Legally speaking you are correct, and the supreme court agrees with you [http://en.wikipedia.org/wiki/Copyright_infringement#Comparison_to_theft], however colloquially calling it theft or stealing would not be out of line. You are gaining something to which you have no right: you are stealing.Continuity said:Wait what? piracy isn't theft.
What's troublesome to me is that whenever these debates crop up is how the first thing so many people say is "Piracy isn't theft!", and that is all they have to say on the matter. Well, unless you're referring to a legal document or court ruling, the difference between them is semantics and you're (general you) missing the point, either purposefully or not.
From a purely fiscal standpoint from the view of the publisher. And if you want to care about the publishers position, that's good on you. Legally speaking, it makes a hell of a difference.Gildan Bladeborn said:From a purely fiscal standpoint there is no difference between the sale of a second-hand good and a copy pirated - if everyone who buys used games now pirated them instead, publishers would have made the same amount of money.
Setting aside the numbers issue here, this is correct, but missing the point I think. It is legal to sell something that you have purchased. It is not legal to make copies of it and distribute it without the copyright holders consent. A lot of our economy is based off of this principal, patenting ideas and using those ideas solely at your discretion to make money.Gildan Bladeborn said:they'll yammer on about how those used copies all still had to be sold originally and pirated copies didn't, so that must make them better, but that reasoning is a load of bullshit: if 30,000 copies of a game are sold new at full price, and through the course of trade-ins a total of 60,000 are re-sold as used titles, the publisher/developers make exactly as much as they would if their title sold 30,000 new full price units and a million people pirated it. Yes, used copies had to be purchased originally, but that doesn't change the fact that, by buying a title used, your purchase has the same benefit to the content producer that software piracy does (none whatsoever).
While from a fiscal perspective of the developer they are the same, one is illegal and the other isn't, and for good reason. If we didn't have copyright protection, people would never make money off of their ideas and inventions, they would always just be copied immediately and driven out of business.
Your limiting of the viewpoint only to the publisher/developer is making you misrepresent this argument. Buying the game allows you to resell it at your leisure and at whatever price you think is fair. This includes selling it to the store, and because they purchased it from you, can now sell it to someone else at what price they feel is fair. They have to sell one-to-one from what they bought, either from their customers or from the producer of the game directly.Gildan Bladeborn said:So if used game sales, which are perfectly legal mind you, if those cannot be considered theft, how can unauthorized copying be an act of theft when it produces an identical financial outcome? Theft is taking somebody's stuff, piracy (or rather, the way the term is used in this context as actual piracy has nothing to do with discussions of copyright infringement) is copying it. That members of the Obama administration seemingly cannot tell the difference is not a good sign at all.
As opposed to a pirate, who for sake of argument, lets say goes out and buys a game, copies it, cracks it, and then puts up the crack for tens/hundreds/thousands/millions of people to take it and use it themselves, when they did not purchase the right to do so. They took something that they did not have a right to, thus they stole it. I think differentiating between legal definitions and what we say either on forums or on speeches to a symposium in Nashville are allowed to be different.
That's not even really the issue. You are allowed to sell something you have purchased, no matter how many times it has been owned before. You can't copy someone else's idea (or video game code, or words in general [http://dictionary.reference.com/browse/plagiarism]) and give them away, or sell them.StriderShinryu said:No matter how you slice it 60/5 or even 60/20 is better than 60/1000000.