Oblivion: The Best Game Ever!

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ZP---Fanatic

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Dec 29, 2008
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I Loved Oblivion cos i had high lv 31 argonian,Awesome weps etc but i had 1 lil problem,they talk to people about their shop ie
"rohsann:have you ever shopped at the fighting chance? i hear roshann is very generous"

But The Main Problem is it wasnt immersive enough only by this much tho " " When i played morrowind i quitted cos' you run through a muddy area for ages....very in-immersive if there such a word,and its immersive-ness was this close to getting me to Stick with it....

" x10000000000"~(Space above)
But Thats me,i bet others loved morrowind and didnt like oblivion :?
 

SSoneill

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Dec 24, 2008
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I love oblivion and the intire elder scrolls series ive played it 14 times alot because of SI and im a complete lore whore always checking the imperial library for any new info like i have no life (which i dont) i wont lie the game has problems but i fell in love with it!!
ELDER SCROLLS V 2010
 

Jacklin

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Dec 10, 2008
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freaking fun
but could use some emotion when speaking
other than that, there should be an elder scrolls 5
 

SimuLord

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Oblivion was good. I would even go so far as to say it was great. Marvelous, even (go ahead, read that with a Snagglepuss voice, you know you want to.)

That said, I can think of one game that was arguably better (Morrowind) and four that were demonstrably and unarguably better (Rome: Total War, Sid Meier's Alpha Centauri, Rise of Nations, and Tropico.)
 

Jai galaar

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Nov 26, 2007
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I currently can't get myself to go play my 360 copy of Oblivion. Once I get a PC copy and can mod it....

Morrowind, I could play without mods. I'm just running graphic replacers, a tweak to the levelling system, and a little house anyways. And I'm still amused over the ghost free papers.
 

Repulsionary

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Jan 21, 2009
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Eeeeh. I got bored with Oblivion very quickly. Probably because I didn't HAVE to follow the story, it was sort of an 'Oh, by the way, when you have time...' thing. I spent the first two weeks stealing stuff, then discovered a little thing called ~TGM. Now I just play it when I'm bored. And usually I'm duplicating people and putting bounties on their heads to watch the guards chase after them.
So, no. Not that great. Morrowind was better, I think.
 

SimuLord

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Repulsionary said:
Eeeeh. I got bored with Oblivion very quickly. Probably because I didn't HAVE to follow the story, it was sort of an 'Oh, by the way, when you have time...' thing. I spent the first two weeks stealing stuff, then discovered a little thing called ~TGM. Now I just play it when I'm bored. And usually I'm duplicating people and putting bounties on their heads to watch the guards chase after them.
So, no. Not that great. Morrowind was better, I think.
TGM is the best and the worst part of Oblivion at the same time...unless you count Hundred Percent Chameleon or the rollickingly hilarious TCAI.
 

Repulsionary

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SimuLord said:
Repulsionary said:
Eeeeh. I got bored with Oblivion very quickly. Probably because I didn't HAVE to follow the story, it was sort of an 'Oh, by the way, when you have time...' thing. I spent the first two weeks stealing stuff, then discovered a little thing called ~TGM. Now I just play it when I'm bored. And usually I'm duplicating people and putting bounties on their heads to watch the guards chase after them.
So, no. Not that great. Morrowind was better, I think.
TGM is the best and the worst part of Oblivion at the same time...unless you count Hundred Percent Chameleon or the rollickingly hilarious TCAI.
Yeah, it is. It makes it easier to play, but then again...I can waltz through the Oblivion countryside, Daedroths nipping at my heels, whistling the 'Sound of Music' soundtrack.
Ah, yes, that's a fun one, too. I liked PSB as well. And like I said, setcrimegold is one of my favorites, just for the spectacle.
Oh, and if you duplicate an animal, like a horse, it gets aggressive. I watched a stablehand get chased by a horse I duplicated once.
 

SimuLord

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Aug 20, 2008
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Repulsionary said:
SimuLord said:
Repulsionary said:
Eeeeh. I got bored with Oblivion very quickly. Probably because I didn't HAVE to follow the story, it was sort of an 'Oh, by the way, when you have time...' thing. I spent the first two weeks stealing stuff, then discovered a little thing called ~TGM. Now I just play it when I'm bored. And usually I'm duplicating people and putting bounties on their heads to watch the guards chase after them.
So, no. Not that great. Morrowind was better, I think.
TGM is the best and the worst part of Oblivion at the same time...unless you count Hundred Percent Chameleon or the rollickingly hilarious TCAI.
Yeah, it is. It makes it easier to play, but then again...I can waltz through the Oblivion countryside, Daedroths nipping at my heels, whistling the 'Sound of Music' soundtrack.
Ah, yes, that's a fun one, too. I liked PSB as well. And like I said, setcrimegold is one of my favorites, just for the spectacle.
Oh, and if you duplicate an animal, like a horse, it gets aggressive. I watched a stablehand get chased by a horse I duplicated once.
PSB is a cluttered mess, especially if you're running mods that add spells to the spellbook. Setcrimegold, on the other hand...especially if used on an unkillable character, hilarity ensues. SWDP is nice for those "what the fuck just saw me?" moments when the sneak cursor is lit but nothing's attacking you.
 

Repulsionary

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Jan 21, 2009
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SimuLord said:
Repulsionary said:
SimuLord said:
Repulsionary said:
Eeeeh. I got bored with Oblivion very quickly. Probably because I didn't HAVE to follow the story, it was sort of an 'Oh, by the way, when you have time...' thing. I spent the first two weeks stealing stuff, then discovered a little thing called ~TGM. Now I just play it when I'm bored. And usually I'm duplicating people and putting bounties on their heads to watch the guards chase after them.
So, no. Not that great. Morrowind was better, I think.
TGM is the best and the worst part of Oblivion at the same time...unless you count Hundred Percent Chameleon or the rollickingly hilarious TCAI.
Yeah, it is. It makes it easier to play, but then again...I can waltz through the Oblivion countryside, Daedroths nipping at my heels, whistling the 'Sound of Music' soundtrack.
Ah, yes, that's a fun one, too. I liked PSB as well. And like I said, setcrimegold is one of my favorites, just for the spectacle.
Oh, and if you duplicate an animal, like a horse, it gets aggressive. I watched a stablehand get chased by a horse I duplicated once.
PSB is a cluttered mess, especially if you're running mods that add spells to the spellbook. Setcrimegold, on the other hand...especially if used on an unkillable character, hilarity ensues. SWDP is nice for those "what the fuck just saw me?" moments when the sneak cursor is lit but nothing's attacking you.
It gets that way sometimes. There's a couple that helped me clean out the arena with one-hit kills, though. (Although, the Pyramid Head mod I found made the one-hit kills a little more fun.) And I usually have my ring of greater life-seeing whatever-it's-called on. Helped me notice a chameleoned guy from a long-forgotten mod hanging out in the Dark Brotherhood house.
Oblivion isn't really a game you can play on the PC without messing with it, is it? And usually the outcomes of your tampering is more fun than the game itself.
 

000_00_00_00

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Jan 13, 2009
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I will never call a game "Best Ever" just because that's closed minded. But, I can say "Best game out of all I've played."

Oblivion is a very good game, but I wouldn't say it was "best ever" simply because there are a lot of issues that you just have to put up with.
 

Reep

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Jul 23, 2008
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I could not stand oblivion even when i started playing it. I persevered up to closing the first oblivion gate and stopped right after that.

Once i saw the king talk to me in my cell at the start of the game, he opened with "The person from my dreams..." - let me guess, I'm the chosen one who was forseen to save the world from impending doom?
That put me off instantly.
I just wanted to kill the king and everyone i came across simply because they all had the personality of a cardboard box.

But this was an unmodded oblivion on the xbox.
 

SimuLord

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Aug 20, 2008
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Repulsionary said:
It gets that way sometimes. There's a couple that helped me clean out the arena with one-hit kills, though. (Although, the Pyramid Head mod I found made the one-hit kills a little more fun.) And I usually have my ring of greater life-seeing whatever-it's-called on. Helped me notice a chameleoned guy from a long-forgotten mod hanging out in the Dark Brotherhood house.
Oblivion isn't really a game you can play on the PC without messing with it, is it? And usually the outcomes of your tampering is more fun than the game itself.
I'll drink to that. My Imperial character Minerva (because she's a goddess) always cracks me up when I stick her in a room full of daedra and she just slices, dices, and chops like a medieval Alton Brown making delicious Daedra Chops.
 

Dioxide45

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Mariena said:
Iron Mal said:
I found Oblivion (and in turn Fallout 3) to be nowhere near being the best game ever.

These games lack anything in the way of direction or purpose, if you are on a vital quest to save to world and it's peoples from immiment doom then why have you stopped off to join the local gentleman's club/settle a domestic dispute/appease an ancient god?

People who defend this will often state that it's not the leveling up and the rewards that you play the game for, but the experience and the journey. I call critisism to this due to the simple fact that anyone who shells out between £20-£50 for a game just to travel and see the world has severe social issues and could be referred to as a 'social pariah', when normal people want to travel and see the world they go to other countries like France or Italy to see the famous landmarks and bask in the serene beauty of the world (unless you are french or italian in which case you go elsewhere and do the same), they don't buy a game and stay at home in a darkened room.

Since this justifacation can be thrown out the window what other reward are we given for playing these games? 1000 gamerpoints that don't really do anything and a mediocre set of equipment and stats that shouts 'I'm not a people person' (in all fairness neither am I, but there is a point where it becomes unhealthy and a tad bit frightening).
Pretty much this.. The game is one giant open world with no sense of direction at all. I'm walking around, I come across tons of old forts, ruins and caves. 1% of them have something important in them, the rest are just... random dungeons. You can go to cities to pick up some quests, but you just have to be lucky to talk to the right person.

At least the DLC will have notes added to your inventory on what you can do with the added content. The game itself, apart from the main story line (which is pretty damn short), will give you no guidance whatsoever. Anywhere I went I didn't really have the feeling of accomplishing anything. I just cleared a cave of bandits. Whoopdeedoo. What is this, a MMO? It's not like the bandit faction wil now have less members..

Also, the voice acting is so poor. So, so, so, so poor. I mean, about 2 voices per race (male/female)? I remember the developer saying "People don't like it when parts aren't voiced. So, we'll voice everything! We can't hire a lot of voice actors though, that costs too much money. So, we'll settle for 5 actors. Good enough!"

Urgh.

Otherwise it's a decent game. The *actual* quests are interesting, but there are so few of them. Everything else you do is randomly running around, entering dungeons looking for loot.

I got really pissed off when I found that the Orcs and Nords are voiced by the same person, as are the Khajiit and Argonian, not sure about the rest, maybe Dark, Wood and High Elves.

EDIT: Also I didnt like that there was 1 wolf everywhere but not a pack to be seen, if you know what I mean, the creatures could be improved to, say ACT LIKE REAL CREATURES I'm annoyed at seeing pack animals running around by thereselves. Also I dont understand how shooting someone in the arm(without poison or anything, just an arrow) would EVER kill them immediately.

Edit II: ugh forgot to put in "in the arm" /facepalm
 

SimuLord

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Aug 20, 2008
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Dioxide45 said:
Mariena said:
Iron Mal said:
I found Oblivion (and in turn Fallout 3) to be nowhere near being the best game ever.

These games lack anything in the way of direction or purpose, if you are on a vital quest to save to world and it's peoples from immiment doom then why have you stopped off to join the local gentleman's club/settle a domestic dispute/appease an ancient god?

People who defend this will often state that it's not the leveling up and the rewards that you play the game for, but the experience and the journey. I call critisism to this due to the simple fact that anyone who shells out between £20-£50 for a game just to travel and see the world has severe social issues and could be referred to as a 'social pariah', when normal people want to travel and see the world they go to other countries like France or Italy to see the famous landmarks and bask in the serene beauty of the world (unless you are french or italian in which case you go elsewhere and do the same), they don't buy a game and stay at home in a darkened room.

Since this justifacation can be thrown out the window what other reward are we given for playing these games? 1000 gamerpoints that don't really do anything and a mediocre set of equipment and stats that shouts 'I'm not a people person' (in all fairness neither am I, but there is a point where it becomes unhealthy and a tad bit frightening).
Pretty much this.. The game is one giant open world with no sense of direction at all. I'm walking around, I come across tons of old forts, ruins and caves. 1% of them have something important in them, the rest are just... random dungeons. You can go to cities to pick up some quests, but you just have to be lucky to talk to the right person.

At least the DLC will have notes added to your inventory on what you can do with the added content. The game itself, apart from the main story line (which is pretty damn short), will give you no guidance whatsoever. Anywhere I went I didn't really have the feeling of accomplishing anything. I just cleared a cave of bandits. Whoopdeedoo. What is this, a MMO? It's not like the bandit faction wil now have less members..

Also, the voice acting is so poor. So, so, so, so poor. I mean, about 2 voices per race (male/female)? I remember the developer saying "People don't like it when parts aren't voiced. So, we'll voice everything! We can't hire a lot of voice actors though, that costs too much money. So, we'll settle for 5 actors. Good enough!"

Urgh.

Otherwise it's a decent game. The *actual* quests are interesting, but there are so few of them. Everything else you do is randomly running around, entering dungeons looking for loot.

I got really pissed off when I found that the Orcs and Nords are voiced by the same person, as are the Khajiit and Argonian, not sure about the rest, maybe Dark, Wood and High Elves.

EDIT: Also I didnt like that there was 1 wolf everywhere but not a pack to be seen, if you know what I mean, the creatures could be improved to, say ACT LIKE REAL CREATURES I'm annoyed at seeing pack animals running around by thereselves. Also I dont understand how shooting someone in the arm(without poison or anything, just an arrow) would EVER kill them immediately.

Edit II: ugh forgot to put in "in the arm" /facepalm
UESP.net lists a grand total of 14 voice actors for Oblivion + Shivering Isles. Of those, four are unique to a single character (Patrick Stewart as Uriel Septim, Sean Bean as Martin Septim, Terence Stamp as Mankar Camoran, and Jeff Baker as Haskill in the Shivering Isles.) The remaining ten break down as follows:

Wes Johnson - Imperial males, Sheogorath
Lynda "Wonder Woman" Carter - Nord and Orc females
Jonathan Bryce - Argonian and Khajiit males
Ralph Cosham - Breton males
Catherine Flye - Breton and Imperial females
Gayle Jessup - Redguard females
Linda Kenyon - all Elven females
Michael Mack - Redguard males
Elisabeth Noone - Argonian and Khajiit females
Craig Sechler - all Elven males, including the Adoring Fan

I'd say of all the voices in the game, only Johnson, Carter, and Mack provide voice acting that could be considered "good if it weren't done to death"---Patrick Stewart in particular puts a postage stamp on his performance and mails it in, and if I never hear Craig Sechler's voice again it'll be too soon.
 

veloper

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Oblivion is the worst Bethesda game.

Morrowind atleast had an interesting world with unique architecture (Redoran, Telvanni, Dwemer). Oblivion was a step back for art direction, plot and dialogue (not Beth's strong point to begin with) and gameplay (level scaling). The only thing Oblivion has going for it is a short scene with Patrick Stewart.

Fallout 3 is the best rpg Bethesda have done sofar, even though they bought the setting.
 

Dys

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Did you play the previous eldar scrolls games when they came out?
Everyone I knew that played Morrowind when it came out was disapointed by Oblivion, myself included.
As you should have guessed, no, I didn't think Oblivion was the best game ever.

nostalgic rant included below
[spoiler "long answer"]
Yes it was more pretty, and I'm told the gameworld was a lot bigger (I have my doubts), but the game itself was so much...smaller. Morrowind had so many factions, insane amounts of choices and possible quests/guilds but it never really felt directionless. My hatred for the cliff racers of Morrowind is unriveled, the daedra are still irritating and the dunmer are still stuck up assholes.
Oblivion just seemed to lack that immersion, as Chemicks said. The communities in Morrowing were just..more beleivable. It was so much harder to rise to the head of a guild, and there were areas in the game that you just wouldn't go near at a low level, the level scaling killed this somewhat in oblivion, because you knew you wouldn't get a mission involving a level 80 monster. The story in Morrowing (the Nerevarine part). I genuinly felt bad for Dagoth Ur in the game, poor bastard was the only one that had tried to do the right thing, while the other "gods" had betrayed you, yet he was the one that fell and became corrupted.[/spoiler]
 

Jandau

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Danprezco said:
Am I the only one that thinks that it's gonna be near impossible to top this game? I've played Fallout 3 and the ending is disappointing to say the least.

Just looking for anyone else who loved the fourth installment of the elder scrolls series.
Let's see:

1. Worst character advancement system I've seen in a long time. It actually punishes specialization and promotes mindless grinding...

2. Clumsy melee combat. Granted, it's been that way during the entire Elder Scrolls series, but it's still bad.

3. Poorly balanced. Or to be precise, devs got too lazy to balance the game, so they let it balance itself, and it does a piss-poor job of it.

4. Generic. At least Morrowind was somewhat exotic. Cyrodil is the generic fantasy kingdom #2295

That being said, Oblivion is a good game and there's plenty of fun to be had with it. But it's FAR from being the best game ever. Also, disregarding the ending, Fallout 3 is a better game. Oblivion just has a less crappy main quest.
 

DalekJaas

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OBLIVION WAS THE BEST GAME EVER!!!!!!! Only game that has ever had me truly hooked, apart from FAr Cry 2, but it was way longer. I still have never done the fighters guild. And then theres the mods, so much replay value when you insanely mod it,, its barely even replay then. I noticed fallout 3 is based on oblivion mods.

Seriously, I wasted months of my life on oblivion, its so great, still havent fully completed it to this day.
 

Xaositect

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I think both Fallout 3 and Oblivion were extremely superficial games that after the hubub at the start, begin to gain much deserved criticism. I think neither are really bad games, but both do very well at bedazzling the player at the start, with not so much going for them in the long term. I got to a point now where the only compliment I have left of Oblivion is that it has a beautiful landscape to play in. The guilds are atrocious, the main plot is dull and uninteresting, the combat is repative and tedious, the voice acting is likewise repetative and tedious, and the overall "quantity" of the game is deceptive. While there is a lot of stuff to do, there is just not a very large "range" of stuff comprising it all. Forts/Caves?Ayleid ruins all serve the same purpose - A handfull of guilds each with disappointing plots - Some side quests which dont really offer anything at all interesting - A handful of cities which all follow a similar basic structure in what they can offer the player.

Fallout 3 suffers from the some similar things really, and to be honest I do think that old school Fallout fans who where number 3's detractors should feel justified. There was no need for Bethesda to take a franchise so very different from the style of game they make and turn into something which they do normally make. You can tell by looking that Bethesda didnt want all that much to do with the old style of Fallout games apart from a few key things. Either Bethesda are incapable of making games that dont involve so much freeroaming, or they just were arrogant and didnt consider that their approach might no be the best one to take.

I much preferred Morrowind to both Oblivion and Fallout 3. I think while its story was by no means award winning, it had its own charms and gave the player some sense of importance. Oblivion and Fallout 3 on the other hand, they both have rubbish main plots. Since I consider a good story to be the linchpin of a good game, I think thats why they failed. Take say Mass Effect for example, its a game that like Oblivion and Fallout 3 has many obvious flaws players rightfully criticise. However, I and many others are much more forgiving of Mass Effect because when it comes down to it, dull side missions, empty boring uncharted worlds, constantly reused interiors, and a crappy inventory system doesnt change the fact that at the very heart of the game is an exciting, epic and very interesting story which makes the player important and immerses you into the game. Immerses you much more than any ?look at this big landscape weve made for you? approach can.

I have nothing against freedom in games mind you, as I said I liked Morrowind, I just think Bethesda have become to reliant on it. Personally I think unless Bethesda change the way they are making these games, they will probably continue this trend of creating well received but not so well remembered types of games.