Oblivion clone please

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ks1234

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Two Worlds II: I mean, I don't hate the game, it's like oblivion... just a really crappy version of it. Probably the closest game i've found tho
 

Quizdonkey

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Wuffykins said:
Quizdonkey said:
Thank you kindly, are they co-op? if not I will still probably give them a try in a bit, but my buddy really wants to play something haha
Grr, tried to edit that in, but sadly they are not. After a bit more thinking & internet look up all I can think of for open-world co-op would be Baldur's Gate I&II, NWN I&II, and maybe Icewind Dale I&II if you'll allow the asterisk to note it's more linear.

Beyond that you're strictly stuck to Diablo clones, MMOs, or games like Daggerdale (going to give it a shot myself, but new comp will be required.)
I'm going to get a lot of flack for this, but I actually tried baldur's gate 1 just today, and.. well I hated it, mind you I only got an hour or so in, but it just felt so clunky and slow, this isn't a critique on the game, more-so just how I felt about it, since clearly you really like them, am I doing something wrong?
 

Wuffykins

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Quizdonkey said:
I'm going to get a lot of flack for this, but I actually tried baldur's gate 1 just today, and.. well I hated it, mind you I only got an hour or so in, but it just felt so clunky and slow, this isn't a critique on the game, more-so just how I felt about it, since clearly you really like them, am I doing something wrong?
Unless you've got the screen facing the wall and you're trying to control the game with a live halibut and llama, I doubt you're "doing something wrong." The game is over ten years old, and the Infinity Engine isn't without its limitations to be completely honest.

I think that the walking speed was increased in BGII and IWD (if that's what you mean by 'slow') and Lv1 characters in AD&D aren't without their problems as it is, but don't worry if you're not a fan of it. If there's something really specific about it I might be able to direct you to a fix or alternative, or if you've got BGII right now (I know they normally come as a bundle these days) give that a quick install to see. It's a little more optimized engine wise, and you start at lv 7 or so so that flaw of AD&D is also taken care of.

But if it's issues other than that, well it's just not the game (or engine, or even ruleset) for you. It happens.
 

Quizdonkey

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Wuffykins said:
Quizdonkey said:
I'm going to get a lot of flack for this, but I actually tried baldur's gate 1 just today, and.. well I hated it, mind you I only got an hour or so in, but it just felt so clunky and slow, this isn't a critique on the game, more-so just how I felt about it, since clearly you really like them, am I doing something wrong?
Unless you've got the screen facing the wall and you're trying to control the game with a live halibut and llama, I doubt you're "doing something wrong." The game is over ten years old, and the Infinity Engine isn't without its limitations to be completely honest.

I think that the walking speed was increased in BGII and IWD (if that's what you mean by 'slow') and Lv1 characters in AD&D aren't without their problems as it is, but don't worry if you're not a fan of it. If there's something really specific about it I might be able to direct you to a fix or alternative, or if you've got BGII right now (I know they normally come as a bundle these days) give that a quick install to see. It's a little more optimized engine wise, and you start at lv 7 or so so that flaw of AD&D is also taken care of.

But if it's issues other than that, well it's just not the game (or engine, or even ruleset) for you. It happens.
Still, I'm a huge bioware fan so I feel like, bad, for not liking it hehe.
and it's mostly that the combat feels really slow, I was trying to play a wizard so it was like "one shot" then I sat there for 10 minutes while my dude tried to hit a rat with a stick.

Edit: When a single wolf took out my whole party, I put it down, maybe I will go back to it later
 

Wuffykins

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Quizdonkey said:
Still, I'm a huge bioware fan so I feel like, bad, for not liking it hehe.
and it's mostly that the combat feels really slow, I was trying to play a wizard so it was like "one shot" then I sat there for 10 minutes while my dude tried to hit a rat with a stick.

Edit: When a single wolf took out my whole party, I put it down, maybe I will go back to it later
Somehow I had a feeling that you rolled a mage (because they are awesome to play), as this is where the comment on 1st Level AD&D comes in because it's pretty unforgiving. Also, for the wolf, was your party 2 or 4 strong? (I'm guessing this was right outside Candlekeep?)

Well in this case I'll suggest to stick with it a little longer (if you're where I think you are). If you're still just outside Candlekeep stick to the road and head to the area to the East, then follow the road North so you can get a full party. Resist the urge to explore the maps until you do that because there are some tougher mobs that spawn a little randomly.

A little patience will do the trick here, as BG was released back when RPGs were much less unforgiving as a whole. I'd suggest maybe try to stick it out until you finish the Nashkel Mines (first dungeon) if you can, hopefully that'll let you know if you should continue or not.
 

Moriarty

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Don't forget that it comes from a time where people actually read the manuals before playing a game, so if you're trying to "jump in" like in a modern title, you're not going to last long. Combined with a combat system that assumes you already know how to be effective in combat in d&d and you get inaccessibility that would make quantum physics look mundane.

Still, if you are patient enough to push through it might be worth it. Maybe not. It's almost 15years old after all.
 

Quizdonkey

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Wuffykins said:
Quizdonkey said:
Still, I'm a huge bioware fan so I feel like, bad, for not liking it hehe.
and it's mostly that the combat feels really slow, I was trying to play a wizard so it was like "one shot" then I sat there for 10 minutes while my dude tried to hit a rat with a stick.

Edit: When a single wolf took out my whole party, I put it down, maybe I will go back to it later
Somehow I had a feeling that you rolled a mage (because they are awesome to play), as this is where the comment on 1st Level AD&D comes in because it's pretty unforgiving. Also, for the wolf, was your party 2 or 4 strong? (I'm guessing this was right outside Candlekeep?)

Well in this case I'll suggest to stick with it a little longer (if you're where I think you are). If you're still just outside Candlekeep stick to the road and head to the area to the East, then follow the road North so you can get a full party. Resist the urge to explore the maps until you do that because there are some tougher mobs that spawn a little randomly.

A little patience will do the trick here, as BG was released back when RPGs were much less unforgiving as a whole. I'd suggest maybe try to stick it out until you finish the Nashkel Mines (first dungeon) if you can, hopefully that'll let you know if you should continue or not.
I found the the dwarf and the man with the very funny voice, and the annoying girl. So I had a party of 4, I did survive the wolf attack, but it took out 3/4 people.
I will take your advice though, just not tonight haha. Any other tips?
 

Wuffykins

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Quizdonkey said:
I found the the dwarf and the man with the very funny voice, and the annoying girl. So I had a party of 4, I did survive the wolf attack, but it took out 3/4 people.
I will take your advice though, just not tonight haha. Any other tips?
Ugh, just finished a night shift so it's time to crash, but I've got a couple on my head:

1) As Moriarty mentioned, read the manual if you've got a copy available. It'll give a good indication of AD&D as a whole and at the very least give you insight on stats, bonuses, and spell lists.
2) Listen to Pappy (Gorion) and pick up Khaleed & Jaheira. They're in the area I mentioned earlier (1 E, 1 N) and will be useful as you've got 2 Thieves & 2 Mages at the moment. Melee capability is very needed at the moment.
3) Save often! If your character croaks, it's instant game over regardless of the rest of the party's condition. Good trick is to make a save once you enter a new area, as it gets annoying to load up the autosave (which sends you back to the point before you switch areas) only to wait for the game to make an autosave again before loading up the new area you just died in... I swear that makes sense to me.

Beyond that, just have fun. There's plenty to explore, plenty to do, plenty of NPC's to recruit,and plenty of ways to die (seriously, save often). I mentioned Nashkel because in a way that's where the grand story of the game 'starts', but go there at your own pace to get a better feel of the system & game. I think you get 2 warnings from either duo you pick up before they get antsy & leave.

Most importantly, don't force yourself to enjoy it. If you find it's not getting better as you put more time into it, BG just may not be yer boat.
 

JMeganSnow

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GrimSheeper said:
To make an actual contribution. I think I know a lot of games on the PC and as far as I'm concerned. There is no clone of Oblivion that allows for co-operative game play.
Sure there is. It's called World of Warcraft. Pick up almost any MMO and you'll find it is very similar to Oblivion, only it's co-op. Try Lord of the Rings Online, it's free-to-play. Or Age of Conan, which is going free-to-play. Or any free-to-play fantasy MMO, really.
 

GrimSheeper

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JMeganSnow said:
Mate I think if he wanted an MMO, he would have said so. And I did play Morrowind, Oblvion, WoW and a number of other MMORPGS (Matrix Online, Tabula Rasa, WAR) and I would never consider them a clone of oblivion.

Which is what he wanted, an Oblivion-esque experience, and as far as I am concerned, Oblivion and World of Warcraft are two entirely different games. You can say that have a character that procedually gets stronger and better equipped. But that's about as far as it is similar. The emphasis on social aspects and group achievement in WoW is completely different from being the heroic saviour of a world full of useless and faceless NPCs. Then I just don't see how dialogue-heavy storyline and expansive, trap filled dungeons compare to "murder 10 magic boars because they bug me". I don't think Oblivion has the best written dialogue, but there still is tons and tons of different things you can talk about with NPCs and the game is not at all like World of Warcraft except for roleplaying.

Also I think co-operative doesn't mean you can play with 40 people, but just with one other person to co-operate with. Yes, a five man group still co-operates, the way they do that is entirely different though.
I don't want to go too deeply into how an MMO cannot be considered a clone of Oblivion. I just think that saying he should go play a game that is essentially designed to be a time-sink game of perfecting everything your class has to offer is not the same as what Oblivion is, a game that lets you be everything at the same time and then has a strong, mostly linear story to go with.
 

Trolldor

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Wuffykins said:
Quizdonkey said:
I found the the dwarf and the man with the very funny voice, and the annoying girl. So I had a party of 4, I did survive the wolf attack, but it took out 3/4 people.
I will take your advice though, just not tonight haha. Any other tips?
Ugh, just finished a night shift so it's time to crash, but I've got a couple on my head:

1) As Moriarty mentioned, read the manual if you've got a copy available. It'll give a good indication of AD&D as a whole and at the very least give you insight on stats, bonuses, and spell lists.
2) Listen to Pappy (Gorion) and pick up Khaleed & Jaheira. They're in the area I mentioned earlier (1 E, 1 N) and will be useful as you've got 2 Thieves & 2 Mages at the moment. Melee capability is very needed at the moment.
3) Save often! If your character croaks, it's instant game over regardless of the rest of the party's condition. Good trick is to make a save once you enter a new area, as it gets annoying to load up the autosave (which sends you back to the point before you switch areas) only to wait for the game to make an autosave again before loading up the new area you just died in... I swear that makes sense to me.

Beyond that, just have fun. There's plenty to explore, plenty to do, plenty of NPC's to recruit,and plenty of ways to die (seriously, save often). I mentioned Nashkel because in a way that's where the grand story of the game 'starts', but go there at your own pace to get a better feel of the system & game. I think you get 2 warnings from either duo you pick up before they get antsy & leave.

Most importantly, don't force yourself to enjoy it. If you find it's not getting better as you put more time into it, BG just may not be yer boat.
Bit of advice, when you go to collect Jaheira and Khalid there's a mage that attacks you. One magic missile from him can kill you, so run like a ***** and let him get in to a fight with the guards around town if you can't handle him.
But getting Jaheira is a major boon to your party because of her healing.
Branwen is also quite a good addition, being a cleric.
 

Ickorus

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As a massive fan of TeS series im gonna be honest and say I can't think of anything similar to Oblivion that is also co-op, I will however name a few co-op games i've really enjoyed playing or am anticipating enjoying playing with a friend of mine that are in a fantasy setting:

Magicka - Good game for some serious shits and giggles, be prepared to die to a giant healing boulder.

Terraria - 2D game about digging and exploring, work your way up to creating the perfect gear to take on the underworld or defeat the Eye of Cthulhu.

Hunted: The Demon's Forge - Looks fairly good and is published by Bethesda.

Dungeon Siege 3 - Just looks good, not perfect but still fun. (Hopefully)

Some single player RPG's you might enjoy and some non-RPG co-op games:

Portal 2 - The co-op is FUN so long as you and your buddy have both never played it before.

S.T.A.L.K.E.R series - Got more than it's fair share of bugs but still a fun and challenging bunch of games.

Mount & Blade: Warband - My favourite in the series, the third one is good but I don't like being shot off my horse.

Pirates, Vikings & Knights - Multiplayer game, probably the best one out there that focuses on melee combat and it's absolutely free provided you own Half-Life 2.

I hope my little list helps you out buddy, I know how boring it can be when you have nothing to play.
 

Therumancer

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Quizdonkey said:
Hey all,
So in anticipation for skyrim I really have a craving for an oblivion clone, but not just any, I really want to play one co-op, on the PC. I'm not sure how many of them there are out there, but I really hope you guys can suggest a good one to me. Thank you!

Edit: I also wouldn't mind an older game, nothing to old, but I don't mind a bit of blocky graphics

Generally speaking the "Fallout" games, are the cloesest your going to come, they even used the same engine.

If your looking at an open ended fantasy game where there are a lot of quests unrelated to the plotline sprinkled around everywhere, and you have the abillity to wander around and do pretty much whatever you want, you have more options, but none of them are developed on Oblivion's level.

"Two Worlds" is criticized due to truely awful voice acting (far, far, worse than Oblivion) and a lot of bugs, but it very much goes for the same vibe. It is however third person as opposed to first person. The original "Two Worlds" is cheap over services like "Good Old Games", the sequel is much improved, but also pretty expensive still especially for the PC.

"Sacred 2" is a top down, action RPG that is basically trying to copy Diablo and Oblivion at the same time. Basically you've got a huge map you can explore, tons of side quests, and an incredibly vague main quest line. There are all kinds of towns all over the map for example unlike "Diablo" or say "Torchlight" which have set quest hubs, and there are decent amounts of things off the beaten trail. It's fairly inexpensive, and while it has it's problems (including awful, awful voice acting) it's well worth checking out, I've put more time into it than I should probably admit to.

"Mount and Blade" is an interesting series of games, and has some Oblivion-like qualities, though it's actually more of a descendant of space-trading games like Elite. Basically you make a character, build up an army, and go on quests and such, with first person real time combat like Oblivion. It however has no real plotline, no magic, and is more or less about seeing how big you can get for the sake of getting big. Even getting a title and ruling lands generally has no real point to it, other than whatever point you decide there is to it.

Speaking of which games like say "X-3" or "Starpoint Gemini" (especially the latter due to the combat being less twitchy) have a lot to offer the Oblivion enthusiast. Both involve commanding space ships, but have exploration components and a free-roam galaxy, and side missions, though there is a main plot you wind up following to some extent.

I like a game called "Star Wolves" which is similar to the above but involves commanding a carrier ship with a squad of fighters (with pilots that level up and advance with skill trees) however the free roam elements are relative limited, and your faffing about to level up outside of the main quest involves spending a lot of time watching your ships fly from stargate to stargate in pursuit of the same generic side missions again and again.
 

Quizdonkey

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Thanks everyone for your suggestions, I will try many of them out, but keep suggesting if something comes to your mind!

I do actually own Two worlds 2 for ps3, and it isn't bad, it is far from good, but it isn't bad, unfortunately I don't know anyone who is actually willing to buy it to play co-op haha.

Me and my friend where actually playing Terraria just shortly ago, it is a really great game, but we have pretty much done all we can, I just happened to get us both a full set of shadow armor within a few hours, and after that we moved on to the jungle, got some weapons, then made "The underworld" and the dungeon, scream hehe.

Dungeon siege 3 perked my interest out of the suggestions, I know he feels really actiony right now, and I could do with both action and exploration, so I will give that a look, thank you!
 

Armanox15

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Welll... Dark Messiah of Might and Magic - almost the same gameplay but exploring the world would not be found here!
 

TheYellowCellPhone

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Javarock said:
Well... You just can't nail oblivion without being oblivion...

So I will suggest a few game

A) The Fallout series, Chances are if you liked oblivion you will like them as well.
B) Games earlier in the series, For example Daggerfall or morrowind.

Otherwise I don't know how you will get close.
^This. The Fallout series is pretty good, don't let the fact it doesn't look like Oblivion scare you off.
 

Quizdonkey

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I have played the bethesda fallout games, they where fantastic.

How about just any co-op games you guys can suggest? Since it seems open world co-op is really scarce, sadly.
 

ImprovizoR

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If you liked Oblivion you will love Morrowind. Actually you will love Morrowind so much Oblivion will seem like crap to you. Which basically it is when compared to that masterpiece. No co-op games come to mind though, sorry.