Though throwing the players a bone and letting them roam New Vegas afterwards wouldn't be so bad.Psychosocial said:The pacifist thing is already sounding interesting as hell. This might mean that I can get around the worst gimmick of any game in the last couple of years, VATS!
I knew Black Isle would be able to solve the fuck up that was Fallout 3, yes, they are and remain Black Isle to me. I also find it pretty sad to complain about not being able to go on after the ending. I fully agree with the creators, the story can get so much better with an absolute ending.
Like Batman: Arkham Asylum
You defeat the joker return Arkham to the status quo,but Gotham never rests and niether does Batman who heads off to Gotham City in the ending but after the Credits are over you're aloud back into Arkham to collect anything you've missed.
The ending doesn't say you lost your bat plane keys and need to find everything to leave you just come back,so if in order to complete the story it kills you again,makes you become the Lord of New Vegas, has you go on a road trip, build a rocket and go to the moon or etc. They could still technically have an after ending that sends you back before the final mission so you could do it over and over while saving the progress of beating it or simply removing the need to beat it from the last mission story characters or something.
Note: Of course they don't have to do a D*** thing about it but there are a few ways to have a ending and play more too.