Order of War

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Xan Krieger

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Feb 11, 2009
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Order of War is something of an oddity to me when it comes to world war two realt time strategy games. It was made by Square Enix which is why it surprised me when it turned out the game was good as I know they can do fantasy RPGs with a bunch of metrosexual men so understand why I was skeptic when buying a down and dirty war game. This game can perhaps best be described as World in Conflict with a ww2 theme and a larger scale. Let me explain.

On one hand it controls just like World in Conflict in that you manage squads of soldiers and tanks and you have to capture certain points on the map. Reinforcing is also similar except that your soldiers are driven in by trucks instead of dropped out of airplanes (unless they're paratroopers of course). Calling in airstrikes feels exactly the same as it did in WiC.

Now here is something I really liked, the larger scale of the battles. Now instead of losing maybe 30 tanks in a battle you can lose hundreds. This larger scale really helps make the game feel realistic to the major battles of the second world war. It also helps that to accomidate the increased scale of the units that the maps are larger as well.

One of the best things I found about the game was the german campaign. So many games feature the germans as baby eating nazi monsters so it feels great where you play as them looking like what they were in real life which is to say ordinary human beings.

The cutscenes are really quite interesting, a blend of footage of the war mixed with computer graphics telling the stats of weapons and forces. To be honest it reminds me of Call of Duty Wolrd at War only a tad more descriptive on the weapons stats. The graphics in game are amazingly well done and if you turn on the cinematic camera it really does feel like watching the actual war play out in front of you.

For flaws I noticed the fire effects to be a small bit glitchy at times, leaving them at a rotating block of a few fire colored pixels. Also the accuracy of stationary tanks leaves a lot to be desired.

On an interesting note there is an upgrade system (this coming from an RPG company it's to be expected) though I never really noticed a difference in effectiveness between my units in one battle and my units in the next.

Overall I have to say I'm impressed by the game as even if it sometimes feels like a total conversion for World in Conflict it's so well done that it's no wonder it's a retail product. If you are a fan of the second world war or World in Conflict by all means buy it. Fortunately there is also a demo available on Steam though I feel it isn't as good as it should've been.
 

slipknot4

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Feb 19, 2009
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Hundreds of tanks... does that not cripple the frame rate or what kind of graphics are we talking about here?
Pics would be nice too.
 

Xan Krieger

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Feb 11, 2009
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slipknot4 said:
Hundreds of tanks... does that not cripple the frame rate or what kind of graphics are we talking about here?
Pics would be nice too.
Let me get the pics and be back in like 30 minutes.
 

Mcface

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Aug 30, 2009
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Pretty decent game, played demo.

It can get tedious at times, I suggest Men of War.
 

lostclause

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Mar 31, 2009
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I mean no offence but please proofread your work. Your sentence structure is quite poor, just read your second one to yourself to see. Your spelling is also in need of a second look. You really need to expand on some of your points as well, especially the ones where you compare it to other games (since not everyone will have played that game).
 

Asehujiko

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Feb 25, 2008
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Mcface said:
It can get tedious at times, I suggest Men of War.
This statement is a paradox. You say that pretty much the most hands off screenshot generator is tedious but advocate Men That Need To Be Told To Pick Up New Bullets Every 30 Seconds Of War? You never played past the mission with the russian penal regiment where everybody runs at the mg, empty's their PPSH's and sits on their ass until you tell them to find new bullets, which they immediately shoot at a wall of sandbags and hit nothing so you can do it all over again.
 

Mcface

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Asehujiko said:
Mcface said:
It can get tedious at times, I suggest Men of War.
This statement is a paradox. You say that pretty much the most hands off screenshot generator is tedious but advocate Men That Need To Be Told To Pick Up New Bullets Every 30 Seconds Of War? You never played past the mission with the russian penal regiment where everybody runs at the mg, empty's their PPSH's and sits on their ass until you tell them to find new bullets, which they immediately shoot at a wall of sandbags and hit nothing so you can do it all over again.
Wow. sounds like you suck at Men of War rofl.

I've played, and beaten both games.
 

Asehujiko

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Feb 25, 2008
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Mcface said:
The AI is only as bad as the player commanding them.
How is the fact that my troops need to be told to pick up new bullets from a crate standing next to them when their gun is empty somehow my fault? For that matter, what did i do wrong so those idiots don't run behind the wrong side of a wall when shot at?
 

Mcface

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Aug 30, 2009
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Asehujiko said:
Mcface said:
The AI is only as bad as the player commanding them.
How is the fact that my troops need to be told to pick up new bullets from a crate standing next to them when their gun is empty somehow my fault? For that matter, what did i do wrong so those idiots don't run behind the wrong side of a wall when shot at?
Ah, so you want a game to be played for you.
I think you should go on back to halo wars, boyo.
 

Asehujiko

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Feb 25, 2008
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Mcface said:
Asehujiko said:
Mcface said:
The AI is only as bad as the player commanding them.
How is the fact that my troops need to be told to pick up new bullets from a crate standing next to them when their gun is empty somehow my fault? For that matter, what did i do wrong so those idiots don't run behind the wrong side of a wall when shot at?
Ah, so you want a game to be played for you.
I think you should go on back to halo wars, boyo.
When a game prints the words REVOLUTIONARY ARTIFICIAL INTELLIGENCE on the box, i expect some form of basic competence among my units that doesn't rely on me babysitting each and every one of them. There's a difference between careful micromanagement like making sure sticky grenades to to the correct tank or using abilities at the right moment and pointless chores like telling every single dumbass on the field to stuff a new magazine into his gun every 5 seconds. MoW falls into the latter category.

Why should i go back to a game i never owned the platform for? To me, you seem butthurt and are trying to justify a purchase by talking down everybody who agrees with your subconsciousness.
 

TZer0

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Jan 22, 2008
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I came, I tried, I went back to Company of Heroes.

Meh, I don't like WiC-like games. I like large-scale battles, but the controls feel "loose" and the tactical aspect isn't as heavy as in CoH.
 

Mcface

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Aug 30, 2009
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Asehujiko said:
Mcface said:
Asehujiko said:
Mcface said:
The AI is only as bad as the player commanding them.
How is the fact that my troops need to be told to pick up new bullets from a crate standing next to them when their gun is empty somehow my fault? For that matter, what did i do wrong so those idiots don't run behind the wrong side of a wall when shot at?
Ah, so you want a game to be played for you.
I think you should go on back to halo wars, boyo.
When a game prints the words REVOLUTIONARY ARTIFICIAL INTELLIGENCE on the box, i expect some form of basic competence among my units that doesn't rely on me babysitting each and every one of them. There's a difference between careful micromanagement like making sure sticky grenades to to the correct tank or using abilities at the right moment and pointless chores like telling every single dumbass on the field to stuff a new magazine into his gun every 5 seconds. MoW falls into the latter category.

Why should i go back to a game i never owned the platform for? To me, you seem butthurt and are trying to justify a purchase by talking down everybody who agrees with your subconsciousness.
Really?
Because I can send my tanks out into the middle of the field, and watch as they score kill after kill while not even being in my line of sight.

Hell, I JUST did it on multiplayer.
 

Asehujiko

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Feb 25, 2008
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Mcface said:
Asehujiko said:
Mcface said:
Asehujiko said:
Mcface said:
The AI is only as bad as the player commanding them.
How is the fact that my troops need to be told to pick up new bullets from a crate standing next to them when their gun is empty somehow my fault? For that matter, what did i do wrong so those idiots don't run behind the wrong side of a wall when shot at?
Ah, so you want a game to be played for you.
I think you should go on back to halo wars, boyo.
When a game prints the words REVOLUTIONARY ARTIFICIAL INTELLIGENCE on the box, i expect some form of basic competence among my units that doesn't rely on me babysitting each and every one of them. There's a difference between careful micromanagement like making sure sticky grenades to to the correct tank or using abilities at the right moment and pointless chores like telling every single dumbass on the field to stuff a new magazine into his gun every 5 seconds. MoW falls into the latter category.

Why should i go back to a game i never owned the platform for? To me, you seem butthurt and are trying to justify a purchase by talking down everybody who agrees with your subconsciousness.
Really?
Because I can send my tanks out into the middle of the field, and watch as they score kill after kill while not even being in my line of sight.

Hell, I JUST did it on multiplayer.
Because the other side is too stupid to equip one of the 25 anti tank weapons in their inventory instead of running around with empty pistols. Now try getting to load more then 1 AP rounds in a row without interference from you.
 

Warpublicfellow

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Oct 15, 2009
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I can't call myself an RTS buff actually but to my mind this game is really good. I would agree with Xan Krieger that OOW's large scale of actions is its basic strength. It gives the player this real WWII feeling. Let's add to this cut scenes and cinematic camera and we get a real war in front of us. What about upgrade system theres at least one real difference you cant but notice - cost reduction on your backup forces. In general this game gave me the chance to forget about all tiny stuff as protecting each of my soldiers, recharging and misc. management and focus completely on tactics, attacks and defense. Still the game is not flawless, of course, I noticed some challenges with graphics.
 

feedy

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Aug 31, 2009
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TZer0 said:
I came, I tried, I went back to Company of Heroes.

Meh, I don't like WiC-like games. I like large-scale battles, but the controls feel "loose" and the tactical aspect isn't as heavy as in CoH.
The controls in OOW are ok, guess it's just the matter of time you need to adjust to them (taking into consideration your CoH past).

The review is ... errr... kinda strange and difficult to understand in some places.
AFAIK, OOW was developed by Wargaming.net and PUBLISHED (hope the author realizes the difference)by SE - so all this RPG reference is out of place.
 

Xan Krieger

Completely insane
Feb 11, 2009
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lostclause said:
I mean no offence but please proofread your work. Your sentence structure is quite poor, just read your second one to yourself to see. Your spelling is also in need of a second look. You really need to expand on some of your points as well, especially the ones where you compare it to other games (since not everyone will have played that game).
I think that can best be explained by the time I wrote the review "2:49 am".
That time is my gaming time but far from my writing time. Sorry.
I would like to thank you for the contructive criticism.