Oh, I see. I just generally don't consider the environmental details or side quests involved really part of the overarching 'main' storyline that we're off the beaten track for in this example. Cool then. I'd love to discuss some of the other titles you mentioned, but I haven't actually played them. So... without any further input...I kinda meant that that was the only one where when you went exploring randomly you actually found something and that pretty much every building had a developed story for itself.
*Awkwardly scuttles away*