Non-MMO Fans! What would get you to play one?

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Terramax

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Jan 11, 2008
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-Interesting people to communicate with
-Excellent art directiion
-Interesting, original locations to explore

Worth noting I've played PSO and FF: Online in the past. Played PSO on the Dreamcast then the bitter end on the PC, FF: Online enjoyed but levelling up took too much time.

Both of these games had more original looking locations than the typical LotR/ Medievil fantasy games like WoW.
 

salamifart

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Jun 13, 2008
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How about a game that effects your real life, and not just like hey LETS KILL SOME WOLVES IN AQ'IRAQIRAGNAROKLAND. Seriously If there was an MMO that affected me in real life i'd play it. I don't know how they'd incorporate this, but if COD4 was an MMO I'd play that everyday. :p
 

yeah826

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Jun 14, 2008
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Well you could try shadowbane
http://chronicle.ubi.com/
Pros

there are 21 classes (though the classes aren't the same since you can learn special abilities called disciplines which add more class customization)
12 races
There is not a lot of grinding since it takes about two week to reach the level cap(75)
The game is completely free the company is getting paid by advertisment in there site(no cash shop either)
The comunity is pretty cool
The guild your part of can own cities and have wars with other guilds to take over your city you can have your guild/nation be feared by everybody (my guild capital city got destroyed like yesterday in a war and we had make a new capital with the other cities we have.)
They are now getting ready to open minigames like gambling and other types of things

Cons
Characters customization is not the greatest ever (mostly you can change skin color,hair,beard,beard color and gender of the race)
The graphics need some work but you can always raise the quality
The gigantic wars may lag which will cause you to want to lower the quality to play it

the wiki is this http://mordkessel.com/wiki/mediawiki/index.php?title=Main_Page
 

DominantGiraffe

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Jun 11, 2008
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well jokes on you they're already making a 40k MMO

plus halo is like the biggest fucking franchise EVER making an MMO out of that wouldn't be TOO far off
 

runtheplacered

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Oct 31, 2007
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L.B. Jeffries said:
An ending to the story.
Why?

I suppose this could be the end of the story.. "...and then one cold winter night, he went to www.worldofwarcraft.com and cancelled his subscription forever. Thus saying good-bye to Azeroth for the last time. The End."
 

runtheplacered

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Oct 31, 2007
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Shanba said:
Which brings a few important points - first, there must be some form of permadeath.
I'm fairly positive this has been tried and was deemed a pretty big failure

uberpwner93 said:
There are 2 main things:

Guns, and a first person view.
WoW has both of them. No, seriously. But I don't think you meant it in the context in which WoW uses them.
 

Jestr8vi

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Jun 14, 2008
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i don't think i can ever play a mmo without giving up on mainstream sp/mp games. it would be that i have to dedicate all my gaming time into an mmo and forsake other games. i get perhaps 10hrs gaming a week so most of that would go into an mmo. between xbox or wow? i choose my xbox/pc/ps3 games. imo mmo (atleast by todays trends) is by nature for the very hardcore or very casual with one game in mind. the subscription fee is also another factor, i don't use it enough to justify the cost. the time demand of most mmo is simply too steep, too long and not worth it when all things considered. however if wow ever made its way onto xbox live it would be the end of alot of people :)
 

Ultrajoe

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Apr 24, 2008
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uberpwner93 said:
There are 2 main things:

Guns, and a first person view.
That would kill your downloads like i kill small animals.

And the 40K MMO makes me unhappy

HOW CAN A GUARDSMAN COMPETE WITH A SPACE MARINE?

HE CANNOT!

also, there will be no tyranids... which makes me more sad... im making a thread to discuss this.
 

HardRockSamurai

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May 28, 2008
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Okay, I've tried MMOs before, and they just don't seem to get along with me...to make me play one again, you'd probably have to stick a gun to my head and force me to play one...
 

TheIceface

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May 8, 2008
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No monthly fee (I don't want to rent the game, I want to buy it.)
and I want the combat heavily based on the skill of the user rather than how long he has been sitting in his chair farming.

Like a shooter with decent rewards, COD 4 had an OK idea going, but it was way too short, or an MMO without the grind.
 

Iggy Rufflebar

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Mar 26, 2008
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I wasn't particularly intrested in MMo's until my friend gave me a free account for Guildwars, there's hardly any level grind, seeing as the max level doesn't take more than a week to complete, and from then on it basically turns into a normal rpg with the choice of being able to work with others. It's based more on skills which are easily obtained than levels which makes it easier to play. The main reason i started playing however, was that there are no monthly subscriptions like with WoW.

So basically, if it's cheap and looks pretty i'd give it a shot, if it's a decent game in it's own right, i'd be tempted to play for longer.
 

Fusi0n.be

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Jun 12, 2008
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A game where not the npc's, but the world stands in the middle.
Imagine Combining SecondLife with Age of Conan. (But remove the attachable penises and stuff(YES! THEY HAVE THEM! I SWEAR!))
Where you can take a profession as builder, join a guild, and design/build your own buildings, same for blacksmith, making weapons or armor. (and there are NO weapons except for the ones made in game BY players) and so on.
I would pay money for that, but that is just impossible.
 

The Bandit

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Feb 5, 2008
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I can't play an MMO because A) fantasy/Lord of the Rings/Elfstuff bores me and B) the monthly fee. Paying every month for a game that is built on grind is the equivalent of getting mugged.
 

bmgibben

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Jan 19, 2008
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Ok, lets see if I can shed some light on here. Since about only 3-4 people in this entire thread (skipped most of 2nd and 3rd page because of utter fail) have any idea what an MMO is, I am going to try to cover most of the points. Ive been playing MMOs since the beginning, though I haven't hit them all. Nexus, EQ, AC, plethora here, WoW. Wow is the best I have ever seen. It isn't the best in every category, but it does just about everything and most thing it hits on, it does very well.

Ok, first off. Everyone and their mother is complaining about the cost. Are you kidding? You get servers that are almost always on and fast that can handle thousands on the server, and hundreds in the immediate area. No PC could host a game and do this. For what you pay, you get massive amounts of time. 700~ hours a month for only 15$. Even if you play nearly max free time (8hr/day), you are only paying $0.06 an hour. And $0.50/hr if you play 1hr a day. That is by FAR the cheapest entertainment you can buy. It also costs the same to buy WoW and the expac and a year of subscrib as it would to buy Xbox Live gold, and 4 games in a year. So really, for the amount you get, you are getting a pretty good deal. But if you dont understand why you have to pay to play an MMO, you don't belong there anyways. Which is fine, because we don't need more FPS type gamers in MMOs. It already shows.

People also want a game where they have an effect on the world. Ok, lets be realistic here. You can have an effect on the people, not on the world. When you have 5-6000 people on a server, if everyone had an effect, it'd be utter chaos. If the server only had 500-1000 people on it, it would either be empty or too small to keep you interested. There was a game that tried this. Shadowbane. I never played it, but from what I heard, it was a very good game that never got popular.

People who don't like levels. There's been games like this. UO and AC. In AC, you had levels, but it was more of an estimate of power. In that game you spent ALL of your XP to increase your stats and skills in whatever way you wanted. No auto-leveling of skills or stats each level. Therefore, a L40 could easily destroy a L60 if the 60 misspent their points. This also covers games with no classes and more personal choice on how to customize characters. This was also a great asset of UO and AC. The problem with this is that it is great for people who want to be different. But if you wanted to be competitive, it doesn't take long to realize that you need to min/max. So while in AC you could do anything you wanted, in the end you really only had about 4-5 choices to be really competitive. Forced classes that are all viable make being different more of a possibility for everyone.

You don't have to play an MMO all the time. I don't, yet I play WoW. I have fun just playing 1-2 hrs at a time. Going slowly and learning a new class. Many people do this. Many people play Halo, WoW, and CoD4 in the same day. $15/mo isn't that much so you feel like you HAVE to play it constantly.

Ending to the story? No. That's silly. MMOs give you a WORLD. Not just a game. In real life, when the Iraq war ends (eventually), should the entire world come to a screeching halt? Of course not. Just the 911/Iraq war STORYLINE came to an end (not that great of analogy, but its there). The world kept on. And MMOs do too. The devs roll out more storyline and keep it going. Its not like a single player game where you wait for the next sequel to come out.

Fantasy. D&D made MMOs and such popular, so its natural that fantasy would be the dominant universe for this game. Cold war, sci-fi and ancient armies made RTSs popular. Which is why you see so many of them and so few fantasy RTSs (warcraft was early, but most are not fantasy based). Also, there are sci-fi and modern MMOs. They just aren't all as good as the few really great MMOs which happen to be fantasy.

Real time combat. Its been tried a few times, but lag is mostly the issue. When you only have to keep track of 5-20 people and can switch servers to find one or players close by with low lag, then lag isn't a big deal for twitch-response. But when you are locked into a server with thousands of people and NPCs to keep track of, then lag is more of an issue. Yet, the most popular MMOs is quite twitchy. If you aren't constantly moving and turning in PvP, you are dead very fast.

I probably missed a bunch I wanted to cover, but I'm getting tired of writing. In the end, MMOs aren't for everyone. If you don't like them, that's fine. I'm not the biggest FPS fan, but they are fun once in a while. Every genre will have its pluses and minuses, and every genre will have fans.