Opinions on the Timesplitters Series

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ZeroMachine

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Oct 11, 2008
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I loved 'em. I'm probably one of the few that actually prefers 2 over Future Perfect, too.

Yeah, I got my ass kicked a lot on the harder difficulties, but I grew up playing Megaman, so it was nothing new to me. I still loved it.

Kinda want to play them again, now...
 

SL33TBL1ND

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Nov 9, 2008
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I loved the first and couldn't stand the later ones. Giving characters different stats was the dumbest thing they ever did.
 

ZeroMachine

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SL33TBL1ND said:
I loved the first and couldn't stand the later ones. Giving characters different stats was the dumbest thing they ever did.
You could turn those on and off if I remember correctly.
 

Torrasque

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Aug 6, 2010
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The Artificially Prolonged said:
I think my avatar shows my opinion of Timesplitters. Who needs realistic shooters when you can have four way team deathmatch between robots, zombies, snowmen and dinosaurs :D
In games like Halo and CoD, where you'd have a 4-digit callsign, mine would always be R107 as a tribute to the greatest cosplayer ever. It has been Torr ever since my WoW days, but I still sometimes put on my R107 callsign as a shout out to the greatest FPS I have ever played.

To answer your questions, Timesplitters has always had legitimately hard AI. When you play against the "very hard" AI, it is very fucking hard. I remember beating the campaign with a friend of mine on hard, and only BARELY getting through it with a sliver of health. We died a lot until we got used to the levels and the guns, but nowhere near the amount of times I die in a typical CoD or Halo campaign.
TS2 was practically impossible to "rush" through, because enemies would build and build and just mow you down. Future Perfect was the same in that regard because it forced you to finish certain objectives before allowing you to progress.

The multiplayer was also the most fun I have ever had in a multiplayer, ever.
One of my favorite things to do was to play the snow level (the name eludes me atm), the one where there is a large tower in the center of the map, and it would be bag tag. My friend, myself, and 4 other AI would face off against 6 of those big motherfucking robots. The only weapons available would be: Miniguns, Rocket launchers, and you'd start with dual SBP90's, and oh man... When both sides were spamming those things, the sound would build and build into a loud hum that drowned out everything else and filled you with bliss...

Fuck. I'm going to have to play that tomorrow, lol... I have it right beside me, I'll just pop it into my Wii and have at 'er :D
It'll be a nice trip down nostalgia lane.
 

TitanAtlas

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Oct 14, 2010
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I loved it... The first 2 theres no real story to it, it's more of an arcade based game, so that's why i say Future perfect (3rd one) is my favourite... it's the humour at it's peak, it has a good story (hilarious too), the controls are perfected (future perfected... bad pun is bad), i LOVE the music, the modes (multiplayer modes... too bad theres no online multiplayer animore tought, so i have to play with bots...) and overall that game was worth my money...

Really glad with timesplitters. Nowdays they grab anything and make a FPS out of it... even syndicate promised something new but... it was boring... bland...

But the developers of Timesplitters, they have fun while doing the games. From the areas you visit, to the little minigames, to all the different weapons that acctually make you feel more powerfull and are perfect for the time periods you are in, and even the mini-games that explore the potential of the game, always giving new things to do.

I loved and still love the timesplitters game. It's a very solid shooter :D
 

Zeh Don

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Jul 27, 2008
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The first two are, ultimately, forgettable single player games saved from the bargain bins by an addictive multilayer mode crafted by the minds behind the N64 classic "Goldeneye 007".

Future Perfect, however, is a straight up terrific game in every regard, and easily one of the last generation's finest games. While Halo 2 might have been the big dog, Future Perfect was infinitely more fun.

It's single player mode is easily one of the best FPS single player offerings ever created. And that's no exaggeration. It's one of the rare first person shooters that doesn't take itself seriously, and yet doesn't water down it's gameplay - it's an amazingly well crafted shooter. The mechanics are perfectly refined, and you never feel cheated when you die. While they might not hold up to today's standards, they're not that far behind. You could pick it up today and - apart from the lack of a jump button - you'd feel right at home.
The gameplay is varied across all of the levels, and although it never really deviates from the core FPS gameplay, it never - not once - feels recycled or redundant, and you never get bored. There are enough gameplay styles in this single title to fill 10 full retail releases in today's market. And no, I'm not joking. This would suck if it wasn't for the fact that it nails everything it does. From the Zombies to the Robot Monkies, Future Perfect doesn't make many mistakes.

The story is, strangely enough, actually a high point. It's a little twisted, but if you follow it all the way through you'll really enjoy it. It's one of the only FPSs I've ever finished and actually paid attention to the story. As it deals with Time Travel, it eventually loops back onto itself; and you'll be grinning like an idiot when it does.

The writing is easily some of the best for any FPS, and it's one of most honestly funny games I've ever played. Cortex so desperately wants to be an action hero - complete with a trade mark catch phrase "It's time to split!" - that it's hard not to find him likeable. His side-kicks are terrifically realised, and while they're all very cliché, it's done in such an honest and humourous manner that they're entirely forgiveable and enjoyable. You'll be rooting for the good guys.

On top of the single player campaign are the challenge maps and these are worth the price of admission alone. From the dark zombie room survival map - which is legitimately awesome enough that I'd pay money for it on it's own - to the Robot Monkey Disco, where you need to keep the monkeys dancing by recharging their batteries with a lightning gun, there's enough additional fun here to keep you entertained for dozens and dozens of hours.

However, it's the multiplayer mode that elevates this title to the top tier. Take Goldeneye 007's multiplayer. Add the most insane collection of weapons - both realistic and non-realistic - and an absolutely stellar collection of maps, and serve with an instant classic soundtrack, and you have the makings for one of the greatest multiplayer titles ever made.

Of course, the reason Future Perfect is so damn amazing is because it always goes the extra mile. Not only do you get a terrific single player game that is well written, perfectly paced, funny as hell, infinitely re-playable and over a dozen hours long without ever being boring, a collection of challenge maps that put most "casual games" of today to utter shame, a multiplayer mode that makes everything else look like the generic "brown" garbage that they are, you also get one of the most incredibly functional map makers ever released for a console title.
My friends and I re-created the entire map collection of Goldeneye 007 and Perfect Dark, just to cut our teeth. Then we started to get involved. Days, weeks and months spent playing and testing our maps to perfection. From "Saving Private Ryan" style assaults, complete with layered objectives, to "Die Hard" style "all on one" style survival maps - including single player versions that could be played for High Score bragging rights - we literally played this game for over three years. Straight. Nothing else. Just this.

Timesplitters: Future Perfect is one of the best FPSs ever made, one of the best console titles ever crafted, and the game most deserving of a sequel. You can keep your Psychonauts 2 - Timesplitters 4, baby. Now.
 

Scarim Coral

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I can assure you there are bots in the multiplayer meaning no real players are require to play in arcade mode. Seriously in TS3 message one of them was "Have no friends? Then play with bots!"

As for the story yeah that no its strong point and yes past FPS were like that. I didn't find story mode too hard but that cyber tokyo level was annoying during the sneaking part and other stuff that were accidental fails.

Honestly I think your opinion will change again once you set foot in the arcade.

Also yes I love the series as it was a strong FPS that doesn't rely on online multiplayers (this was before the rise of broadband or at least the early days of it) unlike the FPS games these days.
 

BiggyShackleton

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Nov 15, 2008
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Although I can't remember much of TS2's campaign, Future Perfect's is a lot less frustrating. For me though the reason it is one of the best FPS games I've ever played is due to the sheer fun you could have with 4 mates and splitscreen. Top that off with insanely addictive minigames and challenges (Shooting melons off monkeys heads was a highlight) and you have a winner. They need to make TS4.

Ps. Also, Harry Tipper.
 

The Last Nomad

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Once you hit the third game I imagine you'll change you're opinion.

It was the first one I had ever played and while the other 2 are very good, there just doesn't seem to be as much stuff in those games as the third, which is smack full of content.
 

BlueSinbad

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Oct 18, 2010
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Simply put, the Timesplitters series is balls deep in awesome sauce.
A fourth installment would pretty much be the "second coming" for me.
 

redisforever

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I don't remember dieing a lot, in Timesplitters 3, but I did die doing the classic missions. I loved it though, and I'd love for Crytek UK to make a sequel, because, despite the graphics still holding up now (from the 3rd, at least), I think with the Cryengine, good lord, it'd look wonderful. And it'd have to be a console game, for sure, but with a PC port for people to kill their PC's with.
 

Kungfu_Teddybear

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My opinion of the Timesplitters series eh? It's the best FPS series ever created! Ever. Of all time. When/if they make Timesplitters 4 with online, my life will be complete and all other online FPS games will be dead to me.

I just hope to God it doesn't have regenerating health and ADS.
 

GiantRaven

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Firing up Future Perfect for the first time in a long time has reminded me of something I really miss in modern videogames - text large enough for me to actually bloody read.
 

mikey7339

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The Timesplitters games are fucking awesome. Yes you are going to die, it's a challenging game and that's part of what makes it so fun.

Have you even tried the other game modes out yet?


What other game do you know of where you battle it out with Ducks armed with double barreled shotguns:


Or the one where you have to run away from flaming monkeys.
 

dimensional

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Only played the first one on PS2 (which I bought the 4 player adapter for) and the second on the xbox all I remember of the first one was doing the challenges Duck Hunt and Breaking windows with the brick (its joke insta kill weapon) and both being pretty damn strict on timing you really had to be near perfect to finish and the duck one where you had to kill 100 of them in a few minutes was annoying as hell because they would stop coming when you had reached about 70 it took me ages to finish.

The second one was also pretty tough on some of the challenges and had loads of unlockable characters tied to them which I wish they had made available by other means as well because some of them I just couldnt unlock. A friend and I played the hell out of the campaign on the second a lot of levels we had down to a T we knew exactly where the triggers for enemies were and where they would spawn but I will never forget tailing that goddamn NPC in that one level to try and get in the door behind him it must have taken us 4 hours of retries (first time we played) before succeeding and then there was the Aztec level with the weird puzzles and golems that can only be killed by monkeys throwing coconuts or by falling down the pits.

In all though I liked the series despite how frustrating some things were and robofish ruled just go into crouch and roll around while people try and hit you ah such fun. I doubt I would buy a new one if it was made however but thats more to do with me being burnt out on FPS for a while rather than a damning remark on the series.
 

Elementary - Dear Watson

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Nov 9, 2010
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The third one had the best story mode of them all... the first two were not really that kind of game!

Timesplitters for me was all about getting some mates over, and having some 4 way split screen action!

Multiplayer was epic too! The maps were great, vehicles were fun and the weapons were just awesome! (Banana gun or brick anyone)

Also the characters are what made it too! A huge selection of Zombies, Cyborgs, Mutants, Aliens, Humans and novelties! I don't think anyone will forget Duckman Drake, Handyman, Robot Louis Stevenson, Robofish, Shoal, Calamari, Badass Cyborg, That bear with the fez... Aah! Good old days!

All those epic Brick matches, or homing rocket matches...! Superb fun! And the Chinese level (that was in all 3) was by far the best map!!
 

Syphous

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I don't know how much time I spent on TimeSplitters 2, but it was a little over a metric fuck-load I think.

Then I bought TimeSplitters 1 because I wanted to see what it was like, turned out that was kind of a mistake because TimeSplitters 2 had everything from the first one but was better in every way.

Then TimeSplitters Future Perfect came out and I found it to be... I dunno... less fun.