j-e-f-f-e-r-s said:
Instead, they're blowing more money they don't have on tech they can't afford to sell. Sure, the hardcore tech folks will be happy. But from a financial perspective, this is ludicrous. Even if they sell this thing at $600, they're going to be making a loss. They're actively throwing money down the drain, just so that they can say they're at the cutting edge of technology. Just like their TV engineers and their 4K 3D Tvs...
I know a bunch of folks that are 4K ready already... and I take it 4K software will eventually also be more mainstream than it is today... the only 4K material I've seen so far in its pure 4K glory was red eye youtube stuff, but that's bound to change, I take it.
Bear in mind that early adopters do set flags for the market, much as there would be significantly less games if everyone was to second hand buy or outright pirate games.
Then again, if the industry wouldn't have it so ass backwards with, say, those annoying region locks, there would be much less tinkering. I know I would never have gotten into the hardware side of things if it wouldn't be for region locking systems and drives down. I don't think I would have jailbroken my Iphones if Apple would still allow things like Wifi Analyzer on their App Store. The more they pummel you into brainwashed herded bliss, the more some folks feel like tinkering.
I think the specs make a lot of sense. They match with some the predictions we've been making for at least two years now, so I don't think the PS4 is anywhere near overpowered, if it's supposed to stay for seven years (or more). What makes me really happy is that those specs (if true) would allow for all of us to get out of the tunnel vision hell the anæmic RAM specs of both the PS3 and the 360 have gotten us into.
Some people are convinced that proper programming would break the limitations of 256MB/512MB RAM total, but there's only so little you can do to work around not having enough RAM to throw things on screen and at you. Today's consoles are to be considered locked-down PCs, so they need comparable PC specs to work properly. When you run out of RAM or coding around it isn't enough, things are bound to go haywire. I never want to see things like having to follow the breadcrumb trail with constant blocked vision or the PS3 Skyrim debacle just because our consoles of the now were dreamed up when Windows XP was the go-to system of the day. That shit is old, man. Oh, I also wasn't that blown away by megatextures or gigatextures and the constant pop-in of some of the more fast-paced, action-oriented titles of late. That pop-in gets old really soon, as in instantly.
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