Gears of War 2 was the first game I played that emphasised cover mechanics (the Uncharted demo had them too, but I felt it was more of a Tomb Raider type game and I didn't actually make much use of cover), and it blew my mind. Particularly on more difficult settings where you die pretty quickly it made more sense than regenerating health. Of course Gears is a bit weird there in that you can recover just by having a team mate walk up to you and help you up.
So cover mechanics are a great idea, and I'm sure along with the graphics they're a big reason Gears of War is such a massive franchise. So it strikes me as a bit odd, given how good of an idea it is, that games get panned for adopting cover based shooting, while Gears gets praised for it.
I just played the demo for Wanted: Weapons of Fate, a game that got fairly low review scores, and it emphasises cover based shooting as much as Gears of War does. I haven't seen the movie it's based on, but I have seen the commercials and cover based shooting makes a lot of sense for a guy with the ability to curve the flight path of bullets. So as far as premise goes it doesn't seem like it's really just cashing in on the movie or the popularity of cover based shooting, as it really fits.
The gameplay is just way better than Gears of War. There's no other way of saying it. Everything moves a lot faster, coming up from cover to shoot works more seamlessly, moving from cover to cover is also a lot better - it even has some of the action flair you get with Stranglehold but doesn't seem as kitschy as continuously diving through the air does. Suppressive fire is also a really neat feature. All around it does things better than Gears of War and doesn't have some of the annoying bugs like only slow walking and being unable to shoot while on the com (despite being shot at), and the rather annoying input lag for using a chainsaw (or even worse, exchanging it for another weapon and finding a barrier you need to cut through that none of your teammates seem smart enough to take care of).
Yet somehow Gears is universally praised, while Wanted gets nary a mention. Since when did having an original idea become more important than well refined gameplay (not to mention, Gears didn't invent cover shooting), and given that notion, why the hell doesn't Mirror's Edge get more love?
So cover mechanics are a great idea, and I'm sure along with the graphics they're a big reason Gears of War is such a massive franchise. So it strikes me as a bit odd, given how good of an idea it is, that games get panned for adopting cover based shooting, while Gears gets praised for it.
I just played the demo for Wanted: Weapons of Fate, a game that got fairly low review scores, and it emphasises cover based shooting as much as Gears of War does. I haven't seen the movie it's based on, but I have seen the commercials and cover based shooting makes a lot of sense for a guy with the ability to curve the flight path of bullets. So as far as premise goes it doesn't seem like it's really just cashing in on the movie or the popularity of cover based shooting, as it really fits.
The gameplay is just way better than Gears of War. There's no other way of saying it. Everything moves a lot faster, coming up from cover to shoot works more seamlessly, moving from cover to cover is also a lot better - it even has some of the action flair you get with Stranglehold but doesn't seem as kitschy as continuously diving through the air does. Suppressive fire is also a really neat feature. All around it does things better than Gears of War and doesn't have some of the annoying bugs like only slow walking and being unable to shoot while on the com (despite being shot at), and the rather annoying input lag for using a chainsaw (or even worse, exchanging it for another weapon and finding a barrier you need to cut through that none of your teammates seem smart enough to take care of).
Yet somehow Gears is universally praised, while Wanted gets nary a mention. Since when did having an original idea become more important than well refined gameplay (not to mention, Gears didn't invent cover shooting), and given that notion, why the hell doesn't Mirror's Edge get more love?