cainx10a said:
Chipperz said:
I killed everything.
It's still a game. Nothing has changed in the last few weeks. I still didn't find it quite as fun as nuking all the innocents in Megaton, but I think it's because that was more cinematic.
floppylobster said:
I didn't shot at all. I looked around, quite shocked, waiting for someone to ask me why I wasn't shooting. By the time when went down to the ground level I shot at some guy who was crawling away. It was a instinctive reaction from playing too many FPS games but the shot didn't kill him, so I stopped firing.
So you left a little pixelated dude to bleed to death, slowly and painfully, instead of finishing him off quickly and cleanly? Nice, good to know you're a little sadist.
OK, new question, why are people so moral about this? You can't claim that video games don't affect people if you let them affect you - if people can't get over this, then the people who say this kind of stuff encourage violence win.
Maybe it's because developers are trying hard to make their 'games' a little bit more than just 'games'. Yeah, they are pixelated, they are just in a game. But like an ign editor mentioned, it's only a cheap cop-out argument to say that "hey, it's a game, so it's ok if we do something nasty in it".
This scene, was more than just a game. What the writer and game developers obviously aimed for was to make you more determined to go against Makarov and his cronies, but of course, once you find out how shallow of a character Makie was and how the story turned out to be, I just couldn't take that scene seriously anymore.
Well, that's just it, the developers could have intended for it to be a happy family-friendly scene, but it's us, the gamers, who give that scene it's power. The people who didn't opt to skip it and are now triumphantly telling everyone about how they didn't kill anyone in it are the same people who are trying to tell us that gaming makes you violent, because they're acknowledging that their moral code is flimsy enough to not stand up to playing a game.
This gives ammunition for the anti-games crowd. If adults can't handle something this tame, then how are kids meant to handle it? What happens when something
actually bad comes along? Even worse, how are video games as a medium meant to grow when adults aren't mature enough to read the
two options to skip the scene with possible offensive content? I wouldn't be surprised if many people complaining about this are the same people who also complain that too many games are "Space Marines Vs the Aliens for kids", which is a mixed message if ever I saw it - we want games to grow up, but we don't want them tackling real issues? We want proper story lines, but we don't want to have to see it, and if we do have to see it, we certainly don't want to play it? We hate games that feel too similar, but we condemn anything that tries anything different?
I think "No Russian" was a great step forward for gaming. The first time that terrorism has been shown properly in games, and a very personal look at the effects of terrorists on everyday people which you can't get with films or books. While the rest of the game didn't suit the jarring change of style from Bourne/Bond style super-thriller to sudden gritty terrorist attack, back to super thriller, the actual level shows exactly what gaming can achieve as a medium. Also, it's a very, very undenyable display of gaming as an adult form of entertainment. It's hard to say that gaming is just "for kids" with a level displaying the very direct consequences of a terrorist attack on the market, and selling so well.
I would urge everyone that feels they have the moral high ground by playing the level and not killing anyone to go back and actually
play the level to see what the fuss is about - it's a completely different experience between playing it and just watching it.