Oblivion (WARNING: SPOILERS)

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Pocket_Elf

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Jul 7, 2008
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Oblivion seemed like a popular game. I've seen forum after forum about the game and it has been out for almost a year. So, I decided to give it a try. I bought Oblivion and found a big wad of disappointment waiting at the end. The game started out in a dungeon. I contemplated my escape and decided I would make a run for it as the guards opened the gates to my prison. After being harassed by the nearby dark elf, the sound of voices filled the air. To my surprise the emperor hovered around the guards as they talked my character into a corner of the cell. Instantly, my character was frozen - making it impossible to do anything but turn my head. As soon as the guards knew I was securely held down by air they opened the door. The long talk between the emperor and my mute character swiveled on and the invisible door opened. One of the guards announced it was my "lucky day" and released me from my unseen hold. This was just the beginning of the incredibly boring game. As I fought my way out of the prison I had murder twenty rats, one zombie, eleven goblins and fifteen assassins. Finally my character exited the sewers and saw the first blink of daylight.

The game went on like this for hours; killing the same animals as they became insultingly easy, talking to, what seemed like, the same people, and doing the same "kill the monster and earn a prize" quest. The only two quests that really caught my attention were the "Greatest Heist" and "Whodunit?" missions. The thief's guild quest was filled with goblins, ghouls, and guardsmen that chased you up and down the Imperial City tower. The minute I started the quest I was a fugitive - sneaking to the basement of the Imperial building to activate an hourglass. From there I wandered through confusing labyrinths of the tower trying to make my way to the Elders Scroll. It all started getting interesting as I inched closer to the screen of my television to see if I had successfully aimed my special arrow into the marble statue. I heard the thumping noise and walked through the doors, but only after being attacked by the statues that guarded the door. My character then popped into the fireplace of the Imperial guardsmen bunkroom and awoke everybody within a 10 mile radius. I made a mad dash for the door and up the stairs hoping that the gate in front of me would open. It did, and I was suddenly greeted by the blind monks and given the Elders Scroll. I finished the quest and headed back to give the Grey Fox the special spell where I was rewarded in a monotone voice.

The Dark Brotherhood was filled with interesting quests, but, my favorite of all time was "Whodunit?" where you started out in the Leyawiin Dark Brotherhood headquarters. I was told to go to Skingrad and meet a woman/man/thing at a manor. I did and soon I was told I was to murder all of the victims without being caught. An old lady walked up to me as I entered the house, which was now locked, and asked me why I needed the nonexistent money. I told her I was poor and needed to feed my baby and she promised to help me look for the money. I then talked to the dark elf and found she liked the rich snob at the end of the room. I told her he liked her too and that he would meet her in his room. She left, and I followed. Finally, after leaving the dark elves carcass on a bed, I went and talked to the rich boy. He was shaken up by the dark elves death, muttering on about the "beautiful" creature. I decided he would be my last target and moved on to the Nord, whom I killed in the basement. Finally, I killed the old lady and the rich boy and the Redguard attacked each other. My task was done and all I had to do was murder the last one standing. The quest was easy, but I enjoyed the horror story theme.

The graphics were beautiful. They made me feel like I was really in the game - making it difficult to go into to crypts and ruins. The monsters and animals were realistic, but not to the point were I didn't want to beat them over the head with a sword. The towns, though they all looked the same, didn't seem to have anything wrong with them, but the occasional glitch. The people that filled the towns were monotone assholes that acted like you were an outsider. Everybody seemed to have their own secrets that were only released when you got friendly with the NPC. The combat was exciting with the clanking and banging of armor, but the swordplay was unrealistic. I always thought that when you got hit with a sharp, pointy, metal object you would be injured, but my character acted fine. It also took too long to kill some people or animals. Some, it was only a whack away and others it took forever. I did stick through the game enough to get to level nineteen, so I guess my thought is as good as anybody else, maybe better. Oblivion was a good game, but short. I spent about two days on it AND the expansion pack. I recommend renting it if you are into short role-playing games.

All in all, the experience was good. I had fun and enjoyed almost every moment of the game. I don't recommend buying it, but it was okay. Have fun! =D
 

Leodiensian

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Jun 7, 2008
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Pocket_Elf said:
Oblivion was a good game, but short. I spent about two days on it AND the expansion pack. I recommend renting it if you are into short role-playing games.
Boy you better be joking.

Yeah, the game isn't short, its huge. Massive. Immense. Other words that mean the same thing. Certainly the longest RPG (thats been able to hold my attention, at least) and its length is pretty refreshing in these dark days where apparently 8-10 hours is all you really need. I've spend five times that on Oblivion and I've still not seen the end of it.
 

Copter400

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Sep 14, 2007
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Leodiensian said:
Pocket_Elf said:
Oblivion was a good game, but short. I spent about two days on it AND the expansion pack. I recommend renting it if you are into short role-playing games.
Boy you better be joking.

Yeah, the game isn't short, its huge. Massive. Immense. Other words that mean the same thing. Certainly the longest RPG (thats been able to hold my attention, at least) and its length is pretty refreshing in these dark days where apparently 8-10 hours is all you really need. I've spend five times that on Oblivion and I've still not seen the end of it.
I got it last year and I'm still playing it. Travelling out into the boondocks of Cyrodill, I found an inn I had never seen before, and a quest I never knew existed. I've never found all of the daedric shrines.
 

ElArabDeMagnifico

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Dec 20, 2007
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Not to mention that the modability and mod community of oblivion is huge so even the PC version is worth the buy because of the lasting appeal, and you can probably find a fix to what you don't like.
 

Pocket_Elf

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Jul 7, 2008
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I am talking about the Xbox 360 verison and the main storyline. Not all the quests! Xbox doesn't get any mods!!! And I have done every quest in the game in a WEEK. It's a short game.
 

Leodiensian

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Jun 7, 2008
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I'm also talking the 360 version. And if you only do the main story, you're clearly missing out on half the point of the game! The Elder Scrolls series is set in a huge world and the main thrust of it is exploration and finding whats out in this world. If you just do the main plot you'll see about ten percent of what the game has to offer, even on the Xbow version.
 

mjhhiv

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Jun 22, 2008
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Pocket_Elf said:
I am talking about the Xbox 360 verison and the main storyline. Not all the quests! Xbox doesn't get any mods!!! And I have done every quest in the game in a WEEK. It's a short game.
I find that totally impossible to believe. Even if this was true, you've missed the point of the game. Don't just sprint through the game hoping to finish, you've got to take the whole thing in. Heck, finding the correct ingredients to make a potion can take the better part of a few hours.
 

Conqueror Kenny

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Jan 14, 2008
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If you think Oblivion is short then you need to be shot. I have had it since release and I am still playing it. Racked up over 200 hours on it now.
 

Exterminatus

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Jul 9, 2008
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I was raised on Daggerfall and Morrowind, so I just can't bring myself to like Oblivion. Especially after what they did to the lore... Oh god Bethesda, what were you thinking?

I mean, it was a pretty nice looking game (if you can stomach the atomic bloom) and the combat was decent, if repetitive (Though a massive improvement over earlier titles of the series, I'll admit). But still, those things amount to nothing if the game itself felt as though it were tailored especially for people who were either new to the series, or RPGs in general. For long time Elder Scroll nerds like myself, the whole game was like a kick to the nuts. Mods helped, a little, but by then I was far too disillusioned.

As you can imagine, I quite agreed with Yahtzee's review of the game.

Well, that's my 2 cents anyway.
 

Break

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Sep 10, 2007
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I bought Oblivion and found a big wad of disappointment waiting at the end...This was just the beginning of the incredibly boring game.
All in all, the experience was good. I had fun and enjoyed almost every moment of the game. I don't recommend buying it, but it was okay. Have fun! =D
Whu?

The review wasn't the worst thing I've ever read, for all the schizophrenic opinion-swapping. I won't try to kill you in the name of literature if you decide to write more, so keep it up.
 

PaLiDrAm

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Jul 4, 2008
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I don't think oblivion is absolutely huge and takes a long time to complete. The game is very well done and is fun to go through, but there is no end game content besides the go pick up some gold missions. I completed every quest in under 72 hours (that is including all side quests, yes I have no life)and after that's happened you are stuck plodding around killing wolves or the randomly spawning ogre. I am level 33 and still playing for an hour or so to level up. I managed to get knights of the nine and shivering isles expansions and completed them within my 72 hours, they were fun for a few hours and once again I found myself killing the randomly spawning ogres. I tried buying the newer mods but Bethesda ripped me off so I couldn't download them after I paid £15.

I'll say Oblivion is fun while it lasts, I still play it and it looks amazing but never in large doses. An RPG with no end game loses its appeal rather quickly.
 

mjhhiv

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Jun 22, 2008
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I've been playing Oblivion since it came out, and I'm well over 150 hours into the game. I'm not even close to finished. I'll say it again, you can't look at the game from a linear "I want to beat this game, and if I want to do that I've got to beat all of the quests" standpoint. You don't beat Oblivion, you enjoy it.
 

PedroSteckecilo

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Feb 7, 2008
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I find Oblivion is one of those games you absolutely love until you don't. I've entered the don't phase, I currently find it boring.
 

ZodiacBraves

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Jun 26, 2008
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PedroSteckecilo said:
I find Oblivion is one of those games you absolutely love until you don't. I've entered the don't phase, I currently find it boring.
I completely agree with you. I used to love the game, and now its become quite tiring to me.
 

Gigantor

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Dec 26, 2007
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j-e-f-f-e-r-s said:
The trouble with having so much to do in a game, I find, is that eventually you can't be arsed to do anything.
I like the way you can swap the words "in a game" in that sentence with "on the internet" or "in life", and it still works.

As for the review, the problem is that this isn't really a review. It's more "The Story of the Day I Played Oblivion"- you just describe quests. It's description, not analysis. There's no point describing Oblivion to us- most of us have already played it. I think we've probably played it more than you, by the sounds of it, so there's little point just retelling what we already know.

Sorry to sound so negative. In future, try and write so that the reader leaves knowing something he didn't know when he started. Bring summat new to the table.