On Idling, Halos, and Team Fortress 2.

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scotth266

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Jan 10, 2009
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Hello, gentlemen.

If you don't play TF2, you might not know what I'm going to be talking about, so let me explain. A while back, Valve made an excellent game called Team Fortress 2. They proceeded to update it several times, adding new content such as maps and alternate weapons. Originally, these alternate weapons were unlocked only through getting a certain number of achievements for each character class. These achievements were a mixed bag, but in general you had to be pretty good at the game in order to unlock enough to get the last of the weapons for each class.

Alas, some people had a very hard time unlocking weapons, so Valve decided not-so-recently to change the system up a bit. In order to help out people who had a hard time getting achievements, they added an extra option to the mix: a randomized item drop system, that, after you died in a game, would have a small chance to give you one of the unlockable weapons. This system was added on the the achievement one to help the not-so-skilled in the TF2 player base to have a chance at some of the better guns, and it was welcomed by most of the community.

All was good with the game, for a short time. Then Valve decided to add something else: hats.



And thus, our story begins in earnest.

Hats were/are completely cosmetic pieces of headware bling, unlocked by the random item drop system. The chances of getting a hat were made remarkably low though, in order to reward those who played the game more. Hats were meant to be a status symbol: if you had one, you were either really lucky or had played the game a lot. They quickly became a subject of much fervor in the community, especially when people started discussing their drop rates.

Some decided that the drop rate was too low for their tastes. They wanted hats, and the game was not supplying. Thus the Idle Server was brought into being: a server made explicitly to collect hats and items. These severs were the younger brothers of the Achievement Box servers: servers made for the sole purpose of attaining achievements to unlock the alternate weapons back before the random drop system was introduced. So what did one do in an Idle server to get hats, exactly?


That's right, nothing. To earn hats in a idle server, what you did was log into the server, pick a team, pick a class, and leave your computer alone for a few hours. The server had a system where it would spawn you, and then shortly thereafter, kill you. After a while, this would guarantee that the random item generator would throw something your way. There were no random bursts of gunfire in these servers, no teammates chattering, no calls for a Medic: because no one was playing in these servers. They were AFK.

After a while, someone decided that they wanted to idle, but they didn't like TF2 hogging up their bandwidth while they were doing so. Thus the idler program was born: a shadowy program that tricked your game into thinking that you were playing (and dying) so that the game would give you items, even when the game wasn't on.

Valve, until recently, had not commented much on the idling situation. Then, they decided that they were against idling, and pulled out the stick. [http://www.escapistmagazine.com/forums/read/7.137110] They took away the items people had gained from using the idler program, and rewarded those who hadn't used it with a special hat: a halo named "Cheater's Lament." According to Valve, only about 4 percent of players used the idler program, so only these 4 percent would not get halos.


And then, there was chaos.

Idlers instantly sprang up with a fury, railing against Valve for their decision to punish them. Then the real madness began to set in. There were reports of people not healing people without halos, people being kicked from servers based on whether they had a halo or didn't have a halo, and a general clusterfuck of swearing that could match a high-level traffic jam in the middle of New York City.

All I have to say is: Lolwhut?

I was never a big fan of the hats in the first place. To me, most of them looked goofy somehow: I preferred the looks of the classes without the hats at all. But my opinions on the hats doesn't really matter: what I want to share with you all is my opinions on the idling fiasco. And what I have to say is not kind. I'm of the opinion that those who used the idler cheated, and attempting to say otherwise is just plain wrong.

The random unlock system was devised to reward people for playing the game. Those that used the idle program were attempting to cheat the system, yet they expected to not be punished for it. This is tantamount to finding an exploit in your tax laws, using it, and not expecting for the Feds to send your sorry butt to jail. Do not pass Go, do not collect $200.

Then there's the issue of what they were going after. The hats do not affect the gameplay: they, like the katana in Halo 3, are meant to symbolize your devotion to the game you've played so much. And these people used a third party program in order to unlock them, WHILE NOT PLAYING THE GAME AT ALL. By doing this, they automatically invalidated the MEANING behind the hats. Who should you be more impressed by, someone who spent hours playing the game in order to get their hat, or someone who let a program do all the work for them? And isn't the latter exactly like using an aimbot?


The idlers claim that they had every right to get the hats through idling, because the drop rate was so low. All I have to say to you is: never play an MMO, you'd probably kill yourself . Oh, and quit being so impatient. The hat drop system rewards those who play more: so instead of cheating, man up and PLAY THE GAME. Besides: hats, unlike those awesome (+25 Armor) Gauntlets Of K'vesh, don't change the gameplay: they're there for looks and nothing more. Hats, or the lack of hats, does not impede your ability to play the game, so quit whining and get back to the killing.

Oh, and if you're one of the people who is kicking/healing based off of whether someone has a halo, keep in mind that the new players don't have them, and some players out there got the shaft for no reason. One of my TF2 buddies (and a Escapist Forum member) Flying-Emu, is among the players who hasn't idled and has, for some reason, not received a halo. The halo distribution system is currently a little bonked, so there are still people without halos who should have received them. Not to mention some people don't want to wear the halo, myself included. The thing looks STUPID to me.

On an additional note: I recently checked to see how many people are still using idle servers. All the ones I could find were full.

So then, folks: what are your opinions on the idlers, the halos, and the general madness surrounding them?
 

SharPhoe

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Feb 28, 2009
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The idlers are obviously in the wrong on this one, no doubt about it. The fact that they would also be sore losers about the whole thing and make a mod that turns the halos into a big glowing "FAG" over the player's head just... it just turns my stomach.
 

tsolless

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Jul 15, 2009
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The hats were supposed to be a rare thing that people could be impressed by.

Making it so that you could easily get the hats undermined that completely so Valve is completely in right by taking that away. The people complaining have very little behind those complaints.
 

Overlord2702

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May 27, 2009
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Wow people are really stupid. Its a non game impoveing item and all this crap went with it its like CoD 4 golden paint jobs (i do love using my bling bling M60 but hey). I like the idea that Valve wanted to punsih people via not giving them an item that they wanted to cheat to get. Very nice way to punish people. The escapist has badges like that (the Trinity, Morphous, Neo badges). But the people that kick/not heal/etc. to non Halo wearing players is going to kill the fun factor. Plus Valve already has punished them.

Like i stated before People = Idiots
 
Feb 13, 2008
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Personally I find that the real tools are the Spies who keep wearing them (THEY GIVE YOU AWAY DUMMY!)
Apart from that, it's just a normal online melodrama. Call the Waaaaaaahmbulance.
 

SharPhoe

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Feb 28, 2009
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The_root_of_all_evil said:
Personally I find that the real tools are the Spies who keep wearing them (THEY GIVE YOU AWAY DUMMY!)
That didn't even cross my mind. Now that you mention it though, I think that's pretty dang hilarious. Even more so if the Spy in questions continues to wonder how in the world he keeps getting caught....
 
Feb 13, 2008
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SharPhoe said:
The_root_of_all_evil said:
Personally I find that the real tools are the Spies who keep wearing them (THEY GIVE YOU AWAY DUMMY!)
That didn't even cross my mind. Now that you mention it though, I think that's pretty dang hilarious. Even more so if the Spy in questions continues to wonder how in the world he keeps getting caught....
Oh, you should see the one's with Dead Ringer wail when they keep getting caught...
 

scotth266

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Jan 10, 2009
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The_root_of_all_evil said:
Personally I find that the real tools are the Spies who keep wearing them (THEY GIVE YOU AWAY DUMMY!)
I believe that someone mentioned they knew a server that kicked ONLY halo-wearing Spies.

Can't say I blame them.
 
Feb 13, 2008
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TBF, wearing a halo is the equivalent of flicking the V's (US: flicking the bird) at idlers. You can imagine why some people feel miffed. That's why I wear mine all the time except when I'm a durty spah.
 

Loppy

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Jun 16, 2009
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I think the random drop system is stupid... I think that Valve should reward the hats to the really good players *cough me*
 

QuirkyTambourine

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Jul 26, 2009
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This was one of the first...I'll say rants that has ever kept me interested the whole way through, kudos to you for backing up what you were saying and keeping it interesting.

I play TF2 on my PS3 *ducks for cover* so I don't really know the PC version well, but I feel like, at least what I've learned of the whole idler program thing, people really have no right to be mad. Valve is the developer, the game was made in their vision. They very clearly made the hats drop so sparsely for a reason, so taking advantage of that gives Valve every right to punish the ones who cheat the system.

I dual boot my Mac for XP and I've only got 30gb of hard-drive space. TF2 wouldn't run very well on that side, since it's not a rig that can handle gaming, and my 30 is almost full due to my music programs and two games that I actually have installed.
 

AbuFace

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Jul 8, 2009
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Using a 3rd party program to circumvent something within the game is always risky business, those people should've known there were risks from the start. On the other hand, actually having your game connected to a server where you just happen to be doing nothing is within the rules. It's about as questionable as the achievement servers, but it's working as designed.
Every so often, respawning will give you an item - it doesn't matter whether you died defending the last point, bringing home the last flag, or sitting in a server idly. You shouldn't be punished for that, but don't be surprised if there's a social stigmata that goes along with doing that.

For the record, I don't use the idler program nor do I sit in idle servers. I've played several hundred hours and I have 1 hat: The Cheater's Lament.
 

dannipulsa

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Feb 18, 2009
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AbuFace said:
For the record, I don't use the idler program nor do I sit in idle servers. I've played several hundred hours and I have 1 hat: The Cheater's Lament.
same here
 

Chrissyluky

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Jul 3, 2009
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SharPhoe said:
The idlers are obviously in the wrong on this one, no doubt about it. The fact that they would also be sore losers about the whole thing and make a mod that turns the halos into a big glowing "FAG" over the player's head just... it just turns my stomach.
sore losers...? have you seen backpacks? valve has no opinion on idling then suddenly decides its evil labels us as cheaters takes away the majority of ours items and gives a hat to everyone who didnt know about the idler because they supposedly took the moral highground.(theres a screenshot where a spy who has taken the "moral highground" in an idle server) and if you have seen VALVE backpacks you will see they have every hat and special valve weapons. http://www.tf2items.com/profiles/76561197960563532. so they take away our stuff and keep theirs which they gave to themselves. its like giving a child a sandbox then filling it up with cement a month later because you thought the sandbox was teaching him bad moral values. valve took the wrong road to dealing with this they instantly punished everyone who used it but for months they had no opinion on the idler how were we supposed to know they didnt want us to use it? they didnt seem to care. instead of demolishing our backpacks they could have released an announcement stateing their opinion of idleing then stated anyone who logged onto an idle server after this would have their items removed. but they decide to punish anyone whos ever connected because...you know i dont know why they just felt like it i guess. fyi valves numbers are based on EVERYONE whos bought team fortress 2 not active players who play 2 to 3 times a week. if were going based on active players its 40-50% of the community who was affected by this. big number. no offense to anyone but it seems the escapist community has a very uneducated glance on idleing.
 

God Worm

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Jul 13, 2009
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Consider this, for a moment...since the drop rate is fixed at whatever percent it currently is...wouldn't it be amusing if all those idlers who had items and hats taken away suddenly found themselves getting more hats? The drop rate is the same, so the chances are constant. Cases where that has happened will make me rage. The Halo sucks as far as hats go. :/
 

AlphaOmega

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Oct 10, 2008
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I used the idler when I was at work/school and in my over 800 hours of idling I have gotten one hat (Hatless Sniper) They did take that away but I honestly do not mind, I have all the class achievements that aren't the spy and I did not loose anything except that hat.

I think the new halo hats are pretty funny and after a while people will get bored of them anyway, people getting mad over some (idled) pixels being taken away is just sad tbh.
That said the problem I have with the whole system is that they should make hats somehow less random; I do not mind the drop rate but being able to pick a hat you'd like when you do get one would help a lot.

There has also been gossip/lies about that once every class had its class update you will get a hat for doing every achievement in that class's pack; but this could take a while.

So to put it shortly; Hats and Idlers aren't wrong but crying over the idler being disabled/hats being taken away is.
 

Flour

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Mar 20, 2008
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Can that cheaters lament thing also be randomly dropped?

I was able to equip it before going in to any server(last time I played was a few days after the sniper/spy update, even got the message I got it when I started the game) and it did not appear in my backpack.
Later I was playing for a few minutes and I suddenly found it, after which it appeared in the backpack. Couldn't find the message for it in the console because it was a crappy server with a million quake sounds and a thousand console announcements every second.
 

Rusty Bucket

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Dec 2, 2008
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You've told this one a little bit wrong. When the random drop system was first introduced, it completely removed achievement unlocks. Random drops were the only possible way to get the new items, and it was definitely not well accepted by the community.

The idlers aren't annoyed that they got items taken away or that they didn't get the halo, they're more annoyed at the way Valve handled it. When the idler was released, the programmer of it specifically asked Valve if it was wrong. They didn't reply. The forums were at one point filled with people asking whether or not the idler was legal or if they would be punished for it. Again, Valve said nothing. Then suddenly, with no warning at all, they delete the idlers' items and release the halo whic has literally ripped the community to bits.

I'm not saying that the idlers were right to do what they did, but Valve released a broken system for items, then handled this situation in what i would say is the worst way possible.
 

Dusty Donuts

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Jul 16, 2009
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Rusty Bucket said:
You've told this one a little bit wrong. When the random drop system was first introduced, it completely removed achievement unlocks. Random drops were the only possible way to get the new items, and it was definitely not well accepted by the community.

The idlers aren't annoyed that they got items taken away or that they didn't get the halo, they're more annoyed at the way Valve handled it. When the idler was released, the programmer of it specifically asked Valve if it was wrong. They didn't reply. The forums were at one point filled with people asking whether or not the idler was legal or if they would be punished for it. Again, Valve said nothing. Then suddenly, with no warning at all, they delete the idlers' items and release the halo whic has literally ripped the community to bits.

I'm not saying that the idlers were right to do what they did, but Valve released a broken system for items, then handled this situation in what i would say is the worst way possible.
It's not Idle SERVERS, it's the fake Idle programs. I reckon it just shows massive laziness. I personally give a derisive chuckle at that person who i found with four hats...I really hate them.
On the other hand, along with the update if anyone bothered to find out, Valve wrote that they were working on A: The fabled trading system, B: A way to combine doubles of items to create new items, and C: Increasing the drop rate of hats.
I can't wait for that trading system...anyone want this Fancy Fedora of mine for any engie hats?! (I really do have a fancy fedora)
 

Doclector

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Aug 22, 2009
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I don't play TF2 on PC, but the idlers rage has been heard all over the internet. Okay, fair enough, you felt the random system was srewing you over, but you can't complain after you effectively cheat for the hats that valve was unfair to punish you. And seriously, you really give a damn about having a freaking halo? Give it one or two months, I bet people won't even be wearing them anymore.

And look at it this way. At least you didn't go through struggling on bungie's list of "you must be THIS pro" achievements for halo 3 only to find out that due to messing up with the map pack achievements, it could easily be all for nout but gamerscore.

*grumblegrumble*two for one*grumblegrumble*