No Open Endings for Fallout: New Vegas

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Woodsey

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infinity_turtles said:
Woodsey said:
Psychosocial said:
I knew Black Isle would be able to solve the fuck up that was Fallout 3, yes, they are and remain Black Isle to me.
So let me get this straight: you're counting on a studio that messed up KotOR 2, NWN 2 and even their own IP Alpha Protocol to do this "right"?
Alpha Protocol's main problems were things that aren't going to be much of an issue since they're using someone else's engine.
I can't be arsed to go into the rest - I've had these debates so much recently - but I was just wondering what you meant by this.

You do know what engine Alpha Protocol used, don't you? Don't look it up! I'm interested to see if you don't know, and what your reaction is when you find out.
 

JayDub147

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I didn't hate Fallout 3's ending because it wouldn't let me keep playing. Fallout 1 did that and it was fine.

I hated Fallout 3's ending because it was stupid, and it made only a weak reference to your karma, and not any of your specific actions. Also, considering that Bethesda actually took the time to consider that you might want to use Fawkes to save the day, why didn't they let you? They let you send in that BoS girl; the reasoning makes no sense!
 

Calbeck

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Jul 13, 2008
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Not to be sweatable, guys. FO3's modding community busted out "post-game" patches that not only allowed you to keep playing the game, but upped the level cap too. As it's the same engine, odds are it won't be hard to just tweak the existing mod code and do it again.

Blatant plug: if you want to mod your existing FO3, you can't do better than hitting up fallout3nexus.com...if it's an FO3 mod, they have it, and that's no joke.
 

Mrsoupcup

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Flamezdudes said:
AzrealMaximillion said:
Wasn't this what people flipped shit about in Fallout 3 before the DLC?
Read the damn text.
I quite like this, i didn't really understand why people were so fussed over about F3's ending. Just reload a save, some games have endings ok?
Same, but they clearly aren't doing this for story reason. "YOU WANNA SEE WHAT HAPPENS? PAY US FOR DLC BITCHES! *Devs jump into money pile*" is what they really meant to say. And yes, I will buy it....
 

infinity_turtles

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Woodsey said:
infinity_turtles said:
I can't be arsed to go into the rest - I've had these debates so much recently - but I was just wondering what you meant by this.

You do know what engine Alpha Protocol used, don't you? Don't look it up! I'm interested to see if you don't know, and what your reaction is when you find out.
Unreal Engine. 3 I think, but I never really paid attention to when it's been updated. Engine is probably the wrong word though, so the misunderstanding is my fault. They're using a great deal more than just the engine for Fallout 3. Besides the engine, they're using a good deal of it's other resources as well, which means they'll be doing far less coding, which is always a good thing where Obsidian is concerned.
 

Calbeck

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SpaceFrank said:
FO3 was less a sequel to FO2 than it was "Elder Scrolls 5: Fallout." It was a great game, and I played through it twice. But it wasn't really true to the series.
Heh, as an old FO grognard, I gotta agree on all counts. I've even been known to refer to FO3 as "best Oblivion mod ever".
 

EightGaugeHippo

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Why do I feel like im the only one who though the ending to vanilla fallout 3 was amazing? Sure you dont get to carry on and explore, but it was a great ending and it almost made me cry (some how). Also, I bought the GOTY edition after I finished it so problem solved.
 

Woodsey

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infinity_turtles said:
Woodsey said:
infinity_turtles said:
I can't be arsed to go into the rest - I've had these debates so much recently - but I was just wondering what you meant by this.

You do know what engine Alpha Protocol used, don't you? Don't look it up! I'm interested to see if you don't know, and what your reaction is when you find out.
Unreal Engine. 3 I think, but I never really paid attention to when it's been updated. Engine is probably the wrong word though, so the misunderstanding is my fault. They're using a great deal more than just the engine for Fallout 3. Besides the engine, they're using a good deal of it's other resources as well, which means they'll be doing far less coding, which is always a good thing where Obsidian is concerned.
No, Engine is the right word for both games.

And just look at what they did to possibly the most established - and one of the best looking - engines on the market! AP is riddled with bugs, ugly as hell, etc. etc.

New Vegas already has that "cheap mod" look. They even managed it with KotOR 2, which used the same engine as 1 and yet looked slightly worse. And was far buggier.

Can you see where this is going?

I just want to bring everyone's expectations down to the floor - at least then I might be proven wrong, the only thing is I know I won't, because it's Obsidian.

They don't make bad games, they just make ugly, unfinished, buggy ones.
 

Virgilthepagan

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Eh...my gripe with the ending wasn't that it ended the game, but that it was so abrupt and felt unnatural. Both of the leading villains could have been characterized better, and the ability to remove one of them through a hilariously simple dialogue option took a lot of the fun out of the plot twist that came with him. If it had been longer or better made I would have liked it more. Which seems to be incidentally exactly what they are doing here.
 

Calbeck

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Jul 13, 2008
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What pissed me off about the final ending to FO3 is simple: THIS IS A SANDBOX GAME AND YOUR REWARD FOR VICTORY IS TO LOSE THE SANDBOX.

"Closure" is a great term. It's usually reserved for getting over your parents' death or a similar tragedy. I don't want "closure", I want a GAME.

I recently had a blast replaying Fallout 2 --- with mods that added in the areas from FO1, plus new content. It was a pain in the keester to get running right, but the new, fan-created, content was thoroughly enjoyable.

For FO3? Mods are out there that add whole new areas, new quests, new critters and NPCs to interact with or slaughter. There's a "Global Travel System" mod that opens up the entire worldmap for mods to be plugged in. One even has Mothership Zeta's hulk taken over by a rogue Enclave faction after you clear it out, and another puts you in the role of an Enclave Commander with the ability to call in airstrikes and such.

I DO NOT WANT MY ADVENTURE TO END.
 

infinity_turtles

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Woodsey said:
infinity_turtles said:
Woodsey said:
infinity_turtles said:
snipped
No, Engine is the right word for both games.

And just look at what they did to possibly the most established - and one of the best looking - engines on the market! AP is riddled with bugs, ugly as hell, etc. etc.

New Vegas already has that "cheap mod" look. They even managed it with KotOR 2, which used the same engine as 1 and yet looked slightly worse. And was far buggier.

Can you see where this is going?

I just want to bring everyone's expectations down to the floor - at least then I might be proven wrong, the only thing is I know I won't, because it's Obsidian.

They don't make bad games, they just make ugly, unfinished, buggy ones.
No, engine is the right word for Alpha Protocol. Engine and various other resources is the proper phrase for Fallout: New Vegas. I mean, companion wheel aside, I can't think of anything they're going to need to code from scratch. They didn't actually have that advantage with KotOR 2 because of how much new code was needed to make new areas. Problems with the area can affect everything. Actually, it's hard to say how much of their fault that was in the first place since they were being rushed, which means that the producers had to ignore most of the QA teams' reports.

As for Alpha Protocol, there is still a lot more code that needs to be written when you have an engine. An engine is just a base. I do accept that Obsidian probably doesn't have the best people working on textures though. I just don't see that as much of a problem, especially compared to their problems with code.

I can see your points, but I find that the pattern may not apply here, so I'm being optimistic... Until' I go to pick up a copy, in which case I'll probably be very worried and pessimistic, which should help with my enjoyment of the game.
 

wildpeaks

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Dec 25, 2008
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AzrealMaximillion said:
Wasn't this what people flipped shit about in Fallout 3 before the DLC?
On one hand, I can understand these people: unless you pay extra for the DLC, the end of the main quest means the end of the game, which can be frustrating when you have several open-ended quests).

On the other hand, experience taught me to stay very far away from main quests for as long as I can (yes, I especially look at you, Mass effect 1) unless I'm done with every side quests first, so I guess people are mostly annoyed to learn the hard way.

Even my beloved S.T.A.L.K.E.R. did such a trick in CoP: sure, it's "open-ended", but only if you refuse to leave with the helicopter at the end [hopefully that is not a big spoiler to anyone][if it is, it's your own fault for waiting so long to play that damn good game, shame on you :D], otherwise it also ends the game completely as well, despite the game being advertised as open-ended).
 

jultub

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Jan 18, 2010
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Well, I seem to be in minority in many cases here, but I actually like my stories to have a closure. Oblivion (amongst other open ended games) left me with an unsatisfactory feeling, so this is good news for me :D

Secondly, am I the ONLY one who liked NWN 2 more than 1? Not that the first was bad in any way, but I felt the second was better :p Can't say anything about KotOR though, finished the first, never made it past halfway in the second (limited hdd space, more interesting games to play :p).
 

Brad Shepard

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Sep 9, 2009
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This will change, I can see it, so many people will complain about it to the point where they will throw it in with some DLC down the road.
 

lewism247

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As long as it's a good ending I don't really mind, games like this are meant to me replayed anyway.

Also, fallout 1 and 2 did this didn't they?
 

GonzoGamer

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Sejs Cube said:
Alright, fine, no post-endgame content. Annoying but I can deal.

But at least, please, PLEASE make sure there's some sort of faction/location wrap up in the outro showing the impact you've had on the wastelands like there was in FO1/FO2. Fallout 3 closing with some weaksauce pseudopsychological babble about the sins of the father was a kick in the dick and I really don't want to see it repeated.
Well, that was the most annoying part of the ending, you don't get to see how the climax changed the wasteland you've grown to know. That ending montage was pretty weak for such an epic game.

And while I do remember that RPGs (historically) always have had a definite ending, I find it hard to believe that they can't come up with a compelling climax the protagonist can survive.

Frankly, I wont mind unless they give us some cool outfit and/or gun that we wont be able to use until the Broken Republic dlc comes out.
 

Legion

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Oct 2, 2008
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As long as they don't do this just for an excuse to release an open ended DLC then it is fine with me.

If that isn't the reason then it is because the player dies or the area gets nuked or something.
 

Edward123454321

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Mar 31, 2010
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The_ModeRazor said:
Uh... cool.
To be honest, I effin' loved the original Fallout 3 ending (in which you YES NO SPOILERS GO INTO THE CONTROL CHAMBER AND MELT TO GOO WHILE WATCHING BENJAMIN FRANKLIN... or George Washington? xD) because it was, well... kinda heroic. It was good closure for somebody who struggled for the good and never compromised his ideals. Maybe I concentrate too much on story (and yes, not everyhing in the game was that good) I kinda make up for my character, but hey, it feels good. And I hated Broken Steel, because there was no appropriate music when
Optimus Prime
dies.
Why did you put a spoiler tag for
Liberty Prime's death
but not the
main character's ruddy death
.

Seems a bit moronic.
 

Edward123454321

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Mar 31, 2010
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Frankly, I wont mind unless they give us some cool outfit and/or gun that we wont be able to use until the Broken Republic dlc comes out.
Broken Rebuplic DLC?

You going to elaborate on that?
 

MiracleOfSound

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Jan 3, 2009
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Denamic said:
MiracleOfSound said:
This news sucks.

One of the best bits of Fallout 2 (and 3 after the DLC), and Oblivion, was wondering around after the ending as your buffed up hero who has saved the day.

I really have doubts about this decision, but I'll wait and see.
Actually, even though you could keep playing after the ending in Oblivion, you were better off loading a save from just before the ending.
Because when you finish up the story, the oblivion gates vanish and the rest of the world remains the same.
Basically, you lose places to explore.
Believe me, I was happy to not explore any more Oblivion gates.