I don't think you'll find much consensus on this one.
Some folks take the money shenanigans and studio debacle so personally offensive, they never even so much as touched the thing. Some are unable or unwilling to compartmentalize and just switch to rage mode the moment you so much as mention its name.
I got it quite early, mostly out of boredom, and what I got was an OK, at times excellent ride. The quests and certain bits felt rushed, the story was obviously not what it should have been and the final confrontation was a joke. Other than that, gameplay and controls-wise, this was the best Zelda I've played in quite a while.
I did not enjoy it with keyboard/mouse, but with a gamepad-type controller, this thing was pure gaming bliss as long as it lasted.
When others say 'combat got boring' - I hope they mean that towards the end, once you've maxed out your player toon level, you could handle pretty much any situation, no matter how abusive or cheap. But, and I consider this to be a substantial 'but' - just so much as changing weapons setup for two other weapon types and going for different special abilities/attacks brought other timing and distances with it, and no matter if I went for nimble rogue, arcane asshat or brutish wielder of huge things, combat was better than in a lot of contemporary AAA competition titles. Yes, I enjoyed the Universalist destiny and I had an absolute blast.
I also liked the character design - the huge red ogrish things are just wonderfully constructed and animated, and the evil stormtroopers felt like a real threat up until before the final confrontation, where it turned into a bit of God of Smashing Things Up And Killing Lots of Enemies That Mindlessly Rush At You III.
I liked that, at times, it felt like a modern take on World Of Warcraft... a proper PC Zelda, or an updated, less bs rendering of Fable.
I liked the weird bit. You remember the weird bit, don't you. I thought that was even more fulfilling than some of the weird bits in, say, Skyrim.
I understand a lot of criticism, the title well deserves it. But the one thing that worked and was well done was the combat system. It was responsive, quick, accurate and gave me total control of the battlefield. I loved it. The Super Sayyan 'You're all already dead!' ultra combo finishing bit was pink sugar frosting as long as I was still able and allowed to level up, it sort of lost its charms once I bumped the level ceiling. I still find it hard to recommend just going for the main story missions, as late adopters would then miss out on some of the wackier encounters and more impressive sights the game has to offer, if you keep forcing the camera to show you the surroundings, instead of just the floor.