Hello!
I've been searching for quite a while for the following two games:
1) This one is perfectly described by somebody on yahoo answers :
"The game didn't gave any plot. There were two fractions to choose from. Each fraction offered different robot chassis (legs, track, teleportation...) and weapon technology ( missiles or beam weapons).
The missions took place in different maps with specially designed terrain. Players were required to assemble the right kind of combat groups to approach and destroy the enemy (or their base). Missile technology gave good firepower, but beam weapons came with special effect like shooting through walls at moving enemy, freezing enemy robot, long-distance spark shock...
In some missions, you lose the game when all your forces were lost. However, in other missions there were forward bases which constantly produce new robots. Players can also use the base to change their combination of robot chassis and weapon at any time. The base looked like some glowing, spinning galaxy on the ground. When attacked and severely damaged, the base can send out a massive shock wave that annihilates nearby enemies.
The 3D models were pretty simple, and the environment often looked dark. Also, there wasn't any BGM. Still, the game proved to be quite a challenge. I was only able to complete the first mission of each fraction. I remembered one mission which I failed: you got 3~4 enemy robots with long-range beam weapons sitting on the other side of an acid pool, which was almost impossible to cross with any of your chassis. There were several switches which controlled some electric fans. But I was never able to figure out how to use them.
1st mission of beam weapon fraction:
Player got a bunch of enemy rocket robots sitting inside a walled cell, with only one long, narrow passage in. If the player commands his robot army to approach his enemy through the passage, he will get utterly destroyed. The only solution would be assembling robots that can shoot through walls. But such robots can only target moving objects. So player has to send a bait inside to get the enemy moving, while setting an ambush outside the cell with wall-penetrating beam weapon.
Also, there were no base in the 1st mission. And as far as I knew, player couldn't construct any buildings or gather resources.
BTW, the robot models were somehow similar to those in Mechwarrior series, but a little bit smaller."
2) Late 80's or early 90's 2D side-scrolling DOS game featuring robot type creatures. I remember one of them was sort of a dinosaur who's tail tip was like a torch and he could attack with it. You could choose between 3 types of robot/cyborgs, whatever they were, and each one had different abilities. One was sort of a humanoid, the second was similar to a tank and the third was the dinosaur. It had a gritty theme and an overall dark green-ish color scheme. I remember the first level was in a swamp-like environment. The difficulty was also pretty high.
Please help! and Thank you in advance!