I'm honestly more upset about the argument of games today that have "bad graphics" when clearly they don't. Now, I understand the idea of being "spoiled" on the games that have amazing graphics but there's a point at which it becomes too much.
Have any of you played the latest Dead Space on consoles? how about New Vegas? because according to many reviewers they both look like "shit" and both look like they came from the 90s.
This is bullshit . . . granted, Dante's Inferno looked like crap but that's because it had flat backgrounds usually with animated bits in them that were obviously a flat and sometimes even shiny surface and had bland even blurry enemies. THAT is looking like shit, Deadspace or Fallout don't look bad. Hell I deride a lot of games today for having the opposite problem.
Take a look sometime at every recent "realistic" game character face close up, you'll notice something very strange. They all have the pores of a 100 year old man who's gone through botox injections. Everything from adolescent children to old men and women have pores, veins, and lines in their faces that are so GLARILY obvious you can't NOT see them. This is the problem, we tried SO HARD to make realistic faces possible that we completely bypassed them once they were because we thought they still didn't look "real" enough. There's a reason why the ultra smooth skinned wax figures in museums look frighteningly real. Because they're anatomy is NOT exaggerated the same way the game character models is.
Have any of you played the latest Dead Space on consoles? how about New Vegas? because according to many reviewers they both look like "shit" and both look like they came from the 90s.
This is bullshit . . . granted, Dante's Inferno looked like crap but that's because it had flat backgrounds usually with animated bits in them that were obviously a flat and sometimes even shiny surface and had bland even blurry enemies. THAT is looking like shit, Deadspace or Fallout don't look bad. Hell I deride a lot of games today for having the opposite problem.
Take a look sometime at every recent "realistic" game character face close up, you'll notice something very strange. They all have the pores of a 100 year old man who's gone through botox injections. Everything from adolescent children to old men and women have pores, veins, and lines in their faces that are so GLARILY obvious you can't NOT see them. This is the problem, we tried SO HARD to make realistic faces possible that we completely bypassed them once they were because we thought they still didn't look "real" enough. There's a reason why the ultra smooth skinned wax figures in museums look frighteningly real. Because they're anatomy is NOT exaggerated the same way the game character models is.