I'm saying that out of the strategy-tactics-execution-trinity of competitive games, tactics is the one that comes into play the latest of the three. Execution and strategy are far more important until you have those two down, then tactics eventually starts to matter as well. This is universal for the genre. Even in CoH, a game with heavy emphasis on tactics, suffers from this. In my years as a replay reviewer on the largest community site for the game, if I see a game from someone relatively new, it's almost always the unit composition, or lack thereof, that lost them the game.SL33TBL1ND said:So what you're saying here is that unless both opponents are of an equal skill level, the one who's better is going to win?
No, that's strategy. Planning out which units to use and produce depending on your opponent isn't tactics. Utilizing those units would be tactics. It's no different from the way units are produced in, say, Total War. The strategic and the tactical parts of that series is completely separated, though, but if you had to build buildings, and produce units from them, in real time in TW, would that be less strategic than having a pre-deployed force you built on the map? No. Of course not.Firstly, what you've just described is covered under military tactics. From my earlier post:
In other words, choosing and using the various units in Starcraft 2 to their fullest ability. Know what units counter what etc.Military tactics, the science and art of organizing a military force, are the techniques for using weapons or military units in combination for engaging and defeating an enemy in battle.
Except that up until diamond league, you don't need to micro at all. If your macro and game sense is solid enough, you can literally make your way up to diamond by getting the correct unit composition, attack moving with that, and following it up by building more units and expanding behind it.Secondly, considering the micro-heavy nature of Starcraft 2, a large chunk of that game is about manoeuvring your units quickly and efficiently on a small scale to surround a chunk of your opponent's units, ie. a tactical manoeuvrer.
And no, I'm not exaggerating here [http://www.reddit.com/r/starcraft/comments/f7e8j/seriously_guys_if_youre_in_platinum_or_below_your/]. Micro and tactical maneuvering isn't important before you've spent 50+ hours on the game(probably more). Before that, it's higher level decisionmaking(i.e. strategy) and executions that matter, because that single engagement where you get to apply tactics will be won because you had five times more stalkers and a better economy than your opponent.
How many times do I need to repeat myself here? It's not a goddamn war, it's a game. The definition of game strategy is what applies here, not the definition of military strategy. The match being played is the only frame of reference that you have, and the highest level of priority is winning that game, or "the war". It's your overarching plan for the match and the higher level decisions that you make in the game that make out the strategy in a game, while tactics apply to how you apply that plan on a lower level, i.e. once you have your units and need to use them.Unless your sense of scale is off and you're counting each individual engagement as a battle and the match itself as a war (which I would say is preposterous) tactics are more readily used.
You should read the entire wikipedia article you linked to on tactics, which actually supports my point.