MetallicaRulez0 said:
The RTS genre begins and ends with Blizzard games.
Starcraft (+ Brood War)
Warcraft III (+ TFT)
/thread
nononono... nono... no..
no.
The -craft games are good, I'll grant you, and immensely popular, but they are far from the alpha and omega of the RTS genre. The games are all macro-management; knowing how to farm crystals/gold/whatever better than the enemy, with little emphasis on actual tactical combat beyond the rock, paper, scissors armor/attack strengths.
Here are a couple games I would recommend outside of the -craft series.
Company of Heroes - The emphasis on unit placement and squad interplay to create an actual strategic flow to gameplay. Resources come passively by taking territories, so you aren't focusing so much on managing your peons, and more on setting up gun emplacements, moving grenadiers into position to root out the entrenched enemies, and finding the best place to drop in back-lines troops. The combat is exciting, but doesn't move so fast that a micro-second misclick will ruin everything. Co-op multiplayer really makes the game shine, with each player taking a certain role in the combat through specialization and really maximizing the possibilities in teamwork and coordination.
Supreme Commander - While not as good, in my opinion, as its predecessor (Total Annihilation), the game is still quite solid, and really creates some epic conflicts. The first modern RTS to really bring emphasis to multi theatre (land, sea, air) combat and the importance of each in relation to the others, Supreme Commander pretty much requires you to be able to see a bigger picture on combat than just the skirmish-style engagements you're usually put into in the RTS scene. The drawback to this is that by the end of the game, you're spending more time in your global view and unable to see the combat unfold, which is really quite beautiful. I still have to recommend Total Annihilation higher, however. While the combat isn't as large as it is in Supreme Commander, the gameplay itself is more solid. And for a title of its time, it was utterly mind blowing. It's just a shame that Starcraft became more popular.