World of Warcraft is successful because, hey, it's World of Warcraft.
EVE is profitable because of its steadily growing playerbase and how most players now a days have multiple accounts.
Are there any others I'm missing? MMOs where the player count spiked at launch and bombed shortly after do not count.
EVE is profitable because of its steadily growing playerbase and how most players now a days have multiple accounts.
Are there any others I'm missing? MMOs where the player count spiked at launch and bombed shortly after do not count.