How does originality look like? Like this:
That's the kind of weird shit I want to see more of. Games like Katamari, Zeno Clash, Rock of Ages, games that almost defy genres.
I do love the game, but not for it's story.
As for immersion, that's anything but an 'urban myth'. It's what I strive for when playing games, reading books and watching movies. To be engulfed by them, swamped, completely forgetting about actual reality. And that has happened every now and then.
Most games I end up playing just end up being fun, and sometimes I too play a game just for fun, but sometimes I truly get immersed. When that happens, the game/book/movie in question is a masterpiece for me.
That's the kind of weird shit I want to see more of. Games like Katamari, Zeno Clash, Rock of Ages, games that almost defy genres.
Very well put, and I think Mafia 2 is an example of the opposite; how not to do it. It's story is pretty much a direct copy of your average mafia flick, and even the relatively small twist at the end is one you could see coming a mile away. It wasn't told any differently either.Space Spoons said:I completely agree with you there, but I don't think the problem rests in a lack of originality. It's entirely possible to tell a story that's been told before and make it seem fresh.
For example, Red Dead Redemption; it's the classic "one last time" story, very common in Westerns. The hero's been retired for a long time, but has to come out of retirement and be a gunfighter "one last time", usually for his family's sake. Any coinnesseur of Western films could have told you how Red Dead Redemption was going to end. That's just the way those stories go. In that way, RDR was unoriginal. But did this make it boring, or bad? Depends on who you ask, but the general consensus seems to be that the game's story was pretty great. Despite being copy-pasted right out of "Unforgiven", RDR's story was appreciated because it was told well, in a way that made it seem new and exciting again.
If you're pumping out story-based games where the only thing you're changing is the twist at the end, the problem isn't a lack of originality, it's poor storytelling.
I do love the game, but not for it's story.
Nonsense. Everything has to start somewhere, from everything there's a first (though whether that's applicable to time and the universe is still the question, but that's a wee bit off-topic). Everything was original at one point.Space Spoons said:Originality is an urban myth, like "innovation" or "immersion".
As for immersion, that's anything but an 'urban myth'. It's what I strive for when playing games, reading books and watching movies. To be engulfed by them, swamped, completely forgetting about actual reality. And that has happened every now and then.
Most games I end up playing just end up being fun, and sometimes I too play a game just for fun, but sometimes I truly get immersed. When that happens, the game/book/movie in question is a masterpiece for me.