Oblivion seemed like a popular game. I've seen forum after forum about the game and it has been out for almost a year. So, I decided to give it a try. I bought Oblivion and found a big wad of disappointment waiting at the end. The game started out in a dungeon. I contemplated my escape and decided I would make a run for it as the guards opened the gates to my prison. After being harassed by the nearby dark elf, the sound of voices filled the air. To my surprise the emperor hovered around the guards as they talked my character into a corner of the cell. Instantly, my character was frozen - making it impossible to do anything but turn my head. As soon as the guards knew I was securely held down by air they opened the door. The long talk between the emperor and my mute character swiveled on and the invisible door opened. One of the guards announced it was my "lucky day" and released me from my unseen hold. This was just the beginning of the incredibly boring game. As I fought my way out of the prison I had murder twenty rats, one zombie, eleven goblins and fifteen assassins. Finally my character exited the sewers and saw the first blink of daylight.
The game went on like this for hours; killing the same animals as they became insultingly easy, talking to, what seemed like, the same people, and doing the same "kill the monster and earn a prize" quest. The only two quests that really caught my attention were the "Greatest Heist" and "Whodunit?" missions. The thief's guild quest was filled with goblins, ghouls, and guardsmen that chased you up and down the Imperial City tower. The minute I started the quest I was a fugitive - sneaking to the basement of the Imperial building to activate an hourglass. From there I wandered through confusing labyrinths of the tower trying to make my way to the Elders Scroll. It all started getting interesting as I inched closer to the screen of my television to see if I had successfully aimed my special arrow into the marble statue. I heard the thumping noise and walked through the doors, but only after being attacked by the statues that guarded the door. My character then popped into the fireplace of the Imperial guardsmen bunkroom and awoke everybody within a 10 mile radius. I made a mad dash for the door and up the stairs hoping that the gate in front of me would open. It did, and I was suddenly greeted by the blind monks and given the Elders Scroll. I finished the quest and headed back to give the Grey Fox the special spell where I was rewarded in a monotone voice.
The Dark Brotherhood was filled with interesting quests, but, my favorite of all time was "Whodunit?" where you started out in the Leyawiin Dark Brotherhood headquarters. I was told to go to Skingrad and meet a woman/man/thing at a manor. I did and soon I was told I was to murder all of the victims without being caught. An old lady walked up to me as I entered the house, which was now locked, and asked me why I needed the nonexistent money. I told her I was poor and needed to feed my baby and she promised to help me look for the money. I then talked to the dark elf and found she liked the rich snob at the end of the room. I told her he liked her too and that he would meet her in his room. She left, and I followed. Finally, after leaving the dark elves carcass on a bed, I went and talked to the rich boy. He was shaken up by the dark elves death, muttering on about the "beautiful" creature. I decided he would be my last target and moved on to the Nord, whom I killed in the basement. Finally, I killed the old lady and the rich boy and the Redguard attacked each other. My task was done and all I had to do was murder the last one standing. The quest was easy, but I enjoyed the horror story theme.
The graphics were beautiful. They made me feel like I was really in the game - making it difficult to go into to crypts and ruins. The monsters and animals were realistic, but not to the point were I didn't want to beat them over the head with a sword. The towns, though they all looked the same, didn't seem to have anything wrong with them, but the occasional glitch. The people that filled the towns were monotone assholes that acted like you were an outsider. Everybody seemed to have their own secrets that were only released when you got friendly with the NPC. The combat was exciting with the clanking and banging of armor, but the swordplay was unrealistic. I always thought that when you got hit with a sharp, pointy, metal object you would be injured, but my character acted fine. It also took too long to kill some people or animals. Some, it was only a whack away and others it took forever. I did stick through the game enough to get to level nineteen, so I guess my thought is as good as anybody else, maybe better. Oblivion was a good game, but short. I spent about two days on it AND the expansion pack. I recommend renting it if you are into short role-playing games.
All in all, the experience was good. I had fun and enjoyed almost every moment of the game. I don't recommend buying it, but it was okay. Have fun! =D
The game went on like this for hours; killing the same animals as they became insultingly easy, talking to, what seemed like, the same people, and doing the same "kill the monster and earn a prize" quest. The only two quests that really caught my attention were the "Greatest Heist" and "Whodunit?" missions. The thief's guild quest was filled with goblins, ghouls, and guardsmen that chased you up and down the Imperial City tower. The minute I started the quest I was a fugitive - sneaking to the basement of the Imperial building to activate an hourglass. From there I wandered through confusing labyrinths of the tower trying to make my way to the Elders Scroll. It all started getting interesting as I inched closer to the screen of my television to see if I had successfully aimed my special arrow into the marble statue. I heard the thumping noise and walked through the doors, but only after being attacked by the statues that guarded the door. My character then popped into the fireplace of the Imperial guardsmen bunkroom and awoke everybody within a 10 mile radius. I made a mad dash for the door and up the stairs hoping that the gate in front of me would open. It did, and I was suddenly greeted by the blind monks and given the Elders Scroll. I finished the quest and headed back to give the Grey Fox the special spell where I was rewarded in a monotone voice.
The Dark Brotherhood was filled with interesting quests, but, my favorite of all time was "Whodunit?" where you started out in the Leyawiin Dark Brotherhood headquarters. I was told to go to Skingrad and meet a woman/man/thing at a manor. I did and soon I was told I was to murder all of the victims without being caught. An old lady walked up to me as I entered the house, which was now locked, and asked me why I needed the nonexistent money. I told her I was poor and needed to feed my baby and she promised to help me look for the money. I then talked to the dark elf and found she liked the rich snob at the end of the room. I told her he liked her too and that he would meet her in his room. She left, and I followed. Finally, after leaving the dark elves carcass on a bed, I went and talked to the rich boy. He was shaken up by the dark elves death, muttering on about the "beautiful" creature. I decided he would be my last target and moved on to the Nord, whom I killed in the basement. Finally, I killed the old lady and the rich boy and the Redguard attacked each other. My task was done and all I had to do was murder the last one standing. The quest was easy, but I enjoyed the horror story theme.
The graphics were beautiful. They made me feel like I was really in the game - making it difficult to go into to crypts and ruins. The monsters and animals were realistic, but not to the point were I didn't want to beat them over the head with a sword. The towns, though they all looked the same, didn't seem to have anything wrong with them, but the occasional glitch. The people that filled the towns were monotone assholes that acted like you were an outsider. Everybody seemed to have their own secrets that were only released when you got friendly with the NPC. The combat was exciting with the clanking and banging of armor, but the swordplay was unrealistic. I always thought that when you got hit with a sharp, pointy, metal object you would be injured, but my character acted fine. It also took too long to kill some people or animals. Some, it was only a whack away and others it took forever. I did stick through the game enough to get to level nineteen, so I guess my thought is as good as anybody else, maybe better. Oblivion was a good game, but short. I spent about two days on it AND the expansion pack. I recommend renting it if you are into short role-playing games.
All in all, the experience was good. I had fun and enjoyed almost every moment of the game. I don't recommend buying it, but it was okay. Have fun! =D