Well, I like it. But now we're getting off topic.emeraldrafael said:Eh... its oka. I heard about it and after all the hype, i just dont think i could enjoy it.SteakHeart said:Snip
Well, I like it. But now we're getting off topic.emeraldrafael said:Eh... its oka. I heard about it and after all the hype, i just dont think i could enjoy it.SteakHeart said:Snip
But hitting those places, even for a trained soldier, is going to be difficult while in a run. This is harder when going up against someone who is also a soldier.Centarius38 said:you do bring up a good point but in games like call of duty most characters are soldiers and know where a knife should go to kill a person in one stroke.
I like this idea.....Danish rage said:Make the knife take up the equipment slot. That would take the edge off i guess.
Who's throwing insults? Certainly not me.infinity_turtles said:I get that knifing, or at least the way it's usually handled, is something you don't like in games. That doesn't make the person using an effective tactic a bad player though. It means they're playing the game you are, just not playing by the rules you wish the game went by. So complain away at the game and ask for it to get changed, just don't throw insults at the people playing the game the way it is now.
Actually you're right, I thought the knife in Bad Company 2 was fine. The fact that it took a moment to take out and animate meant that you didn't get the annoying 'panic knife' effect from COD where someone either knifes you by mistake or lunger through your bullets for an insta-kill.archvile93 said:[
The problem is that if the knife is not a one hit kill then it would be more useless than the plasmids in Bioshock. The knife has always been a weapon that while useful in its own way, is one of desperation (except with commando in MW2 which is why that perk no longer exists) to be used in a hectic firefight where you just used up all you rounds and someone is still shooting you, or at extremely close range. If the knife was made a two hit kill and I was in a situation where I had an empty light machine gun at point blank range facing an enemy with a fully loaded shotgun, I would have a better chance of survival attempting to reload my weapon and praying to god his reflexes are so slow as to not notice me for ten full seconds. Incidentally, you'd probably like BC2 since the knife really is useless in that game. It's still a one hit kill, but it takes an incredibly long time to pull out, and doesn't land it's mark half the time even if it does come in contact with the enemy's character model.
I couldn't stand that thing because it didn't work, and I'm not reffering to being shot before I could pull it out I mean even if you successfully stuck the knife in your enemy half the time the game would decide it didn't count for some reason. Also the thing is useless because it's so slow and unreliable you're better off just trying to reload your current weapon then trying to stab the enemy even at point blank range. Why bother to include the knife at all then?MiracleOfSound said:Actually you're right, I thought the knife in Bad Company 2 was fine. The fact that it took a moment to take out and animate meant that you didn't get the annoying 'panic knife' effect from COD where someone either knifes you by mistake or lunger through your bullets for an insta-kill.archvile93 said:[
The problem is that if the knife is not a one hit kill then it would be more useless than the plasmids in Bioshock. The knife has always been a weapon that while useful in its own way, is one of desperation (except with commando in MW2 which is why that perk no longer exists) to be used in a hectic firefight where you just used up all you rounds and someone is still shooting you, or at extremely close range. If the knife was made a two hit kill and I was in a situation where I had an empty light machine gun at point blank range facing an enemy with a fully loaded shotgun, I would have a better chance of survival attempting to reload my weapon and praying to god his reflexes are so slow as to not notice me for ten full seconds. Incidentally, you'd probably like BC2 since the knife really is useless in that game. It's still a one hit kill, but it takes an incredibly long time to pull out, and doesn't land it's mark half the time even if it does come in contact with the enemy's character model.
The trouble with this logic is that the most obvious places are hard to hit (the eye, head and neck) and the other places have the most direct (and lethal) entry blocked by rigid armor plates.Centarius38 said:you do bring up a good point but in games like call of duty most characters are soldiers and know where a knife should go to kill a person in one stroke.
I'm quite proficient at Bad Company 2 as an example and I'll still use my knife if the situation warrants it. Of course, thanks to the eccentricities of the knife in that game, the situations that warrant it are generally that you come upon an unaware target. In rare circumstances when using a shotgun, I've found myself very very close to someone after missing with the one shot I'm likely to get so I just mash the knife button and hope for the best. Sometimes it works. Most of the time it doesn't.MiracleOfSound said:Good players don't want kills that they don't have to use skill to get.Sach said:Yeah, but everyone gets a knife... you could always stab first.
This is entirely true. Soft Kevlar armor is not, by default, terribly effective at stopping a knife any more than any other thick article of clothing is, especially if said knife is very narrow. Thus why guards in prisons wear a special kind of armor designed to turn a knife at the cost of being relatively ineffective at halting bullets.irani_che said:bulletproof armour is not necessarily knifeproof
This is only true in certain types of games where the guns are fantastically lethal already. In games where bullet induced death takes several seconds and a dozen or more rounds (Quake 3, Unreal Tournament, Team Fortress, Halo and so on), having a super lethal melee weapon would be unbalanced as a person could easily close to knife distance regularly while under accurate and effective fire. In these games the melee weapons vary in utility. In Team Fortress, Counter Strike, Quake and other similar games the melee attack is one of desperation while in Halo it is powerful enough to become a useful attack in it's own right. The utility of the melee attack is basically the result of a combination of factors: the ease of closing to melee range, the probable average starting engagement range, the lethality of the melee attack and the relative lethality of guns.ENKC said:Cry moar, basically. A one hit melee weapon is inherently balanced because it's a MELEE weapon in a game of ranged combat.
Perfect fix. Submit it to Treyarch and get them to patch that in along with removing player's inherit Commando Perk.MiracleOfSound said:IN MW2 yes, but not in Black Ops. Most of the guns have a lot of recoil.WaffleGod said:If you play CoD, I think it matters little if you want to use skill or not. I mean, you can spray down opponents in full-auto from across the map with some weapons cause there's almost NO recoil on them whatsoever.
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Assuming you can count a series and one-hit kills from behind then it's quite easy.LordCuthberton said:Name 5 games that have one hit kill melee in multiplayer.
And none of them can be COD.
Do it.
If you can't, you shouldn't generalise your frustrations with COD with shooters in general.
Seriously, it's fucking annoying when people only talk about one game but reference an entire genre.