Nuke Lassic Does an RPG

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NewClassic_v1legacy

Bringer of Words
Jul 30, 2008
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After about 5 years of not touching an RPG Maker program for quite some time, I picked up the RPG Maker program about a month ago. After exhausting the trial in creative and interesting ways, I'm ready start back up on an actual project. The problem, I'm completely blanking on ideas. But wait, my brain tells me with creative emphasis, you've got some buddies on The Escapist, they can probably help you brainstorm ideas. Alright, that's a pretty good idea, I'd think.

So, what do you guys think, any ideas?

EDIT
Link to a demo made in the program so you know what it's capable of, and my style of humor:
http://www.escapistmagazine.com/forums/jump/9.77100.940816

EDIT 2
Link to the demo for the actual RPG, instead of a quick demo of the program itself. This is what will be the full game, not the forum joke:
http://www.mediafire.com/?jcmjn9ncd7y
 

milomalo

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Mar 29, 2008
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please!! put pirates zombies and ninjas in there!!! and some escapist members as npc's!!!(meee!!!)
 

The Iron Ninja

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Aug 13, 2008
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Which one have you got?

And I have ideas, I beleive there was a thread about my idea a while back, but Nilcypher locked it (which was fair enough)

But you probably want proper ideas, not just "hey let's make a game about crabs!"
 

Bored Tomatoe

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Aug 15, 2008
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What about a game where you are the intelligence/guide helping the clueless main character through the game?
 

NewClassic_v1legacy

Bringer of Words
Jul 30, 2008
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The Iron Ninja said:
Which one have you got?

And I have ideas, I beleive there was a thread about my idea a while back, but Nilcypher locked it (which was fair enough)

But you probably want proper ideas, not just "hey let's make a game about crabs!"
I've got RPG Maker VX.

As far as ideas, they can be serious, or silly. I'll happily take the silly ideas, and make them mini-games, or inside jokes in towns and such. This won't be fully professional, because I'm a hobbyist, but I'll do my best to make it cool at least. It'll probably take quite some time to finish, but when I do, if I can find host, I'll put it up for you folks.

Also, preferably, I'd like it to be fantasy-esque, or, at least, fantasy-timed, so I don't have to much about with new tilesets. It's something of a pain in VX, and would take a lot of time out of the gate. (Several months just tweaking the files for the chipsets, much less the actual making of the game.)

But yes, small and silly, or big and moving, I'll take either. It's an ambitious project, because I always try to push the envelope for learning something new when I make new games.

So, what do you guys think?
 

Ralackk

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Aug 12, 2008
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Your main protagonist should be a schizophrenic pacifist. I think that would make for some intresting choices throughtout the game. He could also have a side kick called Peter, except no one else can see him because hes not real.
 

The Iron Ninja

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Aug 13, 2008
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I don't have VX, so I can't really suggest any game play ideas, but here's a list of story ideas.

- Read through the Robot Dystopia RP and then turn that into an RPG.

- Crabs! (just putting it out there)

I think my brain might be on hiatus tonight, as that is all I can come up with at the moment.
 

NewClassic_v1legacy

Bringer of Words
Jul 30, 2008
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fish food carl said:
Well, I've got dozens of silly minigame ideas but very few proper, helpful ones. I'm working under the assumption that you're making a "typical western RPG"? As in medievil, magic, fantasy and so on and so forth?
Naw, just medieval setting. I actually want it to have as much silliness as possible. The whole thing should be designed to be partly funny, and part-way serious narrative. Anachronisms, future references, parodies of standard fantasy fares, whatever. It's all good with me. Frankly, I want this to play a lot like a humor game.

It is me, after all.
 

Altorin

Jack of No Trades
May 16, 2008
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well it would be nice to have a setting to work with...

For a plot you need a beginning, middle, and end.. I KNOW that sounds like "well, no duh", but professionals forget that basic all too often. Have a Beginning, Middle and End, and know exactly what they are. Also know where your plot climaxes.. in a game, that should come near the end, perhaps a last boss, but it doesn't necessarily have to come at the very end.. Know where your plot climaxes

other then that, you haven't given me anything to work with.. What kind of RPG is it? which RPG maker is it? How big do you want the game to be?
 

Dr Spaceman

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Sep 22, 2008
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OK. So your character is a farmer. He wakes up to find his family MURDERED BY ORCS!!! He makes his way through the suddenly dangerous fields and confronts the king. NO WAY! You're the Chosen One! That's what that magical amulet you were given as a child means! You know what this all means... Time to find the bad guy summoning the ultimate evil being...

Wait, wait. Original idea? Yes, well, how about an RPG where you DON'T save the world? You know, just get back at that jerk who stole all your lunch doubloons. Or where your character deludes himself into believing he is saving the world, but really, is just killing entirely innocent civilians and has become the greatest serial killer in the history of people? Good luck sir.
 

PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
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I'm a vet with all the RPGmaker programs and I have one big tip, don't rely on the battles, there's no way to coax an interesting fight/skill setup out of those. Similarly try to make it more like and adventure game than a traditional RPG.

Other than that...

Do the Medieval Earthbound, fill it with music references and irreverant humor, give the enemies funny attacks and make the whole thing about aliens coming to earth to steal dairy products for their giant calcium monster.
 

NewClassic_v1legacy

Bringer of Words
Jul 30, 2008
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PedroSteckecilo said:
I'm a vet with all the RPGmaker programs and I have one big tip, don't rely on the battles, there's no way to coax an interesting fight/skill setup out of those. Similarly try to make it more like and adventure game than a traditional RPG.

Other than that...

Do the Medieval Earthbound, fill it with music references and irreverant humor, give the enemies funny attacks and make the whole thing about aliens coming to earth to steal dairy products for their giant calcium monster.
I'm really liking on the Earthbound idea, although anyone who knows me knows why. Darn you, Pedro. Despite the fact that I'm clearly unqualified for something like this, I have to try it.

And I don't usually get too battle-intensive. Dungeons go from Point A to Point B, and the battles and such there-in are really about getting to futz about in the battle system, learn some silly stuff, and goof off, like most of my games. I have a few tried and true dynamics to make it more interesting. I'll be trying out some new stuff too, as I always do with games like these.

Appreciate the advice though, have you worked with the two new systems? XP and VX?

TheNecroswanson said:
But for an RPG? Let's see if The Necroswanson has any ideas. Well, back in the day when I ran RPG Maker 2k, I was working on a Dragon Warrior (the first one) type of play,(random encoutner type stuff with heavy dungeon diving) with the story revolving around a semi apocalyptic winter brought on by an unknown cause. It didn't make for great story development because it was just an uber wizard. However I put umteen million background stories and side quests for the characters.
Ah man, as much as I'd love to do something like this, I really don't have quite enough focus to keep my points in line. I can do backstory, foreshadowing, simple plot setups, but I can't go epic or super secretive. I've never liked stuff like that, as a reader, so I never really learned it as a writer. I'll do my best to making it interesting, at least.

Altorin said:
well it would be nice to have a setting to work with...

For a plot you need a beginning, middle, and end.. I KNOW that sounds like "well, no duh", but professionals forget that basic all too often. Have a Beginning, Middle and End, and know exactly what they are. Also know where your plot climaxes.. in a game, that should come near the end, perhaps a last boss, but it doesn't necessarily have to come at the very end.. Know where your plot climaxes

other then that, you haven't given me anything to work with.. What kind of RPG is it? which RPG maker is it? How big do you want the game to be?
Ultrajoe said:
I can spew settings like... well... spew.

What did you have in mind?
Okay, the RPG is going to blend primarily around humor, almost exclusively. It will, with some luck, be similar to the Mother series in that respect. As far as setting, I was thinking generic fantasy-looking with a metric butt-ton (Imperial Rear-Ton if you want it in Imperial) of anachronisms, out-of-place dialog, and items.

I'm hoping the game will have at least 20 hours to it, probably including sidequests in that count, as I've never been able to drag out stories for that long in these things.

And the RPG Maker is RPG Maker VX [http://tkool.jp/products/rpgvx/eng/index.html], which is a PC title. Any information you would want for it is on their site, although I can answer more questions if you have anything specific. Before you ask, I don't intend on using the scripting capabilities for anything other than minor cosmetic changes, although I'll probably tinker with a few scripts to see if I can do anything interesting.

Dr Spaceman said:
Wait, wait. Original idea? Yes, well, how about an RPG where you DON'T save the world?
The reason it's such an over-used trope is because it does set a good stage. It's difficult to work through something if your only reward is "You didn't save the world, but you did buy a slice of pie from the local baker's!"

I probably won't use the save the world trope, but I'll try to do something a little epic with the story.
 

Cheesus333

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Aug 20, 2008
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Ralackk said:
Your main protagonist should be a schizophrenic pacifist. I think that would make for some intresting choices throughtout the game. He could also have a side kick called Peter, except no one else can see him because hes not real.
Yes. This, and lots of it.
 

Galletea

Inexplicably Awesome
Sep 27, 2008
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Can there be pirates? Pretty Please?

And you've probably already thought of this but perhaps if you're primarily going for humour you could try parodying the typical rpg. Make it generic in theme but make the characters the focus, perhaps a cynical lead, and caricatured npcs.
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
10,312
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A game where you have to suplex god!

Apparently god is sick of people saying he sucks and is holding an open wrestling tournament in heaven. The winner gets to be god.

Sure you can criticize me for just using my life story instead of an original plot but dammit, this needs to be made into a game.