Not really understanding the halo hate.

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Waaghpowa

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gabe12301 said:
Waaghpowa said:
I don't understand the constant need some people feel to make a forum topic discussing their inability to understand hatred for X, Y and Z.
I don't understand why people should be able to speak about their opinions and misunderstandings. That's why I joined the communist community called the internet.

I also don't understand why people must make comments with nothing to do with the thread.
I don't understand the need to constantly make threads of the same topic a million times. Speaking of opinions, maybe it's the Halo haters opinion that the game is not that good and want people to shut up about it and stop posting threads about how it's apparently wrong to dislike it. Just go enjoy your game rather than waste time wondering why some people might not like it.
 

Waaghpowa

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OrokuSaki said:
My only hate for Halo is the legions of fans who try to convince me that it's not a generic FPS with marines vs. terrorists for the good of Apple Pie and democracy.
Give this man a medal and be done with it.
 

Darkmantle

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Netrigan said:
Darkmantle said:
Netrigan said:
brainslurper said:
Ideally, the game designers follow through with the universe they set the game in. Health kits NOW aren't able to heal you instantly, but halo isn't set now. COD is set now, and since their "realism" is something they brag about, why not just do some health pickups, like how valve did it in L4D2?
It's a simple gaming convention. Either health is a pick-up item or regenerates naturally. Neither system is in any way, shape, or form realistic. They exist for the sole purpose of making the game fun. Otherwise we'd still be stuck in the one-hit deaths of early arcade games.

Call Of Duty, being a modern game with no major science fiction elements, is "realistic" in about the same way Casino Royale was "realistic" for a Bond movie... there's more than enough implausibilities running around, but no more than what you'd expect to find in any action game/movie in a contemporary setting... CoD is no more unrealistic than GTA IV or a Bond game. Hiding behind a wall until you feel better being no more unrealistic than picking up a white box with a cross on it and being instantly healed. Since Call Of Duty has never been presented as a military sim, it will by its very nature have an unrealistic health system.

That there's an in-game explanation for Halo's shield system has no bearing whatsoever on the fun level of the game. They had a premise that supported such an explanation, so they slipped it in. Call Of Duty being a contemporary war game can't suit everyone up in experimental armor without becoming a science fiction story ala Crysis. But they can take a widely accepted play mechanic and apply it to their game and trust their audience to accept it as such.
Willing suspension of disbelief factors soooooooo much into this it is actually INSANE that you are ignoring it
I wonder what games you could possible be playing if you demand that all games explain basic gaming conventions or else violate your willing suspension of disbelief.

Any non sci-fi/fantasy game set in a contemporary setting will have to float a lot of stuff out there without explanation. How does Niko Bellic eat a hot-dog and heal his gun-shot wounds? Hell, how can he take multiple gun-shots in the first place? How can he carry around multiple weapons without them being visible? How is he able to commit mass murder on the streets of Liberty City and not have a five-star wanted level the entire game?

At some point, you just have to assume that your audience are not a bunch of anal-retentive twats and present game mechanics that are easily understood and are (more importantly) fun to use.

Halo fans seem to have no problem hiding behind walls until their shields get better. I'm assuming that they think this game mechanic is fun. Why is this same mechanic not fun in a game where there's no sci-fi explanation? Why is that violating your willing suspension of disbelief more so than all the other completely unrealistic and unexplained game mechanics that make up any video game.
The hotdog thing was dumb

People can take all kinds of gunshots, as long as it doesn't hit something vital (willing suspension of disbelief allows me to believe thats what happened)

I don't care how he carries his guns, they could all be in his pants and it wouldn't bother me, it's actually likely he carries them under his massive damn coat.

I HATED the cop AI in GTA IV and is largely the reason I never finished it. Another point on this is that many things in games are accelerated because it would be boring otherwise. EG fast travel in games, it's not realistic, but have you ever read a book where they spend 1000 pages describing in agonizing detail every step the protagonist takes? didn't think so. That is called an acceptable break from reality

and halo fans are playing a game set in the far future where you have pre-mentioned power armor. In CoD a self-titled "realistic game" set in the modern times about "actual combat" the regen health thing is a bit more jarring in CoD. it breaks theme and it has no explanation at all.

and yeah, I notice the mechanics are similar but that is irrelevant to the point as what is fun in one game is not in another. EG resource mining in minecraft, fun as all hell, resource mining in ME2, annoying and dull, only made bearable by a patch that made it easier.

And for the record, I don't really give a shit about regenerating health in CoD games, The rest of the game is SO DAMN GOOD it makes up for having that unrealistic bit.

but lets take your thinking to it's logical extreme. What if I told you the only way to heal in the newest CoD game was to cuddle pink fluffy teddy bears for a good 5 seconds. I mean they are the same as health packs, which people liked in L4D so I mean, it's the same mechanicly, people should be over joyed at this inclusion and not have any complaints at all right?
 

gabe12301

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Waaghpowa said:
gabe12301 said:
Waaghpowa said:
I don't understand the constant need some people feel to make a forum topic discussing their inability to understand hatred for X, Y and Z.
I don't understand why people should be able to speak about their opinions and misunderstandings. That's why I joined the communist community called the internet.

I also don't understand why people must make comments with nothing to do with the thread.
I don't understand the need to constantly make threads of the same topic a million times. Speaking of opinions, maybe it's the Halo haters opinion that the game is not that good and want people to shut up about it and stop posting threads about how it's apparently wrong to dislike it. Just go enjoy your game rather than waste time wondering why some people might not like it.
And? If you have a problem with it stop supporting it with your comments and exit the thread. I'ts not as if your required to be part of this discussion and frankly, I feel that you're spoiling it.You STILL haven't contributed anything to the thread except for comment boosts. Also, the discussion and debate of opinions is what forums exist for so, your argument is void.
Why not DISCUSS the the topic rather than wasting your time trolling it because you're increasing it's life, not making it go away.
 

Zeckt

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Hate Halo? I LOVE halo! I just love the science fiction with the vehicles and the guns and the colors and how on legendary every encounter is like a strategy.

... But I will swear off the series forever if the flood returns in halo 4. I only really like ODST, Reach and halo CE at its time
 

Waaghpowa

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gabe12301 said:
Why not DISCUSS the the topic rather than wasting your time trolling it because you're increasing it's life, not making it go away.
If I'm trolling, why bother respond? Also why waste time when there's a perfectly good search bar? The topic has been discussed more times than is needed, and every response is the same. This is my last post because you are either A) A whiny Halo Fanboy or B) looking for the post count badge for replies in a thread.

People don't like your game? Get over it, heaven forbid that someone likes different things.

Now if you excuse me, Tribes Ascend beta awaits.
 

HassEsser

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Wait, someone hates a game that I, and all my friends, like? It must be because it's popular! Not because it's a shit series that turned to garbage after it hit 360, can't be because MicroSoft is milking every last drop of money out of it, and it's definitely not because Bungie employee's have openly admitted to despising the monster they created; no, it's because they're jaded assholes, instead of people with different opinion and tastes than I.

Look, I like Halo, I really do. Halo 1 and Halo 2 were great games, and I'm actually giving CE another play through right now, but 3 was an abomination, ODST was actually worse, Wars. . . well I actually have respect for Wars (although it for some reason didn't get released on PC), and Reach wasn't too bad, but it was CLEARLY going to be the closing game in the franch-, wait, what? Halo 4? Are you fucking serious? Never mind, I'm packing up and moving to the moon.
 
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Darkmantle said:
Joccaren said:
Maximum_Power_Cheese_Supreme said:
I thought Bungie said after Reach, then that would be all for Halo (no 4, 5 or 6, this isn't Starwars.) Of course that doesn't include the remake of CE.
When the Halo HD remake was announced, so were 4,5 & 6, and a trailer for 4 was released. Not sure if its Bungie making them, haven't actually checked, but they're coming.
I think microsoft took over the license and made an in-house studio to make the next halos. Guilty spark 343 or something like that? so while bungee is remaking halo CE (which the still have rights to) They wont be making halos 4-6.

I think thats how it plays out anyway
Ah, k, I was gonna say they've put their foot in their mouth.

This will be the inverse of Starwars then, where 1-3 are the classics, and 4-6 are shit.

Or are we gonna see:
Halo 1 Anniversary Edition
Halo 4
Halo 2 Anniversary Edition
Halo 5
Halo 3 Anniversary Edition
Halo 6
Halo 1 Anniversary Anniversary Edition
Halo 4 Anniversary Edition
Halo 2 Anniversary Anniversary Edition
Halo 5 Anniversary Edition
Halo 3 Anniversary Anniversary Edition
Halo 6 Anniversary Edition
Halo 1 Anniversary Anniversary Anniversary Edition
...
and so on, ect. ect...
 

Owyn_Merrilin

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gabe12301 said:
It doesn't take much to figure out that a lot of you hate halo and most of you are probably here to flame me...and I actually don't mind and will consider your opinion. *lowers flame shield* This is going to hurt.



It's not really a brown cover shooter as the environments are colorful, there's varied somewhat goofy weapons, and I rarely end up crouching behind rocks waiting for enemy heads to pop out of cover (unless i'm the ass camping on the edge of the map with the sniper rifle singing trololo in multiplayer)
It has regenerating shields rather than health (unless you're an elite) and actually uses health packs. Plus it doesn't try to ground itself in realism or pretend to, making the atmosphere almost comical.

It's one of the few big mainstream games that uses weapon pick ups rather than the "spawn with OP weapon every time system" in multiplayer.

It also has varied enemy types unlike most games that pit you against various assortments of men in camo and the occasional tank. You often have to vary your tactics to kill the different types with the exception of the grunts. (but those are made to be cannon fodder.)

The two last games have changed up the formula up thus keeping it from stagnation.

Halo 3 sucked.

I'm not even going to try to defend that one.

Another thing I don't understand is the whole halo anniversary thing.
I remember seeing Combat Evolved all the time in the "Which game would you like in HD?" threads. But now that it's announced all I see is "You greedy fucks! How dare you make something that we asked for?! RAAAAAAAAAAAAGE"
I'm quoting you because I never see these threads early, and most people get the answers wrong. To understand why Halo is so widely hated, you kind of had to be there when it was released -- and not only to have been there, but to have been an already experienced FPS player at the time. Long story short, Halo made some changes to the genre that a lot of old timers didn't like (mainly in that it was low mobility compared to other FPSs of the time and that it had a two weapon limit), but to a lot of newer gamers, it was their first FPS, and they praised it like it was their god. This lead to other developers implementing the changes that the old timers didn't like, which meant that now they didn't only dislike the game for it's rabid fans and for it's bland gameplay, but also because it hit it big enough that other developers started copying it. Halo was really the end of the old style arena shooter.

Ironically, though? The traits of Halo that annoyed FPSers who had been there since Doom were exaggerated so much in the clones (ultimately leading to the modern Call of Duty games) that Halo itself actually feels like a throwback to an earlier time now. Compared to what's on the market now, Halo rocks. Compared to what was there at the time the first game was released? Not so much.

P.S.: Oh, also, Halo 2 ushered in the era of paying for map packs and is ultimately the reason XboxLive survived as a paid service -- something those of us used to the way things worked on the PC in the 90's and early 2000's greatly resent.
 

Terminate421

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I love everything about Halo. From the Games to the figures to the comics to the novels.

I have yet to figure out why it gets a bad reputation on this site, apparently since it isn't Half-life 2 or anything else made by valve it's a generic shooter that should be forgotten about. Quite sad really.
 

SL33TBL1ND

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Irridium said:
People still hate Halo?

I thought all that moved to Call of Duty when that became popular.
I'm pretty sure at this point it's just indifference towards both titles.
 

silenticecream

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I'm not going to lie- Halo CE absolutely blew my mind, and succeeded in converting this sceptic to the FPS genre (although my enthusiasm is waning). As far as the campaign was concerned, the combat was fantastic, the set-pieces amazing and the overall experience truly memorable. I never owned a top end pc, and had never really experienced multiplayer like it. Whilst I never really bought into the Halo mythology, I enjoyed the subsequent games, although with diminishing returns. The series is what it is people, and as far as MP goes, jerkoffs exist in all walks of life, and should simply be ignored. Just turn your head set off or join party chat if it bothers you that much (applies to COD etc too). If this is too much of a stretch then fair enough. Classic junkfood for the brain.
 

kingcom

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SirBryghtside said:
kingcom said:
Irridium said:
People still hate Halo?

I thought all that moved to Call of Duty when that became popular.
SirBryghtside said:
It's just people hating on what's popular. Business as usual.

That said, the Halo hate on this site has died down recently - hell, I haven't even been seeing much CoD hate!
Yea I know right? Its not like people have actual concerns and complaints about a video game and provide clear conscise criticism of a game? Its CLEARLY just popularity.

Its also pretty popular to dismiss 'hate' as simply hate for popularity's sake....know what im saying?
It's not people just hating Halo I'm talking about there - it's people who hate Halo for no legitimate reason, or those who go out of the way to attack people who like it. I guess that wasn't really clear, but yeah, that's the truth. If, after playing it, you don't like Halo, that's fine.
Just dont make lump assumptions, all it does is make you look ignorant and really it adds nothing to the discussion.
 

kingcom

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SirBryghtside said:
kingcom said:
SirBryghtside said:
kingcom said:
Irridium said:
People still hate Halo?

I thought all that moved to Call of Duty when that became popular.
SirBryghtside said:
It's just people hating on what's popular. Business as usual.

That said, the Halo hate on this site has died down recently - hell, I haven't even been seeing much CoD hate!
Yea I know right? Its not like people have actual concerns and complaints about a video game and provide clear conscise criticism of a game? Its CLEARLY just popularity.

Its also pretty popular to dismiss 'hate' as simply hate for popularity's sake....know what im saying?
It's not people just hating Halo I'm talking about there - it's people who hate Halo for no legitimate reason, or those who go out of the way to attack people who like it. I guess that wasn't really clear, but yeah, that's the truth. If, after playing it, you don't like Halo, that's fine.
Just dont make lump assumptions, all it does is make you look ignorant and really it adds nothing to the discussion.
Actually read the guy's post next time. It'll stop you looking ignorant and really it adds nothing to the discussion.
The OPs? I did, he wanted reasons as to why people hated halo, you said popularity, something that really isnt true.
 

kingcom

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SirBryghtside said:
kingcom said:
SirBryghtside said:
kingcom said:
SirBryghtside said:
kingcom said:
Irridium said:
People still hate Halo?

I thought all that moved to Call of Duty when that became popular.
SirBryghtside said:
It's just people hating on what's popular. Business as usual.

That said, the Halo hate on this site has died down recently - hell, I haven't even been seeing much CoD hate!
Yea I know right? Its not like people have actual concerns and complaints about a video game and provide clear conscise criticism of a game? Its CLEARLY just popularity.

Its also pretty popular to dismiss 'hate' as simply hate for popularity's sake....know what im saying?
It's not people just hating Halo I'm talking about there - it's people who hate Halo for no legitimate reason, or those who go out of the way to attack people who like it. I guess that wasn't really clear, but yeah, that's the truth. If, after playing it, you don't like Halo, that's fine.
Just dont make lump assumptions, all it does is make you look ignorant and really it adds nothing to the discussion.
Actually read the guy's post next time. It'll stop you looking ignorant and really it adds nothing to the discussion.
The OPs? I did, he wanted reasons as to why people hated halo, you said popularity, something that really isnt true.
Yes it is. I used to hate Halo for that very reason.
Really? Why? Its not the million and one social causes which usually get people to hate something without solid reasoning behind? Its purely, you read a number of sales and said "right! I hate this now."
 

AnarchistFish

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Halo 1 was a classic. It was vibrant, gritty, mysterious, terrifying, immersive and fun.
Halo 2 followed in a similar vein.
The with Halo 3 things started to fall apart. It was still a fun game but the mystery was gone, the campaign wasn't very original and it was short.
Halo ODST was terrible. Campaign was awkward, in some kind of Hollywood style and insanely short.
Halo Reach was slightly better but the campaign was, again, painfully short and mediocre.

Halo's turned into a casual multiplayer game with big armour and big guns. It sold out.
 

kingcom

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SirBryghtside said:
kingcom said:
SirBryghtside said:
kingcom said:
SirBryghtside said:
kingcom said:
SirBryghtside said:
kingcom said:
Irridium said:
People still hate Halo?

I thought all that moved to Call of Duty when that became popular.
SirBryghtside said:
It's just people hating on what's popular. Business as usual.

That said, the Halo hate on this site has died down recently - hell, I haven't even been seeing much CoD hate!
Yea I know right? Its not like people have actual concerns and complaints about a video game and provide clear conscise criticism of a game? Its CLEARLY just popularity.

Its also pretty popular to dismiss 'hate' as simply hate for popularity's sake....know what im saying?
It's not people just hating Halo I'm talking about there - it's people who hate Halo for no legitimate reason, or those who go out of the way to attack people who like it. I guess that wasn't really clear, but yeah, that's the truth. If, after playing it, you don't like Halo, that's fine.
Just dont make lump assumptions, all it does is make you look ignorant and really it adds nothing to the discussion.
Actually read the guy's post next time. It'll stop you looking ignorant and really it adds nothing to the discussion.
The OPs? I did, he wanted reasons as to why people hated halo, you said popularity, something that really isnt true.
Yes it is. I used to hate Halo for that very reason.
Really? Why? Its not the million and one social causes which usually get people to hate something without solid reasoning behind? Its purely, you read a number of sales and said "right! I hate this now."
Yes. I am being totally, brutally honest here. Although it was also to do with other people hating on it, the phrase 'hating on what's popular' can be taken two ways. It turned out that all I needed to do was actually think about why I hated it, and then, after realising that it was for absolutely no reason, I stopped.
So it was a social interaction tool?
 

Netrigan

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Darkmantle said:
And for the record, I don't really give a shit about regenerating health in CoD games, The rest of the game is SO DAMN GOOD it makes up for having that unrealistic bit.
So, basically, you realize that it doesn't make sense... but you accept it, because the game is fun.

That was pretty much what I was driving at. Otherwise, it's just comes down to what people mean by "realistic". Call Of Duty being a contemporary war game is obviously more realistic than a game about space marines battling aliens in outer space. While in the WWII days, it was cribbing a lot from Saving Private Ryan and Band Of Brothers, it's always been about high-octane thrills. It's the arcade shooter version of Band Of Brothers. It looks and sounds realistic... but it's all about defeating the Germans practically single handed.

but lets take your thinking to it's logical extreme. What if I told you the only way to heal in the newest CoD game was to cuddle pink fluffy teddy bears for a good 5 seconds. I mean they are the same as health packs, which people liked in L4D so I mean, it's the same mechanicly, people should be over joyed at this inclusion and not have any complaints at all right?
That would make since if pink fluffy teddy bears were known to heal people, as say time and medicine did. Medicine heals wounds, so picking up a big health kit makes sense. Time heals wounds, so spending a few seconds in time-out after getting hurt makes a bit of sense as well (as you would if you were walking off a minor injury). Both work for minor injuries, both are completely ridiculous for a gun-shot wound.

I've played games where you can take a rocket launcher to the face and lived. Realistically, even if I survived such an encountered, I would be a pale shadow of my former self. But the gaming convention of restoring my hit-points salves all wounds. Food, medicine, time, magical spells... all of these things are long established video game conventions for restoring health... and in Gears Of War, apparently a good butt slap achieves the same thing, too... which I totally accepted the first time I was crawling on the ground screaming for help. Is it silly? Yup, but asking for help when hurt and receiving it has crept into games since team-based multi-player and we soon learn to trust the core mechanic.

Ultimately, this goes to my original point. Hit-point regeneration (whether it be health or shields) is a particular game mechanic that alters how gamers play a game. Halo: CE was my first exposure to it and I hated it. Since it was a new game, I was playing sloppy... and it didn't matter. No matter how poorly I played, as long as I survived an encounter, I was back to fighting strength within seconds... even in the middle of a pitched battle. I had the same reaction when I played the demo for CoD 2.

It had absolutely zero to do with whether the game mechanic was explained or not, it had everything to do with me not liking how hit-point regeneration altered core game-play. Eventually I learned to enjoy the ebb-and-flow of fighting and hiding but it took a good long while, and I completely understand why lots of people hate it. No longer are you trying to figure out how to get across a battlefield for a health power-up, thus removing a strategic element from the game and replacing it with a much easier system. Halo has hit-point regeneration, it matters not a whit if there's an explanation for it if someone doesn't like the game play changes it creates.
 

brainslurper

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Netrigan said:
brainslurper said:
Ideally, the game designers follow through with the universe they set the game in. Health kits NOW aren't able to heal you instantly, but halo isn't set now. COD is set now, and since their "realism" is something they brag about, why not just do some health pickups, like how valve did it in L4D2?
It's a simple gaming convention. Either health is a pick-up item or regenerates naturally. Neither system is in any way, shape, or form realistic. They exist for the sole purpose of making the game fun. Otherwise we'd still be stuck in the one-hit deaths of early arcade games.

Call Of Duty, being a modern game with no major science fiction elements, is "realistic" in about the same way Casino Royale was "realistic" for a Bond movie... there's more than enough implausibilities running around, but no more than what you'd expect to find in any action game/movie in a contemporary setting... CoD is no more unrealistic than GTA IV or a Bond game. Hiding behind a wall until you feel better being no more unrealistic than picking up a white box with a cross on it and being instantly healed. Since Call Of Duty has never been presented as a military sim, it will by its very nature have an unrealistic health system.

That there's an in-game explanation for Halo's shield system has no bearing whatsoever on the fun level of the game. They had a premise that supported such an explanation, so they slipped it in. Call Of Duty being a contemporary war game can't suit everyone up in experimental armor without becoming a science fiction story ala Crysis. But they can take a widely accepted play mechanic and apply it to their game and trust their audience to accept it as such.
I actually would far rather have 1 hit kills in games. In games like oblivion the combat gets less fun the higher the health bars get, because having to hit someone in the face with a sword a hundred times to make them fall over kills any physicality the combat could have had.
 

brainslurper

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HassEsser said:
Wait, someone hates a game that I, and all my friends, like? It must be because it's popular! Not because it's a shit series that turned to garbage after it hit 360, can't be because MicroSoft is milking every last drop of money out of it, and it's definitely not because Bungie employee's have openly admitted to despising the monster they created; no, it's because they're jaded assholes, instead of people with different opinion and tastes than I.

Look, I like Halo, I really do. Halo 1 and Halo 2 were great games, and I'm actually giving CE another play through right now, but 3 was an abomination, ODST was actually worse, Wars. . . well I actually have respect for Wars (although it for some reason didn't get released on PC), and Reach wasn't too bad, but it was CLEARLY going to be the closing game in the franch-, wait, what? Halo 4? Are you fucking serious? Never mind, I'm packing up and moving to the moon.
Anyone who has any respect for halo will disregard any game made after bungie tried to pull the plug on the franchise. (Even if wars is easily the best console RTS there is right now, it had no reason to exist and it just felt like a dumbed down console port of starcaft II)