Now THAT'S a Dragon Fight!!!

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Severian

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Jun 13, 2013
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Dragon's Dogma is probably one of my all time favorite games. I wouldn't have beaten the original 6 times+ and gotten every achievement otherwise. THIS is a dragon fight of epic proportions and truly how it should be done! Skip to about halfway to get your socks blown off.

 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
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ThePuzzldPirate said:
You say this and yet again, now in spoilers, telling me why you don't care for Dark Souls, I'm sure as hell wasn't talking about Dark Souls, I'm sure I don't care about your opinion of Dark Souls as I was talking Dragon's Dogma. I was talking about your de-railment of topics to rant about Dark Souls but I'm not talking about the game so can we talk about Dragon's Dogma?

And no, Dragon's Dogma is not realistic, not even close, your sword doesn't cleave thru things as it is probably the most useless weapon you could bring. You sure as well wouldn't be able to come close to climbing any of these creatures without being crushed, your body is both far to un-flexible to do 80% of what they do an that doesn't even come close to how much they lift to have that kind of stamina. It's a video game and plays like such.
You quoted a line about Dark Souls from one of my posts and you don't want to talk about it? Then, don't quote it. I wasn't the one that started the derailment into Dark Souls, but the first reply was a video of a poster saying such and such Dark Souls dragon fight was better. I watched the video and it just a guy hacking at a dragon's legs, which was the EXACT reason why I even made the thread because that's how so many games do fights against huge enemies and those type of fights suck (I wasn't the only one to watch that fight and not be impressed whatsoever). Do you not want me to comment on anyone mentioning Dark Souls then?

Not many games are realistic, Dark Souls isn't realistic either. Getting on a creature and stabbing them in their eye is more realistic and logical way of downing them than slashing at their legs 100 times.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
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endtherapture said:
A real Dragon boss fight:


If you're fighting him in Chapter 2 or 3, you'll get your ass kicked most likely. A massive challenge overall and one of the toughest bosses in videogames if you don't cheese him.

All the Dragon fights in BG2 were absolutely epic.
Nothing wrong with a good old DnD dragon fight. I wish more games (cough*JRPGs*cough*) actually had good and strategic turn-based fights.
 

captainballsack

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Feb 13, 2013
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Soviet Heavy said:
Not quite a Dragon Fight, but I so want to see a Dragon battle done like the flying bosses in Shadow of the Colossus.
If any game replicated what it was like to fight Avion for the first time, then it would be my game of the year.

I am extremely biased towards Shadow of the Colossus though. It has absolutely no contest for my favourite video game of all time.
 

Aramis Night

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Mar 31, 2013
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gamernerdtg2 said:
NathLines said:
That reminds me, I never got around to fighting the Dragons in Vindictus.
And now I don't have a lot of time for games /sadface. Also, that doubly reminds me, I should totally have linked a video to one of the Spider-bosses in the game in one of those Arachnophobia threads. The Weeping Queen would have definately given someone a heart attack. Welp, lost opportunity is lost.

Vindictus looks like it kicks so much arse...the only issue I've heard about that game is that the server is lame...so if you run into any issues online, you're screwed unless someone else can help you out.

Man what a great looking game Vindictus looks to be! I think it's actually a step up in gameplay from Dragon's Dogma which is saying a whole lot!
I was a closed beta player for Vindictus. I still hold the opinion that it is one of the best F2P mmo's on the market. The gameplay alone is just amazing, visceral, and fun. Your attacks are very satisfying. The sound is well done when it comes to hearing the sound of breaking bones as you slam an enemy into a wall. The damage effects are well done, even includes realistic blood splatter. Also the destructible environments are a lot of fun to work with. I would recommend trying it out. It isn't a deep mmo, but it is fun for stress relief every once in a while.
 

sanquin

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Phoenixmgs said:
sanquin said:
DD has a great combat system. It's too bad that the rest of the game is so generic and muddy (colour-wise) though. Otherwise it would have been my favourite game of the year.
How is DD any more generic than any other fantasy RPG?
You have a point. Let me put it this way... DD makes no effort whatsoever to hide it's generic-ness. While other games (like skyrim for instance) at least make some effort to do so.
 

Ishal

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Oct 30, 2012
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Zachary Amaranth said:
Ponyholder said:
So, Dragon's Dogma is a good game to get then? It looked really interesting.
I'm glad it's on Plus this month because I really wanted to check it out but was hugely apprehensive. So far seems pretty good.
If you get it, make sure it's the Dark Arisen Re-Release of the game. That fixed most of the issues that brought the vanilla version down. Dark Arisen should be worth your money.
 

Diablo2000

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Aug 29, 2010
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yesbag said:
Thsi again - Pheonix, are you that afflicted that you can't help but compare EVERYTHING to Dark Souls?
*shakes head*

I told you Dragon's Dogma is good - better than Amalur that's for sure - which would be about the only fair comparison and not the games you mentioned (like you always do - devil's advocate for hits I can only guess?)

Nobody cares about your shielding habits - that's not even a thing. It's nothing more than a lame duck argument due to a person grasping at straws since most of his so-called arguments have been shot down already in a different thread with the same tone (thinly veiled attack on the other series mentionned, especially DS, as the previous poster mentionned).
Just got the game and test it out for a bit, for me at least Dragon's Dogma have far more in common with Monster Hunter than Dark Souls. The controls, the movement, the combat, the "quest complete" thing after you complete the quest. Dragon's Dogma feels a completly diferent beast from Dark Souls.
And so far the biggest fun I had with Dragon's Dogma was to create a half elf half dwarf freak who runs around with a 9 year old boy and everybody assumes it is a normal thing. (See it climb a giant and stab it in the eye is also hilarius)
 

Saltyk

Sane among the insane.
Sep 12, 2010
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So, what I'm getting from this is I should get Dragon's Dogma off PSN for my PS3. Well, I'll get PS+ free with my PS4, and once it runs out buy the full service. So, that won't be a problem. I'll enjoy the game once I get it, I assure you.
 

Aeonknight

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I like to think of Dragon's Dogma as the bastard child of Skyrim and Dark Souls. Has some of the elements of each, and does them better/worse than it's "parents".
 

SKBPinkie

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Oct 6, 2013
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People here need to play Monster Hunter. The dragons and other creatures in this game are far, far more ferocious and it feels absolutely fantastic when you manage to take one down by yourself. Hell, look at this guy -





The complete opposite of this is God of War. It doesn't matter how large the boss it and how scary it might look. If you can take it down with a few simple dodges and a quicktime event, it just does not feel satisfying to finish him.
 

Ragsnstitches

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Caramel Frappe said:
hazabaza1 said:
That being said, I can't rightfully give DD any awards for Dragon fighting when this glorious boss exists...
.. Aahhhhhhh~ my favorite boss to fight against. Kalameet.
*Spoilers on Dark Souls DLC ahead*

Let me tell you- he is something else. The first time I met him, I was shield up while being very hesitant to do anything because he just lands on the bridge you have to cross. He looks at me, being the hardcore dragon that he is... and leaves. Most bosses I fought never do that. So when getting through the DLC, I came across a huge valley which I wanted to explore.

Little did I know, he was there... flying and breathing black fire that was lethal no matter how I blocked it. Heck even wearing the fire ring doesn't chip the damage meter much since it's so powerful. You have to get Hawkeye Gough to shoot that beast down in order for you to have a fair chance in killing it.

Once you return to the valley, oh man. I remember the music and having this dragon destroy me countless times. He's not a normal boss. Usually they're challenging, unique, and fun but you can usually solo them. THIS boss will make you understand why Ana Londo did not chase after this dragon. You'll want to get help and have people distract it while you heal because 20 Flasks aren't going to cut it since you're getting hurt a lot. Especially if he uses that one eye move on you and debuffs you significantly. Makes it so, so much more difficult.

I respect Kalameet because he doesn't fight you at first. Then when you show up in his territory, he showed you not to mess with him. You needed massive help from a legendary archer to tweak him in order for you to have a 'chance'. Even with a broken wing, the dude's hardcore as heck. When you finally kill him, you feel extremely accomplished. Not anyone can walk in killing Kalameet. If you've soloed him and killed him... you are awesome as a Dark Souls player who knows what it takes. Even so, Kalameet is also very fun since he makes you on edge throughout the battle.

This is my favorite dragon boss fight. He's the last dragon who lived for a reason.
I went into that fight with full tarkus armor (high fire resistance), wolfs ring (for extra poise to avoid getting knocked down) and havels ring (to make me more nimble in heavy armor), and a big fucking sword. The most epic 20 minutes in Dark Souls.

Because he is so fast and his attacks have such huge range, the fight spanned nearly the entire area. I always felt I was on my back foot throughout the fight, barely evading his lethal side swipes that can come in behind your frontal defence, only just managing to raise my shield after a dive to meet a gout of deadly flame. Any offensive move required me to leave myself open momentarily, since his recovery time after an attack is so quick.

As a Warrior of Sunlight I would often attempt to strike him with spears of sunlight and lightning, resulting in moderate damage when they land, though I quickly exhausted my ranged attacks and was forced into a pure melee confrontation.

During one of my ballsier offences, I swung hard with my Zweihander and caught his tale during a tail swipe, ripping it off while getting belted away and knocked down. For a brief moment the minor victory looked like it would lead to my defeat. If his next attack was a wave of flame I would have burned, with too little health to brute force my way through it. But fortunately, Kalameet decided to swoop up into the air and dive for me, giving me enough time to get on my feet and dive to the side. At this point the fight was a series of evasions and punishing two handed attacks that eventually brought the mighty dragon down.

The fight is incredibly intense, with a combination of speed and high damage forcing split decisions on defence and attack, with high risk of failure. Even when you familiarise yourself with his Attack patterns, you will still spend much of the fight evading and repositioning, goading him into attacks that will leave him vulnerable if only for a few short seconds to land a heavy strike.
 

JagermanXcell

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Phoenixmgs said:
I do understand what kind of combat Dark Souls was going for, but it failed at what it was going for.
Oh hey Phoenix! I see you derailed a thread to rant on your favorite game Dark Souls. I should say I'm surprised but... nope.
Ok lets begin then.
Combat failed you say? I guess thats why people still play it, opening up new ideas and setups with what the game has for people to utilize no matter how unviable they seem.


Or it could be because DD and Dks are both completely different games.

- The combat system is way too reliant on the lock-on mechanic. You can't backpedal or strafe with a shield up unless you are locked-on to the enemy. I can do that in Dragon's Dogma, and every other damn game. I don't even remember the last game (focused on melee combat of course) that was so reliant on lock-on as Dark Souls. Lock-on is just so antiquated for both combat games and shooters. How your character moves with a shield up and no lock-on just makes it so much harder to fight multiple enemies than it should be, that is just a fact that I don't think anyone can deny.
I can deny, because I play unlocked. Playing like that makes for much faster pacing (you can still block unlocked, in fact its much faster unlocked). A lot of people play unlocked, and there are a lot of people that played locked as well. Obviously you find it hard to fight multiple enemies with a shield because you were foolish enough to take on MULTIPLE enemies because you forgot that you have diminishing stamina and your shield had a stability stat. This isn't a lock-on issue, this is you getting punished by the game for not playing careful.

Or it could be because DD and Dks are both completely different games.

- The enemy AI is so poor that it ruins the combat. I can't use a bow without feeling like I'm cheesing the enemies because of the horrible AI for allowing you to pull enemies one-by-one (what other game allows this?) or by hitting enemies from afar with arrows and them not even moving. It's so cheap that you can strafe around an enemy and backstab them so easy. It feels like I'm cheating when I just trying to play normally.
Yes the enemy AI is poor and garbage and needs fixing, thats kind of a given thats saved by the fact mobs and ambushes exist to keep you from thinkin you're hot s***. What other game allows kiting? You must really hate stealth games then. Why do you think you're cheating? I'm sorry you feel worse then the hundreds of people that literally hack the game with infinite HP because they can't abuse the enemies with backstabs like you can. You're not cheating the game, you're doing everything in your power the game provides you to survive. You're playing the game in its sense of normal.

Or it could be because DD and Dks are both completely different games.

- Dragon's Dogma's combat system beats Dark Souls at its own game. If you take away all the flashy moves from Dragon's Dogma (like the dashing across moves that hit enemies, the spinning dagger attack move, etc.) and just leave in the realistic moves (like the sword move that your character stabs the enemy and then twists out for extra damage), the combat in Dragon's Dogma is realistic[i/] and far better than Dark Souls because you don't need the stupid lock-on. Then, of course, Dragon's Dogma allows for the grabbing of enemies making the boss fights much better.


Realistic. You keep using that word like every game needs to be realistic or else its sucks. Newsflash good luck finding that in video games.
I wonder how much you'd flip out in glee if they patched in grabbing to Dark Souls 2 for you, because grabbing the boss makes them better then every boss fight ever made!!!!

Or it could be because DD and Dks are both completely different games.
Why are you comparing them? Just have fun with Dragons Dogma, no one is stopping you.

Ponyholder said:
Oi, stop complaining about Dark Souls and Dragon's Dogma! Both are fun games. Some don't like one or the other. LETS JUST HUG AND KISS OKAY?!
OT:
Ragsnstitches said:
Caramel Frappe said:
hazabaza1 said:
That being said, I can't rightfully give DD any awards for Dragon fighting when this glorious boss exists...
.. Aahhhhhhh~ my favorite boss to fight against. Kalameet.
*Spoilers on Dark Souls DLC ahead*

Let me tell you- he is something else. The first time I met him, I was shield up while being very hesitant to do anything because he just lands on the bridge you have to cross. He looks at me, being the hardcore dragon that he is... and leaves. Most bosses I fought never do that. So when getting through the DLC, I came across a huge valley which I wanted to explore.

Little did I know, he was there... flying and breathing black fire that was lethal no matter how I blocked it. Heck even wearing the fire ring doesn't chip the damage meter much since it's so powerful. You have to get Hawkeye Gough to shoot that beast down in order for you to have a fair chance in killing it.

Once you return to the valley, oh man. I remember the music and having this dragon destroy me countless times. He's not a normal boss. Usually they're challenging, unique, and fun but you can usually solo them. THIS boss will make you understand why Ana Londo did not chase after this dragon. You'll want to get help and have people distract it while you heal because 20 Flasks aren't going to cut it since you're getting hurt a lot. Especially if he uses that one eye move on you and debuffs you significantly. Makes it so, so much more difficult.

I respect Kalameet because he doesn't fight you at first. Then when you show up in his territory, he showed you not to mess with him. You needed massive help from a legendary archer to tweak him in order for you to have a 'chance'. Even with a broken wing, the dude's hardcore as heck. When you finally kill him, you feel extremely accomplished. Not anyone can walk in killing Kalameet. If you've soloed him and killed him... you are awesome as a Dark Souls player who knows what it takes. Even so, Kalameet is also very fun since he makes you on edge throughout the battle.

This is my favorite dragon boss fight. He's the last dragon who lived for a reason.
I went into that fight with full tarkus armor (high fire resistance), wolfs ring (for extra poise to avoid getting knocked down) and havels ring (to make me more nimble in heavy armor), and a big fucking sword. The most epic 20 minutes in Dark Souls.

Because he is so fast and his attacks have such huge range, the fight spanned nearly the entire area. I always felt I was on my back foot throughout the fight, barely evading his lethal side swipes that can come in behind your frontal defence, only just managing to raise my shield after a dive to meet a gout of deadly flame. Any offensive move required me to leave myself open momentarily, since his recovery time after an attack is so quick.

As a Warrior of Sunlight I would often attempt to strike him with spears of sunlight and lightning, resulting in moderate damage when they land, though I quickly exhausted my ranged attacks and was forced into a pure melee confrontation.

During one of my ballsier offences, I swung hard with my Zweihander and caught his tale during a tail swipe, ripping it off while getting belted away and knocked down. For a brief moment the minor victory looked like it would lead to my defeat. If his next attack was a wave of flame I would have burned, with too little health to brute force my way through it. But fortunately, Kalameet decided to swoop up into the air and dive for me, giving me enough time to get on my feet and dive to the side. At this point the fight was a series of evasions and punishing two handed attacks that eventually brought the mighty dragon down.

The fight is incredibly intense, with a combination of speed and high damage forcing split decisions on defence and attack, with high risk of failure. Even when you familiarise yourself with his Attack patterns, you will still spend much of the fight evading and repositioning, goading him into attacks that will leave him vulnerable if only for a few short seconds to land a heavy strike.
My first time fighting Kalameet was like this as well, except it was in NG+ and I was after his tail and his life.
It was long, it was a grueling 45 min, but in the end he ended up being my favorite dragon boss fight in video game history because of that feeling of "I just killed the last remaining and most powerful dragon that even Anor Londo feared". And special mention to Gough and his cutscene for building up to this fight.
 

kypsilon

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May 16, 2010
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Actually I believe that the best dragon fight in gaming exists in Cardinal Syn. If you input the codes, then one guy gets to be the dragon and the other the hero er...victim.

The guy playing the dragon doesn't even have to land to fight you. He can just breath fire on you from the air...or kill you with his bite attack. Nom! XD
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
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s69-5 said:
Phoenixmgs said:
Secondly, s69-5 started talking about Dark Souls.
No I didn't you did:

Clearly you made it a point to compare this to Dark Souls, like you always do.

Either way, having both option available beats only being able to back pedal. Or do you have something against being able to lock-on? Just like most of your other arguments against Dark Souls, it's pathetic and the only person to consider it an issue is YOU.

I have never heard anyone, anywhere, complain that in order to backpedal in DS, they had to be locked on. It's a non-issue which you have blown out of proportion, in your own mind.

This is on you, not me.
I was just talking about boss battles and Dark Souls' boss battles suck. All I did was list a few games with dragon bosses saying how they need to step up their game. I didn't even compare DD to DS outside of the fact they both have dragon fights. Even the one dragon fight that was posted sucks just like others have said in this thread, one poster didn't even watch the whole fight because of how repetitive it was. That fight is the exact example of how not to do a dragon fight.

Oh my fucking god, if you backpedaled with a shield up in DS, you can still fucking turn around at any time you want. Drop the shield, turn around, raise the fucking shield. That's how EVERY FUCKING GAME outside of DS does shield combat. List another game that turns your character around when you have a shield up.


yesbag said:
This again - Pheonix, are you that afflicted that you can't help but compare EVERYTHING to Dark Souls?
*shakes head*

I told you Dragon's Dogma is good - better than Amalur that's for sure - which would be about the only fair comparison and not the games you mentioned (like you always do - devil's advocate for hits I can only guess?)

Nobody cares about your shielding habits - that's not even a thing. It's nothing more than a lame duck argument due to a person grasping at straws since most of his so-called arguments have been shot down already in a different thread with the same tone (thinly veiled attack on the other series mentionned, especially DS, as the previous poster mentionned).
Name any other game where your character turns around with a shield raised. I didn't list Amalur because I didn't want to spoil the ending, the other games are very well known to have dragon fights.

Xcell935 said:
Combat failed you say? I guess thats why people still play it, opening up new ideas and setups with what the game has for people to utilize no matter how unviable they seem.
People still watch the Transformers movies, your point?

Xcell935 said:
I can deny, because I play unlocked. Playing like that makes for much faster pacing (you can still block unlocked, in fact its much faster unlocked). A lot of people play unlocked, and there are a lot of people that played locked as well. Obviously you find it hard to fight multiple enemies with a shield because you were foolish enough to take on MULTIPLE enemies because you forgot that you have diminishing stamina and your shield had a stability stat. This isn't a lock-on issue, this is you getting punished by the game for not playing careful.

Yes the enemy AI is poor and garbage and needs fixing, thats kind of a given thats saved by the fact mobs and ambushes exist to keep you from thinkin you're hot s***. What other game allows kiting? You must really hate stealth games then. Why do you think you're cheating? I'm sorry you feel worse then the hundreds of people that literally hack the game with infinite HP because they can't abuse the enemies with backstabs like you can. You're not cheating the game, you're doing everything in your power the game provides you to survive. You're playing the game in its sense of normal.

Realistic. You keep using that word like every game needs to be realistic or else its sucks. Newsflash good luck finding that in video games.
I wonder how much you'd flip out in glee if they patched in grabbing to Dark Souls 2 for you, because grabbing the boss makes them better then every boss fight ever made!!!!

Or it could be because DD and Dks are both completely different games.
Why are you comparing them? Just have fun with Dragons Dogma, no one is stopping you.
I say I pulled enemies one-by-one in other threads and I get attacked for cheesing the game and not playing "right". I did that because of how poorly the combat system functions against multiple enemies. I played plenty careful, not one single trap in Sen's Fortress hit me.

s69-5 said:
But Phoenix wouldn't know that since he cheezed his way through the vanilla game once. You definitely can't block / spam weak attack versus Kalameet (or even most bosses as Phoenix likes to claim).

What mobs and ambushes? If you play careful, there's no mobs or ambushes. And, the "mgs" in my name is for Metal Gear Solid so I don't know what point you're trying to make about stealth games. And, hey MGS has better designed boss battles than Dark Souls too.

I actually don't care for realistic games, I only play baseball sims really. I was merely saying if you took the flashy moves out of Dragon's Dogma, it would beat Dark Souls at Dark Souls' own style of combat (which is far less flashy and more realistic).