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9NineBreaker9

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Nov 1, 2007
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I recently played Tales of Vesperia with a friend, and quickly found that it would be an extremely challenging game to play. It wasn't hard due to the difficulty, in controlling the characters and camera, or of grinding to infinity. No, our greatest problem was found in our saving habits.

I've always saved a lot. More than necessary, actually - I often save two or three times in a row, never fully convinced that my data has been indeed saved. My friend, however, never saved until he was turning the game off. The Tales series provides predetermined save points in towns and dungeons, and he would always skip over them casually while I dissolved into frantically yelling at him to save at every turn. What if the game froze? What if the system red ringed? What if we died on accident!? It drove me insane to find that anyone could be presented with a save point... and NOT SAVE.

So, it made me curious, and I ask the Escapist: What are your saving habits in games? Do you save whenever you remember, or just before you stop playing the game? Are you like me and save multiple times in a row? Perhaps you keep multiple saves of the same file in case you want to go back to a certain point, or couldn't be bothered to save even if the game told you to, using the autosaves and checkpoint saves as your only save states.

[And sorry if this has been done before or is already out there. I looked and didn't seem to find much of anything >.<]
 

FinalDream

[Insert Witty Remark Here]
Apr 6, 2010
1,402
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Save often, and in multiple slots...can you have an OCD for saving? If so I have it! I've been burt to many times (even in this generation) by corrupting saves.
 

SomeLameStuff

What type of steak are you?
Apr 26, 2009
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I usually don't save unless I remember to, then I spam that save button like a maniac until I forget about it again... and repeat...
 

pffh

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Oct 10, 2008
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I save way to often. This is why I can't play games that don't have quicksave.
 

Blasphemous Rex

Better Than You
Jul 26, 2009
6,494
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I try to save whenever I can but if there are no auto-saves to remind me, I forget. I don't particularly trust auto-save for some reason, and if I die and haven't saved in the last 10 minutes, I will literally stop playing the game. That's why I can never complete Elder Scrolls or Fallout.
 
Jun 11, 2008
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Same as you and the second poster if there is a form of OCD for saving I would say I have it. As I have well over 1,000 save uses on Oblivion.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
17,032
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25,000+ saves in Oblivion tell you anything?

I save all the damn time. You never know what'll happen.
 

Darth Caelum

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Jan 21, 2010
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Save whenever i remember it, though that's really my fault. I get so absorbed in a RPG that i COMPLETELY forget to save something until it comes to bite me in the ass, like along the lines of losing 5 levels of experience or something.
 

Vitor Goncalves

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Mar 22, 2010
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I have the bad habit of not saving it and then I Regret everytime I die and have to go through a huge boring section again, or I got myself into a dead end and all my autosaves are past the redeeming point and I end up having to start from scratch.

Thats the major advantage of MMO's: no need to save.
 

Blasphemous Rex

Better Than You
Jul 26, 2009
6,494
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Vitor Goncalves said:
I have the bad habit of not saving it and then I Regret everytime I die and have to go through a huge boring section again, or I got myself into a dead end and all my autosaves are past the redeeming point and I end up having to start from scratch.

Thats the major advantage of MMO's: no need to save.
Sometimes that's a bad thing. Because you never get the chance to get, "What does this do? What if it kills me? I'll just save and see what happens," moments.
 

SharPhoe

The Nice-talgia Kerrick
Feb 28, 2009
2,617
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I always save before doing something I might second-guess later. And if I have to share a storage device with someone else (my PS2 memory card, for example), then I'll use more than one slot. I lost my Persona 3 data to someone overwriting it by accident in the past. So... yeah. Not again.
 

Brandon237

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Mar 10, 2010
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9NineBreaker9 said:
-le snippetty-
I'm just like you, I have two copies of my saved games that I update in sequence, this is also partly in case of a bug or glitch or spontaneous processor combustion. I am a save-a-holic. I also haven't seen another thread like this so, yeah. it's all good.
 

Brandon237

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Mar 10, 2010
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Sex Rex said:
Vitor Goncalves said:
I have the bad habit of not saving it and then I Regret everytime I die and have to go through a huge boring section again, or I got myself into a dead end and all my autosaves are past the redeeming point and I end up having to start from scratch.

Thats the major advantage of MMO's: no need to save.
Sometimes that's a bad thing. Because you never get the chance to get, "What does this do? What if it kills me? I'll just save and see what happens," moments.
I love those, especially in a game like dead space. It normally ends very badly as well. being able to save from the menu is something all but the hyper-immersive games should have.
 

Nemu

In my hand I hold a key...
Oct 14, 2009
1,278
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I save only once per save point, but I do it at every opportunity that arises and I alternate slots in which I do it-in the event of a gross fsk-up in my playing (missed something I needed to do, wanted to try something differently, etc). I've done this for as long as I can remember, in fact.
 

dfphetteplace

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Nov 29, 2009
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Well I just updated Dragon Age and now it crashes at least every two hours, so I save almost every few minutes in that, since I didn't save for awhile before the first time it crashed, and had to redo everything I had just done.
 

Blasphemous Rex

Better Than You
Jul 26, 2009
6,494
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brandon237 said:
Sex Rex said:
Vitor Goncalves said:
I have the bad habit of not saving it and then I Regret everytime I die and have to go through a huge boring section again, or I got myself into a dead end and all my autosaves are past the redeeming point and I end up having to start from scratch.

Thats the major advantage of MMO's: no need to save.
Sometimes that's a bad thing. Because you never get the chance to get, "What does this do? What if it kills me? I'll just save and see what happens," moments.
I love those, especially in a game like dead space. It normally ends very badly as well. being able to save from the menu is something all but the hyper-immersive games should have.
You get these a lot in the forementioned Fallout and Elder Scrolls, too. Like, "I have this weapon, but if I sell it and all my armor, then I might be able to get this really good other weapon. But I don't know if this weapon sucks or not, so I'll give it a test run."