One-hit melees bother me in shooters

Recommended Videos

clutch-monkey

New member
Jan 19, 2010
245
0
0
i dislike the COD iteration where you simply swipe somewhere in front of you and everyone dies.

however i did take this snap shot from halo: ODST.
[http://img249.imageshack.us/i/95538584full.jpg/]

yep, insta kill. the dude is like half the brute's size, what the hell was that hit going to do? haha
 

Megacherv

Kinect Development Sucks...
Sep 24, 2008
2,650
0
0
Danish rage said:
Make the knife take up the equipment slot. That would take the edge off i guess.
Yes, and/or making the knife multi-hit kills, only backstabs should be instant kills.
 

teh_Canape

New member
May 18, 2010
2,665
0
0
I like Bioshock 2's melee system

you can hit him from wherever you want and it won't do shit unless you hit him IN THE BACK (like tf2's spy)

or unless you have the backstabber gene tonic

or you can also hit them with a plasmid and THEN melee them
 

Liam Moriarty

New member
Feb 22, 2010
27
0
0
NameIsRobertPaulson said:
I feel that a game like Black Ops would be balanced if the knife was a two hit kill from anywhere but the back, and a 1 hit kill in the back. It would prevent habit knifers and allow pistols to be used more.
So true, so true. If Treyarch managed to patch the game to do that I would play it all day and night.
 

illas

RAWR!!!
Apr 4, 2010
291
0
0
FPS: First Person Shooter.
Melee should be a last resort, not an optimal tactic.

I particularly dislike knives in modern-day FPSes since they're so much easier to use effectively than guns. A bullet has a very small margin for error; whereas in most games, a knife simply requires pressing a button while facing an enemy (within melee range).

Combine the above with multiplayer games where the maps are largely built around close/medium-range combat with limited lines of sight. In theory this makes fast-paced (ranged) firefights involving ducking in and out of cover and regenerating health, but in reality, this design philosophy makes it easy for melee-ers to close distance to ranged attackers without dying. If both playstyles are viable, the easier one will typically be the most popular. Hence the abundance of Commando + magnum + tactical knife in MW2.

Furthermore, given the RPG elements of most multiplayer FPSes, one can improve one's melee combat skills but given that melee is already a one-hit kill, it is typically range and attack speed that get buffed; despite not really needing it.

I blame Bobby Kotick. I'm sure it's his fault somehow.

With that said, I enjoy melee in single-player FPS gameplay since it feels more visceral and dangerous. Sneaking up behind someone and knifing them carries more risk than headshotting them from cover, but it requires less skill, so I'm ok with it. The "Thief" games got this right, IMO: people shot anywhere other than the head took a long time to bleed out and die, and could alert others. By contrast, a knife/blackjack to the head from melee and they died *instantly*, and the body was right in front of you, ready to be hidden. The risk was directly proportionate to the reward and the skill was more in choosing the correct strategy for a given situation, rather than simply the execution .
Pun intended, sorry.
 

Legendairy314

New member
Aug 26, 2010
610
0
0
Depends on the game really. Bad Company 2's maps are so huge I feel that the buggy knife is severely underpowered and that guns are your best bet. CoD has such small maps and has so many corners that an insta-kill at 5 feet button is more than ridiculous. I feel knives should be used for surprise, stealth, and last resorts. It should NOT be designed for panic purposes.
 

Negatempest

New member
May 10, 2008
1,004
0
0
BloodSquirrel said:
Negatempest said:
Look at Halo and see how well hitting someone twice with melee works out.
Very well, since it prevents melee from being overpowered?
Yes, because constant Double KO's are FAR better than one hit melee kills. It's the same ****/problem with a different shade of color.
 

Bad Jim

New member
Nov 1, 2010
1,763
0
0
SL33TBL1ND said:
It makes sense, if your enemy got that close to you in the first place, you should die.
If you employ such a ridiculous tactic as charging through a soldiers fire to knife him, you should die. It makes no sense that the gunman should hit the knifer first but die because the knife kills instantly while the gun doesn't.
 

Shock and Awe

Winter is Coming
Sep 6, 2008
4,647
0
0
I have to agree with you, knives have got to the point where they are just annoying, can count how many times I've had someone sprint at me and kill me with a knife despite being shot numerous times. There is only one blade that should get a one hit kill against an aware enemy, and thats the Energy Sword!
 

badgersprite

[--SYSTEM ERROR--]
Sep 22, 2009
3,820
0
0
I always just figured it was either a punishment for letting a player get too close to you, or a reward for being able to get into that proximity without being riddled with bullets. If someone gets that close to you in a shooter...I don't know, it just feels like you're doing something wrong. Or, alternatively, that you're doing something right if you get that close. Especially in something like COD where one or two shots is a kill in multiplayer.

*shrugs*
 

SL33TBL1ND

Elite Member
Nov 9, 2008
6,467
0
41
Bad Jim said:
SL33TBL1ND said:
It makes sense, if your enemy got that close to you in the first place, you should die.
If you employ such a ridiculous tactic as charging through a soldiers fire to knife him, you should die. It makes no sense that the gunman should hit the knifer first but die because the knife kills instantly while the gun doesn't.
You're a bit late to the discussion, mate. Read my later posts.
 

Unknower

New member
Jun 4, 2008
865
0
0
It's about game balance. In my opinion, the damage weapons cause should be pretty much related to it's range ---> melee and shotguns cause a lot of damage in short range, assault rifles cause less damage but can shoot further away, SMG's are in the middle of that and sniper rifles, which are long range (well duh), should be two-hit-kill weapons (one-if-headshot) but with weaknesses like scope swaying, slow reload and the bullet leaving a trail, showing your general location.

LordCuthberton said:
Name 5 games that have one hit kill melee in multiplayer.

And none of them can be COD.

Do it.

If you can't, you shouldn't generalise your frustrations with COD with shooters in general.

Seriously, it's fucking annoying when people only talk about one game but reference an entire genre.
Crysis's multiplayer! If you're in Strength-mode, that is. The punch uses suit energy though, so you can't kill someone with one hit if you're low on energy.
 
Jun 11, 2008
5,331
0
0
Personally I think the CoD2 system was best for a one hit kill. The gun bashed in an arc from your right side you had to turn to the left to get maximum effect. Also pistols were a 2 bash kill and some weapons had a slightly longer radius depending on the weapon. I though that was quite fair as you need to get ridiculously close and if someone does get that close and you still can shoot them you deserve to be 1 hit melee.
 

Ninjat_126

New member
Nov 19, 2010
775
0
0
I've always been a fan of melee buttons in FPS games. However, OHK seems overpowered. I have no problem with it in COD though, strangely. It just seems to work in that, possibly due to the low amounts of health.

I don't like melee being a specific weapon. That just seems like a waste, and it's easier just to reload.

My solution? Melee as in Left 4 Dead. I've only played the demo, but a weak melee shove seems to be the way to go- a panic attack designed to give you breathing room. A designated melee weapon can be included as well for finishing off unaware enemies.


There's a Flash game coming out doing this exact thing: The Last Stand Union City. In that, melee shove does no damage but gets zombies away from you. Failing that, a Halo style assassination is good enough. However, a knife should never beat a gun in a face to face battle. Knives should only be used as a last resort or as a backstab.



On the topic of humiliation: Battlefield 2142. Enemies killed by a knife in that give up Dogtags, which record their player name. So you have an eternal record that you pwned X with a completely worthless knife attack.