Nooooo! It's a dark day for Call of Duty fans.

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LoopyDood

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Dec 13, 2008
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Eldritch Warlord said:
Mr.Pandah said:
The border...Around the screens? Or the fact that they moved one up and one down and filled in the spaces around the screens? I can only think your talking about the filler areas...I thought it was better the way it was done in CoD5, because I could easily tell what was on my screen. If they kept that vertical screen and bunched them right next to eachother, with the colors in that game....that would've turned out very badly >_<
The filler areas, I found it distracting. And everyone I know whose played it agrees. For me the game would be so much better if the border was just black.

Although I and many of my gamer friends play splitscreen often and are pretty skilled at remembering which screen is theirs.
Also, don't forget that not everybody has a massive HDTV.
 

001648

"I am ze Übermensch"
Nov 6, 2007
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yeah liked cod waw, but really preferred modern warfare. the split screen is pretty but has no functionality especially with a small TV my mates TV was so small we actually stopped playing!
the weapons were bad when i started everybody has the browning (awesome machine gun that has the power to knock a house down) and im stuck with a Springfield (gun that had trouble shooting through a piece of paper) and they have so much experience playing it so unfair! m.w at least gave a bit of a chance! we will have to wait a see what comes next eh?
 

Low Key

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May 7, 2009
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001648 said:
yeah liked cod waw, but really preferred modern warfare. the split screen is pretty but has no functionality especially with a small TV my mates TV was so small we actually stopped playing!
the weapons were bad when i started everybody has the browning (awesome machine gun that has the power to knock a house down) and im stuck with a Springfield (gun that had trouble shooting through a piece of paper) and they have so much experience playing it so unfair! m.w at least gave a bit of a chance! we will have to wait a see what comes next eh?
Why the heck were you using a springfield when the thompson or whatever rifle (not bolt action) is so much better for beginners?
 

001648

"I am ze Übermensch"
Nov 6, 2007
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paypuh said:
001648 said:
yeah liked cod waw, but really preferred modern warfare. the split screen is pretty but has no functionality especially with a small TV my mates TV was so small we actually stopped playing!
the weapons were bad when i started everybody has the browning (awesome machine gun that has the power to knock a house down) and im stuck with a Springfield (gun that had trouble shooting through a piece of paper) and they have so much experience playing it so unfair! m.w at least gave a bit of a chance! we will have to wait a see what comes next eh?
Why the heck were you using a Springfield when the Thompson or whatever rifle (not bolt action) is so much better for beginners?
Tommy gun is inaccurate and the Springfield starts with a scope so i could sniper i did change between but really they are all ineffective as each other i now use a deployable mg42 i think its called yeah?
 

Low Key

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May 7, 2009
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001648 said:
paypuh said:
001648 said:
yeah liked cod waw, but really preferred modern warfare. the split screen is pretty but has no functionality especially with a small TV my mates TV was so small we actually stopped playing!
the weapons were bad when i started everybody has the browning (awesome machine gun that has the power to knock a house down) and im stuck with a Springfield (gun that had trouble shooting through a piece of paper) and they have so much experience playing it so unfair! m.w at least gave a bit of a chance! we will have to wait a see what comes next eh?
Why the heck were you using a Springfield when the Thompson or whatever rifle (not bolt action) is so much better for beginners?
Tommy gun is inaccurate and the Springfield starts with a scope so i could sniper i did change between but really they are all ineffective as each other i now use a deployable mg42 i think its called yeah?
I guess it depends how you play. Only when I'm playing on big levels do I use bolt actions, preferrably the Kar98k. Dome is the only level where I used HMGs or LMGs. The rest I use the STG-44 or other variants of semi-auto rifles.
 

Dragon Zero

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Apr 16, 2009
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Heppenfeph said:
I really don't understand what is wrong with Treyarch, what was wrong with CoD5?
I don't either. Sure they did WWII but it worked really welland mor over the parts of WWII they used have not been done that often so it was actually closer to a change of pace from what we're used to seeing. Plus I've heard from sources that it will take place in Vietnam which hasn't really been done as much (actually modern settings have been done way more than Vietnam) and I' think Treyarch could pull it off. I'm personally looking forward to it.
 

Dys

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Sep 10, 2008
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Mr.Pandah said:
Dys said:
Heppenfeph said:
I really don't understand what is wrong with Treyarch, what was wrong with CoD5?
The game.
Really it's a massive step back from call of duty 1/2. Multiplayer weapons should be team specific, gay perks (dogs are particularly bad) and the need to have played before to be able to fight tanks make for a broken multiplayer experience. In fact, the whole whoring to get better equipment (introduced in call of duty 4) was done exceptionally badly. It was executed brilliantly in Modern warfar, anything less makes for a broken game.
And I'm not even going to bother with the single player, I was sick of it before I'd finished the first mission...
While I respect your opinion, I really have no idea what you're going on about. What multiplayer weapons were team specific in CoD4? I'm pretty sure everyone got the same guns. Gay perks...lets think about that, just about all of them are the same as CoD4, give or take some even better ones. There are probably two guns that I can't stand in CoD5 online, one being the PPsh, but its easily countered. You really have to learn to build your class to make it effective. And to the "be able to fight tanks" comment...they have a pre-loaded class already put in with rockets...so I don't even know where you're coming from on that one.

The single player, however, is left up to you to decide.
Call of duty 1 and 2 had team specific guns, thus why I brought them up, as those are the benchmark that all newer call of duty games, especially ww2 ones, are to be judged. Why in gods name can I not play as german and use a kar98k, that was their standard gun in the war, it makes sense that it be available. Why would germans be spawning with thompsons? It's stupid and makes the gunplay far less dynamic and strategic when every team has the same strengths and weaknesses due to the same available weapons.

I hope to god they have fixed the tank class since I last played, but when I played it last you had to be rank#2 to get the anti-tank class (think it was version 1.0), which meant for the first 5 maps me and my mates played, the tanks were a win button.

The ingame bonuses are retarded, the dogs are a win button. As I said I didn't particularly like call of duty 4 (which is now the comparison as the better two games in the series did not feature perks/ingame bonuses at all) but at least they weren't necissarily game winning, even the helicopter could be easily counterd by low rank players. The dogs in WaW however, are difficult to counter even for moderate-high rank players, hardly a fun or fair advantage.

I realise having re-read that that the ingame bonuses are not perks, however my point stands that they are retarded and should be removed completely, or at least heavily limited. The perks should be altered so that they offer a disadvantage as well as an advantage, so that low rank players can compete with high rank. However this was equally stupid in cod4, they really should have payed attention to what infinity ward did wrong rather than blindly emulating it.

The maps, you didn't bother to counter my point about them but I'll bring them up again, they are terrible. They are built around huge player numbers which makes for a spam filled yawn fest. What happened to the small, cover heavy multiplayer maps seen in the first 2 games, why is their no carentan, railyard or toujane? Have we completely forsaken skill in favor of mindless grenade spamming? If so, why?
 

phar

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Jan 29, 2009
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Dys said:
I hope to god they have fixed the tank class since I last played, but when I played it last you had to be rank#2 to get the anti-tank class (think it was version 1.0), which meant for the first 5 maps me and my mates played, the tanks were a win button.
Not sure about that one, never noticed it myself. But that is a good point, although rank 2 is like 1 or 2 kills.

Dys said:
The ingame bonuses are retarded, the dogs are a win button. As I said I didn't particularly like call of duty 4 (which is now the comparison as the better two games in the series did not feature perks/ingame bonuses at all) but at least they weren't necissarily game winning, even the helicopter could be easily counterd by low rank players. The dogs in WaW however, are difficult to counter even for moderate-high rank players, hardly a fun or fair advantage.
You can melee/knife dogs with relative ease. Its arguable but helicopters were a much bigger problem when CoD4 was released took the average person who plays a while to realise to shoot it down.

Dys said:
I realise having re-read that that the ingame bonuses are not perks, however my point stands that they are retarded and should be removed completely, or at least heavily limited. The perks should be altered so that they offer a disadvantage as well as an advantage, so that low rank players can compete with high rank. However this was equally stupid in cod4, they really should have payed attention to what infinity ward did wrong rather than blindly emulating it.
Well theres no real good way to reward players by playing a lot. I thoguht it was quite good. Entry level weapons are good enough, yeah sure everyone would love to be rocking Brownings but to say they have no skill because they killed you with a weapon you havent unlocked is pretty sad. I hope they expand the system for MW2 and CoD7, it works really well and you can customise your loadout depending on what style you want to play.. you can not do this in CoD1/2, you only had a choice of rifle or mg basically.

Dys said:
The maps, you didn't bother to counter my point about them but I'll bring them up again, they are terrible. They are built around huge player numbers which makes for a spam filled yawn fest. What happened to the small, cover heavy multiplayer maps seen in the first 2 games, why is their no carentan, railyard or toujane? Have we completely forsaken skill in favor of mindless grenade spamming? If so, why?
Ok I completely agree with you here. There are a lot of average maps in WaW and even MW. They are rather crushed especially if your in a larger server with 20-32 players.
 

Low Key

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May 7, 2009
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Neither the dogs nor the tanks are a so called "win button". I went 31/7, called in the dogs, and my team still lost the match. As for the tanks, sure if you let the other team get in all of them, yeah, you are probably gonna lose, but I have destroyed plenty with one satchel charge a piece. That's all it takes.

As far as the weapons, the other side spawning with guns that aren't there is kinda strange, but in many instances in real life soldiers often pick up guns of their enemies when they run out of ammo. It's not that unheard of.

Edit: I think we can all agree that WWII weapons are more inaccurate than modern weapons. That's why we don't use them anymore. To fault a game for factually representing a weapon compared to MW is kinda lame.
 

Fizzlewinks

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Feb 4, 2009
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Heppenfeph said:
I really don't understand what is wrong with Treyarch, what was wrong with CoD5?
What was wrong with COD:WAW was;
1. World War 2: Cause, ya know, that's original.
2. Crappy, inaccurate weapons that just make you long for the advanced guns in COD4
3. An extremely broken spawn system that seemed to enjoy spawning you with your back to the entire enemy team.
4. Tanks. Fuck you.
5. Some maps were just waaaaaaaay to fucking big and you could run around for half the game with out encountering anyone.
6. Broken sniping, no reason the gun needs to bounce around that much after a shot. You were lucky if you even hit anything but god forbid your target had last stand, you had no shot of hitting him again before they snipe you with their friggen pistol.
7. Lame maps, compared to COD4 anyway.
8. Nazi Zombie was cool but I'd much prefer an Infection game. Rumor has it we'll see one in MW2. :D
9. Bouncing Betty's triggering and killing you from around a corner.

The game tried so hard to be as good as COD4 and just failed miserably at it.

Also, wouldn't it technically be COD6 that treyarch is working on? Considering Infinity Ward dropped the COD title for Modern Warfare 2? What a happy day it was one I found that out. I was a bit sad to hear that there will be vehicles, but as long as they're not as annoying as the tanks then everything should be fine.
 

mokey91

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Apr 9, 2009
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headshotcatcher said:
Kirosilence said:
It is my personal opinion that if your franchise reaches "7" without any major differences in Gameplay, storyline or even style (Honestly, we're playing the SAME WARS in DIFFERENT EYEBALLS! Even Final Fantasy changes it's entire world with every sequel.) then your franchise directors should be put up against a wall and shot, should they survive, they should be shot again.
Yeah exactly, why are we the only ones who see this..


mokey91 said:
Heppenfeph said:
I really don't understand what is wrong with Treyarch, what was wrong with CoD5?
I think the term is "bandwagon". Correct me if I'm wrong though, hehe...
I think the term is "All Call of Duty games so far have been exactly the same gameplay wise"

You're just paying 60 bucks for a new campaign actually..
If it ain't broke, don't fix it.

Mr.Pandah said:
phar said:
scorch 13 said:
how many times must i shoot generic aliens of space before game companies get it space marines has been completely milked dry
fixed
Now that made me laugh.
I second this.
 

headshotcatcher

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Feb 27, 2009
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mokey91 said:
headshotcatcher said:
Kirosilence said:
It is my personal opinion that if your franchise reaches "7" without any major differences in Gameplay, storyline or even style (Honestly, we're playing the SAME WARS in DIFFERENT EYEBALLS! Even Final Fantasy changes it's entire world with every sequel.) then your franchise directors should be put up against a wall and shot, should they survive, they should be shot again.
Yeah exactly, why are we the only ones who see this..


mokey91 said:
Heppenfeph said:
I really don't understand what is wrong with Treyarch, what was wrong with CoD5?
I think the term is "bandwagon". Correct me if I'm wrong though, hehe...
I think the term is "All Call of Duty games so far have been exactly the same gameplay wise"

You're just paying 60 bucks for a new campaign actually..
If it ain't broke, don't fix it.
But you can still improve it, Even the interface stayed the same...