The original Stranger's Wrath was planned for Xbox and the PlayStation 2, with Oddworld developing the version for Microsoft's console and EA intending to take care of the PlayStation version. But the PS2 version was cancelled during development, with Lanning still feeling this was the beginning of darker plan. EA withdrew marketing and promotional support for the game because it wasn't a multi-format title, and the game sank at retail, shifting 600,000 units "on a title that really needed to do 1.6 million to break even."
According to Lanning, with Oddworld Inhabitants losing money on the development of the project, EA wanted to step in to acquire the team.