Oh right, that part...

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Echopunk

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Parts of Grand Nixon Island in The Punisher, on harder difficulties. If you don't have a scoped weapon for the gondola ride, you're out of luck. Also, the fight with the Russian right after that and the horde of enemies that flood in. Since killing enemies in Rage mode returns health, I guess they were meant to be medpacks on the hoof. The first time I was able to do the whole section, I ended up at the "boss" General guy by the rocket with only a sliver of health. I ran right at him blasting away with dual smgs and blew him into the rocket exhaust.

Early sections of Total Overdose, before you have your arsenal built. I remember triggering the Day of the Dead guys and fighting my way through with a bat or machete just to get some guns.

The nigh unskippable cutscenes in Max Payne 3. I liked the first two because on subsequent playthroughs I could just skim the graphic novel sections and get back to playing the game. Even with their length, most of the ones in 3 don't disturb the flow too much, but a couple of them are just a chore. Also, the QTE sections annoy me.

The Citadel on Mass Effect 1. The first time I played, it was fun to explore this new area and get exp for every little codex entry. Every time since, I just feel like I'm checking things off a list. Did I get all the keepers? Did I trigger all the extra missions I can? Wait, what... are you telling me I didn't recruit fu#king Garrus this time? Son of a...

Oblivion - Anything involving Cyrodiil. When my first 360 died, it managed to scratch the disc somehow. Whole game is fine, except for certain parts of Cyrodiil...namely the parts you have to pass through to exit the tutorial or finish certain important quests. Well played, RROD.

The flooding level of X-Men 2 Clone Wars. I usually cheat it with Nightcrawler or Wolverine due to the utility of teleporting and wall/ceiling crawling.

Resource collecting in Mass Effect 2.

That one damn crowd fight in Rise to Honor. I enjoyed the game a lot, since I was totally gone on kung fu movies at the time, but that one fight in front of the bus, where skells kept hopping off to join the fray was really annoying. I screwed up my thumb playing baseball when I was younger, so there is one direction I had trouble flicking the analog stick towards. I kept having to reposition the character to avoid enemies getting into my dexterity blind spot. Oh, you're turning? I'll pour five guys on your head. Re-load, sucka!

Any of the rail shooter-y segments of True Crime Streets of New York. Not a great game, but I was a big fan of the original so I had to buy it. Never finished it. A couple of the button mash to keep from dying and escort mission/rail shooter on wheels sections were just too annoying for me.

The giant mutant Rancor level in Jedi Academy, especially when it glitches and the damn thing will just not follow you far enough to trigger the end of the level. Oh, it will grab you through the wall and destroy you, but it will not hit the trigger point.

The underground passage with the staggered set of three Trolls in Dragon's Dogma. My striders, warriors, fighters, and assassins strolled through with little delay, but my mage just can't seem to pass muster against trolls. I even loaded the team up with the Pawns from my other high level characters and my mage still ends up eating hairy troll fist every time. I actually stopped playing him, which was annoying since his pawn was one of my favorite ones to circulate through my other characters and was hoping to get him leveled up enough to tag along with my main for any future hunts.
 

Fijiman

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Fallout 3- I really hate Tranquility Lane.

Jak 2- The rail shooter bit on the eco mining platform, specifically on challenge mode. Anyone who has gotten to that point knows exactly why.
 

Darren716

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Arcadia from Bioshock, I always forget about it and I find it to be the most boring section in the entire game. Firstly I find it very easy to get lost on my way to see the scientist which o my last play through caused me to go in circles for about an hour once (and then I accidentally harvested a little sister and my latest save point was from an hour ago) and then once you find her you have to go on a long and tedious fetch quest to get a bunch of random items scattered throughout the level.
 

Fractral

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The start and end of Persona 3. The start is just boring, and annoying because you can't grind as your characters get tired after all of 10 fights, while the whole last month is just plain depressing. I had to do it in one 5 hour sitting because I knew if I stopped I wouldn't want to start it again. Luckily I beat the final boss without any trouble.
The middle part though, those roughly 50 hours of gameplay between beating the empress and emperor and the final month are very good though.
Come to think of it, Persona 4 has a rather boring opening. Good, make no mistake, but boring.
 

Arqus_Zed

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Pretty much all the Clank-only sections in the Ratchet & Clank series (with the notable exception of Crack In Time).

Also, the subway/cave dungeons in Shin Megami Tensei: Lucifer's Call. Dark, dreary and dull.
 

Hawk of Battle

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Fijiman said:
Jak 2- The rail shooter bit on the eco mining platform, specifically on challenge mode. Anyone who has gotten to that point knows exactly why.
I know this pain greatly. For some reason on my copy I was unable to kill the final boss on normal, because the only weapons that would do damage were the peacemaker, or my dark bomb attacks, and you don't get enough ammo/eco to do more than about 2/3 damage. My only choice was to unlock hard mode, unlock invincibility/infinite ammo (now cheaper to get) and playthrough again. The only problem being that the invincibility doesn't work in 1 spot; that damn rail section.

Endless hours of frustration.
 

TheYellowCellPhone

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Main quest moments in Bethesda games. Helgen, escaping the jail in Cyrodiil, Vault 101 start it off. Then doing junk like finding Martin, climbing to the Throat of the World, and finding your dad that make it wholesomely unreplayable.

But there is something in the main quest that made it worth redoing. Like getting shouts like Dragonrend, Unrelenting Force, and Whirlwind Sprint in The Throat of the World or getting Fawkes in Fallout 3.
 

suitepee7

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bleaker said:
Really? In most communities, they would outright silence the offender or ban the player for using insults to someone's race, sexual tendencies, or religious standing. Hardly common and it is very frowned upon.

Would you call someone a ****** or a ***** in the workplace? Would you go up to some random person and say, "Hey dude, that guy's such a fag"? You wouldn't. Please use common sense and grow up, regardless if this is the "internet" or not.
agreed, and i'm not against that. slurs against people for those reasons stated is pretty frowned upon, by myself. however, i didn't do that. i called a segment of a videogame gay. it is pretty damn obvious that i did not mean that the videogame was homosexual, nor was i comparing homosexuality to that section of a game. words have several meanings, the word gay is one of them. for example...

http://dictionary.reference.com/browse/gay

as you can see, one of the definitions there is gay used as slang, and while it says it is offensive, it is not specifically offensive towards gay people.

and no i would never call someone a ****** of a ***** in the workplace, because that is directly offending and insulting a person. nor would i go up to a random person and say "that guy is a massive fag". the key difference is that the person who took offense took offense because they believed the word was used in a different context to what it was (despite it being plainly obvious). my common sense is perfectly fine, and this is perhaps a more detailed explanation at least. on a more humorous note, i feel this video is pretty damn appropriate

 

Fijiman

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Hawk of Battle said:
Fijiman said:
Jak 2- The rail shooter bit on the eco mining platform, specifically on challenge mode. Anyone who has gotten to that point knows exactly why.
I know this pain greatly. For some reason on my copy I was unable to kill the final boss on normal, because the only weapons that would do damage were the peacemaker, or my dark bomb attacks, and you don't get enough ammo/eco to do more than about 2/3 damage. My only choice was to unlock hard mode, unlock invincibility/infinite ammo (now cheaper to get) and playthrough again. The only problem being that the invincibility doesn't work in 1 spot; that damn rail section.

Endless hours of frustration.
Oh God, I had completely forgotten about the final battle. I probably spent an hour or more on that thing due to running out of ammo. I eventually managed to beat the bastard(though I have no idea how), but I'm definitely adding that to the reasons I don't want to play through Jak 2 again.
 

ghostrider409895

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I replayed Deus Ex: Human Revolution many times, and I really liked to play as a pacifist - it really made me feel like a super spy to get in and out without anyone even coming in contact with me - but I hated how I always had to save a weapon and upgrade it just to get through the boss fights.
I am also a big Dead Space series fan, but one of the things I don't look forward to when replaying Dead Space 2 is the part where I have to deal with the Necromorph I can not kill again (I think it is called the Ubermorph).
 

hooglese

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Fade in DA:O? God yes! Best Mod was the one that cut it out of the game.
The tank level in Crysis.
The start of ToS, it feels like an hour before the game actually starts.
Having to get to level 5 in Borderlands.
Sen's Fortress
But the all time worst? The time in Prototype where you lose your powers. I don't know who thought this was a good idea, but it wasn't. I was just annoying as hell. I probably have 3 save files that end there.
 

CrimsonBlaze

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For me, it is a case of "there's too much to do in order to complete/get 100%," with Final Fantasy X and inFamous in mind.

For other titles, it is usually some difficult boss that takes a good amount of griding or questing outside the main story line in order to properly defeat it and move on; this being the case for the Xenosaga series and also Final Fantasy X.
 

william12123

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Psychonauts. The meat circus can stuff it. The story may be entertaining, but the difficulty curve is a cliff near the end. Almost didn't finish the game, and I will never touch it again.

Then again, I dont replay much games anyway. After i've gone through, i dont really feel like doing much more.
 

Johnny Novgorod

Bebop Man
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Casual Shinji said:
Johnny Novgorod said:
Casual Shinji said:
Johnny Novgorod said:
Resident Evil 4 - I remember Ashley. And the bloody water room.
Water room? You mean the one in the sewer with the bugs?
I mean this fucker right here.

Oh okay, that one...

I typically just hightail it right to the section with the pressure plates, and bottleneck 'm. Takes a while to dispose of them all, but it avoids getting gang banged by monks.
"Gang banged by monks" captures the spirit about right :)
 

WhitbyDragon

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Forum Newbie! Many years a lurker, to quote a dearly missed Susan "My Favourite Website"

Any who, Farcy 3 for me, I love the game when it opened up and you could explore a whole Island with a variety of objectives like the towers and the bad guy forts (forgotten what the game called them). My problem is that the story wasn't that repeatable, the QTE bosses and the final choice hurt my brain a little too. I've never had such mixed feelings about replaying a game.
 

compaqdeskpro

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That part in Portal 2 right before you exit the historic abandoned section, right before you reach the final pump room and open the giant hatch in the ceiling. Some pipes run into a sort of hole in the ceiling that lead up to the pump room. I've replayed it numerous times, and everytime I stand around for an hour trying to figure out how to get up there. Let's not forget the game loses some of its lightheartedness and becomes incredibly disturbing after that point.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Oh man, Tomb Raider III, a TOTAL blast from the past! I'm going along, exploring India, Area 51, an island of cannibals in the South Pacific, and every is going aweso-

Oh.

Oh right.

England's sewers are full of crocodiles.

:([/B]
 

Reincarnatedwolfgod

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Shoggoth2588 said:
The beginning of and, Water Temple of Majora's Mask. The beginning of Majora's Mask is slow and kind of tedious since you can't speed up time until you find the Ocarina.
Actually you can speed up time with by dancing with the the scarecrow before you obtain the ocarina. http://zelda.wikia.com/wiki/Stylin%27_Scarecrow.
 

lacktheknack

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william12123 said:
Psychonauts. The meat circus can stuff it. The story may be entertaining, but the difficulty curve is a cliff near the end. Almost didn't finish the game, and I will never touch it again.

Then again, I dont replay much games anyway. After i've gone through, i dont really feel like doing much more.
I've never understood the hate for the Meat Circus. It was a bafflingly terrifying mindscrew with a perfect difficulty level. And these are often people who played Dark Souls who are complaining...
 

lacktheknack

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Flaery said:
Silent Hill 3, the fuckin' hospital. The slurpers, so many slurpers, and I refuse to drop down to easy difficulty.
Did you know that the difficulty goes up to "Extreme Level 10"? Good luck trying to do ANYTHING in the hospital hallways, you'll spend all your time running and praying.