Old School Isometric RPG's

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headshotcatcher

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Hello there, I'm looking for a good old school isometric RPG that's easy to get into, does anyone have any recommendations?
I tried Icewind dale and Fallout 1/2 but they weren't really easy to get into :(
I do find it easy to get into Spiderweb Software games, though they are few and far inbetween (and I've played them all)

Ps. Openness would be much appreciated :) As long as it's clear what you have to do (so not Morrowind style openness, but Oblivion style, if you get what I mean)
 

Rabid Toilet

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I'm not sure how many oldschool isometric RPGs there are that are "easy to get into", but I'd try Baldur's Gate 1 and 2, as well as Planescape Torment.
 

BreakfastMan

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Do Japanese RPG's count? Because every single old-school, isometric western RPG that I have played has a learning curve like a brick wall. I mean, yeah, Baldur's Gate II was great, but it was not the easiest thing to learn to play (especially if you had no real prior experience with the AD&D rule-set), let me tell you.
 

Fr]anc[is

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I like The Temple of Elemental Evil. It's kinda like BG, but with the 3rd edition DnD rules. Planescape torment as well.
 

Sp3ratus

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How is Oblivion and Morrowind different in being an open world? None of them forced you what to do and had plenty side-quests and a big world to explore? I don't really get what you mean by that.

Anyway, I'll second Baldur's Gate 1 and 2 and especially Planescape: Torment. These might not be easy to get into, especially not the BG games, but if you allow yourself to be immersive and actually take the time to learn those games, you're really in for a threat. All three of them are absolutely fantastic games, unmatched by anything today, in several areas.
 

Aelfric Raven

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From the top of my head I can name only a few, those being Ultima 7, Fallout 1 and 2, Arcanum, Baldur's Gate 1 and 2 and Temple of Elemental Evil.
I probably know a few more, but I'd need some time to think.
 

Thaluikhain

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The Avernum and Geneforge series, and the one off game Nethergate by Spiderweb software come to mind.
 

Onyx Oblivion

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Fallout is actually rather easy to understand, I'm shocked that you found that hard to get into, really.

Might wanna give Gothic 1 & 2 a try.

Not isometric, but pretty good, and have a definite old-school sensibility.
 

RA92

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ThatDaveDude1 said:
Earthbound.
I second that.

It's one of the most significant RPG titles I've played. Brendan Main can <url=http://www.escapistmagazine.com/articles/view/issues/issue_279/8293-Homeward-Earth-Bound>explain.
 

Denmarkian

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Once you're done with Fallout and Fallout 2, you should find a copy of Lionheart: Legacy of the Crusader. If I remember right, it's the last game put out by Black Isle. It's a really weird and interesting revisionist Renaissance Fantasy RPG where the great minds are magic users in secret hiding from the Catholic Church.
 

headshotcatcher

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Sp3ratus said:
How is Oblivion and Morrowind different in being an open world? None of them forced you what to do and had plenty side-quests and a big world to explore? I don't really get what you mean by that.

Anyway, I'll second Baldur's Gate 1 and 2 and especially Planescape: Torment. These might not be easy to get into, especially not the BG games, but if you allow yourself to be immersive and actually take the time to learn those games, you're really in for a threat. All three of them are absolutely fantastic games, unmatched by anything today, in several areas.
The problem I had with Morrowind was that while it's VERY expansive (moreso than Oblivion) it's almost impossible to keep track of what you're supposed to do (because of the horrible journal)
Oblivion fixed this but screwed up on other points (compared to Morrowind)

Anyway, I've been hearing a lot of good stuff about Planescape, so I'll try that out. Is it hard to get into? And how does it compare to Baldur's gate 1 and 2?

thaluikhain said:
The Avernum and Geneforge series, and the one off game Nethergate by Spiderweb software come to mind.
Sadly I've played all Geneforge games (*drool*) and Nethergate (*double drool*) already, and I've grown tired of Avernum (meaning I'll give it another shot in due time :)) But they're kind of the games I'm looking for, story/morality wise. And it's cool to find someone else who knows about Spiderweb Software too :)



Thanks for all the input (so far) guys :)
 

Sp3ratus

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headshotcatcher said:
Sp3ratus said:
How is Oblivion and Morrowind different in being an open world? None of them forced you what to do and had plenty side-quests and a big world to explore? I don't really get what you mean by that.

Anyway, I'll second Baldur's Gate 1 and 2 and especially Planescape: Torment. These might not be easy to get into, especially not the BG games, but if you allow yourself to be immersive and actually take the time to learn those games, you're really in for a threat. All three of them are absolutely fantastic games, unmatched by anything today, in several areas.
The problem I had with Morrowind was that while it's VERY expansive (moreso than Oblivion) it's almost impossible to keep track of what you're supposed to do (because of the horrible journal)
Oblivion fixed this but screwed up on other points (compared to Morrowind)

Anyway, I've been hearing a lot of good stuff about Planescape, so I'll try that out. Is it hard to get into? And how does it compare to Baldur's gate 1 and 2?
About the journal, when we're talking vanilla Morrowind, I have to agree with you, doing several quests and/or taking a break from Morrowind meant being horribly confused about how far you were or what you already did and such. It was very hard to know your exact progress, at least later in the game. Tribunal remedied this though, by being able to look up individual quests and even specific words in your journal. It was less organized and more oldschool than what people are used to today, but it was really just a learning process after Tribunal.

Now, in regards to Planescape, getting into it is not as hard as BG is, because armor and weapons play less of a role than they do in BG. That having said, it still runs on the D&D system, so you still have to familarize yourself with the system in order to be in complete control of the game. The game itself is a lot more dialog-based, in fact, you can go through the entire game, only having to fight once(or maybe it's twice, I don't remember exactly). The main attraction of the game really is the story, it's really fantastic and something to be experienced. It's less about the world you're playing in and more about a personal journey, which really sets it apart from so many other RPGs. If you don't mind reading a lot, and I mean really, A LOT, I highly recommend this game for you. The combat is less stellar, if you're more into that, BG is the way to go, while still retaining a great, if less fantastic story than Planecape.
 

Thaluikhain

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headshotcatcher said:
Sadly I've played all Geneforge games (*drool*) and Nethergate (*double drool*) already, and I've grown tired of Avernum (meaning I'll give it another shot in due time :)) But they're kind of the games I'm looking for, story/morality wise. And it's cool to find someone else who knows about Spiderweb Software too :)
Well, Spiderweb's new game, Avadon, is ojut for Macs, will be out for PCs in a few months, apparently.