One Spell

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Jfswift

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Nov 2, 2009
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Wish. It's the most powerful spell I can think of off the top of my head.
 

jpoon

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Mar 26, 2009
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I would have to pick either Curaga or the Cure Major Disease spells. Both massive money makers, and you'd have a whole shit load of happy fans soon afterwards.
 

klakkat

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May 24, 2008
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Time stop. Preferably either the 2nd ed version or the Master of Magic version (latter version stops the entire fucking world, except you and your armies and anything within a mile or so of either. And can last several years). Former version would basically turn me into a super if I can cast it whenever I want, since I can pause events at will and adjust as needed. Latter version would basically turn me into the general from hell because I can trap the bulk of any enemy forces and only hit key spots (sadly, a less useful ability in today's society, but it could also be exploited economically).

Or Polymorph. 'Cause that's just fun.
 

Johnmw

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Mar 19, 2009
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Final attack paired with Phoenix. Not only would I never die but every-time people thought I was going to they would get a pretty fireworks display.:p
 

klakkat

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May 24, 2008
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Daemascus said:
Does the Force count as on thing? If so than the Force. If not, screw you.
Force counts, but only one force effect; telekinesis, precognition, force lightning. You get one.
 

Johnny Cain

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Apr 18, 2010
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Just the one spell?
Levitate!

Think Elder Scrolls III. Flying wherever you want with a levitate enchanted item. Remember that joy?
 

tjcross

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Apr 14, 2008
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zen5887 said:
Wish.

Pretty simple really. As long as the DM isn't harsh lol.

Failing that Greater Invisibility or Overland Flight would be quite handy as well.
greater wish from gurps wait let me go check my d&d rulebook to see if it's the same ad wish...
NOPE no age or other bad side effects just need a crap load of energy but seeing as this would be my one spell i'd be able to cast it at a much lowered cost WOOT. otherwise i'd take steal youth