OH GOD, THE ANTI GAMES PEOPLE WERE RIGHT!

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daveman247

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Kahunaburger said:
Those are just the posts tagged "destructoid" haha. Jim Sterling's foot-in-mouth disease and the Destructoid forums' homophobia/sexism/immaturity (although this is not, as far as I can tell, unique to Destructoid) make them one of the favorite punching bags of "hey, can we like games and not have regressive social politics?" blogs.


... oh yeah, woops haha. Still, its is quite a few "articles" about one guy :p

What i do find a bit silly is how the author gets one or two examples to support his claims: And then labels all gamers as something :X


He seems to ignore all the good counterarguments against them aswell...
 

Vrach

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SmashLovesTitanQuest said:
Vrach said:
Fancy explaining why it has no merit? I can see absolutely 0 reasoning from you on it, when a game wants to portray something, it shouldn't hide from the tools at its disposal just because it might not be to someone's taste (unless you're going for mass appeal over being true to what you want to present, which is not really something I'd agree with for the most part)

You don't want to see or hear it, I get ya. But that's no real argument, that's just what you want. Violence and depression for the sake of violence and depression?
Just don't see the point or message behind it. The Bridge had a message. Stalingrad (movie, although I guess the real thing counts too) had a message. Red Orchestra 2 does not.

But maybe I'm looking to far into it, and besides...
Yeah, fair enough, I was talking in general about doing those things in games, where it's warranted and serves a purpose, not saying about RO2 itself, which I haven't played.
 

Mycroft Holmes

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Kahunaburger said:
I've definitely seen this. There's someone on this forum (I forget who) who unironically believes that CoD4 is a landmark in vidya gaem storytelling because a controllable character gets nuked.
Yes, the guys name is Zero Punctuation or Yahtzee. You may remember him from his work as one of the (if not thee) most followed game journalists ever. And he is completely right. In terms of story telling it's was a giant break from every other FPS game where you just waded through 'baddies' essentially invincible and without consequence. Because all of a sudden you became very mortal, very weak and insignificant for a very short time. It made a statement no other FPS game yet had.

Sixcess said:
The only one that bothered me was "No Russian."

In retrospect I'm not entirely sure why. I've done my share of casual bystander slaughter in the GTA games. I enjoyed Prototype, a game where you slaughter civilians almost literally every time you walk down the street. I think what bothered me about MW2 was how blatantly cynical it was - there's no reason for it to exist other than for shock value and lulz.
Thing's can serve multiple purposes. It can be there to make the press pay more attention to the game, to get more media and make people think its edgy. It can also be there at the same time to say something that hasn't really been said before in games. Which is that the people who you think are the protagonists aren't always the good guys(which was something of a theme with the game, considering General Shepherd.) You had always been used to games where the good guys were the good guys, and the bad guys were muahahah evil and twirled their moustaches. Which isn't to say there aren't evil people out there, just that things are more grey in real life.

And they showed that by having you play as one of the 'good' guys. Gunning down civilians. Civilians who ran, who tried to surrender, who helped each other out by braving the bullets to try to help the wounded. Who acted human and real in ways that GTA(and presumably prototype) never portray. Because GTA is too wrapped up in the cartoonieness for people to take it seriously in that way. And if you look at the history of the US, things are never black and white. They are like MW2 presented them, grey on grey. The US has done some pretty despicable things as has every other country. And at the forefront of that is the CIA, which routinely tortures people, kidnaps innocent people and yes performs acts of terror in the name of their greater good.

It is a scene which I think should either not be seen by children or anyone not capable of handling it on an intellectual level. Or it should be something that parents sit down and talk about. Because it says a lot of things that people, especially youths, have a hard time processing and its likely that as you did they don't take away anything valuable from it. Or the potential opposite, they unnecessarily take away something bad from it.

Sixcess said:
It's not a moral dilemma - since the option to shoot your 'friends' is artificially blocked.
This was the first thing I tried : (

It does, however, let you not attack the civilians. I simply shot over top of their heads or around them. But I did end up getting clipped by a security guard and had to gun him down. For which I felt bad for having to do, as he was only doing his job and protecting civilians.

Sixcess said:
It's not even shock/gore or 'realism' - since your targets just fall over when, let's be blunt, firing a gun that size, that calibre, at close range against unarmoured targets should leave you ankle deep in entrails.
Realism comes in many different ways. You can tell an emotional realism without presenting superfluous gore, and I think that's what they were trying to do.

Sixcess said:
I guess it was there to grab headlines, and it certainly succeeded at that, but it's irresponsible for Activision to use one of the biggest selling gaming franchises in the world to provoke a negative media reaction in the name of publicity.
I don't find that to be irresponsible at all, anyone playing the game should either have an emotional maturity wherein they can process the information they are getting correctly, or they should have the resources to help them get there(IE parents.) Its not a game for children, it got a mature rating. I actually don't have a problem with younger people playing the game, the first call of duty came out when I was 15, and I had been playing violent games before that(Doom and Quake 1&2.) But my parents didn't ignore me. We never really talked specifically that much about video games in that light, because back then they were mostly killing demons and evil space aliens. But we talked about right and wrong through other mediums and we debated morality pretty often. This isn't the era(I'm pretty sure there never was one though) when you can ignore your children and pop in a DvD or turn on a video game. For some things that might be fine(Disney's Tangled has probably not scarred any children to date.) But you have to take an active roll and an actively interest in what they are doing. And if something comes up like a level where you pretty viscerally, in terms of emotional toll, hurt unarmed people. That bears either not buying it for your kids, or having a serious sit down with them.

Muspelheim said:
True, I had forgotten about that... In a way, I can understand what they were going with, and it was interesting to (sort of) see the perspective of the baddies, while also taking the role of the ultimate modern villain we have in this day and age; the merciless terrorist.
You don't play as a terrorist. You play as a CIA agent infiltrating terrorists. Which is true to life and shouldn't shock you any more than reading the history of what the CIA has done. What it showed was that America wasn't all powerful or all good.

Muspelheim said:
But it fell completly flat the moment the game expected me to feel enraged when the Russians did the same thing, creating a silent statement of "Well, those were foreigners, they're less valuable", which really got under my skin.
If you're talking about the third game when they kill civilians, that was entirely for shock value. Because all the good people at Infinity Ward got fired/quit. If you're talking about the second game where they invade the US, what makes you think you're supposed to feel at all different about the videogame people dying than when you did in the airport scene. Perhaps you're supposed to feel enraged at both; because I certainly didn't feel like either side was in the right; but that's war. So it sounds like your personal problem reading into things that don't exist.
 

Kahunaburger

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Mycroft Holmes said:
Kahunaburger said:
I've definitely seen this. There's someone on this forum (I forget who) who unironically believes that CoD4 is a landmark in vidya gaem storytelling because a controllable character gets nuked.
Yes, the guys name is Zero Punctuation or Yahtzee. You may remember him from his work as one of the (if not thee) most followed game journalists ever. And he is completely right. In terms of story telling it's was a giant break from every other FPS game where you just waded through 'baddies' essentially invincible and without consequence. Because all of a sudden you became very mortal, very weak and insignificant for a very short time. It made a statement no other FPS game yet had.
Honestly, I wasn't particularly impressed by a mainstream FPS doing something that (better) games had been doing for decades. It's like psychological realism in a porn romance novel - sure, it's kind of interesting that a work in a creative backwater doesn't completely suck from a writing perspective, but it's not like it's groundbreaking or anything.
 

Lilani

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May 27, 2009
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Kahunaburger said:
Zhukov said:
Kahunaburger said:
It's hard to look at, say, the Destructoid forums...
What's wrong with the Destructoid forums?

(Never been there, just curious.)
In a nutshell: http://gamersareembarrassing.wordpress.com/category/destructoid/

It's like ground zero for people who like Jim Sterling and "hurr durr go make me a sandwich" jokes.
I see that it hasn't been posted on in a year, but I think when it was active that blog was doing some purposeful misunderstanding. For example, there on page 1.

Jim "Trenchbloat" Sterling Actually Said This.
February 15, 2011 4
?Words like ?rape? and ?misogynist? are joining words like ?emo? in the ranks of terms that have been so overused on the Internet, their inherent impact has all but disappeared.? Rape = emo in Trenchbloatia.
I didn't take that as Jim Sterling saying he agreed with it. He was simply pointing out that the overuse of those words in gaming culture is diminishing their impact. That doesn't mean he endorses the change in meanings. It is only an observation.

That's not to say Jim Sterling isn't ever wrong, but I think the author could have tried to find a better example. And, if their point was to prove how uncivil gamers are, all the name-calling wasn't proving them any better.
 

Kahunaburger

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Lilani said:
Kahunaburger said:
Zhukov said:
Kahunaburger said:
It's hard to look at, say, the Destructoid forums...
What's wrong with the Destructoid forums?

(Never been there, just curious.)
In a nutshell: http://gamersareembarrassing.wordpress.com/category/destructoid/

It's like ground zero for people who like Jim Sterling and "hurr durr go make me a sandwich" jokes.
I see that it hasn't been posted on in a year, but I think when it was active that blog was doing some purposeful misunderstanding. For example, there on page 1.

Jim "Trenchbloat" Sterling Actually Said This.
February 15, 2011 4
?Words like ?rape? and ?misogynist? are joining words like ?emo? in the ranks of terms that have been so overused on the Internet, their inherent impact has all but disappeared.? Rape = emo in Trenchbloatia.
I didn't take that as Jim Sterling saying he agreed with it. He was simply pointing out that the overuse of those words in gaming culture is diminishing their impact. That doesn't mean he endorses the change in meanings. It is only an observation.

That's not to say Jim Sterling isn't ever wrong, but I think the author could have tried to find a better example. And, if their point was to prove how uncivil gamers are, all the name-calling wasn't proving them any better.
If you'll read the whole piece (the blog "go make me a sandwich" has better coverage of Sterling's asshattery, actually) you'll get a pretty consistent picture of Sterling as someone who:

A) Is extremely thin-skinned and prone to lashing out when something someone says makes him buttmad,

B) Even when not lashing out, leans toward humor that could be charitably described as "politically incorrect" and uncharitably (and probably more accurately) described as "pandering to a fanbase that contains the sort of person that screams racial/homophobic/sexist slurs on XBox Live."

...which, based on what I've seen of his twitter and the Jimquisition, is spot-on.
 

Don Savik

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rhizhim said:
and still no one gives a flying fuck about syndicate

i cant imagine this game without these retarded pointless scenes....
Wow, that is hilariously bad. Let me guess, the game tries to make you the good guy even though you could've stopped him from killing all those innocent people? There is no emotion in that scene at all. Its just BLAM dead civilian BLAM BLAM dead civilians. If they were trying to give context to the antagonists they failed.
 

Altorin

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Schizocorpse said:
I think you should take games, and perhaps yourself, not so seriously.
seconded, and thirded, and fourthed for good measure.
 

Sixcess

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Mycroft Holmes said:
Thing's can serve multiple purposes. It can be there to make the press pay more attention to the game, to get more media and make people think its edgy. It can also be there at the same time to say something that hasn't really been said before in games. Which is that the people who you think are the protagonists aren't always the good guys(which was something of a theme with the game, considering General Shepherd.) You had always been used to games where the good guys were the good guys, and the bad guys were muahahah evil and twirled their moustaches. Which isn't to say there aren't evil people out there, just that things are more grey in real life.
Very good post. (excuse the massive quote snip, I did read it all - too much good stuff in this thread to comment on it all.)

There's a weird disconnect in Call of Duty. On the one hand, as you say, the storylines do touch on some ugly truths about american pretty much any government's foreign policy, and american forces do seem to screw up on a fairly regular basis, for whatever reason.

On the other hand you'd never know that from the marketing. To the casual observer CoD is pure unadulterated AMERICA FUCK YEAH! in video game form, with plenty of gun porn and enough military hardware on display to make even Michael Bay happy. So any message is going to be drowned out by marketing and macho posturing. What we end up with isn't so much the black and grey morality of a LeCarre novel as an 80s Arnie movie, where the shady dealings are ultimately only there to create conflict - exploited rather than explored.

Which is fine in itself. CoD is entertainment, and I'd hate to live in a world where all entertainment had to have a higher, more worthy meaning to it. But it makes me leery when a big franchise like this strike these poses of relevance (like Blops 2 and Oliver North) when they know full well that a very large part of their intended audience won't give a shit because "Dude, I just shot all these russian dudes. It was awesome."
 

Terminate421

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daveman247 said:
Doclector said:
dead space is a game that goes close to the edge at points, but it's okay there, because it's all done to achieve a scary effect, it doesn't imply f***ing rape, and most of all, the audience aren't expected to laugh at it, at all. It's all meant to be scary and even tragic.
You havn't seen Isaac killed by a tripod :p If thats not rape i don't know what is.
The Puker?

A Dead Alien's vomit on your face and down your throat is bad enough as it is.
 

Muspelheim

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Mycroft Holmes said:
Muspelheim said:
True, I had forgotten about that... In a way, I can understand what they were going with, and it was interesting to (sort of) see the perspective of the baddies, while also taking the role of the ultimate modern villain we have in this day and age; the merciless terrorist.
You don't play as a terrorist. You play as a CIA agent infiltrating terrorists. Which is true to life and shouldn't shock you any more than reading the history of what the CIA has done. What it showed was that America wasn't all powerful or all good.
That's true, in a perfect world, the CIA would have many crimes to answer for. And the scenario isn't -entirely- unrealistic. The thing is, you still take on the roll of a terrorist; horrible actions of violence on civilians to further a political agenda, albeit in disguise.


Mycroft Holmes said:
Muspelheim said:
But it fell completly flat the moment the game expected me to feel enraged when the Russians did the same thing, creating a silent statement of "Well, those were foreigners, they're less valuable", which really got under my skin.
If you're talking about the third game when they kill civilians, that was entirely for shock value. Because all the good people at Infinity Ward got fired/quit. If you're talking about the second game where they invade the US, what makes you think you're supposed to feel at all different about the videogame people dying than when you did in the airport scene. Perhaps you're supposed to feel enraged at both; because I certainly didn't feel like either side was in the right; but that's war. So it sounds like your personal problem reading into things that don't exist.
I could just be biased, but it just felt rather... Fox News-y at times, with one act of violence on civilians was considered somewhat okay in game terms as it was a means towards an end, while the other was considered horrible because it wasn't towards your own ends. I suppose it does make a bit of sense and I could just be missing the point, but bear in mind that I had just defended a Burger King from marauding communists. It was a bit difficult taking anything very seriously after that point...
I am indeed reffering to MW2, and the of the East Coast (If I remember correctly, the Russian forces were shooting down helicopters carrying evacuated civilians and a few levels took place in a pogiant, Father Knows Best-esque suburban neighbourhood). As for MW3, the scenario is already just baffling as it is, so it's difficult to care either one way or the other when the token genocide-bits rolls around.

I suppose you're right, it's not -as- stupid as I made it out to be, now that I think about it. Of course a game set on the US/Nato side of things would value one event more horrid than the other in character, and I suppose the point could have been that both was ment to be equally brutal and needless in the end.

But in the end, it's a game where Russia, who have just shaken off a brutal civil war no less, invades the United States because of some flimsy evidence that the CIA might have been involved in the airport massacre. I just can't shake off the silliness of the whole scenario to think more clearly on the matter, and it doesn't help that the game appears to want to be taken seriously.
 

Mycroft Holmes

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Kahunaburger said:
Honestly, I wasn't particularly impressed by a mainstream FPS doing something that (better) games had been doing for decades. It's like psychological realism in a porn romance novel - sure, it's kind of interesting that a work in a creative backwater doesn't completely suck from a writing perspective, but it's not like it's groundbreaking or anything.
We'll I would never say that video games are particularly good from a writing perspective. Or at least they rarely are, and Call of Duty does not do much to buck that trend. Except in a few very areas, the overarching plot itself is pretty nonsensical really. The fact that Russia and the US could fight that heavily without going nuclear, for example. But regardless of that I think they were a better medium to make the nuke scene great, precisely because it stands in such stark contrast to the rest of the genre and even the series itself really. Its unexpectedness is what make it more powerful and more poignant than what a lot of other 'better' games have produced.

Sixcess said:
Well they don't comment on what the grey-grey morality really means, because that isn't really their aim. Only to portray that kind of world. Which while it isn't really deep art, it's also not as simplistic as people want to make it out to be. At least not in the singleplayer(the multiplayer definitely is. Which is also why the marketing is weird, because they are marketing it as a multiplayer game and not off the campaign.) Although they did have one interesting line at the end of Call of Duty 2 where Price and Soap are talking and they say something along the lines of 'it does not matter what happens and what we do: so long as we win, because after that we will be the ones who write the history books and make the truths.' Which is a comment that goes beyond simple portrayal of a grey-grey morality.

That being said, yeah the singleplayer is hilarious because its basically entirely about the US fucking up more and more. I actually have a post in another thread detailing basically how Anti-America the Call of Duty portrayal is. I would just like to say though that there is a disconnect between the games made by Treyarch(awful superficial imitations) and Infinity Ward(who makes the good CoD games.) Except that Infinity Ward became a shell of a company after MW2, because the original creators got fired for 'insubordination' and 1/3rd of the production staff including the lead devs quit in protest.

Muspelheim said:
I could just be biased, but it just felt rather... Fox News-y at times, with one act of violence on civilians was considered somewhat okay in game terms as it was a means towards an end, while the other was considered horrible because it wasn't towards your own ends.
But the main character was arguably Roach or Soap, whereas the guy who was killing(or not depending on how you played it) civilians with terrorists was working for the games main antagonist, a US General named Shepherd.

Muspelheim said:
I suppose it does make a bit of sense and I could just be missing the point, but bear in mind that I had just defended a Burger King from marauding communists. It was a bit difficult taking anything very seriously after that point...

and a few levels took place in a pogiant, Father Knows Best-esque suburban neighbourhood).
Rofl. I just figured they were trying to portray suburban America. Gotta use the buildings around you. And I dunno where you live but there's fast food places all over around here.

Muspelheim said:
I am indeed reffering to MW2, and the of the East Coast (If I remember correctly, the Russian forces were shooting down helicopters carrying evacuated civilians
I don't recall this at all and googling isn't yielding any viable results. Not that it matters though, its essentially implied that they are there to kill as many Americans as possible.

Muspelheim said:
As for MW3, the scenario is already just baffling as it is, so it's difficult to care either one way or the other when the token genocide-bits rolls around.

But in the end, it's a game where Russia, who have just shaken off a brutal civil war no less, invades the United States because of some flimsy evidence that the CIA might have been involved in the airport massacre. I just can't shake off the silliness of the whole scenario to think more clearly on the matter, and it doesn't help that the game appears to want to be taken seriously.
Yeah, my opinion on that is that most of the good people quit Infinity Ward after MW2. Like I could kind of believe that maybe Russia was able to sucker punch the US and was still on its way to losing hard at the end of MW2. But when it started invading Europe so far that it had troops in Paris. I lost my ability to even remotely defend it's ridiculousness.

It's really not like most other games, even ones known for their writing, after less ridiculous though. Perhaps better presented(at least by the value that they have an average fan age of higher than 14) but ridiculous none the less. I mean Mass Effect 2 culminated in you aborting a baby reaper under very weird contrived circumstances. Games that have good writing like Dragon Age, Fallout New Vegas, Vampire Bloodlines have almost no overarching plots apart from slay the evil dragon, decide which side you support in the battle for hoover dam, and find/open the sarcophagus. And a game company famous for making games purely around writing, had their first break with Farenheit/Indigo Prophecy. A game where your main character is a cyborg wizard version of Neo, who fights robots and mayan priests. And at least half of the game is making your character brush his teeth, clean his clothes, make his bed.

So you can't fault them for sucking at writing in an industry where sucking at writing is the rule and not the exception.
 

daveman247

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Terminate421 said:
You havn't seen Isaac killed by a tripod :p If thats not rape i don't know what is.
The Puker?

A Dead Alien's vomit on your face and down your throat is bad enough as it is.
Yeah thats pretty bad but not what i meant. :p The tripods are the huge mini-bosses with arms. Sometimes if isaac gets killed the monster deep-throats him with a massive tenticle :X
 

Terminate421

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daveman247 said:
Terminate421 said:
You havn't seen Isaac killed by a tripod :p If thats not rape i don't know what is.
The Puker?

A Dead Alien's vomit on your face and down your throat is bad enough as it is.
Yeah thats pretty bad but not what i meant. :p The tripods are the huge mini-bosses with arms. Sometimes if isaac gets killed the monster deep-throats him with a massive tenticle :X
I saw it as getting stabbed through the back of the mouth considering it then just rips your head off right after.