Opinions on Kingdoms of Amalur?

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endtherapture

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Nov 14, 2011
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Personally I love it. The game looks quite nice, even though the art style is horribly boring and generic, as is the lore. The story is kinda getting me through, I'm interested as to what is going to happen next, and there's a few stong characters. The combat though, the combat is AMAZING!

I love all the different weapons and spells and how fluid it flows and how awesome is looks. Really good.

What was the general consensus on the game?
 

Scrustle

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Apr 30, 2011
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I really liked the game. It wasn't particularly original, but it had great combat and a nice atmosphere. It was nice and colourful too. I liked the world, and it had some really good music as well. Although I think they really undersold the music. They should have implemented it way more than they did.

It could get kind of dull after a while though. I went through it in like four or five separate phases, since it started to drag playing it a lot for a long period of time. Had to take some breaks with other games to keep it from getting too stale. I also found myself staying away from generic side-quests. They were almost always dull busywork. Stupid fluff. Usually "go kill those monsters in the cave" or "collect 10 bear arses", that kind of stuff. The main quest line and the faction quests kept my attention though. I liked them.

I wasn't that interested by the story or characters though. They weren't bad, but there was nothing particularly interesting about them. I guess the lore behind what the elves believed about the balance of nature and rebirth was quite interesting. They way they thought that history had to necessarily repeat itself over and over. But it was nothing mind blowing, and for the most part it was pretty generic fantasy fare. The gnomes were entertaining I suppose. The last boss was visually spectacular, but ultimately underwhelming. Far too easy.

The DLC was actually really good too. I've played the first and a little bit in to the second. Their stories have a more interesting premise than the main story. The first is about a religious cult that has sprouted up among a group of people shipwrecked on an island, but you find out there are strange forces at play manipulating the cultists. The second is about a tribe of people who look like living statues who hate themselves because they think they have failed their god because their amazing floating city isn't amazing enough. The scenery in that DLC is rather spectacular too, and it introduces a different type of magic, which I don't really understand yet.
 

Newtonyd

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Apr 30, 2011
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Couldn't finish the game, the questing was boring and the combat, while initially interesting, rather quickly became repetitive.

Essentially it's a less polished, less interesting single player version of World of Warcraft. It really feels like something that was designed to be MMO-ish.
 

KoudelkaMorgan

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Jul 31, 2009
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I really liked about the first 2 hours of it. Then those 2 hours became the high point of a game that just got even easier, and completely repetitive.

The massive amounts of lore and VO were REALLY unnecessary as they weren't that exciting and the main quest wasn't that engaging. I know they were made with the MMO in mind, but as we know that was never going to happen it makes any attention you paid to it during Amalur wasted.

I enjoyed Dragon's Dogma considerably more. The plot is slightly more interesting, its challenging at times, and combat has more options than Amalur. In Amalur you can pretty much just spam arrows or Meteor/Thunderstorm the whole game.

I didn't use might much apart from the Hammer skills. I ran Hammer/Chakram with the Might/Magic hybrid. Blinking around was really fun though, I'll say that much about the combat in Amalur.
 

Andy Shandy

Fucked if I know
Jun 7, 2010
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It was good fun. Not Game Of The Year great and nothing particularly new, but I enjoyed it, and was sad to see the developer's demise.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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endtherapture said:
the art style is horribly boring and generic, as is the lore.
Well, I played the demo and these are my thoughts exactly. I can also describe the game as Fable meets an MMO. It's not bad mind you - I do want to pick it up and play it at some point, but it's not a priority either. It's bland but above average. But also, I wouldn't pay full price for it - I'm waiting for more of a price drop - I'd say something like £10-ish is OK, that's how much I'd give, I think.
 

Little Gray

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Sep 18, 2012
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I thought it was a fairly decent game. The combat system was alright in that it is hundreds of miles better then skyrims but not nearly as good as say Dragon's Dogma's or Demons Souls. The generic mmo style side quests were rather silly and boring but the main story and faction quests were at least different then you normally get in rpgs these days and interesting enough. The cartoony art style was done rather well even if it did make it look like a wow knock off.

I think the premise of the game was rather good but they did a couple things wrong. They threw way to many enemies at you to often that the combat kind of got repetitive. This also made it take three times as long to get anywhere which starts to get annoying when you have to travel to a lot of different places.
 

xefaros

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Jun 27, 2012
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Kingdoms of Amalur seemed interesting on a preview i saw with its combat mechanic very alluring and the very intresting world with a bunch of different races.However i ended up hating those parts of the game.Enemy magic following while your cant lock on your own and the quest was exactly like an MMO generic and blunt.Overleveling also made me battling monsters shirtless and ignoring parts of content to matchmake difficulty drops and time.
So unless there are patches fixing those i ain't gonna revisit the vastly blunt world of Amalur
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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It's like they got Fable, improved the gameplay somewhat, and replaced any charm or engaging content with vomit.
 

Exius Xavarus

Casually hardcore. :}
May 19, 2010
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I thought it was amazing. I really enjoyed the whole Fateless One concept and the aesthetic was absolutely beautiful. Gorgeous environments, fabulous music and used very appropriately. The combat was extremely fun. I loved the way I could be swinging around a sword and in the very next instant fling a ball of lightning into the face of an encroaching enemy, at the turn of a dime.

It was definitely one of my favorites of 2012. Dishonored, Tales of Graces f and Kingdoms of Amalur: Reckoning are easily my top 3 of the year, in that order.
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
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I really liked it.

Though I think they might have put too many quests into each region, and the enemies were far too easy, even on Hard.

But I'm a big fan of WoW, so getting what was essentially a single-player version of that with an action-RPG combat system was pretty much all I could ask for out of it, and it certainly delivered.
 

thomaskattus

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Dec 15, 2011
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While I did enjoy the artistic style of it, I found the actual gameplay to be boring, the combat piss easy, and the lore is just slightly reworked Irish/Celtic mythos. All in all I am sorry I bought it at full price.
 

Moonlight Butterfly

Be the Leaf
Mar 16, 2011
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I really enjoyed it it's very pretty and relaxing to play. It's not very hard though so I recommend putting it on hard from the get go. I would recommend it if people want a bright game with a decent story and lots of longevity.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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hazabaza1 said:
It's like they got Fable, improved the gameplay somewhat, and replaced any charm or engaging content with vomit.
Eh, I wouldn't go as far. The first part is correct but they replaced it...heck, they didn't even "replace" anything, I think - just added more "meh" and genericness. Fable did have lots of it, heck, it's supposed to be a generic...well, fable. It did pull it off in a very charming way, though. I did feel some charm from KoA but the genericness overwhelmed it.
 

Headdrivehardscrew

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Aug 22, 2011
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I don't think you'll find much consensus on this one.

Some folks take the money shenanigans and studio debacle so personally offensive, they never even so much as touched the thing. Some are unable or unwilling to compartmentalize and just switch to rage mode the moment you so much as mention its name.

I got it quite early, mostly out of boredom, and what I got was an OK, at times excellent ride. The quests and certain bits felt rushed, the story was obviously not what it should have been and the final confrontation was a joke. Other than that, gameplay and controls-wise, this was the best Zelda I've played in quite a while.

I did not enjoy it with keyboard/mouse, but with a gamepad-type controller, this thing was pure gaming bliss as long as it lasted.

When others say 'combat got boring' - I hope they mean that towards the end, once you've maxed out your player toon level, you could handle pretty much any situation, no matter how abusive or cheap. But, and I consider this to be a substantial 'but' - just so much as changing weapons setup for two other weapon types and going for different special abilities/attacks brought other timing and distances with it, and no matter if I went for nimble rogue, arcane asshat or brutish wielder of huge things, combat was better than in a lot of contemporary AAA competition titles. Yes, I enjoyed the Universalist destiny and I had an absolute blast.

I also liked the character design - the huge red ogrish things are just wonderfully constructed and animated, and the evil stormtroopers felt like a real threat up until before the final confrontation, where it turned into a bit of God of Smashing Things Up And Killing Lots of Enemies That Mindlessly Rush At You III.

I liked that, at times, it felt like a modern take on World Of Warcraft... a proper PC Zelda, or an updated, less bs rendering of Fable.

I liked the weird bit. You remember the weird bit, don't you. I thought that was even more fulfilling than some of the weird bits in, say, Skyrim.

I understand a lot of criticism, the title well deserves it. But the one thing that worked and was well done was the combat system. It was responsive, quick, accurate and gave me total control of the battlefield. I loved it. The Super Sayyan 'You're all already dead!' ultra combo finishing bit was pink sugar frosting as long as I was still able and allowed to level up, it sort of lost its charms once I bumped the level ceiling. I still find it hard to recommend just going for the main story missions, as late adopters would then miss out on some of the wackier encounters and more impressive sights the game has to offer, if you keep forcing the camera to show you the surroundings, instead of just the floor.
 

AzrealMaximillion

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Jan 20, 2010
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Good game, but being released less than 3 months after Skyrim was stupid on the Publisher's part. The need for an open world RPG was filled by one of the major contributors to that market.
 

Lunar Templar

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Sep 20, 2009
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endtherapture said:
Personally I love it. The game looks quite nice, even though the art style is horribly boring and generic, as is the lore. The story is kinda getting me through, I'm interested as to what is going to happen next, and there's a few stong characters. The combat though, the combat is AMAZING!

I love all the different weapons and spells and how fluid it flows and how awesome is looks. Really good.

What was the general consensus on the game?
it's good, but kinda 'eh' over all.

combat is good and flows nicely, but its not very satisfying the story is pretty standard for what it is to, (cept the part about you being dead at the start, that's different) but other then that its a fun little time killer, and in terms of combat and story, it's better then Skyrim, which was its direct competition when it came out, a 'TES for people who hate TES' really.