Oblivion: The Best Game Ever!

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xitel

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Chemicks said:
I enjoyed it, but I thought Morrowind was better. Oblivion wasn't immersive enough, which is a shame because if it was, I'd be agreeing with you.
I would agree, except that DOING things in Morrowind was a pain. Like combat. I spent 5 minutes swinging at a cliff racer before hitting it ONCE.
 

PirateKing

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Well I could name ten games off the top of my head that topped it. It's a fine game, crack for RPG fans you might say, but not as great as advertised. Way too complicated I thought.
 

L4Y Duke

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Vivaldi said:
Oh my... it seems I made a mistake, yes it is "Yarp"

God I love that movie.

Guess I just had a stupid moment...
Yarp.

Oh, and to add to my previous point, Oblivion was one of the best RPGs out there, but calling it the best game ever is going a little overboard. If, however, you called it the best RPG ever, you'd be closer. Wrong still (Suikoden nut here), but closer.
 

JMeganSnow

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geldonyetich said:
JMeganSnow said:
Two of your three criticisms can be easily fixed by adjusting the difficulty slider, and round-the-corner peering is handled easily by third-person perspective.
The difficulty slider adjusts more than the enemies hitpoints - I'd end up completely unchallenged by turning it down enough that it no longer takes 50 arrows to down an a higher level mob. The third person round-the-corner peering is an unrealistic looking and rather crude workaround.
Is it just me, or is complaining simultaneously that the game is *too hard* and *not hard enough* just *ironic*?

I nominate first-person games for being "unrealistic" and "crude" simply because you can't see your own feet. The odd mechanics of the swiveling third-person camera are nothing compared to a cognitive disconnect like that.
 

kommando367

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elder scrolls 4 is one of my personal favorite games. and due to their modability, it and fallout 3 are as close to action rpg perfection as possible in this decade. and thats becuase elder scrolls 5 is supposed to released
 

[Gavo]

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For me, Oblivion wasn't realistic enough. I know there's mods, but when I install a game, sneak up behind someone who isn't armored, attack them with a giant sword, only to have them turn around and beat the shit out of me with a warhammer. The spells were also lackluster. Cmon, fire, ice, and lightning?

I hated the fact that the best ranged fire spell look the same as the most basic, Flare.
 

geldonyetich

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JMeganSnow said:
Is it just me, or is complaining simultaneously that the game is *too hard* and *not hard enough* just *ironic*?
Well, it might seem that way if you completely misread what I was originally complaining about as being difficulty related when it was actually flow related.


I nominate first-person games for being "unrealistic" and "crude" simply because you can't see your own feet. The odd mechanics of the swiveling third-person camera are nothing compared to a cognitive disconnect like that.
Some first person games have feet, e.g. Left4Dead, Dark Messiah of Might and Magic. I never found it to add that much. I guess it's because some people associate more with their bodies while other people associate more with their mind.

[edit] Honestly, have you seen how characters jump in Elder Scrolls IV: Oblivion? The third person animations in that game are just another reason to flame it.
 

Mariena

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Iron Mal said:
I found Oblivion (and in turn Fallout 3) to be nowhere near being the best game ever.

These games lack anything in the way of direction or purpose, if you are on a vital quest to save to world and it's peoples from immiment doom then why have you stopped off to join the local gentleman's club/settle a domestic dispute/appease an ancient god?

People who defend this will often state that it's not the leveling up and the rewards that you play the game for, but the experience and the journey. I call critisism to this due to the simple fact that anyone who shells out between £20-£50 for a game just to travel and see the world has severe social issues and could be referred to as a 'social pariah', when normal people want to travel and see the world they go to other countries like France or Italy to see the famous landmarks and bask in the serene beauty of the world (unless you are french or italian in which case you go elsewhere and do the same), they don't buy a game and stay at home in a darkened room.

Since this justifacation can be thrown out the window what other reward are we given for playing these games? 1000 gamerpoints that don't really do anything and a mediocre set of equipment and stats that shouts 'I'm not a people person' (in all fairness neither am I, but there is a point where it becomes unhealthy and a tad bit frightening).
Pretty much this.. The game is one giant open world with no sense of direction at all. I'm walking around, I come across tons of old forts, ruins and caves. 1% of them have something important in them, the rest are just... random dungeons. You can go to cities to pick up some quests, but you just have to be lucky to talk to the right person.

At least the DLC will have notes added to your inventory on what you can do with the added content. The game itself, apart from the main story line (which is pretty damn short), will give you no guidance whatsoever. Anywhere I went I didn't really have the feeling of accomplishing anything. I just cleared a cave of bandits. Whoopdeedoo. What is this, a MMO? It's not like the bandit faction wil now have less members..

Also, the voice acting is so poor. So, so, so, so poor. I mean, about 2 voices per race (male/female)? I remember the developer saying "People don't like it when parts aren't voiced. So, we'll voice everything! We can't hire a lot of voice actors though, that costs too much money. So, we'll settle for 5 actors. Good enough!"

Urgh.

Otherwise it's a decent game. The *actual* quests are interesting, but there are so few of them. Everything else you do is randomly running around, entering dungeons looking for loot.
 

Fenring

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Chemicks said:
I enjoyed it, but I thought Morrowind was better. Oblivion wasn't immersive enough, which is a shame because if it was, I'd be agreeing with you.
Yeah, and I thought the quests just weren't as fun.
 

JMeganSnow

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geldonyetich said:
JMeganSnow said:
Is it just me, or is complaining simultaneously that the game is *too hard* and *not hard enough* just *ironic*?
Well, it might seem that way if you completely misread what I was originally complaining about as being difficulty related when it was actually flow related.
If you want to complain about flow, complain about the random monster pop every 15 feet.
 

UberAwesomeMan

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Oblivion and Fallout 3 are the games i play when i need to waste 30 mins, or need to de-stress, the Fallout 3 ending is a let down and oblivion isn't the game i thought it would be, i played morrowind and thought that when oblivion came, it would be like (sorry to be crude; but its true!) -
- [the 1st time you found porn in the woods/"other generic place"]
- [the single greatest thing in the world]

the game is Good. No doubt. anyone who hasn't played needs to, just so they can say "yeah i played oblivion, it was cool"

but its not the best game ever, its in the top 15, below Kirby!!!!
 

Snowalker

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Honestly, I liked Fallout 3 better, but only because of the back story and setting, I.E. key componet of a RPG. Oblivion always felt like it had a better stealth system.... there goes my head. No really in Oblivion even through it went straight from hidden to detected I could work with it because the stealth relied mostly on ranged combat, and I noticed a lot of my friends that complained about the stealth system were tring to use swords, of course when I mentioned the bow they looked at like a just grew two extra heads.

The reason I say it had better stealth system was because the "caution" state in Fallout 3 was also the "hidden" state in Oblivion, thus leaving able to pick off your targets and still maintain your crit bonuses. While in Fallout 3 "caution" doesn't give these crit's, so I might be able to kill one, and usually not even that, with my crit bonus, but after that everyone goes in caution and I ethier have to leave the building to regain my bonus on just one other person or go balls to the wall style.

So for me ,at least, Oblivion had a slightly better stealth system than Fallout 3, but Fallout 3 improved on everything else.
 

far_wanderer

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Oct 17, 2008
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I liked Oblivion a whole lot, and it is definitely one of my favorite games. However, I hated the leveling system (but like Fallout's) so I can never consider it the best game ever.
 

geldonyetich

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JMeganSnow said:
If you want to complain about flow, complain about the random monster pop every 15 feet.
I wouldn't say that I'm not complaining about that, so much as that's just a very small equation of where the flow went wrong in Oblivion. Those repops wouldn't seem so bad if dispatching the mob wasn't such a chore.

There's signs throughout a large part of Oblivion that it was very much a game rushed to market. It mostly scored so high and impressed so many gamers because the story and immersion were pretty well handled. However, once that wears of... there's not much left: the gameplay is fundamentally lacking in some pretty important regards.

That is my complaint, and it's a lot better reasoned than you may have originally realized when you took it upon yourself to try to invalidate it.
 

Endangered Puma

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Oblivion is a great game, and has most of the puzzle pieces for a perfect game although the ones it is missing are signifigantly bigger than the rest. One of these is uniqueness, in both the world and characters. I've heard Oblivion has approximately 16sq miles or some shiz, but only about 2-5miles you don't get deja vu on. Nearly every cave or mauseleum or whatever has a near identical one. Sure you can say this one has goblins and that one has ghouls. Now about the character, yes many of them do have good personalities, but for me(and maybe just me) 95% of them didn't sell it. It also felt kinda resistant to take chances in the campaign. If you are supposed to fight some super evil bad ass in the mage's guide or fighter's guide or w/e it should change the actual game. Overall I loved Oblivion, for a while I thought it was the best game too. So keep playing with i sink almost every drop of fun form it, then when you see how tedious it can be you'll probably change your mind.
 

cainx10a

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Iron Mal said:
I found Oblivion (and in turn Fallout 3) to be nowhere near being the best game ever.

These games lack anything in the way of direction or purpose, if you are on a vital quest to save to world and it's peoples from immiment doom then why have you stopped off to join the local gentleman's club/settle a domestic dispute/appease an ancient god?
Agreed, I easily got bored while trying to close Hell gate number 659. The fact that these dungeons contained the same monsters but increasing numbers didn't really get me to stick around longer. I didn't get immersed in the world as much as I did with Fallout 3, mainly because I found the characters to be bland and boring.

People who defend this will often state that it's not the leveling up and the rewards that you play the game for, but the experience and the journey. I call critisism to this due to the simple fact that anyone who shells out between £20-£50 for a game just to travel and see the world has severe social issues and could be referred to as a 'social pariah', when normal people want to travel and see the world they go to other countries like France or Italy to see the famous landmarks and bask in the serene beauty of the world (unless you are french or italian in which case you go elsewhere and do the same), they don't buy a game and stay at home in a darkened room.
The time, and in some cases, money may not be available to plan and go through such a trip, but do tell me, if you know of a certain time-machine that could send me during the middle ages or in a parallel time-line with mythical creatures and beings, to see this places blooming with life and even get to survive a day as a sell sword.

Oblivion is still an RPG, it's not the core-mechanics of the game that may attract the people as it would attract other people who have been enamored with the game lore and locales.

Though I may not speak for these people, as I am more the power-leveling type that cares only about stacking up stats to become more powerful, than trying to be Paladin l-1/wizard l-1/bard l-1, type of character.

Since this justifacation can be thrown out the window what other reward are we given for playing these games? 1000 gamerpoints that don't really do anything and a mediocre set of equipment and stats that shouts 'I'm not a people person' (in all fairness neither am I, but there is a point where it becomes unhealthy and a tad bit frightening).
Achievements for playing a game, and the very own experience I draw out from playing and experiencing the game are two different things. Considering a sand box game like oblivion might be flawed with mundane and repetitive tasks like Kill X rats from old ladies basement or help close hellgate #269 to bring the world one step closer to being safe again, is to be expected.

Fallout 3 did a fine job with the side-quests each having a rather interesting and fun, set of quests to complete.


on-topic: I don't consider Oblivion to be the best RPG, or game for that matter.
 

willard3

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Oblivion is definitely one of the better games out, though I would say the PC version is a much better choice simply because of the modding community that fixes so many bugs and issues that the console versions are stuck with. (Oscuro's Oblivion Overhaul, anyone?)

Fallout 3 is basically Oblivion with a few fixes, improvements, and a vastly different setting. The greater variety of voice actors is definitely a plus, same with the fast-traveling system (it can be marked on your map, but you need to find it first, then and ONLY then can you travel there).