Operation Vanguard: Begin Operations

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Captainguy42

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May 20, 2009
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[HEADING=1]The Date: 25th of June, 1940.[/HEADING]​

A man wearing a three-piece striped suit, and a wide-brimmed hat walked down the hall of MI6 head-quarters. Despite an wearing an ornate silver mask, he managed to smoke a pipe that reeked of sage. He walked swiftly through the halls until he reached conference room 5. He entered, a tall man with a sussex accent greeted him, "Thomas Sway, good of you to join us. Please sit." Thomas didn't need to look at the men to recognize them, he could smell what each one was smoking. The man who greeted him, the Gardener, smoke cigarettes mixed with mint. Next the General, smoke turkish tabacco out of a wood pipe. The Mercenary, smoked cuban cigars.

"Thomas we were just discussing recent events." The Gardener said.

" Are you going to make me ask?" Thomas asked, his voice coming through clear despite the silver mask.

" The battle of France has come to an end." The Gardener said.

"And now the Battle of Britain is upon us." The General added.

"I see, what would you have me do?" Thomas asked.

"How have Operation Vanguard's preparations been progressing." Asked the General.

"Excellently," Thomas pronounced in an oxford accent, " We've tracked down 400 subjects, 20 of which will make suitable candidates."

"Will it work?" Asked the mercenary, his accent was American.

"Yes it will, and I'm sorry who are you?"

"He is here representing our lenders, they don't want their money wasted. But is it true, can you put Operation into action?" said the Gardener.

" Yes I can, in two weeks I can notify all the candidates, three weeks to fly them to the training camp." Thomas said confidently.

"Well then do so immediately, time is not on our side in this venture."

[HEADING=2] So Begins The First Allied Innitiative to Militarize Superhumans.[/HEADING]​

Two months before the British retreat at Dunkirk, the allied nations assembled a team of super-powered individuals from across the world. This team, would a part in every major action in the War, the would serve until the unconditional surrender of Japan. It was these men and women, who, blessed with super-natural powers, took up the mission to stamp out the Third Reich, in the first recorded use of meta-humans being used in warfare.

In this RP you will be playing as the member of the Vanguard Unit, a unit of extra-ordinary men and women, who fought for the Allies in World War II. This world is like the one you read about in comic books, one with aliens, magic, robots, mutants, martial arts, insane feats, and mystery.

This RP will take course over the majority of the second world war, it may stop before or after depending on how the story goes. We will be skipping months at a time to get to and from conflicts and missions. I will also have a Co-GM: PrinceOfShapeir. Some of you may want to play Villains, send a PM to me, and I'll tell you if you can make a villain sheet. Further more here are the rules:

1) My word and that of PrinceofShapeir is law, if you disobey it that is grounds for dismissal.
2) No one my have the following powers: Teleportation, mind control, telepathy, time dilation, and the ability to bend spacetime.
3) I can reject other kinds of powers as I see fit.
4) All player characters are equally powerful unless noted otherwise.
5) Without permission from me, only one player per character.
6) No trench-coaters.
7) No-one from the future/ that knows about the course of the war.
8) No killing player characters without a GM or a the player approving of it.

I will be looking for players that can do the following:
-Work with the nuances of a WW2 setting.
-Collaborate on a story with other posters.
-Are willing to compromise for a greater story.
-Can push the plot along.
-Will contribute to the world.

A few notes:
-This RP will start two months from the retreat at Dunkirk.
-Your characters will have received a letter from Thomas Sway, that explains the situation, and if they are accepted, they will be starting in Northern Russia.
Name: Your Character's real name.

Codename: A handle your character uses for military operations, and for the media.

Gender: Fairly simple, as it applies to your character.

Age: No upward limit, but can be no younger that 15.

Country of Origin: Where does this person come from? It can be anywhere even Germany.

Power Source: There are four kinds of power sources.
Natural- People who have honed themselves through training (Batman, Ironfist).
Science- People who use advance technology to fight (Ironman, The Flash).
Magic- People who tap into places beyond the realm of man for power (Dr. Strange, Thor).
Genetic- People who have power given to them by birth (X-men, Superman).

Primary Power: What makes your character truly super? Concerning power level, it's alright if your character can take on an entire squad of soldiers by themselves, or bluff their way into German line, they're super-humans, they can possess as certain amount of badass. But do be sure to mention examples of your powers (Faster than a speeding bullet, more powerful than a locomotive, able to leap tall buildings in a single bound... stuff like that.)

Secondary Skills: What are things that your character is extraordinarily skilled at? Remember that means your ability at this is at least, once a gain, a litte badass. These can be broad by nature, so knowledge of the french language can also mean a decent amount of knowledge of french culture, possible even cooking. These are once again mostly learned talents, so they reflect their history more. Knowledge of guns may well come with knowledge of the greatest gunmen in history, it all depends on how they learned that skill.

Weaknesses: Your character's vulnerability to fatal wounds, anything that can take their powers away, and any states when they are vulnerable. Your characters weaknesses should not be as specific as Supermans, but it's alright to have a guy who can't be hurt by bullets, as long as their is another not too obscure way to hurt him.

Appearance: Be sure to explain their mission outfit.

Biography: A short explanation of who they are and how they got their powers.

Notes: Anything else worth know about your character.

Things to think about when making your sheet:

-Brevity is the soul of wit.
-Variety is good.
-I take no reserves, I'll make my decision on Wednesday.
-No one likes and over-powered character.
- I don't like picture of Anime people.

I want this RP to be with a historical in background, meaning it deals with people, places, and events. It does not have to be historical in content, I'm alright with the Battle of Iwo Jima, ending in a catastrophic defeat, because of the failure of the squad. I'm alright in anachronism, like a cyborg, super-science, jokes (providing they don't make me want kick you anyways). That in mind I don't want people to abuse the history, anticipating plot points based on events, characters who seem to magically know weakness of any fortress, or the tells of a Nazi general.

I reserve the right to change historical facts to suit the purpose of the RP, I promise I will try not to abuse that. I reserve the right to enforce historical facts, to suit the purposes of RP's. Unless stated otherwise, everything is as it happened. If you want to change something concerning a significant historical figure, or a significant event, you need to get a quick ok from me, this is just a formality, I'll be pretty generous and as long as it isn't too insane I'll allow it.
 

PrinceOfShapeir

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Real Name: Oleksandr Petrovich

Codename: Bolshevik

Gender: Male

Age: 54, however spend twenty years in cryo-stasis.

Country of Origin: Russia

Power Source: Science

Primary Power: Oleksander's body has been entirely replaced with machinery, giving him greatly enhanced strength, endurance, and durability, as well as numerous implants within his brain improving his cognitive capabilities.

Secondary Skills: Oleksandr was already extremely intelligent before being turned into a cyborg, being trained as a combat engineer in his early career and eventually rose to the rank of Colonel during World War I. With the enhancements he has enhanced his intelligence considerably. He is also a trained soldier and knows how to handle a firearm.

Weakness: A breach of his brain's casing will be fatal in a matter of moments. His body does not regenerate, so damage must be repaired and parts must be replaced. Besides that, his extreme weight makes him incapable of swimming or being in small boats or aircraft. Electrical weapons can temporarily short out his body, however his systems will reset after two minutes.

Appearance: Oleksander's body has been entirely replaced with machinery. He now stands at eight feet tall and weighs approximately one thousand pounds. Foot to head he is dully gleaming metal plates covering actuators and circuitry. The eyes glow a pale blue, and he lacks a mouth, instead having speakers in his neck. He typically wears a long coat over his cyborg body, along with a pair of bandoliers. Between the three of them, he uses them to carry a bewildering array of weapons. Oleksander favors a pair of PPSh-41s in combat, although he is interested in the Thompson Submachine Gun.

Bio: Oleksandr was an officer of the Russian Army during World War I and served with distinction, eventually rising to the rank of Colonel before the separate peace and the Revolution. He fought on for the Anti-Communist White Army during the civil war, but was crippled, captured, and put on ice for twenty years until 1938, when he was revived by Doctor Ivan Petrov.

Doctor Petrov performed a surgery on his shattered body, removing his brain and placing it within a robotic shell, then subjected him to months of signals, brainwashing him into the perfect warrior for the socialist order.

Now he stands as Mother Russia's most valiant defender, the People's greatest champion, Comrade Stalin's most humble servant, to fight against those who would defy the People's Revolution.
 

TheIronRuler

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Mar 18, 2011
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.
Let me know if this is appropriate.
Name: Sarah Schatz

Codename: Delilah

Gender: Female

Age: 16

Country of Origin: Originally from Germany, Sarah immigrated alongside her Uncle to Argentine a week after the Kristallnacht, escaping Germany.

Power Source: Genetic.

Primary Power: Sarah discovered that she could hide herself in plain sight, using powers she didn't know exist. She has the power to make herself invisible and now she works to prolong the duration of her ability.


Secondary Skills: Sarah can speak Russian, English, German, French and Spanish (After living in Argentina for two years).

Appearance: Sarah is relatively undeveloped compared to girls her age and might even appear to be a boy. She has short brown hair and blue eyes. Short and nimble, Sarah can run for moderate-long distances . In order to stay silent, Sarah wears tight clothes and special shoes. She has a shoulder holster on her right shoulder, a Bowie knife firmly placed there. Not being seen by the enemy and her comrades, Sarah only needs to stay quiet and careful.
(There really isn't much to say...)

Biography: Born to a Russian Immigrant and a British Businessman in Germany, Sarah had an unusual life. Her father, wanting her to have the brightest future taught her many different languages.
Sarah was 14 when six Hitlerjugend boys came crashing through her house, a large man dressed in a uniform standing in the entrance to her home. They went first to her mother, breaking everything in the house and beating her.
Sarah just wanted everything to go away. They didn't, but she faded away from reality. Closing her eyes and softly sobbing, Sarah hid herself in plain sight. As her mother was forced to jump through a window in her apartment down a thirty foot fall, Sarah couldn't look anymore.
A few hours later, her Uncle, a veteran soldier from WWI (fighting as a German) came into her house and found her passed out. Her father was taken into the forced labor camps and her Uncle barely managed to enter Argentina and secure them both a citizenship, relying on his relatives that lived there.
Invited into the operation, Sarah is determined to avenge her mother and save her father from captivity. Her Uncle unaware, Sarah leaves Argentina lone and travels to her destination.

Notes: Nothing .
 

N_of_the_dead

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Apr 2, 2008
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Tell me if you feel anything needs a change this is my first rp in a long while.

Name: Claude Glass

Codename:Quarry

Gender:Male

Age:22

Country of Origin: Detroit Michigan,USA

Power source: Genetic

Primary power: Claude can cause a stone like armor plating to grow out of his skin protecting him from external harm as well as increased his physical strength. Any damage to the stone substance can be repaired but requires intense focus from Claude. His armored exterior can stop a tank round and he can tear an APC apart with his bare hands. At full speed he can tear through a building like a human wrecking ball and boast he once threw a small car over a ten story building (though whether that happened is still in dispute).

Secondary skills: Claude is well trained in unarmed combat as well as a skilled investigator learning everything he knew from his grandfather a retired police detective.

Weaknesses: While resistant to kinetic damage when he is in his stone like form he is far more susceptible to sonic attacks and fire. Sonic attacks can completely ignore his armored exterior causing him pain that can easily put him out of commission. Intense flames can cause his armor like skin to soften enough for it to be vulnerable to attacks. When being. One major drawback is that while in his armored form he can't swim making it highly likely for him to drown unless he were to deactivate his powers. When not in his empowered form he is just as prone to harm as anyone else.

Appearance: With brown hair and gray eyes Claude stands at five feet and nine inches and appears to be very wiry despite the bulkier appearance of his stone form. When his power is active he looks like a featureless stone statue dressed in a brown shirt khaki pants with black suspenders and combat boots. He carries with him his father's trench club and M1911 pistol for when he feels his power is unwarranted or a burden.

Biography: Claude Glass was born to a woman widowed from the Great War and raised with the tales of his father the patriotic soldier and his grandfather the great detective. Claude grew up an idealist with a deep love for detective novels and the dream to one day be a P.I. Raised in Detroit by his mother with help from his paternal grandfather Mortimer Glass, a retired cop, he had a strict upbringing.

One day he witnessed two men trying to extort a local shop owner and intervened only to be shot by the two men for interfering. What amazed everyone was that not only had the bullets had no effect but that Claude's skin had begun to grow harder and grayed, out of fear the two men continued to fire at him to no avail by then the entire street watched as this man of stone picked up the two criminals and threw them across the street and into a bakery with little trouble.

Soon after he was approached by a group with the offer to help save the world and determined to be a Hero like his late father he agreed on the spot.

Notes: He has a good nature but very brash and easily goaded into a fight relying heavily on his powers to keep him alive.

*Edited to include weaknesses and some power comparison*
Almost thought I had missed that part till I read your newest post. Give me a heads up if you want me to make any changes/adjustments
 

Captainguy42

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May 20, 2009
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Name: Thomas Sway.

Codename: Mr. Sterling.

Gender: Male

Age: 38

Country of Origin: England

Power Source: Natural/Magic

Primary Abilities: For the most part Thomas is simply a human being with incredible skills. He can shoot a man from a mile away with a rifle, cut bullet mid-air with a sword. Beyond simply martial skills he's also trained in other aspects of warfare, from strategy to piloting planes. With his combined skills, wit, and resources, Thomas has repeatedly performed feats beyond the scope of meer mortals.

Something else that set's Thomas apart is the Silver mask, an egyptian artifact which gives him eternal life and youth. It also quickens his recovery to the point where he can be back on his feat from a bullet wound in less than a week.

Secondary Skills: Thomas has spent his life tracking down things belonging to the Occult, from his learning's he has a few tricks at his disposal. He's fluent in English, French, Egyptian, Latin, and Greek.

Weakness: Death. Thomas is still quite vulnerable to mortal wounds and must rely on his skills to keep him from receiving a fatal hit. If his mask is removed he'll start again rapidly, at the rate of a year every hour, this process does not stop when he reaches his real age, it continues theoretically until he turns to dust. Luckily it only takes a second with the mask on to reverse this process.

Appearance: Thomas stand's 6'1", muscular and very lean. He has green eyes which are only ever seen through the slits in his mask and blonde hair. His entire face is covered by a simple silver mask, with the exception of slits for his mouth, nose, and mouth. The mask is simply adorned, they eye slits are lined in the Egyptian fashion, and black eyebrows are painted on, besides that the mask is un-adorned. There are no straps that hold the mask to Thomas's face it acts as if it's glued on, and takes a significant effort to pull it off of his face. Once off it's immediately noticeable that he looks impossible youthful, his face has no blemishes, wrinkles, or bumps, and is as absolutely perfect as it could be.

On missions he wears a variation of the RAF uniform. The color, trim, and style is kept the same. However he wears a black, wide-brimmed fedora opposed to the officers cap. Rather than the RAF emblem, there is a simple V with a sword behind it. Wear it should say his name and rank it only says" MR. STERLING". The buttons and clasps are silver instead of brass. Instead of stripes to show his rank, his sleeves only have some simple embroidery. He has a second identical jacket for when he is not on missions, it has not only insignias for the RAF but also for several other branches of the military.

History:
Born on July, 26th 1902, Thomas enjoyed a civil, gentrified up-bringing. At a young age he excelled at athletics and gymnastics, and was quite fond of fencing. Thomas's family was one that possess great patriotic pride, and military service ran in their veins. When the first World War broke out, his father joined the RAF, Thomas was still too young and had to stay behind. With his father gone, Thomas ceased trying to impress other so much with grandiose displays of swordsmanship and athleticism. Instead became slightly introverted, and began fostering a curiosity in the Occult. In 1917 his father came back, he had been wounded by shrapnel and lost his leg. Thomas was determined to take his father's place on the front-lines. He was still to young to fight, let alone join the RAF, so he had to find his own way to the front. When he was 15, he ran away from home and stowed away on a ship to France. He then lied about his age and country of birth, claiming to be 18 and Belgian, they assigned him to be a motorcycle courier tasked with running correspondance to the front and back. He served until Germany signed the Treaty of Versailles. By that time war had worn away at his sense of loyalty to his country, he began to sympathize more with Woodrow Wilson and his idea of an international community. After the war he didn't return to England and instead chose to travel the world to learn more about the Occult, and sharpen his skills.

In 1922 he was in Egypt, learning about the ruins and hieroglyphics. It was when his mentor was murdered by a cult that Thomas's life took a turn for the Super-natural. Thomas intended to take revenge and tracked down the cultist, to the Valley of the Kings. There he discovered they worshipped a silver-mask, which was said to be the mask of a great mystic, whose soul was still trapped in the metal. After confronting and being subdued by the cultists, they plunged a knife in his side and they locked him in a chamber that contained only a stone pedestal with the mask on top. As soon as the door closed Thomas could feel the mask ripping the life right out of him. After three days, they cultists opened the chamber, they were surprised to see that instead of Thomas being a drained husk on the floor, he was alive, and wearing the mask. He used the knife he had been left with to kill every single cultist in the compound, methodically making sure every-single one was dead before moving on. The experience in Egypt was Thomas's first real encounter with the Occult, and ever since then he has been determined to destroying outsiders who prey on humans.

Recently he found clues indicating that the Third Reich had been conducting experiments on how to tap into extra-planar forces. Not sure how to proceed he brought this evidence to the British Government, and offered to investigate these clues on their behalf. They counter-offered, build and lead an international team with the explicit goal of destroying the Third Reich.

Notes: Thomas carries with him at all times a nickel plated Webley Mk VI revolver, and a sword cane. He also has a small fleet of vehicles at his disposal, including a jeep, a plane, tank, and even a cruiser.

Right so here's my character, you'll recognize him from the OP. Please note that I've made a change to the Character sheet format, please include your character's weaknesses below their secondary skills, describe how vulnerable they are to fatal wounds, anything that makes them lose their powers, and any times that they are vulnerable.
 

Captainguy42

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May 20, 2009
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Update: I added a section to clarify this RP's stance on historical accuracy. I also added something to the sections on your characters primary and secondary talents, to reflect how I want this RP to be. I really hope, somewhere along the line we just divert with history and have to just speculate.

TheIronRuler said:
.
Let me know if this is appropriate.
Name: Sarah Schatz

Codename: Delilah

Gender: Female

Age: 16

Country of Origin: Originally from Germany, Sarah immigrated alongside her Uncle to Argentine a week after the Kristallnacht, escaping Germany.

Power Source: Genetic.

Primary Power: Sarah discovered that she could hide herself in plain sight, using powers she didn't know exist. She has the power to make herself invisible and now she works to prolong the duration of her ability.


Secondary Skills: Sarah can speak Russian, English, German, French and Spanish (After living in Argentina for two years).

Appearance: Sarah is relatively undeveloped compared to girls her age and might even appear to be a boy. She has short brown hair and blue eyes. Short and nimble, Sarah can run for moderate-long distances . In order to stay silent, Sarah wears tight clothes and special shoes. She has a shoulder holster on her right shoulder, a Bowie knife firmly placed there. Not being seen by the enemy and her comrades, Sarah only needs to stay quiet and careful.
(There really isn't much to say...)

Biography: Born to a Russian Immigrant and a British Businessman in Germany, Sarah had an unusual life. Her father, wanting her to have the brightest future taught her many different languages.
Sarah was 14 when six Hitlerjugend boys came crashing through her house, a large man dressed in a uniform standing in the entrance to her home. They went first to her mother, breaking everything in the house and beating her.
Sarah just wanted everything to go away. They didn't, but she faded away from reality. Closing her eyes and softly sobbing, Sarah hid herself in plain sight. As her mother was forced to jump through a window in her apartment down a thirty foot fall, Sarah couldn't look anymore.
A few hours later, her Uncle, a veteran soldier from WWI (fighting as a German) came into her house and found her passed out. Her father was taken into the forced labor camps and her Uncle barely managed to enter Argentina and secure them both a citizenship, relying on his relatives that lived there.
Invited into the operation, Sarah is determined to avenge her mother and save her father from captivity. Her Uncle unaware, Sarah leaves Argentina lone and travels to her destination.

Notes: Nothing .
If you could add some more to her appearance, at least try to describe her mission clothes in detail, she's a superhero, she should have a distinctive look to her. Perhaps consider he early years more? What kind of connections or growth did she have from living in two different worlds. The only thing I require really is that you add the part I mentioned about weaknesses, and consider the other updates I just made they could help.
 

TheIronRuler

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Mar 18, 2011
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TheIronRuler said:
.
Let me know if this is appropriate.
Name: Sarah Schatz

Codename: Delilah

Gender: Female

Age: 16

Country of Origin: Originally from Germany, Sarah immigrated alongside her Uncle to Argentine a week after the Kristallnacht, escaping Germany.

Power Source: Genetic.

Primary Power: Sarah discovered that she could hide herself in plain sight, using powers she didn't know exist. She has the power to make herself invisible and now she works to prolong the duration of her ability.

Secondary Skills: Sarah can speak Russian, English, German, French and Spanish (After living in Argentina for two years).

Weaknesses: Sarah is, like any human, vulnerable to bullets and the like. However, Sarah can remain invisible and if she remains silent she can avoid detection for up to three hours at a time.

Appearance: Sarah is relatively undeveloped compared to girls her age and might even appear to be a boy. She has short brown hair and blue eyes. Short and nimble, Sarah can run for moderate-long distances.
She wears a tight black full body suit, suitable for different operations. In other climates she would change her outfit a bit but the general layout remains as it is.
She has a shoulder holster on her right shoulder, a Bowie knife firmly placed there. Not being seen by the enemy and her comrades, Sarah only needs to stay quiet and careful.
(There really isn't much to say...)

Biography: Born to a Russian Immigrant and a British Businessman in Germany, Sarah had an unusual life. Her father, wanting her to have the brightest future taught her many different languages.
Sarah was 14 when six Hitlerjugend boys came crashing through her house, a large man dressed in a uniform standing in the entrance to her home. They went first to her mother, breaking everything in the house and beating her.
Sarah just wanted everything to go away. They didn't, but she faded away from reality. Closing her eyes and softly sobbing, Sarah hid herself in plain sight. As her mother was forced to jump through a window in her apartment down a thirty foot fall, Sarah couldn't look anymore.
A few hours later, her Uncle, a veteran soldier from WWI (fighting as a German) came into her house and found her passed out. Her father was taken into the forced labor camps and her Uncle barely managed to enter Argentina and secure them both a citizenship, relying on his relatives that lived there.
She lived in Argentine for almost two years, her uncle enrolled her to a school and she taught herself Spanish. In her free time she would wander the streets of Buenos Aires, where she lived, and walk the streets. At first she would inadvertedly become invisible and stay that way for a few minutes, but after she had learned the trigger to her power she began practcing it daily, trying to prolong the time of her invisibility.
Invited into the operation, Sarah is determined to avenge her mother and save her father from captivity. Her Uncle unaware, Sarah leaves Argentina lone and travels to her destination.

Notes: Nothing .
EDITED for some more background details.
 

Captainguy42

Is trapped in a title factory.
May 20, 2009
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TheDarkEricDraven said:
My charecter:

Eric Holmes

Codename: Gambler

Gender: Androgynous (referred to as "he", though)

Age: 17

Country of Origin: Italy

Power Source: Genetic

Primary Power: Eric/Gambler can manipulate luck and probability.

Secondary Skills: He speaks Italian, English, and German.

Weaknesses: Eric/Gambler has the endurence of a normal human, though years of creative use of his powers has made him immune to bullets, making melee weapons his bane.

Appearance: Eric/Gambler wears a tight black and yellow uniform/jacket combo made of unstable molecular Orichalcum.

Biography: Eric/Gambler is a Italian metahuman looking for any excuse to leave his nation and fight for good. He was found wandering the streets in the cold on a fresh Christmas Eve when he was six, carrying an ancient Kukri knife, and he was taken in by a kind family. Both parents have died, leaving only him and his adopted sister, seven years younger then him. He has only recently learned, through his father's journals, that he was not born to them. Deciding to take his own name, he has assumed the surname "Holmes" along with his sister, Alya. He is a pagan, and carries the knife he carried in his childhood with him at all times.

Notes: Eric, though "male" by default, has somehow subconsciously shaped his body to resamble both a male and a female, possibly as a result of his strange powers? He has C-cup breasts, and a voice of intermediate gender, wearing mix and match clothing. He also has a strong desire to study his and others powers. After Italy is changed for the better, so he hopes, he wishs to become a soldier.

Edit: Posted that by accident. Wait a second.

Edit2: Okay, there we go. I can add some to the bio later, but at the moment I'm running late for school. Let me know if you like it.

Edit3: Teacher was away, out of school early(though I only go an hour these days anyway), and I am all charecter sheeted up. Radical. Now let me know if you like it.

Oh, and this is my first game. I am excited, to say the least.
Honestly this isn't enough, not even by the barest of standards. So let's see, powers need to be expanded how does his luck manipulation manifest itself (is he simply incredibly lucky? or can he control it like Jinx from Teen Titans?). Appearance needs to be expanded, explain what he looks like in terms of features: eyes, hair, face, height, build... etc. Also the Orichalcum suit... first wiki it too make sure that's what you think it is, because it's actually an alloy of bronze, then at least add some explanation as to why that's the particular material he wants for his suit, and how he knows how to make it (the recipe for Orichalcum is something that was lost like the recipe to Greek fire). History, I know the early life bit is probably a blur, but do please try to add something about his later years.

Edit: I know this might seem harsh and this is your first attempt. I'm sure a lot of these things just didn't seem relevant at the time of writing, I'm willing to help adjust your sheet if you need.
 

Captainguy42

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May 20, 2009
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Mortis Nuncius said:
May I reserve a place? :D
Spots are not first come first serve, so no reserves sorry. No one is truly "in" until I make my decision on which applications to accept. You have until Wednesday-Thursday to get sheet in. And I'll be accepting a decent number of people. Just worry about the quality of your character sheet, thats what will get you in, even if it's late, if you have a good sheet, I'll make an exception.

TheDarkEricDraven said:
It's okay, I'm really fucking stupid. I hadn't slept since yesterday when I wrote that, so my brain wasn't working full power. How is this?

Eric Holmes

Codename: Gambler

Gender: Androgynous (referred to as "he", though)

Age: 17

Country of Origin: Italy

Power Source: Genetic

Primary Power: Eric/Gambler can manipulate luck and probability. As an example: He can increse the probability of not being found(often manifesting in the form of people just not looking very hard, if at all), drawing a good hand, or, in a fight, it could make whoever he is fighting stumble. He has to consciously use his powers, they aren't automatic, so he needs to know exactly what effect he wants.

Secondary Skills: He speaks Italian, English, and German.

Weaknesses: Eric/Gambler has the endurence of a normal human, though years of creative use of his powers has made him immune to bullets, making melee weapons his bane.

Appearance: He has black hair, green eyes, and is 6'1 in height. Eric/Gambler wears a tight black and yellow uniform/jacket combo made of unstable molecular Orichalcum.

Biography: Eric/Gambler is a Italian metahuman looking for any excuse to leave his nation and fight for good. He was found wandering the streets in the cold on a fresh Christmas Eve when he was six, carrying an ancient Kukri knife, and he was taken in by a kind family. Both parents have died, leaving only him and his adopted sister, seven years younger then him. He grew up with another orphan, Joseph, whom he became fast friends with. Joseph became a apprentice to a scientist just a year ago, and as Eric and Alya were visiting him, facist soldiers broke in. Eric jumped into a closet with Alya, and used his powers to keep them hidden. The two watched as Joseph was gunned down, and his master, John Lugosi, was kidnapped. Rooting around the lab after the soldiers left, Eric found a suit made of Orichalcum, and notes on how to make wonderous inventions. Eric took the suit, and after securing passage for Alya to America(lucky to have found a kind buisness man who would drop her off at an Italian internment camp), Eric's mind has turned to revenge against the Axis. He has only recently learned, through his father's journals, that he was not born to them. Forging a new identity, he and Alya now go by the surname "Holmes". He is a pagan, and carries the knife he carried in his childhood with him at all times.

Notes: Eric, though "male" by default, has somehow subconsciously shaped his body to resamble both a male and a female, possibly as a result of his strange powers? He has C-cup breasts, and a voice of intermediate gender, wearing mix and match clothing. He also has a strong desire to study his and others powers. After Italy is changed for the better, so he hopes, he wishs to become a soldier.
Alright, better, just two more things:

-I wasn't sure about it when it was vague earlier, but your interpretation of luck powers is a little broad. Being able to make anyone stumble at anytime, or do something equivalent, is overpowered against characters who rely on agility to be affective. It's also an instant hit attack which is never good. Please make it so that his powers can be avoided without having to resort to surprise attacks.

-Elephant in the room, the Androgynous thing, I've got no problem with it, I think It'd be great if you write it well, I just want to know if your doing it because it's an integral part of the character, just for shock value. If it's the former then it's fine, if its the latter I'm going to seriously ask you to reconsider. Just send my a PM of the reason you want this character to Androgynous like this.
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
1,924
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Name: Locke Barnet

Codename: Specter

Gender: Male

Age: 32
Country of Origin: Born in England, raised in multiple parts of Africa because his dad worked as a colony diplomat that moved around a lot.

Power Source: Genetic mixed with training

Primary Power: He can manipulate shadows and darkness

Secondary Skills: He can stalk, hunt, and kill better than a tiger. He spent a lot of time with the ?savages? as a kid, and ended up in a gang of anti-imperialist vandals. They trained him from the time he was 9 in the jungles and over the years he became a master of stealth and utilizing the environment. When he turned 21 he ?graduated? into the group?s elite by stalking and killing a full grown male lion with nothing but a loin-cloth, a knife of carved bone, and the environment around him.
Weaknesses: Clearly, if there is not enough shadow around he can?t do anything. He can still use it in daylight, but if he has less darkness than the total square area of his own body, his powers don?t work.

Appearance: He usually wears a pair of dark denim pants with sneakers and a T-shirt. His mission suit is this [ http://i1-games.softpedia-static.com/screenshots/Fallout-3-Mod-Stealth-Suit_1.jpg]. I?d like to point out that that isn?t the chines stealth armor from FO3, just look closer at it and you?ll see that it isn?t unrealistic for WW2. Also, he is always wearing his trophy necklace.


Biography: Locke was born in a mid-sized village in England while his parents were on vacation. Then his dad?s job as a colony diplomat called him back to Africa. They spent pretty much most of his life up until he was 24 in Africa. One day when he was 12 he discovered his powers, but knew that it was best to hide them, since they matched his dad?s description of ?savage witch-craft ballocks?. Unfortunately for his parents, he spent most of his teenage years hanging out with anit-imperialist kids, and he inevitably started to adopt their ideas. He trained with them to be able to vandalize embassies and other types of small scale resistance. He showed unusual skill at stealth tactics and going un-noticed (but they still didn?t know about his powers). When he turned 18 he met with a man calling himself ?Mr. Anansi?. This man was a large fat African who dressed nicely, but semi-traditionally. Everyone who kept up with the affairs of the region knew he had serious militant anti-England contacts. Mr. Anansi had heard about Locke?s skill and wanted him to do a job which, seeing it as a challenge, Locke accepted. As far as he knew, no one ever found out where that prisoner transport truck disappeared to, but the driver and the guard swear they were attacked by an evil spirit of the night. As he got older he grew more distant from the groups he ran with as a teenager, but he never gave up the opinions they gave him. After he killed the tiger, he announced to them that he was moving to England, so they made him a necklace with three of the tiger?s claws, and some of it?s hair as the thread.

Notes: He doesn?t actively hate England; he just opposes their policies regarding the colonies.
 

2ndblackjedi

New member
Sep 12, 2008
607
0
0
Quote me or send a PM if you think I should change something
Name: Darryl Sitton

Codename: Gauntlet

Gender: Male

Age: 20

Country of Origin: Canada

Power Source:Science/Magic

Primary Power: Darryl uses large gloves that are designed to tap into magical energy. The gloves can shoot blasts of energy, lift and throw objects and detect when objects of magical energy are nearby, although the detection ability isn't very strong most of the time. He can create a shield, but it is difficult to keep up if it is large or under a lot of pressure.

Secondary Skills: Darryl has advanced technical knowledge, but is still a little rough having had no formal training. He is also very skilled at playing trumpet jazz and a talented sketch artist.

Weaknesses: Without his gauntlets, Darryl is pretty much a normal human. He hasn't had very much firearms training. The gauntlets will usually need regular repair and maintenance, without it they could stop functioning completely. He also finds it difficult to trust others, which can affect his teamwork skills.

Appearance: Black skin, short black hair, brown eyes. Average build, but a little taller than most. Outfit consists of brown suspenders and a white shirt covering light but bullet-resistant armour. He also wears a brown trenchcoat and a newsboys cap. He also carries a small pouch attached to his belt which contains screwdrivers and other tools to repair the gauntlets in the field if needed. The pouch also has a spot for a small sketchbook and a pencil. The gauntlets look like large metal gloves, but are not so big that they become uncomfortable to wear for long periods of time. The gloves are metallic grey in colour. On the back of the hand on both there is a small purple crystal which serves as a conduit for magic energy. There are gold coloured circuit lines extending from the crystal down each finger. There is also a gold line extending around to the palm where it expands to form a circle, from which energy blasts come out of.

Biography: Darryl's mother had died shortly after he was born, so it was just him and his father, John Sitton. His father supported them by playing jazz music in various clubs, earning himself a reputation around their hometown. However his reputation wasn't all good, due to Darryl's mother having been a white woman. Many people, white and black, had disapproved of the relationship and treated John and Darryl with hostility because of it. Darryl spent a lot of time with his father and picked up trumpet playing from him. He also sketched in a small book he had whenever he was bored.

One day, Darryl's father was to perform a show in a theatre. Performing before him was a magic act by a performer named Joseph Charles. Darryl had been very interested in the act, it had all seemed so real. After the show, Darryl and his father were walking home when they were suddenly attacked by a group of white men who, after seeing him at the show, decided they should 'do something' about John. John told Darryl to run and he did, trying to get as far away as possible. He ended up at an abandoned train yard and climbed into what looked like an empty car.

What was really inside surprised him. It seemed bigger on the inside and the walls were lined with lamps and mysterious foreign artifacts. His curiosity was soon interrupted when someone else entered, it was Joseph Charles. Rather than being angry, Joseph just asked what happened. Surprised that he even cared, Darryl quickly explained what happened with his father. Joseph said that he had seen the men attacking someone when he left the theatre, but they ran off before he could do anything. John had recognized the man they attacked but didn't know it was Darryl's father. He told Darryl that his father had died before help could arrive.

Darryl was in shock and didn't know what to do now that he no longer had any family. Joseph took him in and raised him. Joseph also revealed his biggest secret. The show had seemed real, because the magic was real. Darryl instantly took interest in this new world but found he couldn't harness magical energy as strongly as his teacher could. Joseph admitted that some people can access the power better than others, but Darryl refused to accept this. Darryl suggested that the answer might lie within the realm of technology rather than magic. Joseph agreed with the idea, but didn't know how to go about it. He assisted Darryl in acquiring manuals, books and other resources to gain technical knowledge, saying that if Darryl wanted to achieve his idea, he'd have to learn how.

Darryl accepted the challenge and hit the books, learning about all that he could. Eventually, when he was 17 he designed the first prototype of the gauntlets. He continues to design and revamp the gauntlets to this day.

Notes: Darryl tends to distrust white people, although Joseph made him think differently. Part of him still instinctively reacts with distrust, but most is willing to give everyone he meets a chance.

EDIT: made a change in appearance. I didn't much like the first idea and wanted to add more detail on the gauntlets
 

Avashka

New member
May 4, 2011
93
0
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Name: Mika Desmarais

Codename: Danse

Gender: Male

Age: 22

Country of Origin: Alsace, France (Germany)

Power Source: Magic

Primary Power: Danse is a conduit of the classical element, Fire. Danse is capable of conjuring flames in his hands, breathing forth gouts of searing heat, and even flinging bolts and rays of fire at the enemy-- quite literally, in fact, not unlike throwing a ball but with a bit of added velocity. As a nice side effect, he can also manipulate or quench existing fires from afar, like putting out a campfire at fifty meters with a flick of the fingers, or even putting out the flaming wreck of a truck at ten meters with a wave of his hands and a little bit of effort. This also renders Danse immune to the effects of flame and high temperatures.

Secondary Skills: Danse earned his codename from his time as a cabaret club entertainer in Berlin. As one might expect, he's an excellent singer and dancer, capable of singing as high as mezzosoprano and as low as baritone. He is even able to cook fairly well but is an expert at mixing drinks and identifying alcoholic beverages. Add in a considerable skill at subterfuge and disguise--honed by playing for the stage and by the intelligence agencies--and you have an excellent covert agent. Who can happen to immolate things. Danse is fluent in English, French, and German, although his English is markedly worse than his French or German. Danse is additionally trained in some field basics-- use of weapons, codes and commands, radio operation, field dressing, and hand-to-hand combat.

Weaknesses: Danse is only as tough as a normal human, and lacks much in the way of physical strength, though he has good endurance and is very quick. He has a poor pain tolerance and is a tad squeamish as well.

Appearance: Mika Desmarais is tall, elegant, slender, refined, and (to many's surprise), male. With a light build, and what might be Klinefelter's syndrome, he has a rather feminine silhouette, with narrow shoulders and waist, long legs, and broad, gently rounded hips. His large green eyes are somewhat almond-shaped, drawn out by delicately arched brows, high cheekbones, a narrow chin and nose, and sly, thin lips. With short blonde hair cut into something of a bob and light, clear skin, it's really no surprise that the sum of all these traits leaves ally and enemy alike quite... confused. This also made him quite popular on the cabaret stage.

On missions, Danse is typically clad in a close-fitting bodysuit composed of fireproofed fabric, with early nylon (both normal and ballistic) panels on the joints for mobility and on key locations for a measure of protection from shrapnel. This is typically coloured dark grey, black, and olive green-- most of the bodysuit is olive green, and the nylon areas are dark grey or black. It is zip-up up the front and has a high collar. Also included is a protective mask with respirator, as Danse's powers don't protect him from smoke inhalation caused by his fires.

Biography: Mika Desmarais was born in the disputed Alsace region between France and Germany at the tail end of the first World War, when the German-populated area was under French control. Growing up in the 20s and 30s during reconstruction and the ensuing boom exposed Mika to a wide range of European cultures, and he found it all fascinating. His parents had him taught musicianship, an art he showed great talent in, and things seemed to be going fine. Well, until he started shooting flames from his hands. As it turns out, he spontaneously became the anchor for a spirit of primordial fire. It kind of ruined his teenage years.

And so he ran off. With musical talent and not much else, Desmarais was quick to fall into a job, almost enslaved, at a Berlin cabaret club, where he spent the latter half of his teenage years, getting molded into the perfect little entertainer. In his free time, he practiced his unusual talent. An Allied spy, at the very beginning of the War, noticed him and his unusual talents, and quietly smuggled him out of Germany and to England, where he lived for a time being trained by the English intelligence agencies until the call to arms for superhumans was issued.

Notes: Desmarais, as a skilled disguise artist and infiltrator, usually should carry the tools of the trade: a disguise kit, a small handgun, a set of lockpicks and forgery tools, as well as various foreign currencies.
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
1,924
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By the way, this is basically League of Extraordinary Gentlemen but with characters that we make up isn't it?
 

Captainguy42

Is trapped in a title factory.
May 20, 2009
2,781
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Viking Incognito said:
By the way, this is basically League of Extraordinary Gentlemen but with characters that we make up isn't it?
I can't say because I don't know what your thinking of when you write league of extraordinary Gentlemen. I can say this is an RP about original characters written by multiple people, fighting during the 1940-45 against the Axis powers. Not people based on famous western Folktales, stories, and fiction, fighting in the 1900's against a dude in a mask.|
 

Shock and Awe

Winter is Coming
Sep 6, 2008
4,647
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Name: Henry Collier

Codename: Hannibal

Gender: Male

Age: 95

Country of Origin: South Georgia, United States

Power Source: Genetic

Primary Power: Though Hannibal possesses many "talents" by far his greatest ability is his intelligence and mind for combat. IT has been estimated that his IQ is approximately 300 and that he thinks five times as fast as an average human. Accompanied by his natural talent for battle Hannibal far outstrips his name sake as a master strategist and tactician. Whether it is an entire theater of war or a bar room fight, Hannibal can easily think of a way to win nearly any fight before they even begin. His mastery of tactics allow him to know an adversary's move before they themselves know it. He is truly the master of war and can learn something almost as fast as it can be explained or shown to him.

Secondary Skills: In addition to intelligence Hannibal is also far fitter than the average man physically despite his age. He is very quick, strong, and agile. While he is by no means indestructible his mental prowess allows him to shut out pain as well increasing his stay in any fight. He also seems to have aged much less than others his age and has never been sick.

Weaknesses: Despite his intelligence and physical prowess Hannibal is still very much a man. Bullets and shrapnel can kill him, they just don't put him out of the fight through pain, but bleeding out can do it.

Appearance: Hannibal is an average man in most aspects as far as his appearance goes; if he was 30. Despite his advanced age he remains quite an imposing figure standing at 6'2" weighing 230lbs of pure muscle. The only off thing about him is the scar that runs diagonally down his face, slight wrinkles, and his pure white hair that he wears down to his neck. In combat he wears a camouflage pattern he himself designed specified to the environment he is currently operating in. He carries a Springfield 1903 with an advanced telescopic sight and a Colt 1911 pistol. In addition to this he carries a 10" Bowie knife both day to day and in combat.

Biography: Henry Collier was born in the swamps of South Georgia in 1845 to a poor cracker family. Collier grew up learning very little of the world outside of the swamp but of what he did know of, he truly knew all there was possible. There he hunted with his fathers muzzle loaded Kentucky rifle and quickly became highly adept at shooting targets at ranges that are technically not possible for the weapon. He also learned countless survival techniques and even some biology. At the age of 16 in 1861 he traveled outside the swamp for the first time to accompany his father to purchase black powder for their rifle. This is the first time he heard of the Confederate States of America and the Civil War.

He spent quite a bit of time talking with those in the town about this and decided that he must aid the effort in defending his home, knowing that if all of what these people said is true, if the Yankees made it to his home, it could only be disastrous for his family. This prompted him to ask his father permission to join the Confederate Army. After much debate(which Henry was very good at) his father allowed him to join.

After rudimentary training Henry was thrust into the field. At the first battle Henry partook in, he began to complain about the tactics to his Sergeant. He believed that lining up in formation was unnecessary because the rifles they were issued were more than accurate enough to hit point targets. His arguments were dismissed and he stood in formation, like a good soldier. He was not a good soldier long however. After the battle his platoon was allowed to rest at a local plantation. There he witnessed the cruelty of the slave masters and immediately attacked one who was whipping a woman. He was ripped off the man by his squadmates. When asked why they were allowed to do this his Sergeant replied "Because they're niggers of course!" This caused him to feel an anger he enver felt before or since. Despite the fact he knew that the consoquecnes would more than likely be fatal he took out his Colt Revolver and shot his Sergeant in the head.

Before his squadmates could react Henry sprinted off faster than any of them had ever seen a man run. Despite their efforts to shoort him, he was able to quickly move out of sight. He then decided to move his way to the north and join the Union Army. He spent the rest of the war conducting unconventional(or intelligent if you asked him) warfare against the south. When he returned home to the Swamps of South Georgia in his uniform his parents would not even speak to him. He was forced to find a new life.

After the Civil War he spent his time working many odd jobs in the north, studying in the North's many liabraries, and fighting in both the Spanish American War, and World War One as officers. After World War One he was discharged due to his age. He spent his interwar years mastering the art of the new aircraft which he saw as one of the greatest of humanities many inventions. Up until he recieved a letter from the British MI6.....
 

Tortilla the Hun

Decidedly on the Fence
May 7, 2011
2,244
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Name: Dr. Alistair Gordon
Codename: Dr. Gordon, "(Mad) Doc"
Gender: Male
Age: 26
Country of Origin: Scotland
Source of Power: Natural/Magic
Primary Power: His power is his mind, he has the thinking power and brain capacity of a hundred of the greatest minds combined. He is considered a 'mad scientist' by many (they aren't wrong) but he calls himself nothing short of genius. Regardless of his intelligence, he is neither pretentious nor diminutive. He dabbles in many sciences but his specialties are in mechanics and chemistry. As both a scholar and an inventor he makes various contraptions that have various uses, many of them deal with tapping into other planes of existence. Most of his inventions have never been fully tested because, besides the obvious fact that the tests would be far from legal, he is rarely out in the field.
Secondary Skills: He is an exquisite linguist having studied almost every language in existence. He is also a great chef and spends much of his spare time creating new recipes.
Weaknesses: He is only human and is vulnerable as any man. His seclusion to his studies have deprived him of human contact and made him very nervous around people which explains his extreme social awkwardness.
Appearance: 5'11", stalky, pale complexion, short untidy reddish-brown hair, scraggly facial hair, green eyes, few small scars and burn marks on his arms, wears thick gold-rimmed spectacles. Wears white button-up shirt (with a black bow tie that's always noticeably askew) underneath a white lab coat, black slacks and black leather shoes whenever in his private study/laboratory. The few times he does go out, he genereally replaces the lab coat for a black overcoat.
Biography: Born January 18, 1916. Alistair grew up an only child with his mother, Christie, and father, Ronald. It was a stable, wealthy family and Alistair grew up like any other child. When he went to school, he always seemed eager to learn something new and ready for anything. His family had payed for private schooling and Alistair was the top of his class all throughout and graduated with honors. As proud as his parents were, they were happy to pay Alistair's way through university. Cambridge was his university of choice and he studied Physics, Chemical Engineering, Materials Science, Metallurgy, all things relative; graduating with the highest honors.
Alistair, at the age of 23, set out to establish his own laboratory in which he would keep expanding his horizons and push science to its limits. Over the next couple of years of isolation and alienating his family, he bacame obsessed with a theory he had about inter-dimensional travel. Believing he could find a way to travel into other planes of existence, he set out to create a gateway that would make such a thing possible. As fate would have it, he succeeded. However, his youth and ambition kept him from doing proper testing and planned to use it on himself. Miraculously, it had worked and for what seemed like an instant after passing through the gateway, Alistair was ejected back into his lab, screaming incoherently and clawing at his arms. Minutes after, the screaming and clawing stopped and Alistair was in a coma. He awoke days later, completely changed; one might say insane, but he believed he had been enlighted beyond any level of understanding. He wouldn't allow himself to stop his study, no matter the dangers. His sudden inexplicable drive towards knowledge would bring suspicion among his peers (had there been any). No one knows what he had seen after entering the gateway and Alistair wouldn't dare speak of it. Whatever the horrors, he had suppressed all memory of it but somewhere they still remained in his subconscious. The underlying fear kept him awake, he couldn't sleep even if he wanted to. He knew that the memories he was fighting so hard to bury might arise in a dream. Alistair hadn't slept after that day, and his lengthened insomnia lead to behavior one would see in a schizophrenic. It was judgements as such that had made him skeptical of people's acceptance of his findings, so he kept himself to his private studies; always moving forward, letting nothing get in the way of progress...
Notes: On the rare occasion that he finds field study necessary, he always brings a sack full of tools and devices, one of these being a scanner that measures the strength of the "barrier" between this and another plane of existence (a higher reading on the scanner means a weaker barrier, meaning that it becomes faster and easier to transport energy/objects between planes). He, of course, carries a field journal in his pocket and he makes notes of everything he deems necessary, and at many times they are of no practical importance.

Any thought/opinions/criticisms/(what have you) would be very helpful. ^^