Eclectic Dreck said:
DarkhoIlow said:
I really enjoyed Witcher 2's take on romance as well and I prefer it way more than the clishee romances that Bioware tends to have in their RPG's.
I actually thought it was even sillier than Bioware's to be honest as, in most cases at least, it was literally just a reward for services rendered. In one case it happens because you treat a female warrior like a warrior rather than simply a woman. In others you literally just pay a small price in gold. In still others it is literally your reward for completing a small quest. Most of the sex in the game is trivialized to the point that it is simply used as a commodity.
Unless you were referring to the actual
romances rather than just the instances that lead to sex. If we're just discussing those then yeah, they were pretty great.
TL;DR: I see it as an attitude thing. Eastern European culture sees sex as a whole less "Sacred" than the West does, and it is reflected in the Witcher games, as well as Sapkowskis writings in the original Witcher stories.
There are a total of 5 possible sexual encounters in TW2, you sure you're not thinking of TW1?
Anyhow, The Witcher series takes a very different approach to sex than you see in western games, and I actually like it a lot more. Most Western RPGS that attempt sex and romance fall flat, as they are seldomly well written. The Witcher Games, especially the first one, takes a very Eastern European approach to the subject of sexuality, where the general attitude towards sex is a lot more laid back.
Random sexual encounters, just for fun and enjoyment, are far more acceptable in eastern european culture than in the more "prudish" west. I think Mottle from TW2 sums up the attitude quite well, she has nothing to give you in return for saving her life, so why not a spot of relaxation and enjoyment?
OT: Art imitates life, and any medium that can be seen as art, should be able/allowed to try to imitate/integrate any facet of life, this of course includes sexuality. The problem is that sex in games often feels shoehorned and pandering, many have mentioned Mass Effect, which I agree with, but I think Bioware gets a bit more smack in this area than they deserve. I found the romances in the Dragon Age games in particular to feel more real, and also have some actual effects/links with the story, instead of seemingly happening in a separate dimension.
*Spoilers for DA:O and DA2 follows*
The Dark Ritual: It comes up really late in the game, and can often put a player in a difficult spot. If you've romanced Leliana the whole game, do you refuse, and risk the lives of either you or Alistair? Do you force Alistair to lose his virginity to a person he despises? Is survival worth risking an admittedly shifty character getting a hold of godlike powers?
Succesion of the Throne: This can be very easy in some circumstances, but in others it can be a tough choice. If you are and Elf, Alistair himself will try to break up with you if he's to take the Throne, as the public would never accept an Elven queen. Are you okay with him marrying Anorra for the sake of the Kingdom? Can you live with being his mistress while he takes the political marriage?
Point being, while it is in no way perfect, I feel that DA:O does a good enough job of integrating the inter-character relations/romance options into the story, and if you are emotionally invested in your character (which I at least always am), it can have an actual impact.
DA2 gets a lot of deserved flak for some very bad design choices, but people tend to forget the things it got right, one of which was companion characters and character interactions. I found the friendship/rivalry thing well implemented, the long-spanning sidequests and large amount of optional dialogue cutscenes gave the characters a lot of life, and again, the romance options can actually make an impact.
Case in point; Isabella. She is introduced as carefree and out for herself, as well as extremely promiscuous. Romancing her during the game visibly changes her personality, and change the outcome of her arc. When s*** hits the fan, she legs it to cover her own ass, which is very in line with her character, but if you're currently romancing her, she'll change her mind and come back, deciding that you're actually worth sticking with.
TL;DR: Sex and Romance in games can work, if they are well executed. Except for the obvious "Write it so it's believable", I think it's important to make it have an impact on either the overarcing story or at least some of the characters Arcs. Romance in games falls completely flat if it is treated as a seperate entity from the rest of the plot, as an actual romance/relationship is (almost) never a "side-thing", but a very important, integral part of your life.