No Open Endings for Fallout: New Vegas

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Lucane

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Mar 24, 2008
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Psychosocial said:
The pacifist thing is already sounding interesting as hell. This might mean that I can get around the worst gimmick of any game in the last couple of years, VATS!

I knew Black Isle would be able to solve the fuck up that was Fallout 3, yes, they are and remain Black Isle to me. I also find it pretty sad to complain about not being able to go on after the ending. I fully agree with the creators, the story can get so much better with an absolute ending.
Though throwing the players a bone and letting them roam New Vegas afterwards wouldn't be so bad.
Like Batman: Arkham Asylum
You defeat the joker return Arkham to the status quo,but Gotham never rests and niether does Batman who heads off to Gotham City in the ending but after the Credits are over you're aloud back into Arkham to collect anything you've missed.

The ending doesn't say you lost your bat plane keys and need to find everything to leave you just come back,so if in order to complete the story it kills you again,makes you become the Lord of New Vegas, has you go on a road trip, build a rocket and go to the moon or etc. They could still technically have an after ending that sends you back before the final mission so you could do it over and over while saving the progress of beating it or simply removing the need to beat it from the last mission story characters or something.

Note: Of course they don't have to do a D*** thing about it but there are a few ways to have a ending and play more too.
 

Egobrain

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Dec 22, 2009
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Why is everyone so upset about the game having an ending? Do I have the only magical console that allows multiple saves of the same character? I finished the last mission, got the gamerscore...then reloaded my game and went about having an uproariusly good time killing everything everywhere.

Sandbox Arguement aside, big open world, everything to do... why should it never conclude?

This is like someone bitching about FFX having an ending. OH NOES i didnt get every Ultima Weapon!!!
Why cant I ride through the feilds of Hyrule after I purged the world of Ganon, thereby rendering the entire environment safe and ergo boring?

My sister turns Tombstone off ten minutes from the end of the film, so she can say doc holiday gets to go on hanging out with wyatt for the rest of their days. You all remind me of her.

Except of course, the people with no problems with finality.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Miumaru said:
]Well, ive never really had a problem, but as you said, loweing the difficulty fixed it, so its not really that bad a problem, is it?
Well, you could argue that a game should be balanced and enjoyable on its normal difficulty setting... we obviously just differ in opinion on the matter but I found the Oblivion system just... horrible.

Part of the fun of RPGs is starting weak and gradually becoming more god-like as you go along. Oblivion never had that feeling, you could go anywhere and fight any foe and the scaling meant the difficulty always stayed the same. That awesome new armour you got was fundamentally only for aesthetic value. It was really unrewarding, IMO.

Also, any RPG where levelling your skills can actually end up making you weaker than your enemies (for example if you level up by using alchemy and the like) has a huge fundamental flaw.
 

Miumaru

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MiracleOfSound said:
Miumaru said:
]Well, ive never really had a problem, but as you said, loweing the difficulty fixed it, so its not really that bad a problem, is it?
Well, you could argue that a game should be balanced and enjoyable on its normal difficulty setting... we obviously just differ in opinion on the matter but I found the Oblivion system just... horrible.

Part of the fun of RPGs is starting weak and gradually becoming more god-like as you go along. Oblivion never had that feeling, you could go anywhere and fight any foe and the scaling meant the difficulty always stayed the same. That awesome new armour you got was fundamentally only for aesthetic value. It was really unrewarding, IMO.

Also, any RPG where levelling your skills can actually end up making you weaker than your enemies (for example if you level up by using alchemy and the like) has a huge fundamental flaw.
Play Morrowind then.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Miumaru said:
MiracleOfSound said:
Miumaru said:
]Well, ive never really had a problem, but as you said, loweing the difficulty fixed it, so its not really that bad a problem, is it?
Well, you could argue that a game should be balanced and enjoyable on its normal difficulty setting... we obviously just differ in opinion on the matter but I found the Oblivion system just... horrible.

Part of the fun of RPGs is starting weak and gradually becoming more god-like as you go along. Oblivion never had that feeling, you could go anywhere and fight any foe and the scaling meant the difficulty always stayed the same. That awesome new armour you got was fundamentally only for aesthetic value. It was really unrewarding, IMO.

Also, any RPG where levelling your skills can actually end up making you weaker than your enemies (for example if you level up by using alchemy and the like) has a huge fundamental flaw.
Play Morrowind then.
...or Fallout 3!
 

Dr.Sean

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Psychosocial said:
they are and remain Black Isle to me.
Hello there, fanboy. How are you doing today? Have you played Neverwinter Nights 2 or DnD Online? Black Isle has fallen from grace, and I have a feeling they'll make Fallout 3 even worse.
 

Miumaru

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May 5, 2010
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MiracleOfSound said:
Miumaru said:
MiracleOfSound said:
Miumaru said:
]Well, ive never really had a problem, but as you said, loweing the difficulty fixed it, so its not really that bad a problem, is it?
Well, you could argue that a game should be balanced and enjoyable on its normal difficulty setting... we obviously just differ in opinion on the matter but I found the Oblivion system just... horrible.

Part of the fun of RPGs is starting weak and gradually becoming more god-like as you go along. Oblivion never had that feeling, you could go anywhere and fight any foe and the scaling meant the difficulty always stayed the same. That awesome new armour you got was fundamentally only for aesthetic value. It was really unrewarding, IMO.

Also, any RPG where levelling your skills can actually end up making you weaker than your enemies (for example if you level up by using alchemy and the like) has a huge fundamental flaw.
Play Morrowind then.
...or Fallout 3!
I love the practice makes perfect style of leveling. I love Morrowind. I dont like the illogicness of killing enemies then somehow be better at hacking a computer, and also worrying about not being able to max out even if I never do anyways.
 

X-07

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Nov 28, 2009
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Well if this is the case its starting to feel like the developers are making the game for themselves rather than for the players. The ending of Fallout 2 ended in a manner that allowed you to continue exploring the wastes. People say that they like closure in their games but the only thing Im getting from this news is that your character is going to die no matter what. Good guy? Dead. Bad guy? Dead. Supported the NCR? Dead. Supported Caesar? Dead. That feels like it defeats the purpose of the game in general. "We want to tell a story." they say "Thats fine," I say "But Fallout isnt YOUR story, its MY story. If I want to be able to roam the wastes after saving them then I should be able to."

Again I have to refer the ending to Fallout 2. You defeated the Enclave, saved the people on the rig, killed the colonel, and escaped back to the wastes. We got our epilogue, saw the credits and were dumped back into the game. A good number of the Fallout fanboys still regard this game as the greatest in the series. And at the end of that game not only did Black Isle give us our wasteland to explore, they gave us a way to buff our characters to the max and gave us one last quest, GO NUTS. We did so and we all enjoyed it.
 

The_ModeRazor

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Jul 29, 2009
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Edward123454321 said:
The_ModeRazor said:
Uh... cool.
To be honest, I effin' loved the original Fallout 3 ending (in which you YES NO SPOILERS GO INTO THE CONTROL CHAMBER AND MELT TO GOO WHILE WATCHING BENJAMIN FRANKLIN... or George Washington? xD) because it was, well... kinda heroic. It was good closure for somebody who struggled for the good and never compromised his ideals. Maybe I concentrate too much on story (and yes, not everyhing in the game was that good) I kinda make up for my character, but hey, it feels good. And I hated Broken Steel, because there was no appropriate music when
Optimus Prime
dies.
Why did you put a spoiler tag for
Liberty Prime's death
but not the
main character's ruddy death
.

Seems a bit moronic.
Because everybody who ever even looked at a Fallout 3 forum (let alone played the game) knows you die at the end.
However
the effin robot
's death is not known to those who didn't buy the DLC. And if you call me out on being moronical again, I'm gonna call the puppet man. You wouldn't want that.
 

Warnolo

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Apr 30, 2010
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Taking postending freeplay? that doesn't please me. Why can't i live in the world i contributed to create with my decisions? why can't i play some mod content after the main quest? And... if they want to improve the endings... why they just dont put an fallout like ending in every DLC or expansion they create?

I really don't like the idea of having my freedom took away after i do the main quest.
 

VanityGirl

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Apr 29, 2009
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This is a bit unsettling. It makes me second guess the game... but who am I kiddin'? I probably buy it anyway.
 

JEBWrench

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Apr 23, 2009
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Wow. A game with an ending. That's impossible. *plays Fallout 1*

Andy Chalk said:
I'm torn on this. Fallout 3 was an awesome game, Bethesda did a great job interpreting the setting into its classic RPG formula. But Obsidian... the days of Black Isle are long gone and Obsidian has quite literally fucked up everything it's touched since then. There are flashes of brilliance everywhere, but the studio just can't seem to pull it together.
Keep in mind that this is going to be the first time in the canonical Fallout series that a lead designer will get to repeat his job as lead designer.

And Chris Avellone wrote the damn book on Fallout. (No, really, he did.)

Moreover, Fallout Everything were buggy messes on launch, so Obsidian will be right in their element.

Finally, most human being I talk to say NWN 2 and KOTOR 2 were better storywise than their predecessors. (I only never played the sequels because said predecessors were such terrible excuses for video games).
 

JEBWrench

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Apr 23, 2009
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X-07 said:
Again I have to refer the ending to Fallout 2. You defeated the Enclave, saved the people on the rig, killed the colonel, and escaped back to the wastes. We got our epilogue, saw the credits and were dumped back into the game. A good number of the Fallout fanboys still regard this game as the greatest in the series. And at the end of that game not only did Black Isle give us our wasteland to explore, they gave us a way to buff our characters to the max and gave us one last quest, GO NUTS. We did so and we all enjoyed it.
Most at launch considered it a gross bastardization of their series.
 

SomeBritishDude

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Chamale said:
SomeBritishDude said:
Broken Steel [didn't] change in the slightest even if you poisoned the water supply.
Buh? What game did you play? After poisoning the water supply, lots of random NPCs can be found dying in hospitals, and the Super Mutants and Ghouls are largely missing in the area of the purified water.
Unyet you were still apparently on the brotherhood of steels side, which made no mention of the fact that you'd poisoned the supply with Enclave technology, despite it being very clear that you did so.

Broken Steel as a whole felt like a forced and unneeded edition to the story (one that wasn't very good to begin with). The best thing the pack did was add an extra 10 levels, and that in itself just completely wrecked an already unbalanced game.
 

Dr.Sean

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Psychosocial said:
Dr.Sean said:
Psychosocial said:
they are and remain Black Isle to me.
Hello there, fanboy. How are you doing today? Have you played Neverwinter Nights 2 or DnD Online? Black Isle has fallen from grace, and I have a feeling they'll make Fallout 3 even worse.
DnD Online was made by Turbine. Before you start throwing mud at Black Isle/Obsidian, at least you should get your facts straight. Even so, I hear lots of good about DnD Online.
Even so, I still have nightmares about the awful camera from Neverwinter Nights 2.
 

Naheal

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Sep 6, 2009
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Yureina said:
Grr.... and their true colors shall be revealed once they make some DLC's. >_<
DLCs don't seem to be Obsidian's style. In fact, they did quite well with the Neverwinter Nights 2 expansions, so... I'm expecting bug fix patches for Alpha Protocol followed by them developing expansions to said game.
 

Hybridwolf

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Aug 14, 2009
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Eh, since I'm a console man, This seems okayish. Not liking the forum posts however, they seem to once again be divided. All I'm going to say, is this affects nothing, most people will still complain, and the ending had better be good. Not all this "honourable suicide" crap.