My favorite is the semi-auto pistol that shoots as fast as you click/press trigger.
Bind that to the scroll wheel, and enjoy the hand-held minigun.
Bind that to the scroll wheel, and enjoy the hand-held minigun.
Sure, but I ended up with all the DLC for free so I ended up counting the Phalanx as better.King of Asgaard said:Except that the Carnifex is in the base game, whereas the Phalanx is accessed via DLC, which I did not buy because paying for 3 weapons is rather silly.voltair27 said:Perhaps in ME3 but in ME2 the Phalanx was the better gun. Better range, better fire rate, more accurate, more damage per clip, and it actually FELT like a magnum. The Carnifex felt like a peashooter in comparison.King of Asgaard said:The Phalanx would take at least half a dozen shots to take down an enemy.voltair27 said:The Carnifex? BAH. The Carnifex was absolutely Terrible compared to the Phalanx. Now THAT was a hell of a gun.King of Asgaard said:Three words:
Carnifex Hand Cannon.
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This pistol is pretty much the bane of everything in the Mass Effect universe.
It's even the last weapon Shepard uses in ME3, and is given to you by Mordin Solus.
The Carnifex could do it in two, sometimes less if you're good with headshots.
A larger ammo capacity and faster fire rate do not necessarily make the Phalanx a better gun, as the Carnifex easily topples it in terms of sheer bullet-for-bullet power.
Besides, the Carnifex has the best advertisements ever.
So let me clarify: The Carnifex is the best thing ever, in base game.
Personally, I always thought this was stupid. A pistol shouldn't really make you feel weak.Coppernerves said:I remember how Half Life and Bioshock both only gave you a pistol at first specifically to make you feel small and weak, in order to put the focus on setting the scene, making sure that's fully established, before letting you get more empowered with full auto pieces.
Well, actually those games made you feel weak by starting with NO weapon, then a blunt weapon (crowbar and wrench respectively) then with a weapon like a pistol when you've finally settled right in. That's the trope.Zachary Amaranth said:Personally, I always thought this was stupid. A pistol shouldn't really make you feel weak.Coppernerves said:I remember how Half Life and Bioshock both only gave you a pistol at first specifically to make you feel small and weak, in order to put the focus on setting the scene, making sure that's fully established, before letting you get more empowered with full auto pieces.
I think I may have typed without thinking enough, after all, you don't go up against many hostiles in those early stages, and you don't have to run or hide from them.Zachary Amaranth said:Personally, I always thought this was stupid. A pistol shouldn't really make you feel weak.Coppernerves said:I remember how Half Life and Bioshock both only gave you a pistol at first specifically to make you feel small and weak, in order to put the focus on setting the scene, making sure that's fully established, before letting you get more empowered with full auto pieces.
It depends on how you define power. Total energy delivered? Yes, rifle rounds, especially larger calibres, will win out, but isn't there more to it than just speed and size and the temporary wound cavity? A .22 short to the ear canal has more 'stopping power' than a rifle round to the toe.Treblaine said:Over-penetration is under-rated.Zetatrain said:Well with regards to real life I suppose a pistol could have more stopping power at close range compared an assault rifle. With assault rifles there is a greater chance of over-penetration at close range, and when that happens the kinetic energy in the bullet doesn't get entirely transferred to the body it hits.Ralen-Sharr said:exactly what I was thinking.Waffle_Man said:Wait, what?PeterMerkin69 said:and have a little more stopping power than assault rifles,
larger caliber alone does not mean it will hit harder, speed is a massive factor in kinetic energy
That means exit wounds, that kinetic energy isn't "wasted", it is used. Even when a rifle round does overpenetrate, usually it deposits more energy than a pistol. See energy "dump" isn't enough, energy is an indication of the potential for destruction, simply dumping kinetic energy isn't enough if it just goes into shaking things about.
Opevpenetration may account for a similarity in destructive power between rifles and pistols to spite 4x difference in energy, but when it comes to vital hits the rifle has clear advantage. Many people have taken a 9mm to the skull and literally walked into hospital and prescribed bed-rest. Take the bullet from an AK47 round to the skull, even the thickest part of the skull - the maxillofacial stuctures - it'll spit your cranium open.
Anyway, most rifle rounds at close range will do more than just push through, they will fragment and with the increased surface area accelerating further fragmentation, the round appears to explode inside the body.
Ak round is a relatively slow and heavy round, it doesn't fragment reliably unless special bullets banned by the geneva conventions are used. But hitting bone it does immense damage.
Have no doubt, full power rifle rounds are much more powerful than pistol rounds. Pistol rounds usually are only a few millimetres wider than rifle rounds, hardly significant. But being 3x faster makes a huge difference.
"A .22 short to the ear canal has more 'stopping power' than a rifle round to the toe. "PeterMerkin69 said:It depends on how you define power. Total energy delivered? Yes, rifle rounds, especially larger calibres, will win out, but isn't there more to it than just speed and size and the temporary wound cavity? A .22 short to the ear canal has more 'stopping power' than a rifle round to the toe.
My post was primarily referring to the properties of the ammunition. Hollow point and expanding core ammunition cut much wider wound channels than FMJ. There's a reason hunters don't often use FMJ--things like Core-Lokit are more efficient killers, meaning they're more humane and you don't have to track the target nearly as far.
Even then you may be right that the total advantage of the increased kinetic energy outweighs the benefits of hollow point and soft core ammunition, I didn't bother to check, but I still don't believe the difference is nearly as drastic as it's made out to be in most health point based damage models. I know I wouldn't want to take a Hydra-Shok to the heart any more than a 7.62.
Well, you want to look out for where hollowpoint are actually proven effective and where they are simply presumed effective.Hollow point and expanding core ammunition cut much wider wound channels than FMJ.
That's one thing I always thought games did wrong for upgrades, put too much incentive into putting it all into one weapon to build on previous advances so as to get the most but the result is neglecting the others.Dfskelleton said:In the original Deus Ex, on one playthrough, I put so many skill points & weapon mods onto the standard pistol that it was pretty much a small, one handed insta-kill doom machine.