Parts of Grand Nixon Island in The Punisher, on harder difficulties. If you don't have a scoped weapon for the gondola ride, you're out of luck. Also, the fight with the Russian right after that and the horde of enemies that flood in. Since killing enemies in Rage mode returns health, I guess they were meant to be medpacks on the hoof. The first time I was able to do the whole section, I ended up at the "boss" General guy by the rocket with only a sliver of health. I ran right at him blasting away with dual smgs and blew him into the rocket exhaust.
Early sections of Total Overdose, before you have your arsenal built. I remember triggering the Day of the Dead guys and fighting my way through with a bat or machete just to get some guns.
The nigh unskippable cutscenes in Max Payne 3. I liked the first two because on subsequent playthroughs I could just skim the graphic novel sections and get back to playing the game. Even with their length, most of the ones in 3 don't disturb the flow too much, but a couple of them are just a chore. Also, the QTE sections annoy me.
The Citadel on Mass Effect 1. The first time I played, it was fun to explore this new area and get exp for every little codex entry. Every time since, I just feel like I'm checking things off a list. Did I get all the keepers? Did I trigger all the extra missions I can? Wait, what... are you telling me I didn't recruit fu#king Garrus this time? Son of a...
Oblivion - Anything involving Cyrodiil. When my first 360 died, it managed to scratch the disc somehow. Whole game is fine, except for certain parts of Cyrodiil...namely the parts you have to pass through to exit the tutorial or finish certain important quests. Well played, RROD.
The flooding level of X-Men 2 Clone Wars. I usually cheat it with Nightcrawler or Wolverine due to the utility of teleporting and wall/ceiling crawling.
Resource collecting in Mass Effect 2.
That one damn crowd fight in Rise to Honor. I enjoyed the game a lot, since I was totally gone on kung fu movies at the time, but that one fight in front of the bus, where skells kept hopping off to join the fray was really annoying. I screwed up my thumb playing baseball when I was younger, so there is one direction I had trouble flicking the analog stick towards. I kept having to reposition the character to avoid enemies getting into my dexterity blind spot. Oh, you're turning? I'll pour five guys on your head. Re-load, sucka!
Any of the rail shooter-y segments of True Crime Streets of New York. Not a great game, but I was a big fan of the original so I had to buy it. Never finished it. A couple of the button mash to keep from dying and escort mission/rail shooter on wheels sections were just too annoying for me.
The giant mutant Rancor level in Jedi Academy, especially when it glitches and the damn thing will just not follow you far enough to trigger the end of the level. Oh, it will grab you through the wall and destroy you, but it will not hit the trigger point.
The underground passage with the staggered set of three Trolls in Dragon's Dogma. My striders, warriors, fighters, and assassins strolled through with little delay, but my mage just can't seem to pass muster against trolls. I even loaded the team up with the Pawns from my other high level characters and my mage still ends up eating hairy troll fist every time. I actually stopped playing him, which was annoying since his pawn was one of my favorite ones to circulate through my other characters and was hoping to get him leveled up enough to tag along with my main for any future hunts.
Early sections of Total Overdose, before you have your arsenal built. I remember triggering the Day of the Dead guys and fighting my way through with a bat or machete just to get some guns.
The nigh unskippable cutscenes in Max Payne 3. I liked the first two because on subsequent playthroughs I could just skim the graphic novel sections and get back to playing the game. Even with their length, most of the ones in 3 don't disturb the flow too much, but a couple of them are just a chore. Also, the QTE sections annoy me.
The Citadel on Mass Effect 1. The first time I played, it was fun to explore this new area and get exp for every little codex entry. Every time since, I just feel like I'm checking things off a list. Did I get all the keepers? Did I trigger all the extra missions I can? Wait, what... are you telling me I didn't recruit fu#king Garrus this time? Son of a...
Oblivion - Anything involving Cyrodiil. When my first 360 died, it managed to scratch the disc somehow. Whole game is fine, except for certain parts of Cyrodiil...namely the parts you have to pass through to exit the tutorial or finish certain important quests. Well played, RROD.
The flooding level of X-Men 2 Clone Wars. I usually cheat it with Nightcrawler or Wolverine due to the utility of teleporting and wall/ceiling crawling.
Resource collecting in Mass Effect 2.
That one damn crowd fight in Rise to Honor. I enjoyed the game a lot, since I was totally gone on kung fu movies at the time, but that one fight in front of the bus, where skells kept hopping off to join the fray was really annoying. I screwed up my thumb playing baseball when I was younger, so there is one direction I had trouble flicking the analog stick towards. I kept having to reposition the character to avoid enemies getting into my dexterity blind spot. Oh, you're turning? I'll pour five guys on your head. Re-load, sucka!
Any of the rail shooter-y segments of True Crime Streets of New York. Not a great game, but I was a big fan of the original so I had to buy it. Never finished it. A couple of the button mash to keep from dying and escort mission/rail shooter on wheels sections were just too annoying for me.
The giant mutant Rancor level in Jedi Academy, especially when it glitches and the damn thing will just not follow you far enough to trigger the end of the level. Oh, it will grab you through the wall and destroy you, but it will not hit the trigger point.
The underground passage with the staggered set of three Trolls in Dragon's Dogma. My striders, warriors, fighters, and assassins strolled through with little delay, but my mage just can't seem to pass muster against trolls. I even loaded the team up with the Pawns from my other high level characters and my mage still ends up eating hairy troll fist every time. I actually stopped playing him, which was annoying since his pawn was one of my favorite ones to circulate through my other characters and was hoping to get him leveled up enough to tag along with my main for any future hunts.