Nobody ever shed a tear over a video-game character's death.

Recommended Videos

Hunde Des Krieg

New member
Sep 30, 2008
2,442
0
0
Well in games it would be Eli's death in HF2-ep2, that sucked, in movies... or tv shows, any good dog dying, like even in jurassic bark on futurama, I tear up every damn time. also the last episode of futurama were fry and leela walk off together in the holophoner picture. I just love Futurama, I really relate to fry, not intellectually but emotionally.
 

JayCro

New member
May 1, 2008
104
0
0
I cried the first time I finished Metal Gear Solid, the first one, because it was the best game I had ever played at that time. I didn't want it to end. That was sort of off topic...

I also cried the first time I finished Abe's Odyssey because I had failed to save enough Mudokons so they in turn would save me. It crushed me because I had worked so hard to get there in the first place and it might have had something to do with me being around 8 at the time. I saved everyone of those bastards my next time through.
 

HyruleanHyroe

New member
Oct 30, 2008
235
0
0
There's one moment, out of all the games I've ever played (quite a few, to be sure) that actually brought me close to tears. Tears of rage, mind you. The Legend of Dragoon for the PS1, when Lavitz, the most righteous character by far, dies about 1/10th of the way through the game. That's how freaking awesome he was, I was completely attached a mere three hours or so in. I never forgave that game for that, despite how fun it was. Lavitz was the shiz.
 

Rahnzan

New member
Oct 13, 2008
350
0
0
Shadow of Colossus, when Argo fell. I stared in disbelief, I choked up, I was all 'no...no! What the hell man!'

I just couldn't talk, I had Wander standing on the edge where Argo fell for a half hour. I got better when I snapped out of it and realized I was playing a video game again. That game had some hardcore pull-you-in...

Didn't stop me from cheering when he comes back at the end >_>
 

stompy

New member
Jan 21, 2008
2,951
0
0
The guy doesn't understand that video games are a great medium to use to get the player to empathise with the characters. I remember Yahtzee writing an article where he said themain reason he empathised with the lead in Silent Hill 2 is because he played as the lead, and thus, formed a sort of bond with him. Gaming needs to grow up, sure, but it's there, and it has been used before.
 

mooncalf

<Insert Avatar Here>
Jul 3, 2008
1,164
0
0
"...heartlessness that makes games emotionally inferior to movies. Nobody ever shed a tear over a video-game character's death."

I agree wholeheartedly with the 2 star rating the Max Payne Movie received, it was painful to watch, I was constantly cringing at how lame it was.

But I did enjoy the Max Payne videogame storytelling (granted a graphic novel component was instrumental) MORE than the movie - found it emotionally superior one could say.

If a good game can beat a bad movie...
 

Pudgyboi

New member
Oct 23, 2008
78
0
0
I'd have to say HL2 Ep. 2 when Eli dies oh course.. you don't get to know the character "to" well but you know enough to care.

Also the Good Ending of Bioshock.. I still can't harvest the little sisters..neva.
 

FluffX

New member
May 27, 2008
296
0
0
Not quite the same, but my eyes misted up at the end of The Last Days of FOXHOUND.
 
Aug 21, 2008
42
0
0
I'd say the end of CoD4 was pretty sad, seeing as you get to know the characters over time, then to see them get killed brutally at the end out of nowhere. The Boss' death in MGS3 was pretty good too, not quite as obviously intentional as all the other sad moments in the MGS series were.

Maybe I just have a soft spot for military tragedies?
 

mark_n_b

New member
Mar 24, 2008
729
0
0
InsanityBaronOfAtrocity said:
I don't know about crying but I'm pretty certain that games can evoke emotions.
That is more the point of it when Moore says "cried".

Fact is the film community is really hostile to video games (more than any other art community) which often takes the form of a superior attitude and bashing of the whole culture of video games. I am guessing it is because the film industry is intimidated by the medium of video games which is taking a large part of their contemporary following away from the movies (to something worse they feel like regularly relaying) or it is because the two forms are so similar and film is being judgmental and hostile for their little brother "not living up to the family tradition".

The shot Moore took at video games in this piece was entirely tacked on. He finished article and thought he'd say something about video games. That did bug me.

What bugs me more (no pun intended) is that Moore doesn't have the knowledge or expertise to make a claim like that (neither do any of the other film figures who seem to make a point of talking shit like this about games) After hearing that quote if you asked Moore "what about Aeris" or "what about Agro" he would be more likely to say "who? what?" than give a valid reason for why they did not elicit emotion.

You may or may not have seen me jump down a throat or two for stating absolutes. And this is why. If Richard Moore was speaking with me I would point out he does not have all the information so he probably should just keep the mouth shut. He'd probably retort by telling me he wouldn't waste his time playing those games because they don't live up to his standards based on what he knows, he may say people who like video games are bohemians so they don't know good from bad anyhow, or he may just flat out reject my suggestion that he is really in no position to discuss the subject and assume his peripheral knowledge fed by the Jack Thompsons of the world is good enough.

Either way, his mind is made up before he has all the information, and even if he were to give the genre "a chance" he'd be making it out to be a stupid waste of time at every possible turn (i.e. not really giving it "a chance")

It's a fanboy type of attitude. It's unfortunate, especially given it has been so normalized in movie culture.
 

SmugFrog

Ribbit
Sep 4, 2008
1,239
4
43
mark_n_b said:
The shot Moore took at video games in this piece was entirely tacked on. He finished article and thought he'd say something about video games. That did bug me.
That bugged me too. After reading the article the more I thought about it the more annoyed I became. He's the type of guy that would go running and crying about Mass Effect being a "sex simulator" and not have any proof or idea what he's talking about.
 

ParkourMcGhee

New member
Jan 4, 2008
1,219
0
0
nepheleim said:
Hmm... The end of Beyond Good and Evil, when I realized that the story was over now, and I had to go do something else.
same for me playing both The longest Journey and Dreamfall :*(

The HL2 Episode 2 thing though was just shit for me, I played through the game thinking, ok this is getting pretty predictable and unentertaining and at that end scene I was like "really? could they not have just sent those fat babies to conquer earth in the first place? V_V Think something better up!"

Jursa said:
I think games don't really cause tears because they defy death itself. I think after seeing our protagonist die about 50 times and pressing quickload we simply stop caring about death in the game. Prince of persia for example, so many times characters die but since you just press rewind time and go back, death becomes a one button obstacle.
Legend

Also why is everybody babblnig about COD4, either the deaths were not well portrayed or not actual at all (captain price doesn't actually die), or just fucking hilarious: HAHA Americans got mullered by their own stupidity. Good riddence. gamebrain89 I agree with out on multiplayer sometimes though, if thins aren't going well I start shouting at my monitor XD.

Halo 3 just sucked. End of. Laugh at anybody who bought a 360 for that epic failure. The closest thing to 'sad' in the Halo series is the Legendary ending to Halo 1.

I tried to keep the companion cube! :O how do you get it back? :(

Also I don't see how some of you guys think Bioshock is sad, I mean the last scene of the goodeygoodey is a bit cliche but apart from that it was more like serious sam than dreamfall for me.
 

jarowdowsky

New member
Sep 6, 2008
65
0
0
I've got to play devil's advocate a bit here - personally, I don't think games are even close to creating the same emotional impact that a really great movie can. Some games have come close, and I'll mention some of my favourites in a minute, but that's a tiny, tiny minority compared to the vast number of films that can create a huge emotional impact.

I've yet to see a game that really challenges the impact and emotions stirred at the end of 'Once upon a Time in the West' or at finding the graveyard in The Good, the Bad and the Ugly. A game that made me almost cry the same way that the suicide scene in MASH did, or the haunting telephone call in Taxi Driver. I can't recall any game really feeling as exciting as when that sword comes out at the end of Kill Bill. I don't think there's been a game that creates the same unending, hopeless sense of tension that Army of Shadows or Key Largo creates. Nothing in GTA really makes me feel the same sense of amazement watching the main characters enter the bar on a date in Goodfellas... I could go on, and I really could go on for 1,000, even 10,000 movies, but you get the idea.

But my main point is this - who fucking cares? The problem with compared a movie to a game is that the two aren't doing the same thing. There are similarities but they aren't the same. But criticising games for not being the same as movies it's just an excuse for gamers to tie themselves into knots defending the hobby they enjoy.

A movie has a huge amount of interest in creating an emotional reaction - because that's all it can really do. Whether it's excitment in an action scene, blubbering during a romance or tension in a Hitchcock thriller - there's nothing else to do. A movie can't suddenly let you try to save the life of someone during an operation - it's got to construct a world and a perspective that is designed to twist emotions.

Now a game can still do this, but it's much harder. Perspectives change, angles, montages, pacing and rhythm are harder to maintain. The timing is harder - people drop in and out games rather than watching them in one go. To be fair - games do have less emotional impact - but when they do, it's been fucking earnt.

But the biggest problem is that without pointing out everything else games do - the challenge, the pure activity of playing the game, the sense of fun and freedom - then it's just games trying to justify themselves by the standards of a different medium. It's a deadend arguement designed to let movie snobs win.

However, saying all that, I really did feel overwhelmed by Silent Hill 2 - especially as it became clear how the plot was playing out and the revelation about the events in the game in BioShock was amazing! - Easily up there with the Usual Suspects for me.

So, I think games can have an emotional impact - but it shouldn't be expected or a problem when it isn't there, just part of an overall experience much broader and much more fulfilling in the long run than most films.

Although I would argue that games do need to grow up a bit (if they want to create a real emotional impact) - the holocaust scenes in Band of Brothers are so moving and when they had to take the food from starving, dying, survivours and lock them back into the camp... A game could do the same and could have the same, or even more impact, but that's not going to happen in the next CoD is it? Instead you'll just be blowing away 1,000s of Nazis and Japs again.

So, I reckon it's fine that games do different things than movies - I just think they could also maybe grow up a bit and try a bit harder to have more of an emotional impact, but it's by no means necessary, at least in my eyes.
 

CastaliaMoirae

New member
Oct 22, 2008
28
0
0
I know this thread is old, but I have to voice my frustration somewhere and repeat threads are, I know, frowned upon.

This is going to contain spoilers, but the games are old and/or extremely popular so I doubt many will be surprised.

I was pretty shocked when they decided to kill off your Dad in Fallout 3 after you spent the entire game trying to find and subsequently save him. I was also extremely disturbed when Shandra Jerro was killed in Neverwinter Nights 2. But the worst part was that both games kill off your main character at the end.

I have extreme issues with this. It may have happened in KotOR 2 as well, but the ending of that game is so filled with holes that honestly it's impossible to tell (a tragedy, but that's another topic altogether). I invest a lot in the characters I make and follow in RPGs. I'm sure others feel this way as well. I find RPGs to be rather like living through well-written books, and as such I get pretty attached to the characters I play as. I do not appreciate it when they are constantly killed off at the very end. I know that in many cases it is for story purposes, and it can be forgiven, but that doesn't make me any happier. I find it almost an insult that I devoted 30 hours of my life to a story only to see it end so entirely unsatisfactorily. The real problem is that it's usually so sudden, too. There's no warning, no choice, just BAM you're dead, game over. And it seems to be geared mostly towards morally upright characters having to martyr themselves. As if wanting to survive and wanting to be good to other people are mutually exclusive?

Then again, I'm a sucker for happy endings.
 

Yokai

New member
Oct 31, 2008
1,982
0
0
I choked up a little when Eli died in HL2 Episode 2, but my mourning was quickly replaced by blind, murderous rage and a burning need to stomp some Advisor ass. A need Valve still hasn't granted me a year and a half later...:mad:
Grom's death in Warcraft III (laugh if you want) was another scene I found rather moving.
 

Clashero

New member
Aug 15, 2008
2,143
0
0
This is from Dreamfall. IF you don't have any interest in the game, read it. If you're playing or thinking of playing, don't.
When you see the video about the little girl who's been haunting you throughout the game and giving you leads, in which some doctors use her to conduct experiments into dreams and eventually get her killed, you can go back into the room the scientists kept her in. Suffice it to say, the comments Zoe makes in the room are heartbreaking and made me sob a little. And the ending was so perfect.