Having played mostly nothing but co-op and mmo games these past couple of months, I've noticed myself tending to skip story and atmosphere in favor for faster gameplay - which is odd, because I almost exclusively play narrative-heavy/freeroaming games when playing I'm alone.
That said, I tried out Left 4 Dead with a friend... and yeah, pretty much unscariest experience I've ever had. All of the standard horror cliches thrown in meant to illicit fear felt more annoying than anything else. Flashlights in dim lighting turned into brightness-upping-nuisances, overwhelming zombie horde felt tedious and repetitive, sudden environment-collapsing jumpscares were met with apathy and resounding 'mehs' all around, etc. Not that Left 4 Dead's a bad game. I'm sure you all have your reasons for loving it, I just couldn't bring myself to playing anything beyond the hospital campaign.
Anyway, it got me thinking about my experience with Amnesia, and how some of the same gameplay elements (e.g the lantern in the dark) felt utterly, utterly terrifying. My rationale was that the game's slow and deliberate pacing, coupled with the lack of friendly company to comfort you, did a better job of creating atmosphere. By feeling more real and immersed, you lost sight of the 'gamey' aspects.
But then I thought about how horror movies in theaters can still leave a lasting impression. Even if you're watching a movie at home with your friends around, you can still be jumpy at loud noises and paranoid for slight movements when you're left alone. I've had absolutely no luck with horror games in the same respects, like RE5 or Deadspace 2... hell, even the time I played Silent Hill 3 with a friend beside me, it suddenly felt tame.
I'm clearly missing out on something obvious here as to why co-op games can't be scary, so I ask you, the escapist community, to help shed some light on this matter. Do you think games can evoke fear in a group the same ways movies do? If so, how could they go about accomplishing this? What do you think would need to change in games to make them feel like horror? What's currently holding the horror genre back from being scary in the first place?
... Anyone?
That said, I tried out Left 4 Dead with a friend... and yeah, pretty much unscariest experience I've ever had. All of the standard horror cliches thrown in meant to illicit fear felt more annoying than anything else. Flashlights in dim lighting turned into brightness-upping-nuisances, overwhelming zombie horde felt tedious and repetitive, sudden environment-collapsing jumpscares were met with apathy and resounding 'mehs' all around, etc. Not that Left 4 Dead's a bad game. I'm sure you all have your reasons for loving it, I just couldn't bring myself to playing anything beyond the hospital campaign.
Anyway, it got me thinking about my experience with Amnesia, and how some of the same gameplay elements (e.g the lantern in the dark) felt utterly, utterly terrifying. My rationale was that the game's slow and deliberate pacing, coupled with the lack of friendly company to comfort you, did a better job of creating atmosphere. By feeling more real and immersed, you lost sight of the 'gamey' aspects.
But then I thought about how horror movies in theaters can still leave a lasting impression. Even if you're watching a movie at home with your friends around, you can still be jumpy at loud noises and paranoid for slight movements when you're left alone. I've had absolutely no luck with horror games in the same respects, like RE5 or Deadspace 2... hell, even the time I played Silent Hill 3 with a friend beside me, it suddenly felt tame.
I'm clearly missing out on something obvious here as to why co-op games can't be scary, so I ask you, the escapist community, to help shed some light on this matter. Do you think games can evoke fear in a group the same ways movies do? If so, how could they go about accomplishing this? What do you think would need to change in games to make them feel like horror? What's currently holding the horror genre back from being scary in the first place?
... Anyone?