geldonyetich said:
JMeganSnow said:
If you want to complain about flow, complain about the random monster pop every 15 feet.
I wouldn't say that I'm not complaining about that, so much as that's just a very small equation of where the flow went wrong in Oblivion. Those repops wouldn't seem so bad if dispatching the mob wasn't such a chore.
Sure they would--especially if you're riding a horse and exploring the countryside. Even if the mobs only take one hit to dispatch, they still mean that you either have to endure "monsters nearby" for quite some time (providing you just run away) or stop the horse, get down, watch the mob chew through half of your horse's hit points while you try to get into position to hit the damn thing without killing your horse, then heal up your horse, climb back on, and resume your trip.
Do this 20 times between one location and another, and you develop an entirely new vocabulary for "annoying".
Issues like how stealth and monster difficulties work are a part of the entire gameplay esthetic, they're not trivial choices that can be randomly disparaged. If you don't like the big stuff, you should just say that you don't like that type of game, period, just as how I'm not especially fond of first person shooters because I detest first person perspective. (However, I've still played some excellent FPS's, because I can tell the difference between type of game and quality of game.)
The numerous trivial choices are what make the difference between "good game of type" and "annoying game of type". If you don't criticize this way, any opinion you have is totally useless because it has no objectivity to it--to you, a game is good or bad dependent upon whether it was the game you felt you wanted to play, not because of actual good or bad design choices.
Most people fall into this trap sooner or later (you can probably find an example where I've done it, myself). Yahtzee, for instance, criticized Mass Effect for having "too much dialog"--but that quantity of dialog is part of the esthetic of RPG's. It's not the same as saying that the dialog was overly verbose (as with MGS4). Most of the dialog in Mass Effect is quite good and effectively concise, it's just a HUGE part of the game.
"I didn't like it because . . ." is a substantially different statement from "it sucked because . . .". Learn to tell them apart.