Kilo24 said:
The Heik said:
1) Strawberry Mac example: This was a statement of the computer's reliability more than it's longevity (because honestly, If I wanted to go for longevity, then I would have pointed out a calculator I have at home that something like 40 years old and it still works). The Mac lasted 12 years running newer programs despite the fact that it was out of date, yet the 2005 PC that we kept well within it's parameters and tech crashed.
It's anecdotal evidence. That's not very strong. There are PCs that I've had problems with right out of the (metaphorical) box, and ones basically without problems despite heavy usage. Unless you're part of an IT business, or go through a computer a year, your experiences are unlikely to be statistically significant.
It's not useless info, but reliability reports from some place that goes through many more computers would be much better. Unless every Mac never fails and every PC craps out after 6 months, many people will have the same story as you do but the Mac's and the PC's roles will be reversed.
Very true. My own personal experience doesn't qualify the statement. However, for most of my life, I've been surrounded by plenty of Mac and PC users (I grew up in a tech neighborhood), and in with regards to each OS I've seen, or been told through my friends and families' experiences (I'd estimate at about 50 per OS, not including Linux), that most Macs that have failed, failed either near the beginning of their purchase (usually a defect) or at the end of their lifespans (regular degradation). When PCs failed however, their time spread was a lot more varied, hinting that their failures were more inconsistent in nature.
Kilo24 said:
But Macs are still personal computers - and outside of gaming - are still used for much the same uses. They're not really narrowed-down relative to PCs, so there's not a lot of really specific interactions that you can rely on from a software perspective.
We've also entered a time in which most conventional uses for computers are pathetically easy for even a low-end computer to handle, so all but the most basic optimizations are not really noticed by most users. Knowing this, developers don't care as much about pouring effort into optimizations as they do about adding more features (see Microsoft Word.)
Because of that, my guess is that the code and design for Macs is still kept pretty similar to those of PCs. That way, they can use things designed for PCs with much fewer modifications. The coding time that would be spent correcting optimizing performance for the end-user (which with a decent computer might translate to a few more seconds of wait time for conventional use, or maybe 15 more minutes spent downloading) is more profitably spent fixing bugs, adding features, or working on another program.
At this point everything with electronic parts is a personal computer. Heck, most iPhones have the pretty much the same computing power as cutting-edge computers from only a few years ago. Everything has games, however, out of pretty much every type of computer, Microsoft has been the company that's always been designing it consoles to play games.
My proof? Windows Vista.
When Vista was introduced, sure it was cutting edge and flashy, but the thing was so buggy that by the end of it I honestly half-expected a cockroach to crawl out from keyboard. Many of it's most basic programs were buggy. Many Vista Users couldn't use even the desktop sometimes without the thing crashing. It took them a over a year to fix it, and then they re-released it as Windows 7, so people had to buy it again. There is only one type of person with that much free cash and reason to repeatedly buy the cutting edge, yet not particularly care when things didn't go perfectly. That is a gamer (or possibly a lunatic). And out of all the OSs, Microsoft has the most games made for it. The last major games available on the Mac OS (prior to the advent of Steam on Mac, a very recent occurrence) were Blizzard games, and that's only because Blizzard make it's games for anything with an electrical current. Compare that to Microsoft, who has a new game coming out for their platforms every month.
Comparatively, when The Mac 10.5 Leopard came out, it's capabilities, while by no means bad, never were meant to particularly wow anyone a la Crysis style. After all, your average video presentation or music file doesn't need
that big a CPU. Instead, the desktop and main interfaces were the things that got the attention, something that your average gamer has only passing need for whilst getting to the games. In addition, every Leopard came equipped with things like Garageband and iMovie, things that are primarily used for creative/constructive purposes. From what Apple itself put into their product, we can surmise that it wasn't just for personal uses.
Now granted, at this point, you can play a game pretty much anywhere, and Mac is swiftly becoming a part of this with the level of tech we put into our most basic products, but considering the focus each company gives their consoles, it's pretty clear how they view their systems.
Kilo24 said:
The Heik said:
Please see my previous statements on non-matching parts causing problems. No matter what parts and programming you use, if they weren't designed to work specifically with each other, there is a decent chance that it will fail. However, not all PCs will fail, as the chance of failure depends on the specific parts chosen. For example, if you were to picks hardware from the same brands, you would have a smaller chance of it failing because they are more compatible.
It's not each component being designed to specifically work with a specific other component, it's each component conforming to a standard like USB or SATA on hard drives, and the motherboards (or whatever bit we're talking about) being guaranteed to support that standard. If there's only a few pieces that either support or implement that standard, then it's effectively being "designed to work specifically with each other"; indeed, there are many such standards that have died off. But the few that have become standard are ubiquitous, and if a product doesn't work on those, they are almost certain to be restricted to niche appeal.
Of course everything is designed based upon the methods of input currently in use. However, when whatever applicable company is making their products, they can't exactly test them with other companies products, only their own, so as a result the products by default are optimized for the company's own products. Putting them with any other brand of products automatically puts them at a input disadvantage, no matter how small, because they simply weren't tested for them. It's as simple as that.
Kilo24 said:
To my knowledge, Mac's components are designed more for internal company-defined standards and not publicly defined ones, and therefore they have a monopoly and each component has no reason to remain competitive. If they conformed to public-defined standards, the actual utility of the product would skyrocket because other companies would make better products for cheaper. But they don't, because they're more worried about losing their revenue from exclusivity than making their product the best it can be.
Apple's survival is due to smart manipulation of their brand image and draconian non-competitive practices. The former bears no relation to the actual products, and the latter actually actively hurts the products for the user (as the OP is evidence for.)
And that's different from any other big company how? Honestly, most of these seemingly unfair practices and "schemes" are mostly because Apple is trying to prevent itself from being absorbed by the giant money-grubbing monster that is Microsoft. Do you know what happened to the last major company (Unix) who let their product's designs out in the open? Microsoft copied their design (poorly I might add) then sold it for cheaper than what Unix was offering, effectively cutting Unix's legs out from under it.
And despite this looong debate we've had, all of it it doesn't change one simple thing: No matter what the updates did, not one was ever required for the Mac to continue to function. Every one of those complainers could have simply refused the update and had it work perfectly fine for the rest of their time with it. But no, they expected that they could get a new and improved product for free. And not only that, but by the article author's own words, many of the complainers got those products as free gifts. So that is people complaining that the product they got to use for over 3 years,
for free, would continue to be free even when they decided to upgrade it to a new product.
These are not legitimate complaints. This is entitled whining.
I'm sorry, but I have no longer have any sympathy for these people. Even moreso now because they can simply use the startup disks they got with their computers to reset the darn things to the factory defaults. All they need is a free hard drive to hold their relevant data, and they can not go right back to using the product they started with. So they quite literally not only have no reason complain, but no right.