Anyone besides me notice that most games that have a really interesting way of telling their story tend not to have a good enough story for it? Now, this is not to say there stories are bad, not usually, it's just that the stories themselves are "meh" enough where it's a tragedy this new way of telling the story didn't get a better work out.
I ask, because it's a pesky problem that's turned up in more than a few titles, Half-Life and Metroid: Prime being pretty noticeable examples, but I decide to bring it up now because I have an icky feeling this is where Bastion might be going.
Meanwhile, it seems like most of the games with really great stories seem to be the ones that also have the most conventional forms of storytelling. Golden-age JRPGs, Metal Gear (please let's not argue about that one), Legacy of Kain . . . very few games that have interesting, worthwhile storylines besides Team Ico games seem to be told in an interesting way that makes it unique to gaming.
Thoughts?
I ask, because it's a pesky problem that's turned up in more than a few titles, Half-Life and Metroid: Prime being pretty noticeable examples, but I decide to bring it up now because I have an icky feeling this is where Bastion might be going.
Meanwhile, it seems like most of the games with really great stories seem to be the ones that also have the most conventional forms of storytelling. Golden-age JRPGs, Metal Gear (please let's not argue about that one), Legacy of Kain . . . very few games that have interesting, worthwhile storylines besides Team Ico games seem to be told in an interesting way that makes it unique to gaming.
Thoughts?