Original game ideas running short?

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Amnestic

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Aug 22, 2008
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Harry Slaughter said:
That is a very ignorant and pessimistic comment. All you have to do is look at something like Psychonauts, or Silent Hill 2. Both had storylines and themes that hadn't been used anywhere else (and I'm not talking about survival horror with Silent Hill 2.)
Someone from the Yahtzee School of Video Game Fandom I see.

Let's take Silent Hill 2. According to Christopher Booker [http://fiction-plots-pacing.suite101.com/article.cfm/the_seven_basic_plots], SH2 would probably fall under 'Voyage and Return' and 'Tragedy'. Hell, it could fall under 'Overcoming the Monster' as well.

'Never been used anywhere else'? My. Farking. Arse.
 

The Bandit

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Feb 5, 2008
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Pimppeter2 said:
Theres no such thing as a bad video game Idea. And theres no such thing as an original one.

The originality and awesomeness comes from the way it is told/experienced
You really believe that?
 

sturryz

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Nov 17, 2007
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they made a game based on Dantes Inferno for gods sake, whats next? Shakespeare characters duking it out Mortal Kombat Style? A Tom Sawyer RPG? War Of The Worlds RTS?
 

Pimppeter2

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The Bandit said:
Pimppeter2 said:
Theres no such thing as a bad video game Idea. And theres no such thing as an original one.

The originality and awesomeness comes from the way it is told/experienced
You really believe that?
Yes I do.

Look at Shadow of the Colossus, or ICO.

Both stories are neither original nor that good in the first place

But the way they tell the story is what made them both cult classics for their originality.
 

SnootyEnglishman

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May 26, 2009
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As far as original style or genre of a game..that's not going to happen in my lifetime form what i can see. Now an original story that can be done with the proper amount of brainpower and thinking
 

Harry Slaughter

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Feb 11, 2010
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Amnestic said:
Harry Slaughter said:
That is a very ignorant and pessimistic comment. All you have to do is look at something like Psychonauts, or Silent Hill 2. Both had storylines and themes that hadn't been used anywhere else (and I'm not talking about survival horror with Silent Hill 2.)
Someone from the Yahtzee School of Video Game Fandom I see.

Let's take Silent Hill 2. According to Christopher Booker [http://fiction-plots-pacing.suite101.com/article.cfm/the_seven_basic_plots], SH2 would probably fall under 'Voyage and Return' and 'Tragedy'. Hell, it could fall under 'Overcoming the Monster' as well.

'Never been used anywhere else'? My. Farking. Arse.
Mmkay. Silent Hill 2 was a bad example, fair enough...how about this?

A competitive game where one team plays firefighters, and the other teams plays the fire. By using wind gusts and grabbing onto flamable things (Trees, Paper, houses, oil, ect.) the fire can spread and try to trap or overcome the firefighters. The firefighters use hoses and trenchs and water dropped from planes to try to cut off the fire from things it can burn. The goal is to either completely burn down a forest or town, or stop that from happening.
 

xqxm

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Oct 17, 2008
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Here's one for you: Storydriven psychological horror game (sounds like alan wake so far but stick with me there's more to this).

You wake up in a Sanitarium with no prior exposition. Your one and only objective is to break out of there. On your way though, you encounter the person who stuck you in there, who turns out to be a monster or some shit. When you least expect it, the lights will flicker, the corridor will be flooded with water, your knife you found somewhere will turn into the red rose you never had a chance to give your true love or something, all the while you are tormented by constant THREAT of death from the same baddie throughout the storyline, even though he never actually kills you, because after respawning at a checkpoint after the baddie kills you, i find horrorgames generally lose their zing.

You'd be forced to carry out puzzles, physics or something, in a completely bizarre and ever changing world, not knowing if you are insane or if you're just in some sort of magical world of nightmare and horror.

And then BAM, once you kill the bad guy, it cuts to you back in your cell, having slit your own wrists and lying dead on the floor. Edgy. Win lots of awards. Great success.
 

hightide

Kittenkiller
Jun 17, 2009
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Well, I don't think there will be a new genre anytime soon. Just look at movies, there hasn't been a new movie genre in ages. As for originality, I think its important to note that a lot of great ideas have already been used, so even if you come up with a "new idea" it may have already been done before. Heck, even making a video game of everyday mundane life has already been done 3 times (The Sims).
sturryz said:
A Tom Sawyer RPG?
I'd play that
 

OtherSideofSky

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Jan 4, 2010
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I would disagree that there is currently a lack of originality in gaming, although this is in many ways true of the most successful titles of the moment. People will always flock to the familiar, and for this reason innovation is rarely met with immediate success upon its initial appearance. I do think that storytelling in games could stand to broaden its horizons, but I also think that a game's story cannot exist entirely independent of its gameplay and presentation, so that innovations or experiments in these areas must be considered as significantly modifying the character of the story itself.

I think that attempting to evaluate originality, especially in relation to a single piece of a larger whole (like the story in a video game) is often close to meaningless because it is very difficult to measure in a way that everyone (or even a majority of people) will agree upon.

Storytelling as a whole is largely founded on stealing ideas from other stories to begin with, and the basic building blocks of any narrative will almost inherently have been used before. I guess what I'm saying is that the only originality is in finding a different way to use an old thing, and sometimes even a small change in that execution is enough to significantly change an experience.

Ultimately, I believe that the originality of a work is perhaps best measured by its ability to surprise or to present the unexpected.

Sorry for the rambling post.
 

Romaru

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Apr 14, 2009
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The87Italians said:
Romaru said:
I've written several design documents for games for my university course and according to my lecturer friend, who was in the industry before coming to the uni, most of them start with:

Influences: It's like this game(s)
Unique points: Minor gameplay feature (which might not even make the final game if it's too 'revolutionary'...)

Apparently most publishing groups want to see games with heavy influence from other big selling games so that they are 'more likely to see a return'. Anything too different from that doesn't tend to get past the publishers desk. Most of those ideas are relegated to indie status where they are done by the original designer as a side project and might make their way onto stuff like Steam and XBoxLIVE.

/rant

My bro and I had an interesting idea for an MMO in which you play a survivor in a zombie apocalypse against a hoard of slow type zombies that have infested everything outside of your groups safe area. It's a couple of years after the infection and basicly humanity only exists in these little pockets of safety. As a player you can go on scavenging trips to raid places for supplies and what-not, that you bring back to 'home' and convert to currency. More sought after stuff means more money, but this also means more zombie hoards. The option to team with others is then an essential part of the game.

We based this idea of Max Brookes Zombie Survival Guide, and the chapters on the undead basicly taking over the world, with some influence from the Romero film Land of the Dead (the newer one)

The RPG element would come in at character creation. You would pick a career that you had before the fall of humanity which would then give you your skills. Doctors have more benefits for healing comrades or themselves, police officers have better gun skills, and so on. (I think he and I came up with about 15 jobs just from listing everyday things)
I would definatley play that, but I don't think slow zombies would ever be a good play mechanic, they would be pretty easy to kill.
Originally we were basing it off the mechanics of the aformentioned book so literally only a headshot is a confirmed kill, and that sheer numbers would make most plans impossible because of constraints of ammo. You might be okay with a single zombie or maybe even several but using the mechanics in the book you take a single unsilenced shot and you'd be attracting hundreds, perhaps thousands to you within minutes.

For the most part our concerns were:

Could anything handle that much pressure, both server side as an MMO, and client side in terms of rendering?

and

Would the rules above make it difficult if not impossible to actually do anything successfully. It's difficult enough to find a random group of players that do work as a team, but a single griefer could easily bugger a team just by letting off a shot at a bad moment.
 

Harry Slaughter

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Feb 11, 2010
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You play death, and because of the recession you get laid off. So, you go around trying out new jobs--but your touch of death makes it difficult (Such as, one level you play a greeter for a large retail chain). You have to try to do your job without killing anyone and getting fired. Very dark comedy kind of feel.
 

Nitrozzy7

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Feb 15, 2010
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I don't think so. I believe it's just safer for devs to not experiment.
There's a bunch of good ideas out there w8ing to draw mass attention to themselves but as long as ghay people exist there won't be a second big step forward.
 

ribonuge

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Dec 7, 2009
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Mr.PlanetEater said:
My buddies are currently trying to convince me to help their game that's set 100% in an Acid trip.. complete with a flying Horse boss that shoots mini horses that explode from its eyes. Probably the most original and bizarre Idea I've heard.
Mwahaha I got there first. I spent about 15 minutes searching for this post, so...yeah!
Continuum said:
I would like a game with a heavy emphasis on psychadelia. You freak-out meter is determined by your deaths (similar to Demon's Souls tendency) so the more you die the crazier the trip becomes. When things are going well for your character the trip is benign and the enviroments have a surreal and welcoming look to them. But when things are going bad the genre switches to horror with strong survival elements. Things that are extremely disturbing slowly leak into the enviroments, for example a tree that was beautiful and aesthetically pleasing beforehand, is now oozing pus and other effluents. However, subtle changes to the enivorments could be more effective. Such as a character who was previously normal looking, now has no eyes. There would be a pervading enemy throughout the game, aswell as puzzle elements akin to portal (if that sort of genius could be acquired). The dynamic changes in the game would be quite interesting I think. The key would be to get the player to dread messing up. An sanity meter could also contribute to it. I just made this up on the spot so I think i'll go get my thoughts more in order and post something a little more stuctured later.
 

Madshaw

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Jun 18, 2008
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Humanity arived on kruorkahli just over 160 years ago, the great colony ships came to find new mineral resources to continue fighting one of their many wars of expansion in which they used newfound viral technologies to change their genetic material and create two major new warrior sub species, as well as increasing the longevity of a standard human maintaining peak fitness well into their seventies, before finally expiring at around 120 on average (this applies to all sub species aswell).

Homo sapiens pilotes are no greater in stature but they have faster reactions and can manage their minds a lot faster, think hyper and very very fastwith a blade and very quick to aim a high prescision weapon and take the cleverest shot quickest. they were used ad pilots and also as scouts on the battlefeild, in civillian society they became accountants and bankers, they have a very limeted sence of humour and are not very creative artisticly but still make very radical scientists.

homo sapiens Deamonis where not planned as pilots and scouts like their earlier cousins, they are bigger stronger and grow horns and spines on their bodies to terrify oponents, they are quick to anger, but also quick to understand who to be angry with, they can heal from wounds amazingly quickly (like a couple of days, not a couple of minutes that always pisses me off when i see it), and they have an odd kind of mentalaty that lets them forgive a lot and although they will feel bursts of blood rage they do not hold true grudges. all deamonis served as marines in the human navy, they have a ranking system that defines them as either officer or soldier.

kruorkahli was already widely inhabated by the Khali, a race of aliens that humanity has seen time and time again, their old empire spanned miles across the stars, but all of the khali that are now seen are tribal throwbacks to their ancient ancestors.

After turning the colony ships into the city of Ark the humans expanded into the tribal lands either exterminating or enslaving the khali, forcing them into jungles and deserts while farmlands and mines were captured and put into use building a new earth with the aim of helping humanity by sending back resources. but somewhere along the line humanity lost contact (only the admirals records show how the colony fleet lost contact and they are locked up in ark) with earth and so the admiral (the pureblood human in charge) planned instead to build up kruorkahli into a more standard colony, but with such a huge proportion of soldiers and sub species aboard it was bound to fail.

It was 30 years after the initial landing when the first mutiny occured. the marine general of the original fleet declared that the admiral was not fullfilling his duty to the empire so he seperated the deamonis and established his own capital in the ancient ruins of a Khali city, this sparked instant war, with the deamonis having the advantage wherever a close up fight occured, but lacking in the heavy artillery, air craft or tanks were required, as nearly all of these were used by pilotes or pureblood humans.

it looked like the deamonis would be wiped out until the pilotes rebelled due to the mistrust that the usually higher ranking pure bloods (glass ceiling etc) now treated everyone that wasnt pure human with. the sudden loss of the air fleet promted the pure blood high command to go crazy with paranoia. without warning they shot down every ship that was still in orbit, trapping everyone on kruorkahli. The pilotes retreated and a three way stalemate began. with all diplomatic relations completly severed (the emersairiesliterally retuning cut into peices) the three species fell into very seperate cultures.

unleashed from the chains that held them in pureblood service the deamonis devolved into a largly warrior like clan status, the officers that had been in charge before either had to become cheiftens or be eaten alive. their technology returned at a near modern age level, with their sheer size it was possible for them to use conventional weaponry scaled up to get a very high perfomance that can still best even the heavy weaponry used by purebloods or pilotes. their military often now uses large fast moving combustion engine driven motorcylesque light vehicles fitted with huge cannon that run length ways down the side, they are not at all afraid of the many acidents that occur as they have a natural knack for mechanics for when it all goes wrong, and even a broken femur or spine will heal within a week.

the pilotes quickly shed the milituristic heirarchy that was in place under pureblood rule, they drew up a highly beurochratic democratic constitution, it suited their backstabbing tendencies and vanity perfectly. their technology became fixated with light and crystals, they had moved high up into the mountains where the air was clearer and there were many crystals very near the surface in the rocks. they now have amazing crystal based laser weaponry as well as sonic based impulse cannons can can direct sound waves to blast bullets put of the sky. they fit both of these to either arm of large graceful mechs and walk into battle in what has become known as a "phalanx" formation, using the sonic cannon as sheilds co-ordinated to protect the group as a whole from all but the largest of ordinance, and their unique laster based weaponry to pick of choice targets, laughing as they spontaniously combust under a concentrated laser blast.

pureblood humanity has gone from paranoia to something else enteirly, racism and zenophobia are everywhere since the first wars, facism has very much taken hold. civillians and military alike are now forced into work and producing as many children as possible. genes are screened and the "impure" have the word tattoed on their forhead at the tender age of six days. for the descendant of an original colonist there is only a life of enforced labour along with POWs and kahli in a mine or a factory if they are declared impure, life is short and cheap, sex is completly banned any pregnant female is instantly killed when discovered, uprisings are common and very swiftly erradicated. For the racilly pure there are either entrance exams into the life of a military officer or there is life as a private soldier or hopefully a skilled worker, if they are still unemployed at 16 then they are declared impure. the pureblood military is huge and still expanding, but it is not well equiped. The rank and file soldier can hope for either a bolt action rifle or a hap hazard machine gun, these troops are thrown into battle alongside flame thrower armed elites to make sure that they are more scared of the state then they are of any enemy. massive tanks and countless lightly armoured apcs make up great convoys that the army travel in, and trench warefare is used to besiege the enemy before a war of attrition finally overwealms the enemy. all the soldiers wear "death masks" which is a steel human skull face plate, all the uniforms a black and soldiers call themselves the army of the damned. eletes and high ranking officers often wear tall black hoods making them look like a mixture between the ss and kkk.

a large set of labs was established to conduct further research into human and kahli genetics almost as soon as the city of ark was formed. situated in a marsh maybe a hundred miles away from the city walls it became home to many horror stories. something deffinatly different was created there, many new sub species where created there, using a new retro virus. very few of them were mentally stable, they were often sentient, and many were cleverer than humans, but their rage was uncontrollable. the labs had been kept sectret from the general populace due to the mistrust of genetic tampering. but now the lab has lost contact, the creatures inside are escaping, and infecting fresh victims. they are known as night crawlers and often form small hunting packs, they have never united before and so are only a fringe threat to the other races at the moment.

The kahli themselves are also a faction that will play a major part in the game, they are a lizard like race that has a total of ten multi purpose limbs and a long barbed tail, the six rear are normally used as legs, then the other four function as both legs and arms they normally stand in a centaur like pose with their body hinging at the third set of legs from the back. In their centaur like pose they are about five feet tall and their skinny bodies are roughly 15 feet long. they use javelins (tiped with explosives if available) and obsidian edges aztec styled close quarter weapons, or stolen guns. their society is fixated upon revenge and reclaiming their old lands, they hate and fear all the types of humans but commonly form loose alliances with nightcrawler hunter packs.

there are a lot of games that could be made with this new world, but the one i had in mind is a total war esque set up with a lot of rpg elements, you play as a low ranking officer in either the pureblood army, the pilotes the deamons or the first of the night crawler pack leaders to begin forcing other packs into subservience under his own with any real success. conversations are had and alliances or treaties formed in real time like many rpgs, with caracters running around a hub city encampment or super sized vehicle giving orders and talking to supiriors etc.
maps on terminals wrist based computors on paper or scratched into the sand can be used to manage the empire, give oders to armies that arnt with you or and to asess the enemies strength etc.
battles will take place in one of two ways, if the technology is available to you then you can order your troops from a computor in real time co-ordinating the battle, or you can get stuck in and fight in either first or third person, im not sure how i want the controls and gameplay to be yet.

you will pick from a starting character, which will be either a male or female of any of the human races or the kahli, and then given an outlining cutscene in which you will hear the your races highly biased version of the planets history since the arrival of humanity. you will be given an objective and be rewarded with a higher rank and more power over other characters in your faction, a larger amount of responsibilities regarding resource spending (minions do the management for you, there will be in house corruption based gameplay), more troops and a new objective based around a story that will see the different playable characters stories woven together later on. Im not giving away any more story wise (no it isnt all decided yet), possibally including romance, and definatly including space for alliances and having a major say in how your race and faction interacts with the other factions.

i know its trying to be a lot of games at once and i think it would seem a lot better if i could actually draw any of the characters.

I came up with this a while back listening to judas preist and iron maiden, the stories and the races are all based on various songs and i have spent quite a long time thinking through nearly all of it. like it?
 

Madshaw

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Jun 18, 2008
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Continuum said:
Mr.PlanetEater said:
My buddies are currently trying to convince me to help their game that's set 100% in an Acid trip.. complete with a flying Horse boss that shoots mini horses that explode from its eyes. Probably the most original and bizarre Idea I've heard.
Mwahaha I got there first. I spent about 15 minutes searching for this post, so...yeah!
Continuum said:
I would like a game with a heavy emphasis on psychadelia. You freak-out meter is determined by your deaths (similar to Demon's Souls tendency) so the more you die the crazier the trip becomes. When things are going well for your character the trip is benign and the enviroments have a surreal and welcoming look to them. But when things are going bad the genre switches to horror with strong survival elements. Things that are extremely disturbing slowly leak into the enviroments, for example a tree that was beautiful and aesthetically pleasing beforehand, is now oozing pus and other effluents. However, subtle changes to the enivorments could be more effective. Such as a character who was previously normal looking, now has no eyes. There would be a pervading enemy throughout the game, aswell as puzzle elements akin to portal (if that sort of genius could be acquired). The dynamic changes in the game would be quite interesting I think. The key would be to get the player to dread messing up. An sanity meter could also contribute to it. I just made this up on the spot so I think i'll go get my thoughts more in order and post something a little more stuctured later.
that sounds awesome
 

Zaksav91

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Oct 16, 2009
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A first person game set in the ANCIENT or MEDIEVAL ages. That would be awesome Like have an open ended game like oblivion but still able to do huge battles in first person (but being better than oblivion). The thought of doing a battle of Cannae in first person makes me hot.
 

Gyrefalcon

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Jun 9, 2009
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How about 3?

1) You play a werewolf that has been living with wolves. Recently your people have been getting killed by traps and from being shot(arrow or guns, whatever). And you have to infiltrate the human settlement to find out why. There you find out that an invading force of humans have come into the region and are enslaving the local humans and killing the game and predators as they prepare to continue their sweep into the next region. It is up to you to decide if you want to attack them alone like a werewolf assassin, organize your wolf pack and hunt them down, or to free the local humans and lead them in a counter-strike with weapons. (And you would STILL have your werewolf powers to call on of course.)

2) A Willy-Wonka type of game where you create amazing new confections to dazzle the masses. But corporate espionage will cause your ideas to be stolen and you have to travel and explore to find new items and inspirations for more incredible creations. It would probably be a bit like a Sim's game but instead of just upgrading buildings, you could hire specialized staff or add new techniques from your travels and add new food items or chemicals from your explorations. How long can you remain the King or Queen of Confections?

3) You are a Cowpoke who has decided to become a part of the new style of rodeo involving sport of cat-herding. Can you complete the riding courses and still get the cats herded to the box at the end? This one would feel a bit like a racing sim with the courses and yet have a bit of a combat style with the herding tools for redirecting individual cats. The game could also have some other unusual sports to flesh it out or to act as unlockable mini-games. But I came up with all 3 of these on the fly so I can't provide you with more details without more thought.

And these are things off the top of my head. They are NOT the games I'm actually working on. ;)
 

Soushi

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Jun 24, 2009
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No no, it isn't ideas that are running short, it is people who can weasel their way into the industry that are coming up short. It is also the fault of the public, for buying utterly generic games and snubbing the good, lesser known ones. there are lots of good, original ideas out there, they have just been buried under the monolith of the 'standard' gaming industry.