One-hit melees bother me in shooters

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Waaghpowa

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Apr 13, 2010
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I still have to say i prefer the Counter Strike melee system, you only use it when
A) 2 people agree to go one on one with knives
B) when someone is silly enough to not notice your foot steps behind them and like to teach them a lesson

for the most part, if you pull out your knife in CS, you get shot.
 

sirkai007

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Apr 20, 2009
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Centarius38 said:
you do bring up a good point but in games like call of duty most characters are soldiers and know where a knife should go to kill a person in one stroke.
But hitting those places, even for a trained soldier, is going to be difficult while in a run. This is harder when going up against someone who is also a soldier.

I do like the idea of some kind of grappling or fist fight on the ground. Perhaps the defender gets pinned to the ground and the two trade fists until one of them goes down. Meanwhile the two fighters can still be shot at in an effort to sway the fight one way or the other.
 

monkey_man

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Jul 5, 2009
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tf2 has it's melee balanced out. (AND THERE's NO SUCH THING AS A FACEBOOKSTAB DAMNIT, 0.0001 second of back towards a spy is all a good one needs)
 

ClassicJokester

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Apr 16, 2010
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I like the Bad Company 2 approach. Make knives 1 hit kills, but make it take a while to actually strike after hitting the button. It makes it much harder to knife people who know you are there, but still allows for backstabs.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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Except that would make melee combat useless and thus its more adventurous to simply not have it. By making melee kills depend on a QTE you diminish there purpose, to provide a hard to reach but effect alternative to shooting from a distance. It doesn't matter if it's "real" real takes back seat to mechanics and fun.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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infinity_turtles said:
I get that knifing, or at least the way it's usually handled, is something you don't like in games. That doesn't make the person using an effective tactic a bad player though. It means they're playing the game you are, just not playing by the rules you wish the game went by. So complain away at the game and ask for it to get changed, just don't throw insults at the people playing the game the way it is now.
Who's throwing insults? Certainly not me.

It's never the players' fault if there's a broken mechanic in a game. And the reason I think the knife is OP is because of all the accidental kills I used to get with it when I first started playing and I'd clutch the trigger too hard by mistake.
 

Canid117

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Oct 6, 2009
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I much prefer the system in Halo where it takes two or three good whacks to bring a player down. Ignoring the plasma sword and its brutish buddy the grav hammer you actually have to shoot at the other guy before you melee unless you are right behind them.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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archvile93 said:
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The problem is that if the knife is not a one hit kill then it would be more useless than the plasmids in Bioshock. The knife has always been a weapon that while useful in its own way, is one of desperation (except with commando in MW2 which is why that perk no longer exists) to be used in a hectic firefight where you just used up all you rounds and someone is still shooting you, or at extremely close range. If the knife was made a two hit kill and I was in a situation where I had an empty light machine gun at point blank range facing an enemy with a fully loaded shotgun, I would have a better chance of survival attempting to reload my weapon and praying to god his reflexes are so slow as to not notice me for ten full seconds. Incidentally, you'd probably like BC2 since the knife really is useless in that game. It's still a one hit kill, but it takes an incredibly long time to pull out, and doesn't land it's mark half the time even if it does come in contact with the enemy's character model.
Actually you're right, I thought the knife in Bad Company 2 was fine. The fact that it took a moment to take out and animate meant that you didn't get the annoying 'panic knife' effect from COD where someone either knifes you by mistake or lunger through your bullets for an insta-kill.
 

archvile93

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Sep 2, 2009
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MiracleOfSound said:
archvile93 said:
[

The problem is that if the knife is not a one hit kill then it would be more useless than the plasmids in Bioshock. The knife has always been a weapon that while useful in its own way, is one of desperation (except with commando in MW2 which is why that perk no longer exists) to be used in a hectic firefight where you just used up all you rounds and someone is still shooting you, or at extremely close range. If the knife was made a two hit kill and I was in a situation where I had an empty light machine gun at point blank range facing an enemy with a fully loaded shotgun, I would have a better chance of survival attempting to reload my weapon and praying to god his reflexes are so slow as to not notice me for ten full seconds. Incidentally, you'd probably like BC2 since the knife really is useless in that game. It's still a one hit kill, but it takes an incredibly long time to pull out, and doesn't land it's mark half the time even if it does come in contact with the enemy's character model.
Actually you're right, I thought the knife in Bad Company 2 was fine. The fact that it took a moment to take out and animate meant that you didn't get the annoying 'panic knife' effect from COD where someone either knifes you by mistake or lunger through your bullets for an insta-kill.
I couldn't stand that thing because it didn't work, and I'm not reffering to being shot before I could pull it out I mean even if you successfully stuck the knife in your enemy half the time the game would decide it didn't count for some reason. Also the thing is useless because it's so slow and unreliable you're better off just trying to reload your current weapon then trying to stab the enemy even at point blank range. Why bother to include the knife at all then?
 

RandomHer0

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Jun 26, 2009
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when someone gets stabbed once give them 5 second before they bleed out and die. on the second knife however they should just insta-die, as they deserve it by then.
this of course is if the person knifing doesn't have his reticle aimed at areas like the head or other vitals discussed at a later time.
this adds a bit of skill to the run towards man and click stick formula and also puts focus back on the reliability of good old fashion lead.
 

Eclectic Dreck

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Centarius38 said:
you do bring up a good point but in games like call of duty most characters are soldiers and know where a knife should go to kill a person in one stroke.
The trouble with this logic is that the most obvious places are hard to hit (the eye, head and neck) and the other places have the most direct (and lethal) entry blocked by rigid armor plates.

MiracleOfSound said:
Sach said:
Yeah, but everyone gets a knife... you could always stab first.
Good players don't want kills that they don't have to use skill to get.
I'm quite proficient at Bad Company 2 as an example and I'll still use my knife if the situation warrants it. Of course, thanks to the eccentricities of the knife in that game, the situations that warrant it are generally that you come upon an unaware target. In rare circumstances when using a shotgun, I've found myself very very close to someone after missing with the one shot I'm likely to get so I just mash the knife button and hope for the best. Sometimes it works. Most of the time it doesn't.

irani_che said:
bulletproof armour is not necessarily knifeproof
This is entirely true. Soft Kevlar armor is not, by default, terribly effective at stopping a knife any more than any other thick article of clothing is, especially if said knife is very narrow. Thus why guards in prisons wear a special kind of armor designed to turn a knife at the cost of being relatively ineffective at halting bullets.

ENKC said:
Cry moar, basically. A one hit melee weapon is inherently balanced because it's a MELEE weapon in a game of ranged combat.
This is only true in certain types of games where the guns are fantastically lethal already. In games where bullet induced death takes several seconds and a dozen or more rounds (Quake 3, Unreal Tournament, Team Fortress, Halo and so on), having a super lethal melee weapon would be unbalanced as a person could easily close to knife distance regularly while under accurate and effective fire. In these games the melee weapons vary in utility. In Team Fortress, Counter Strike, Quake and other similar games the melee attack is one of desperation while in Halo it is powerful enough to become a useful attack in it's own right. The utility of the melee attack is basically the result of a combination of factors: the ease of closing to melee range, the probable average starting engagement range, the lethality of the melee attack and the relative lethality of guns.

In the original modern warfare, the melee attack was generally one of desperation (the reset theory proposed by Jerry of Penny Arcade) or an attack made on an unaware target. In MW2, the introduction of lightweight and marathon made the simple act of closing range easier while commando significantly extended the range of the attack and the tac knife made it significantly more lethal. By introducing a number of options that increased the utility of the knife while having no new or effective options to defend against it, the knife became a more viable weapon than logic might otherwise dictate.
 

AnAngryMoose

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Nov 12, 2009
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MiracleOfSound said:
WaffleGod said:
If you play CoD, I think it matters little if you want to use skill or not. I mean, you can spray down opponents in full-auto from across the map with some weapons cause there's almost NO recoil on them whatsoever.

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IN MW2 yes, but not in Black Ops. Most of the guns have a lot of recoil.
Perfect fix. Submit it to Treyarch and get them to patch that in along with removing player's inherit Commando Perk.
 

AnAngryMoose

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Nov 12, 2009
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LordCuthberton said:
Name 5 games that have one hit kill melee in multiplayer.

And none of them can be COD.

Do it.

If you can't, you shouldn't generalise your frustrations with COD with shooters in general.

Seriously, it's fucking annoying when people only talk about one game but reference an entire genre.
Assuming you can count a series and one-hit kills from behind then it's quite easy.