No Open Endings for Fallout: New Vegas

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Apr 28, 2008
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Thankfully I'm on the PC and have mods that stop the finality of the main ending.

But this is good news I guess for console players. But isn't just reloading a save what the majority of Fallout 3 players did? So this just seems kind of... unnecessary.

Ah well, I'm sure mods will come along to fix it.
 

Crossborder

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Oct 16, 2008
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Baby Tea said:
The more I hear about Fallout: New Vegas, the more I'm happy to leave it on the store shelf.
Fallout 3 was, to me, an OK 'game', but a terrible Fallout.
And this is really looking like more of the same.
Pass.
Why? Because it has an ending that wraps things up? I mean, I agree that Fallout 3 wasn't the Fallout I wanted it to be, but Obsidian really seems to try to learn from Fallout 3's errors.
 

Chrono212

Fluttershy has a mean K:DR
May 19, 2009
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ultimateownage said:
I don't really mind, I can just play it all before.
Seconded. All I need is a big ass warning. And stimpacks. Lots and lots of stimpacks.

Nice avatar, by the way
 

ultimateownage

This name was cool in 2008.
Feb 11, 2009
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Chrono212 said:
ultimateownage said:
I don't really mind, I can just play it all before.
Seconded. All I need is a big ass warning. And stimpacks. Lots and lots of stimpacks.

Nice avatar, by the way
By the end of fallout 3 I was carrying my weight in stimpacks. Thank god there was a carry weight cheat. Thanks for the compliment, my fallout avatar collection is massive.
 

The_ModeRazor

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Jul 29, 2009
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Uh... cool.
To be honest, I effin' loved the original Fallout 3 ending (in which you YES NO SPOILERS GO INTO THE CONTROL CHAMBER AND MELT TO GOO WHILE WATCHING BENJAMIN FRANKLIN... or George Washington? xD) because it was, well... kinda heroic. It was good closure for somebody who struggled for the good and never compromised his ideals. Maybe I concentrate too much on story (and yes, not everyhing in the game was that good) I kinda make up for my character, but hey, it feels good. And I hated Broken Steel, because there was no appropriate music when
Optimus Prime
dies.
 

LiquidGrape

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Sep 10, 2008
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I don't know why people threw hissy-fits over the ending to the original F3.
It was a perfectly reasonable finale which took a chance in shaking up this prevalent messiah complex which has plagued the interactive narrative for years.
 

Baby Tea

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Sep 18, 2008
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Crossborder said:
Baby Tea said:
The more I hear about Fallout: New Vegas, the more I'm happy to leave it on the store shelf.
Fallout 3 was, to me, an OK 'game', but a terrible Fallout.
And this is really looking like more of the same.
Pass.
Why? Because it has an ending that wraps things up? I mean, I agree that Fallout 3 wasn't the Fallout I wanted it to be, but Obsidian really seems to try to learn from Fallout 3's errors.
Obsidian never learns.
They are the definition of unfinished, mediocre RPGs. From the non-ending of KOTOR 2 (Never mind the mediocrity that was the game itself) to the recent, bug-ridden debacle known as 'Alpha Protocol'. They can't do someone else's sequels right, and they can't do their own IPs right. I'm just putting down any hope or interest for this game after seeing more about it, especially the continuation of the terrible shooting mechanic.

Given Obsidian's track record, I don't see why so many people are getting hyped for this.
But that's just me.
 

ProfessorLayton

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Nov 6, 2008
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I'm glad that they said the ending won't come as a surprise. Fallout 3's came out of no where and kicked me in the balls. I was disappointed that it ended. At least let me know so I can go finish up some side quests!
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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This news sucks.

One of the best bits of Fallout 2 (and 3 after the DLC), and Oblivion, was wondering around after the ending as your buffed up hero who has saved the day.

I really have doubts about this decision, but I'll wait and see.
 

J-Alfred

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Jul 28, 2009
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Gethsemani said:
Interestingly enough, Fallout had an ending with definite finality, but you never see anyone complain that Fallout totally sucked because the ending actually ended the game.
I personally believe that to be because in 1997 games could actually end. It was only with the advent of the grossly over-used sandbox that it suddenly became a flaw with a game ending. Personally, I like my games to end. I enjoy closure. I waited so long to discover Fallout 3 that by the time I bought it Broken Steel was coming pre-installed, and I actually find the game to be slightly poorer for it. Yes, it's fun to go up more levels and get a chance to clear any missions you didn't already do, but once you've done everything all you can do is roam around the Wasteland, talking to the NPCs, all of whom repeat the same lines forever and ever and ever. THERE IS NO CLOSURE. And I dislike that.

As for New Vegas, I say GOOD. Games need to have endings. That's all there is to it.
 

Sejs Cube

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Alright, fine, no post-endgame content. Annoying but I can deal.

But at least, please, PLEASE make sure there's some sort of faction/location wrap up in the outro showing the impact you've had on the wastelands like there was in FO1/FO2. Fallout 3 closing with some weaksauce pseudopsychological babble about the sins of the father was a kick in the dick and I really don't want to see it repeated.
 

alinos

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Nov 18, 2009
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Flamezdudes said:
AzrealMaximillion said:
Wasn't this what people flipped shit about in Fallout 3 before the DLC?
Read the damn text.
I quite like this, i didn't really understand why people were so fussed over about F3's ending. Just reload a save, some games have endings ok?
because most of the console crowd at the time had never played an game where you may have more that 1 save ever before and so they moved on to ***** and moan
 

Crossborder

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Oct 16, 2008
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Baby Tea said:
Crossborder said:
Baby Tea said:
The more I hear about Fallout: New Vegas, the more I'm happy to leave it on the store shelf.
Fallout 3 was, to me, an OK 'game', but a terrible Fallout.
And this is really looking like more of the same.
Pass.
Why? Because it has an ending that wraps things up? I mean, I agree that Fallout 3 wasn't the Fallout I wanted it to be, but Obsidian really seems to try to learn from Fallout 3's errors.
Obsidian never learns.
They are the definition of unfinished, mediocre RPGs. From the non-ending of KOTOR 2 (Never mind the mediocrity that was the game itself) to the recent, bug-ridden debacle known as 'Alpha Protocol'. They can't do someone else's sequels right, and they can't do their own IPs right. I'm just putting down any hope or interest for this game after seeing more about it, especially the continuation of the terrible shooting mechanic.

Given Obsidian's track record, I don't see why so many people are getting hyped for this.
But that's just me.
I see where you're coming from, having played Neverwinter Night 1 & 2. I guess I'm just excited about the fact that there are some of the devs from Fallout 1& 2 working on New Vegas. Only the thought about Fallout 3's combat and graphics combined with Fallout 1& 2's Depth, Dialogue and Story is enough to keep hope in Obsidian redeeming the errors Bethesda made with Fallout 3.
 

The Youth Counselor

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Sep 20, 2008
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I love me some Fallout 3 fierce. However the ending was one of my three biggest gripes. Fallout 1 and 2 had the most epic endings imaginable in video games. It also had many variations of them?

Whereas with 3, it's either if you're a good boy or a bad girl.

WTF do you mean "It's your honor?" Why do you think I brought you here Fawkes? Get in the fucking chamber. To add insult to injury besides that it didn't really end, and was corrected by a lame retcon.
 

poiuppx

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Nov 17, 2009
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So, it's going to have the Fallout 2-style resolution where it shows how you impacted and resolved things for every faction and major location... without the ability to continue adventuring like in Fallout 2? I'm calling it here, the Courier is a dead man. Only way that's getting changed via DLC is if Obsidian drops the ball on his death as badly as Bethesda did. And hell, I liked Fallout 3, but the no-warning sure-death with a crap montage that takes into account maybe two quests and your karma level... not cool.

That said, I can live with that if I know it in advance. Fallout 3 following on from both Oblivion and Fallout 2, I assumed we'd get an open world to traverse post-ending. Mind you, I got this launch day. So... yeah. THAT was a kick between the goalposts.
 

Zenn3k

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Feb 2, 2009
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As long as the addition of some of the original FO staff to the team brings about:
1: Better use of the SPECIAL within the game.
2: Better variation on ability use. AKA - If I can't pick a lock, let me use my explosive skill to blow it up! (something you could do in the originals)
3: Better dialog options, something a bit more interesting than "mean, neutral, nice".
4: Either let us kill kids, or don't put kids in the game.
5: Better ending than FO: 3. I want to know what my actions around the world actually caused, ala Fallout 1 & 2, during the ending.

I already have it reserved, but I'd like to have this wish list completed.
 

Woodsey

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Aug 9, 2009
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Psychosocial said:
I knew Black Isle would be able to solve the fuck up that was Fallout 3, yes, they are and remain Black Isle to me.
So let me get this straight: you're counting on a studio that messed up KotOR 2, NWN 2 and even their own IP Alpha Protocol to do this "right"?

They've already managed to make the game look worse both graphically and in the way it sort of... "feels" - not the best word since I haven't played it, it just looks so... so...

"Off".

Whatever, the point is if you get your hopes up prepare to have them smashed; that's the only thing Obsidian knows how to do properly.

Oh, and considering the guys in charge of New Vegas said that if they'd of done Fallout 3 they'd of done it in "almost exactly the same way" as Bethesda, I don't see why you're getting so excited.

And just call them Obsidian - I doubt a lot of the guys working there are the ones that carried over from Black Isle anyway.

Oh, and their answer to one of the biggest complaints about Fallout 3 is to do the exact same thing with what sounds like a rather immersion-breaking method to counter what they themselves are doing.
 

squid5580

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Feb 20, 2008
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Jark212 said:
Andy Chalk said:
One of the most common complaints about Fallout 3 [http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&field-keywords=%22Fallout+3%22&x=0&y=0] centered around the finality of the original ending.
I thought the most common complaint was the bugs...

Maybe that's just me though...
My complaint was the undelivered 200+ endings promise.