Try a game like Dwarf Fortress or Minecraft. They offer the opportunity to play in a world that exists above and beyond your own private adventure. There is no huge plot beyond the one you bring to the table.
Really, the focus should be fun. If games were colors, the dominant ones right now are realism brown and exposition grey. The problem isn't that this video game or that one has a bad story, it's that the story is being pushed front and center as though it's the be-all and end-all of a good game.
Pick pretty much any old game from the NES or SNES era and gussy it up with prettier graphics and it would be hailed as original and/or innovative. But we're not likely to see a new-school game in the style of Dungeon Magic or Metal Storm or Power Blade or even Crystalis. Heck, let alone the dozens of Shoot-em-ups that have fallen by the wayside.
Really, the focus should be fun. If games were colors, the dominant ones right now are realism brown and exposition grey. The problem isn't that this video game or that one has a bad story, it's that the story is being pushed front and center as though it's the be-all and end-all of a good game.
Pick pretty much any old game from the NES or SNES era and gussy it up with prettier graphics and it would be hailed as original and/or innovative. But we're not likely to see a new-school game in the style of Dungeon Magic or Metal Storm or Power Blade or even Crystalis. Heck, let alone the dozens of Shoot-em-ups that have fallen by the wayside.