No Open Endings for Fallout: New Vegas

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May 5, 2010
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PipBoy4000 said:
That sux! Fallout is about running through the wastes shooting stuff. Why are they putting all this story faggotry in Fallout?
.........

You're trolling, right?


Yeah, you're trolling.
 

Lemon Of Life

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Well, Fallout 3 was by no means perfect, but I had alot of fun with it. This is looking (so far) to be good, but it's Obsidian, so you can't be sure. If they deliver on their promises so far, I'll get it.
 

Chamale

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<youtube=Sxcei2eOCMo#t=0m09s>

I'm cancelling my preorder. I won't buy this game for a few months at least, unless there's day 1 DLC to fix this problem.

Chamale said:
every problem in Fallout 3 (by which I mean the ending)



Worst: Fallout 3. I've made my opinion on this matter quite clear in other posts - the ending was so bad it travelled back in time and made the rest of the game suck.



Get Broken Steel immediately. If you put it off, you'll regret it.
I don't know how to search posts, and I won't look at all of my posts to find every statement I've made against Fallout 3's putrescent and terribly stupid ending. Those are 3 good examples, and 100 posts of that degree could not express the vitriol I felt at the ending of Fallout 3. A game is supposed to be something that you WIN at, God Dammit!

Why did they take something so bad, a problem that had to be FIXED, and bring it back to Fallout: New Vegas?
 

Denamic

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MiracleOfSound said:
Believe me, I was happy to not explore any more Oblivion gates.
Fair enough.
Still, better to have the option than to remove them forever.
There's those sigil stone things to nab, after all.
Although they are way too easy to exploit, imo...
100% chameleon? You just because a god.

The story in Oblivion is short and uninteresting anyway, and the ending is... weird.
Godzillaman!
 

RhombusHatesYou

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Mar 21, 2010
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Between There and There.
Country
The Wide, Brown One.
jultub said:
Secondly, am I the ONLY one who liked NWN 2 more than 1?
No. If given the option of playing the NWN1 default campaign or having my toe nails pulled out I'd go and get the pliars myself. It was dull, formulaic and possibly contained rabid weasels. NWN2's default campaign was no great shakes either but still better. It took NWN1 2 expansions to get great. It took NWN2 only 1.

Of course, I also liked KotOR 2 more than KotOR and have greatly enjoyed Alpha Protocol. I AM OBSIDIAN'S TARGET MARKET (so I should probably start buying their games instead of pirating them. j/k).
 

SomeBritishDude

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I doubt this will mean you die at the end of Fallout: New Vegas. It probably just means Obsidian have got the resources to do whatever it is that changes the game world for the multiple endings. Bethesda's handling of multiple ending was awful, especially when you factor in Broken Steel which didn't change in the slightest even if you poisoned the water supply.

I'd rather have a little message box pop up and a final ending than go though that again. Never got what the fuss was about Fallout 3's ending anyway.

The pacifist option sounds very interesting. I probably won't take it, but it does mean that the game will have a lot more options and, looking at Alpha Protocol, those options will actually matter more than just a couple of dialogue changes.
 

Orange_Clockwork

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I did not mind the end whatsoever. I'm one of those gamers that meticulously pick apart a game before finishing it at all. It gives a good feeling of finality, to end the game on a real note, whichever key it ma be in.

I'm so looking forward to this, and if they release DLC that extends it slightly, I won't mind =P
 

Calbeck

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Jul 13, 2008
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Skyweir said:
Calbeck said:
What pissed me off about the final ending to FO3 is simple: THIS IS A SANDBOX GAME AND YOUR REWARD FOR VICTORY IS TO LOSE THE SANDBOX.
I assume this means that you do not want good writing or stories in your games?
Anyone who thinks the two are exclusive fails as a writer. No reason at all you can't code a game with quests that end...they ALL do. Yet the game itself goes on. The main quest is merely the central tie to the others.

Your premise is based on the idea that without an endless series of scripted quests, there can be no game following the mainline conclusion. I disagree.
 

Miumaru

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I just didnt like being forced to die when Fawkes is RIGHT THERE. Otherwise, I dont mind. Only thing I did not like about F03 may make pre 3 Fallout people annoyed. (I wanted TES styled leveling, not xp then skill point alotting)
 

Chamale

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SomeBritishDude said:
Broken Steel [didn't] change in the slightest even if you poisoned the water supply.
Buh? What game did you play? After poisoning the water supply, lots of random NPCs can be found dying in hospitals, and the Super Mutants and Ghouls are largely missing in the area of the purified water.
 

MiracleOfSound

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Jan 3, 2009
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Denamic said:
MiracleOfSound said:
Believe me, I was happy to not explore any more Oblivion gates.
Fair enough.
Still, better to have the option than to remove them forever.
There's those sigil stone things to nab, after all.
Although they are way too easy to exploit, imo...
100% chameleon? You just because a god.

The story in Oblivion is short and uninteresting anyway, and the ending is... weird.
Godzillaman!
Haha, I think the image of endlessly reloading sigil stone screens is forever scarred into my memory.... I must have spent at least an hour and a half spamming those stupid things to get the ones I wanted :D

I enjoyed the story but the faction ones were all better. The Mafe's guild questline seemed just as 'big' as the main one too.
 

MiracleOfSound

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Jan 3, 2009
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Miumaru said:
I just didnt like being forced to die when Fawkes is RIGHT THERE. Otherwise, I dont mind. Only thing I did not like about F03 may make pre 3 Fallout people annoyed. (I wanted TES styled leveling, not xp then skill point alotting)
I would be of the opposite opinion there, I thought the levelling in Oblivion was horrible and completely broken.

In order to level up to match the enemies you had to basically spam every skill in the game... not fun. I was so relieved when I played F3 and just saw the 'kaching! XP!'
 

Chamale

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MiracleOfSound said:
Haha, I think the image of endlessly reloading sigil stone screens is forever scarred into my memory.... I must have spent at least an hour and a half spamming those stupid things to get the ones I wanted
I used Ring of the Khajiti, Ring of Shadows, and Chameleon Cuirass to get up to 80%. I didn't play through any of the main story as The Invisible Man, but it's a fun way to do the Dark Brotherhood plotline.
 

Miumaru

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MiracleOfSound said:
Miumaru said:
I just didnt like being forced to die when Fawkes is RIGHT THERE. Otherwise, I dont mind. Only thing I did not like about F03 may make pre 3 Fallout people annoyed. (I wanted TES styled leveling, not xp then skill point alotting)
I would be of the opposite opinion there, I thought the levelling in Oblivion was horrible and completely broken.

In order to level up to match the enemies you had to basically spam every skill in the game... not fun. I was so relieved when I played F3 and just saw the 'kaching! XP!'
Well, I have no problem keeping up in Oblivion. Alot of it is just making a class that works for you. Plus I like to balance out with magic combat and stealth. Sneak around, get my sneat attack with the bow, then if they survive or have allies, use magic and sword to finish them. I liked Morrowind better though, but everything was predetermined, so it was more of being careful where you went, less you get raped by lvl 8 enemies while lvl 2.
 

MiracleOfSound

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Jan 3, 2009
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Chamale said:
MiracleOfSound said:
Haha, I think the image of endlessly reloading sigil stone screens is forever scarred into my memory.... I must have spent at least an hour and a half spamming those stupid things to get the ones I wanted
I used Ring of the Khajiti, Ring of Shadows, and Chameleon Cuirass to get up to 80%. I didn't play through any of the main story as The Invisible Man, but it's a fun way to do the Dark Brotherhood plotline.
I used the 100% chameleon for 5 minutes, realised it broke the game and got rid of it. It was handy for the thieves guild (cos let's face it... stealth was kind of broken)

Miumaru said:
]Well, I have no problem keeping up in Oblivion. Alot of it is just making a class that works for you. Plus I like to balance out with magic combat and stealth. Sneak around, get my sneat attack with the bow, then if they survive or have allies, use magic and sword to finish them. I liked Morrowind better though, but everything was predetermined, so it was more of being careful where you went, less you get raped by lvl 8 enemies while lvl 2.
Believe me, I've done it the right way and had good classes, I j ust found that it required an insane amount of grinding. For example, in order to buff my strength enough to add 5 points and be a better axeman, I also had to spam unarmed and blade for 20 minutes at a time... it just felt really badly designed.

My favorite way to play Oblivion was to knock the difficulty bar down about 5 notches, the enemies didn't seem to be such a long grind to kill with it that way. Whacking a troll 600 times isn't tough... it's boring!
 

Miumaru

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MiracleOfSound said:
Chamale said:
MiracleOfSound said:
Haha, I think the image of endlessly reloading sigil stone screens is forever scarred into my memory.... I must have spent at least an hour and a half spamming those stupid things to get the ones I wanted
I used Ring of the Khajiti, Ring of Shadows, and Chameleon Cuirass to get up to 80%. I didn't play through any of the main story as The Invisible Man, but it's a fun way to do the Dark Brotherhood plotline.
I used the 100% chameleon for 5 minutes, realised it broke the game and got rid of it. It was handy for the thieves guild (cos let's face it... stealth was kind of broken)

Miumaru said:
]Well, I have no problem keeping up in Oblivion. Alot of it is just making a class that works for you. Plus I like to balance out with magic combat and stealth. Sneak around, get my sneat attack with the bow, then if they survive or have allies, use magic and sword to finish them. I liked Morrowind better though, but everything was predetermined, so it was more of being careful where you went, less you get raped by lvl 8 enemies while lvl 2.
Believe me, I've done it the right way and had good classes, I j ust found that it required an insane amount of grinding. For example, in order to buff my strength enough to add 5 points and be a better axeman, I also had to spam unarmed and blade for 20 minutes at a time... it just felt really badly designed.

My favorite way to play Oblivion was to knock the difficulty bar down about 5 notches, the enemies didn't seem to be such a long grind to kill with it that way. Whacking a troll 600 times isn't tough... it's boring!
Well, ive never really had a problem, but as you said, loweing the difficulty fixed it, so its not really that bad a problem, is it?
 

the1ultimate

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Well, I'm disappointed that there will be no gameplay after the ending.

It's not as though epilogues can ever live up to everyone's expectations anyway, but being able to see the results of your actions within gameplay rather than a cutscene is a mark of a flexible game with things to show you.

I suppose making the ending the end of the game would be cheaper to implement though.