[HEADING=1]The Date: 25th of June, 1940.[/HEADING]
A man wearing a three-piece striped suit, and a wide-brimmed hat walked down the hall of MI6 head-quarters. Despite an wearing an ornate silver mask, he managed to smoke a pipe that reeked of sage. He walked swiftly through the halls until he reached conference room 5. He entered, a tall man with a sussex accent greeted him, "Thomas Sway, good of you to join us. Please sit." Thomas didn't need to look at the men to recognize them, he could smell what each one was smoking. The man who greeted him, the Gardener, smoke cigarettes mixed with mint. Next the General, smoke turkish tabacco out of a wood pipe. The Mercenary, smoked cuban cigars.
"Thomas we were just discussing recent events." The Gardener said.
" Are you going to make me ask?" Thomas asked, his voice coming through clear despite the silver mask.
" The battle of France has come to an end." The Gardener said.
"And now the Battle of Britain is upon us." The General added.
"I see, what would you have me do?" Thomas asked.
"How have Operation Vanguard's preparations been progressing." Asked the General.
"Excellently," Thomas pronounced in an oxford accent, " We've tracked down 400 subjects, 20 of which will make suitable candidates."
"Will it work?" Asked the mercenary, his accent was American.
"Yes it will, and I'm sorry who are you?"
"He is here representing our lenders, they don't want their money wasted. But is it true, can you put Operation into action?" said the Gardener.
" Yes I can, in two weeks I can notify all the candidates, three weeks to fly them to the training camp." Thomas said confidently.
"Well then do so immediately, time is not on our side in this venture."
[HEADING=2] So Begins The First Allied Innitiative to Militarize Superhumans.[/HEADING]
Two months before the British retreat at Dunkirk, the allied nations assembled a team of super-powered individuals from across the world. This team, would a part in every major action in the War, the would serve until the unconditional surrender of Japan. It was these men and women, who, blessed with super-natural powers, took up the mission to stamp out the Third Reich, in the first recorded use of meta-humans being used in warfare.
In this RP you will be playing as the member of the Vanguard Unit, a unit of extra-ordinary men and women, who fought for the Allies in World War II. This world is like the one you read about in comic books, one with aliens, magic, robots, mutants, martial arts, insane feats, and mystery.
This RP will take course over the majority of the second world war, it may stop before or after depending on how the story goes. We will be skipping months at a time to get to and from conflicts and missions. I will also have a Co-GM: PrinceOfShapeir. Some of you may want to play Villains, send a PM to me, and I'll tell you if you can make a villain sheet. Further more here are the rules:
1) My word and that of PrinceofShapeir is law, if you disobey it that is grounds for dismissal.
2) No one my have the following powers: Teleportation, mind control, telepathy, time dilation, and the ability to bend spacetime.
3) I can reject other kinds of powers as I see fit.
4) All player characters are equally powerful unless noted otherwise.
5) Without permission from me, only one player per character.
6) No trench-coaters.
7) No-one from the future/ that knows about the course of the war.
8) No killing player characters without a GM or a the player approving of it.
I will be looking for players that can do the following:
-Work with the nuances of a WW2 setting.
-Collaborate on a story with other posters.
-Are willing to compromise for a greater story.
-Can push the plot along.
-Will contribute to the world.
A few notes:
-This RP will start two months from the retreat at Dunkirk.
-Your characters will have received a letter from Thomas Sway, that explains the situation, and if they are accepted, they will be starting in Northern Russia.
1) My word and that of PrinceofShapeir is law, if you disobey it that is grounds for dismissal.
2) No one my have the following powers: Teleportation, mind control, telepathy, time dilation, and the ability to bend spacetime.
3) I can reject other kinds of powers as I see fit.
4) All player characters are equally powerful unless noted otherwise.
5) Without permission from me, only one player per character.
6) No trench-coaters.
7) No-one from the future/ that knows about the course of the war.
8) No killing player characters without a GM or a the player approving of it.
I will be looking for players that can do the following:
-Work with the nuances of a WW2 setting.
-Collaborate on a story with other posters.
-Are willing to compromise for a greater story.
-Can push the plot along.
-Will contribute to the world.
A few notes:
-This RP will start two months from the retreat at Dunkirk.
-Your characters will have received a letter from Thomas Sway, that explains the situation, and if they are accepted, they will be starting in Northern Russia.
Name: Your Character's real name.
Codename: A handle your character uses for military operations, and for the media.
Gender: Fairly simple, as it applies to your character.
Age: No upward limit, but can be no younger that 15.
Country of Origin: Where does this person come from? It can be anywhere even Germany.
Power Source: There are four kinds of power sources.
Natural- People who have honed themselves through training (Batman, Ironfist).
Science- People who use advance technology to fight (Ironman, The Flash).
Magic- People who tap into places beyond the realm of man for power (Dr. Strange, Thor).
Genetic- People who have power given to them by birth (X-men, Superman).
Primary Power: What makes your character truly super? Concerning power level, it's alright if your character can take on an entire squad of soldiers by themselves, or bluff their way into German line, they're super-humans, they can possess as certain amount of badass. But do be sure to mention examples of your powers (Faster than a speeding bullet, more powerful than a locomotive, able to leap tall buildings in a single bound... stuff like that.)
Secondary Skills: What are things that your character is extraordinarily skilled at? Remember that means your ability at this is at least, once a gain, a litte badass. These can be broad by nature, so knowledge of the french language can also mean a decent amount of knowledge of french culture, possible even cooking. These are once again mostly learned talents, so they reflect their history more. Knowledge of guns may well come with knowledge of the greatest gunmen in history, it all depends on how they learned that skill.
Weaknesses: Your character's vulnerability to fatal wounds, anything that can take their powers away, and any states when they are vulnerable. Your characters weaknesses should not be as specific as Supermans, but it's alright to have a guy who can't be hurt by bullets, as long as their is another not too obscure way to hurt him.
Appearance: Be sure to explain their mission outfit.
Biography: A short explanation of who they are and how they got their powers.
Notes: Anything else worth know about your character.
Things to think about when making your sheet:
-Brevity is the soul of wit.
-Variety is good.
-I take no reserves, I'll make my decision on Wednesday.
-No one likes and over-powered character.
- I don't like picture of Anime people.
Codename: A handle your character uses for military operations, and for the media.
Gender: Fairly simple, as it applies to your character.
Age: No upward limit, but can be no younger that 15.
Country of Origin: Where does this person come from? It can be anywhere even Germany.
Power Source: There are four kinds of power sources.
Natural- People who have honed themselves through training (Batman, Ironfist).
Science- People who use advance technology to fight (Ironman, The Flash).
Magic- People who tap into places beyond the realm of man for power (Dr. Strange, Thor).
Genetic- People who have power given to them by birth (X-men, Superman).
Primary Power: What makes your character truly super? Concerning power level, it's alright if your character can take on an entire squad of soldiers by themselves, or bluff their way into German line, they're super-humans, they can possess as certain amount of badass. But do be sure to mention examples of your powers (Faster than a speeding bullet, more powerful than a locomotive, able to leap tall buildings in a single bound... stuff like that.)
Secondary Skills: What are things that your character is extraordinarily skilled at? Remember that means your ability at this is at least, once a gain, a litte badass. These can be broad by nature, so knowledge of the french language can also mean a decent amount of knowledge of french culture, possible even cooking. These are once again mostly learned talents, so they reflect their history more. Knowledge of guns may well come with knowledge of the greatest gunmen in history, it all depends on how they learned that skill.
Weaknesses: Your character's vulnerability to fatal wounds, anything that can take their powers away, and any states when they are vulnerable. Your characters weaknesses should not be as specific as Supermans, but it's alright to have a guy who can't be hurt by bullets, as long as their is another not too obscure way to hurt him.
Appearance: Be sure to explain their mission outfit.
Biography: A short explanation of who they are and how they got their powers.
Notes: Anything else worth know about your character.
Things to think about when making your sheet:
-Brevity is the soul of wit.
-Variety is good.
-I take no reserves, I'll make my decision on Wednesday.
-No one likes and over-powered character.
- I don't like picture of Anime people.
I want this RP to be with a historical in background, meaning it deals with people, places, and events. It does not have to be historical in content, I'm alright with the Battle of Iwo Jima, ending in a catastrophic defeat, because of the failure of the squad. I'm alright in anachronism, like a cyborg, super-science, jokes (providing they don't make me want kick you anyways). That in mind I don't want people to abuse the history, anticipating plot points based on events, characters who seem to magically know weakness of any fortress, or the tells of a Nazi general.
I reserve the right to change historical facts to suit the purpose of the RP, I promise I will try not to abuse that. I reserve the right to enforce historical facts, to suit the purposes of RP's. Unless stated otherwise, everything is as it happened. If you want to change something concerning a significant historical figure, or a significant event, you need to get a quick ok from me, this is just a formality, I'll be pretty generous and as long as it isn't too insane I'll allow it.
I reserve the right to change historical facts to suit the purpose of the RP, I promise I will try not to abuse that. I reserve the right to enforce historical facts, to suit the purposes of RP's. Unless stated otherwise, everything is as it happened. If you want to change something concerning a significant historical figure, or a significant event, you need to get a quick ok from me, this is just a formality, I'll be pretty generous and as long as it isn't too insane I'll allow it.