Other than World of Warcraft and EVE Online, are there any successful sub based MMOs left?

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Mar 7, 2012
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World of Warcraft is successful because, hey, it's World of Warcraft.

EVE is profitable because of its steadily growing playerbase and how most players now a days have multiple accounts.

Are there any others I'm missing? MMOs where the player count spiked at launch and bombed shortly after do not count.
 

Kimozabi

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I can't think of any atm and good riddance.

After my time with Guild Wars, I can't stomach the tought of subscribing to another MMORPG again.
 

skywolfblue

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RIFT is still doing well, chugging along. It doesn't have WoW's numbers, but I think it's still turning a decent profit.
 

AndrewF022

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I think Runescape still does ok, although for a while now their subs have been in decline like everyone else.
So is Aion I think, although I don't know the exact numbers.

Everything is in decline though I'm guessing, since the MMO market have changed so much over the past couple of years.
 

King of Asgaard

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Oct 31, 2011
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As I recall, TERA is doing surprisingly well for a sub-based MMORPG.
Not astoundingly well, mind you, but it's not failing.
 

Arkley

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Final Fantasy XI still demands $13/month and is doing reasonably well. Not "million registered players" well, but it has a dozen active servers and is still releasing new content/expansions, so I guess it's surviving. If I remember correctly, the game is almost a decade old, too.
 

Puzzlenaut

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Runescape; the active player base is still pretty massive, despite the fact it is about a decade out of date, because at this point, as with WoW, the subs have invested such a truly godawful amount of time into it they don't want to leave.
It doesn't have as many subs as WoW, however because its browser based and looks ugly as fuck its probably really cheap to run and make content for, so I imagine it turns a tidy profit.
 

direkiller

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Allthingsspectacular said:
World of Warcraft is successful because, hey, it's World of Warcraft.

EVE is profitable because of its steadily growing playerbase and how most players now a days have multiple accounts.

Are there any others I'm missing? MMOs where the player count spiked at launch and bombed shortly after do not count.
runescape everyone forgets about runescape
 

TyrunnAlberyn

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Apr 1, 2010
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AndrewF022 said:
I think Runescape still does ok, although for a while now their subs have been in decline like everyone else.
So is Aion I think, although I don't know the exact numbers.

Everything is in decline though I'm guessing, since the MMO market have changed so much over the past couple of years.
Aion is f2p these days, so no, that one definitely isn't doing okay ;).

The only one the OP seems to have missed is Runescape.
 
Mar 7, 2012
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Yep. Runescape is the one I missed.

Rift spiked, so that's a no. TERA? Maybe, I haven't heard anything about it since its launch so I don't know.
 

BloatedGuppy

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Feb 3, 2010
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Allthingsspectacular said:
World of Warcraft is successful because, hey, it's World of Warcraft.

EVE is profitable because of its steadily growing playerbase and how most players now a days have multiple accounts.

Are there any others I'm missing? MMOs where the player count spiked at launch and bombed shortly after do not count.
I love these questions.

"Hey, are there any successful MMOs apart from WoW and EVE?"
"Well, they're almost all turning a significant profit."
"Yeah, aside from that though."
"Profitable doesn't = successful?"
"No."
 
Mar 7, 2012
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BloatedGuppy said:
Allthingsspectacular said:
World of Warcraft is successful because, hey, it's World of Warcraft.

EVE is profitable because of its steadily growing playerbase and how most players now a days have multiple accounts.

Are there any others I'm missing? MMOs where the player count spiked at launch and bombed shortly after do not count.
I love these questions.

"Hey, are there any successful MMOs apart from WoW and EVE?"
"Well, they're almost all turning a significant profit."
"Yeah, aside from that though."
"Profitable doesn't = successful?"
"No."
Yeah, successful for an MMO means that it holds a relatively large steady or growing playerbase for an extended period of time (Preferably half a year or longer).

If the goal was just to turn a large profit from launch sales, then they lost money because they could have made something else much less expensive and difficult to make than an MMO.
 

BloatedGuppy

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Allthingsspectacular said:
Yeah, successful for an MMO means that it holds a relatively large steady or growing playerbase for an extended period of time (Preferably half a year or longer).

If the goal was just to turn a large profit from launch sales, then they lost money because they could have made something else much less expensive and difficult to make than an MMO.
That must be why companies keep making them, with sizable production budgets even for smaller profile titles.

Because all but two have been failures.