Homeworld 2 is old enough and still looks fantastic and its an rts and they normally look shit, even to this day.
Yeah, I soppose this is somewhat true... You know, when you're not being blinded by the sun, flashlights, car lights, laser sights, not being suppressed by LMG fire, not dizzied by nearby explosions... Sure when you can SEE the game looks great, too bad the game finds everyway it possibly can to make sure you can't see.Tax_Document said:Battlefield 3 absolutely trumps Crysis now.Roggen Bread said:No one said Crysis yet? Huh.
Remember it's 4 years old by now.
Still haven't seen more awe-striking graphics.
Darn Ninja'dnecromanzer52 said:Abe's oddysee still looks gorgeous. Why am I the first to mention this one?
It's still sorta funny how Half Life 2 manages to create characters that feel a lot more alive and have a lot more emotions than, say, The Witcher 2, one of the most graphically advanced games we have.Vault101 said:due to how awsome the source engine is...half life 2
And people complain about brown games today... See folks, they're from all eras.munx13 said:Battlefield 1942
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Have to agree with the sentiment here. By the time 3D came around the technology was already there, and had been for some time to translate some great looking 2D art styles into a game. So stuff like the SNES Final Fantasies, Chrono Trigger, Super Metroid, Super Mario World, Yoshi's Island, etc. that all had really great art direction weren't hindered by the technology of the day, while early 3D stuff was constantly bumping up against the limits of the technology of the day.Veylon said:Most of the games in the middle-to-late sprite era still hold up. There was just a bad gap about ten years ago where 3D was still catching on. There's only a few, like Mario 64, that made the limited polygon count into a style instead of being confined by it.