Out of Sight Out of Mind (Mass Effect 2)

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Starke

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archvile93 said:
Ascarus said:
Starke said:
Bioware lied to us ...

WORDS, WORDS, WORDS ...

That was all Bioware BSing out their ass.
or as it's also known ... literary license.

so you never heard of the Illusive Man in ME1. that doesn't mean he didn't exist. the same could be said of the justicars, the blue suns, omega, the omega 4 relay (seems odd no one noticed a red relay amongst all of the bluish-white ones though), any of your new team mates, the collectors, branches or factions of cerberus, factions in the Geth, etc.

stories evolve and change -- deal with it. and at least there is some continuity between ME1 and ME2. the same can't be said for many other se(pre)quels out there (CAN YOU HEAR ME LUCAS!?!).
Everybody noticed the omega 4 relay. Nobody uses it though because those who go through have a habit of not returning. Up until the sequal, it wasn't really important so why would anyone bring it up?
After everything else, we have to use the post from Ascarus that makes me look like an idiot? But, yeah, you're right about that. Besides, the way the Omega 4 relay is introduced it fits in nicely with the exposition phase of 2 (which should be less than an hour long, because we've already had nearly 40 hours of exposition in the previous game.)
 

Starke

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darth gditch said:
I must add that there was a lot to the universe added by the two novels. Ascension introduced the Illusive Man and some of his other ops.
Except none of it is valid, basically for the following reasons:

BlindChance said:
FoAmY99 said:
It seems everyone who's posted in this thread has forgotten about Mass Effect: Ascension. You know that little book that sort of bridges the gap between ME 1 and ME 2. It introduces the Illusive Man and I assume would probably talk a lot more about Cerberus. Not everything is explained in the games, thats why you check out the expanded universe. Christ, just look at Star Wars. There's like 10 different books that bridges the story between each movie. Why can't Mass Effect do the same?
Because, and this is a key point, all the Star Wars films stand up on their own. You can watch only them, and still it all holds together.

The same is not true of Mass Effect.

I'm fine with expanded universes, but the condensed universe has to be able to stand alone.
And:

Starke said:
Random Bobcat said:
Mass Effect 2 in stark contrast is a mess. Reliance on minute details, outside media (never should a book rely on a film, tv show rely on a comic etc to enable story to be clarified) and flat out fan imagination has degraded the series in my opinion. To such an extent I tried to create the theory that TIM was a Reaper and Collector's were misunderstood saviours performing evil for greater good.
Especially a book that is that baddly written. What blows my mind about the novels is how nauseatingly cliche they are. If they weren't tied to the franchise they would have been vanity publications that no one would have read. In tinfoil hat land, I really kinda suspect the writer stuffed important plot material for 2 into the books, not as a plot patch, but in an effort to drum up sales for his books.
 

Starke

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Random Bobcat said:
Starke said:
I think I've mentioned it before. The really briliant thing about the codex is that it foreshadows all sorts of content for ME1, and offers a few plot threads for later games. It's just ME2 doesn't use any of them. :(
One would be forced to think ME2 was completely outside their ideas, or to paraphrase yourself only "Reaper's use agents. Shepard stops agents" is an acceptable plot plan for BioWare's "We planned this as a trilogy from the offset, which gives our story an advantage".

It is mainly this statement (as well as BioWare's other self promoting inclusive of comments made in the thread) that I hold ME2 to such shame, when one flaunts their ability to do something above and beyond the norm to "rise above" if you will, you better damn well make sure you deliver your promises. If ME2 was an unplanned sequel then I would accept it (maybe not entirely) for what it was.

The sad thing is, all that was needed was a DLC circling "Shepard discovers Cerberus head [at least by name], Cerberus not so bad after all". Instead we have a rogue sub-financed terrorist faction turn into a near government grade super organisation with a recognised leader capable of churning out more advanced hardware than the actual military. Without them noticing. And faster. Yeah... I know EDI says something about "Cerberus helped build the original" (paraphrased), but it still seems a little amiss.

An aside on the subject of the Normandy - don't you think Udina/Anderson would be a little concerned Shepard's driving the Normandy around again? We've established Cereberus are near borderline omniscient, but having the pride of the Alliance in their hands would raise an alarm for me. Perhaps its deemed as not central and I'm stamping on an already dead animal.
Yeah, they should be flipping the fuck out. In Star Trek when the Maquis hauled off with the Defiant, Starfleet went balistic. Now you have a terrorist organization with control over the single most advanced ripoff of the Defiant in the Systems Alliance, and there isn't a peep from anyone?

This reminded me of something else. It's been ages since I did Citidel: Snap Inspection, so my statistical data might be wrong. But, my recollection was that the Normandy cost a hell of a lot to build, as much as a heavy cruiser according to the Admiral proforming the inspection. In addition its drive core is unusally large (because of the stealth systems) and expensive. The new Normandy is larger. So the question isn't where did Cerberus get that much eezo without anyone noticing? The question is, how did they manage to fund project lazerus and still spend more money putting your ship back together?
Random Bobcat said:
Starke said:
Especially a book that is that baddly written. What blows my mind about the novels is how nauseatingly cliche they are. If they weren't tied to the franchise they would have been vanity publications that no one would have read. In tinfoil hat land, I really kinda suspect the writer stuffed important plot material for 2 into the books, not as a plot patch, but in an effort to drum up sales for his books.
This would explain why ME2 is haywire. True ME2 is in the secondary media (or at least the Prologue) and ME2 has stretched out what was supposed to be the second half.

Starke said:
To their limited credit, it is remarkably hard to create a game that really bridges two different genres. Off hand the only really good shooter/RPG hybrid I've played in the last few years is probably the STALKER franchise. That said, as a pure shooter ME and ME2 fall a little short of the mark, and as RPGs, ME falls a little short, ME2 barely qualifies as one.
Granted, but I will happily accept sacrifices in both departments for a greater whole. Fallout 3 for example is a terrible shooter, in the sense you start ridiculously weak and as you become better in the game yourself, so does your character. An inverse difficulty curve if there ever was one.

Fallout 3 is still an impressive game however.
Honestly I find it a hillariously fun game in a 1998 vein of shooters. It's a solid, very old school FPS. Then again, I'm the kind of crazy bastard that looks for ways to make it even harder... But, yes, I was remiss in not thinking of Fallout 3, and I appologize. I knew I was forgeting something, but I was in a hurry.
Random Bobcat said:
Starke said:
I really lucked out on Liara and got the critical dialog on my first playthrough, so I was litterally playing through the game again before I learned from my GF how hard it was to get that dialog. I'd say I don't know what they were thinking, but I really suspect it comes back to their efforts to jumpstart their literary and comic book careers by force feeding their suplimental material to anyone who wants the background to make sense. In other news: they have failed expanded universes forever.
Or in an even more cynical way of looking at it, assumed the people in for the shooter ride don't care and the people in for the story ride will all buy the accompanying literature to "enrich" their ME experience. Arrogant to say the least.
I think we're kind of saying the same thing in different ways.
Random Bobcat said:
Starke said:
There is a way to have the whole racial themed reapers in the franchise. It could even have been a very neat element. Somehow Bioware took this concept and extracted the most idiotic implementation possible.
Indeed, plus they're explaination is horrible. Shepard: "A Human Reaper" EDI: "Must be their reproduction" Shepard: "Fair does, lets kill it"
It could be worse:
Shepard: Wussat? EDI: It appears to be a reaper. Shepard: Huh... EDI: A human reaper. Shepard: Let's learn 'em but gud!
1)I think I just channeled repbulican space rangers, 2) I'm not sorry. :p
Still, the human slurry reaper is probably the most idiotic approach. If you said they were using the colonist's neural patterns to generate it's AI core and then husking the remains, that'd be one thing, and it would kinda make sense. Kind of... And where did the collector's husks come from?
Random Bobcat said:
Starke said:
Okay, you've piqued my curiosity here. I'm not sure what the relationship between human reapers and Star Wars is...
Sorry, that was very loose and could have been interpreted as me thinking there's a Terminator in the Death Star.

I meant only in the sense of the humanisation of a vague entity. Vadar being made "human" in his revelation was a lucky hit - in removing his mystique they had given Luke tragedy, a very acceptable trade. In removing the Reaper mystique they have given us nothing.
I wondered if you meant Vader. And yeah, as hammy as ESB is, at least there the plot revelations have some weight and the ending is dark. Here... meh.
Random Bobcat said:
Starke said:
The really sad thing is, I kinda believe that they did have a plan originally. I've snarked and equated them to David Lynch and Chris Carter who had no idea what they were doing long term. But, I really suspect there was a long term plan originally. It's just that they've tried to "improve" it and in the process fouled up a lot of details.
Maybe, but I'm losing faith in this viewpoint. As said before, relatively insignificant things like secondary characters and gameplay refinements can get by with ass pulls "improvements" if you so choose. TIM isn't secondary, he IS ME2. Whichever way you look at it, ME2 is his show, his fingers are in absolutely everything. Even Jack... (double entedre for you there.)
Fight Club said:
I am Jack's colon. I get cancer. I kill Jack
Sorry, that was litterally the first thing that came to mind when reading that.
Random Bobcat said:
With this in mind, BioWare have latched onto a name - only a name - from the first game and "expanded" it, to create the illusion of cohesion and continuity. Illusions for the majority are fine (this thread if full of examples of people defending the inclusion of many a plot device - this isn't a knock on them, if anything they are better off as they enjoyed the experience), but as soon as some of us try to touch the illusion it vanishes and the ugly mess hidden underneath is revealed. And that is the burden of curiosity and the desire to not merely "accept" what is told to us.

Whilst we're on the matter of continuity and so forth; ME3 had better have an army of Rachni, an army of Spectres (or Council related forces), an army of Krogan, an army of Geth and other such items.
Oh god, it's the DAO bullshit all over again. Seriously though, now I have the horrible idea that this is exactly where ME3 is heading.
Random Bobcat said:
For all the weight ME1's "moral dilemmas" bore I may as well just have shat in a washing machine and a tumble dryer and chosen to watch the tumble dryer. Both are cosmetically different, but it's the exact same shit spinning round in circles.
Your only option is if you what shit or more shit spinning around.

Honestly though, the game actually punishes players for not playing the previous game. When starting a new character in ME2: if there was a decision in the previous game that was between marginally intelligent, and smearing fecal matter on your team mates, you will have made the monkey flinging poo option in ME1. This means that flat out, a lot of content is simply locked away from the player if they're generating a new character.

The first game didn't make it blatently apparent, but ME2 punishes you for making the "wrong" decision in the first game, which ultimatly means there is no such thing as moral dilemmas in ME1, just decisions that will or won't screw the player over and lock out content.
Random Bobcat said:
Starke said:
EDIT: Well, wow, I have just exceeded my wildest expectations for botching quote tags up one side and down the other. My appologies.
It was fine by the time I got to it :).

EDIT: A comment I felt needed mentioning re: Plot "choices".

My fear with this is the same thing that ruined Fallout 3 a little for me, the mass' inability to deal with "choice".

Fallout 3 you had to choose between skills - what to specialise in etc. They then raised the Level cap and basically enabled already existing super warriors to progress into Gods.

By extension, this may be why ME1's decisions have fuck all effect on us at all - because the mass couldn't deal with the consequence.
With proper planning it was completly possible to max out all the skills in Fallout 3 by level 20. I've done it. It's in fact possible to do before then, at around level 18 or 19, based on people who had issues in the original release. Broken Steel just meant everyone could do it, careful planning or not.

Now, what Bioware claimed was each moral dillema would open up content based on either option being selected. And then... nothing. Choosing the paragon options opens up more content and quests in 2, but the same is not true for the Renegade options. Like you said, they couldn't deal with the consiquences.
 

Always_Remain

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Starke said:
DeMoNxDaVe said:
Oh and isn't the Quarian accents being all completely different hilarious? (even though they are my favorite species xD)
Who knew they were simultaniously from the middle east and Chicago...

Though, that there's some variation in accents is a nice touch.
Really I heard Russian, British and Adam Baldwin. xD
 

nightwolf667

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Random Bobcat said:
Firstly I have to say thank you to yourself, Nightwolf and AcacianLeaves; I've spent the last hour reading through this thread and am glad to see some debate come from what I thought was an abysmal second act.
Awww, thank you, it's always nice to be appreciated. :D Also, you make good points. I'm glad you've joined the discussion.

AcacianLeaves said:
For someone with such a giant ego about his her own literary genius, you sure do like to use hyperbole for the sake of an argument.
Gigantic ego about her own literary genius? No, that's just my Literature Major education talking coupled with having grown up in the home of a father who was a sci-fi geek before any of us existed and being genuinely curious about the ways narratives are constructed across different mediums.

I've never understood this assumption that curiosity is a bad thing, normally I find that when I reach into a story and pull out the pieces, my experience is rewarded and the story becomes even more enriching. The fact that Mass Effect doesn't is a problem that speaks to it's universe being poorly constructed and it's story genuinely lacking.

And I like hyperbole, it's funny. Debates are enriched by humor, snide or otherwise and I don't recall making you the butt of the joke.


You don't think there's a theme of organic vs. artificial life?
No I don't, because as it was revealed in ME2, the Reapers are not entirely artificial and they also use client races like the Collectors and indoctrinated servants like the Asari, the Krogan, and Saren. Now, you could possibly make that argument for the Geth, being that they are essentially an in game version of the Cylons. After all, they did achieve intelligence, fight a war with their creators and exile them from their home world to wander forever between the stars in a small fleet of ships that are slowly falling apart...

Except that they don't do anything with them other than being Shepherd's enemies in the first game and then it's revealed that not all geth are in fact the enemies of all organic life and that it may be possible for a peaceful solution between them and the Quarians. They will probably be Shepherd's allies in ME3, so again, yes the argument falls through.

Not even a little bit? No? The Reapers are just obstacles to you? You don't think maybe there's a question of fate? Changing the inevitable? Fighting against a foe more powerful than any we've ever known? If you're as educated as you claim you are, you know these themes. You know what they mean, what they say about society, and what that says about human beings.
No it's not, and yes I do. But also seems that you don't. The theme of man vs machine or organic vs non-organic life means different things depending on what work it's applied to. Which means that each time, it has to be taken on an individual basis. Though they often have things in common, Man vs. Machine doesn't have a single, universally applied meaning. Also, just having humans (and whatever other organic races present) fighting machines, is not enough to make the theme applicable. For it to become relevant, you have to actually do something with it or even make it central to the story. Since the Reapers are always on the peripheral in ME1 (because you don't know what's going on) and have very little involvement other than puppeteering the Collectors so that they can...reproduce?

Reproduction is not normally a trait ascribed to machines. So maybe that wasn't exactly the best way to describe what they were doing and while that itself is not only a plot hole but a strange thought process for machines to be making, it doesn't seem all that efficient.

It's not as if Machine vs. Man is a new idea in Sci-Fi, Mr. Miss Literature.
And no it's not, but you'll notice that other stories, some of the most famous being the Terminator (the first one), Battlestar Galactica (new one more than the old one), and Isaac Asimov all do something with them. The theme is central to the stories in both a philosophical and tangible way. You can point to them and find examples and other themes within Man vs. Machine that show what it is that they are trying to say, both about human nature and society as a whole.

With ME1 the groundwork is there, again it's peripheral but it's sort of there and ME2 does nothing with it. Well, no, it stuffs it in an airlock and boots it out into space. What examples are there of the man vs. machine argument in ME? The Reapers are a machine race, great, they view all organic life as inferior to them, great, and what else? You have to take it a step further, you can't just point at that and say here it is, so it's a theme. It hasn't become a theme yet, it's an element to the story, so far purely cosmetic until one turns it into a reasonable argument.

Mass Effect has still not taken the next step.

Is Mass Effect guilty of shamelessly ripping off common elements, archetypes, and themes from classic Sci-Fi?
I don't particularly care about what they're ripping off, so much as I care that they're reusing the same character archetypes that they've used in every single game since KoTOR (at the least, Baldurs Gate and Neverwinter Nights at the worst). The only differences end up being minor tweaks in backstory, a few race and gender lifts and most people can't even tell. By this point they're stock in Bioware writing but it's stale. They continue to say that they're doing something new and interesting in their narrative but at the same time they're relying on the same old writing cliches. In ME2 some of the characters represent the same archetype instead of reaching out to try something new. If you want to get down to basics, Thane and Samara are essentially the same character, one is male and one is female and Thane is more brooding and wears a bad ass long coat, but when it comes right down to it Shepherd is still going to have to go out and save (or kill) their children.

There are no party characters on the Normandy who are without family drama. (And Zaeed doesn't count because the Blue Suns are basically his family and neither does Mordin because it falls under the same cliche with different cosmetic dressing.) This has also become a staple of Bioware's style and after at least five games it's getting old. Formula can be a good thing, but when done by the same company so many times it seems like less of a formula and more like a crutch.

While they are ripping off "themes", though those can hardly be called themes because the narrative does nothing with them, and elements from common sci-fi, that can be forgiven because there are a lot of well worn trails out there in the genre. It's when they start ripping off elements from specific stories such as BSG, Star Wars, and Star Trek without a hint of either parody or reference in dialogue that I start to get irritated. If they handled it the way Obsidian handled KoTOR II (for all that it's an incomplete game, it's a brilliant example of doing the genre and doing it right), which had so many different references both to the SW EU at large to philosophy and pop culture while at the same time making a statement about the way RPGs are played, all of which only serving to enrich the gamers experience, then ME1 and 2 would have been interesting. If they'd even done some of it, I'd have fewer problems with it. But the story is really written without a sense of fun and by writers who are taking themselves and their story telling ability to seriously. The worse part is that it really shows.

While I choose to see Mass Effect as a way to interact with those classic themes and characters from my favorite sci-fi, you're judging it on the same standards you would judge a new sci-fi book.
That would be great except that the analysis isn't limited only to books, they're in television shows, movies, and OTHER VIDEO GAMES. Critiquing a narrative in this way is completely legitimate, I'm judging it the same way I would any book, comic, movie, or an episode on TV. If you know what you're doing and have some basic understanding of the limitations that come with the certain venue in which the story is being told, then there's really no reason not to.


I don't think you can do that when these stories cross media. Thousands of people who don't know the literature will be introduced to it with Mass Effect, and maybe even pick up a book or two.
They get a better introduction to it through Star Wars, Star Trek, Battlestar Galactica (new one not old one), Babylon 5, Alien, Predator, Event Horizon, Pandorum, and even V, than they do from Mass Effect. KoTOR does a better job (though KoTOR II does it better and people still hated it for being intelligent) than ME and there are other epics in Sci-Fi: the Fallout games are one example.

You're using a backwards argument here, you're saying that it's okay for the story to be bad because it's a game and it hasn't been done before in game format (you're wrong by the way). It's an excuse and a bad one. You're saying it's okay if it's bad so long as it gets people to start reading. Well, fuck that. Mass Effect is not designed to encourage people to seek out new forms of entertainment. If the game itself encouraged creative thought and the player to examine it's treasure chest to see what's inside then maybe that argument would be valid, but it doesn't. Mass Effect is a game that expects the gamer to sit back and takes what it gives them without looking any further, it doesn't try for witticism on the dialogue level there aren't really any fun pop culture references (whether or not they should be there) or examples that they have mastered the genre that they are working in. It's a cyborg constructed from parts ripped out wholesale from other (read better) series and patched together by crack and fairy dust to create a nice illusion while hoping that no one will take a closer look.

Unlike the STALKER games, KoTOR II, Fallout, and others the game doesn't reward you for being curious or intelligent. It wants you to just sit back and accept, and you know what, if it were just a stand alone game and they weren't making statements about how great and epic the story is, I wouldn't have as many problems with it. I'd write it off as a bad game, kick it to the curb and be done with it. But Bioware is making those statements.

You've made an assumption here that video game narratives don't have to be as interesting or meaningful or as well put together as a book or a movie because that's not their purpose. It's not a position that I agree with. For me, any narrative can and should be done well within the confines of what it's chosen medium allows. In those circumstances a video game's story should serve the gameplay and not the other way around. It should be open enough to allow for free movement and not make the player feel constrained while at the same time having enough there so that if the player wants to look beyond the surface level they can be rewarded by their findings. Bioware has gone on record saying that the Mass Effect Trilogy is Shepherd's story and that is where they have forgotten something crucial.

The game is not Shepherd's story, it's the player's story and everything that is constructed within it's frame should be there to serve the player. While at the same time keeping the game world both realistic and believable (within the rules they have created for the setting) and at the same time providing explanations (good logical ones) for why things have changed. One also has to do it in a way that creates a seamless transition from one game to the next. That does not mean it can't be done well or that it excuses a poor production, but rather that you adjust the narrative so that the player can feel that they are the ones who are playing out this story. The narrative should draw them in and keep them there while providing a world in which they can explore. That is the purpose of a video game's story and I keep that in mind when I judge. However that doesn't excuse A) a bad screenplay B) a poorly constructed story and C) cliched and redundant characters. Bioware treats the story like a cosmetic element that's there to supposedly enrich gameplay, but a poor story doesn't enrich it only detracts from.

I will make the claim that Bioware has forgotten their audience while searching for greener (and more lucrative pastures) aka trading in the ones who like RPGs for the more popular shooters. Which does on some level explain the drop in quality but also doesn't excuse it. I could go a step further and say that in their success Bioware has forgotten who the story is about, Mass Effect 2 feels more like self gratification than anything else. They say that the story is about Shepherd, but who's Shepherd? The players or the canon one? If you lose Shepherd in ME 2 (and you have to work really, really hard to make sure he/she doesn't survive), Bioware will punish you for it, saying that there are consequences for your actions. (Though the punishment doesn't really hold up)

But the point of a video game is to be fun and what's the fun of playing a game the way the dev wants me to? (And to only be able to play it that way.) They talked about Dragon Age Origins being dark, but when it came right down to it, the dark options weren't there. Sure you could kill or lose your party members, but that wasn't something we hadn't seen before. Where was the option to convince the possessed lordling's mother that all the death and destruction was her fault and get her to commit suicide after you murder her son? Facing impossible odds and having lots of gore and sex isn't dark, it doesn't even make it to mature (except in game ratings). It comes off more like a fifteen year old boy stretching his wings for the first time and trying to come up with the most adult things he can think of. Well, what has he most likely not been allowed to do (or watch) at this point? Gore and sex.

That's why I say Bioware's writing comes off like a fanfic because they're writing has not matured beyond the level of a male adolescent masturbating over Buffy the Vampire Slayer (and god knows what else). I don't really care that they rip shit off, but it bothers me that they don't do anything with what they've taken except dumb it down. You can take themes and elements and even characters from traditional sci-fi, it's been done before and it will be again, what matters is what you create from it. Is what you have put out there new and interesting and saying something (whether new or different) both about the source material you've stolen from and about society at large? ME fails at that. Bioware is not on the cutting edge of video game writing (however much they'd like to pretend they are) and they're not even making games that are more complicated than previous ones. (They've yet to make a game that truly surpasses Baldur's Gate 2 in that regard.) They are regressing not advancing and people still celebrate them as something new.


Robbob1508 said:
sry to interject here, but didn't the final scene of the game show a huge fleet of reapers flying over a colony? Can you explain how an invasion fleet of reapers does not qualify as a "OMG!HOW AM I GOING TO GET OUT OF THIS" moment? Because that is exactly what was going through my head as I saw the final scene...
At the end of the second game, the Reapers are out in dark space coming in towards the galaxy. If they'd actually flown over a colony and begun abducting people for their internal slushy machines then yes it might have been a nice cliffhanger. But they didn't. It wasn't new information, we already knew that the Reapers were out in dark space (being that they were too stupid to provide themselves with another garage door opener: read Citadel). Sure, now we've actually seen them but we knew they were coming eventually. It is a trilogy after all, the final act has to involve them trying to eat the galaxy somehow and Shepherd stopping them.

I actually meant throw the player off the cliff (figuratively not physically) and leave them there, stranded, until the next game comes out. The ending of ME does not count as dark in any sense, in more ways than one it's a cop out on their promise. Especially after they compared it to Empire Strikes Back. (Note: this is a Bioware comparison, not one that I am making, people seem to keep missing that.) Well, the entire game is a cop out but that's already been debated to death.

There were plenty of ways to make the ending dark. 1) Have the Collectors abduct either Kaiden or Ashley (depending on which one survived) and either convert or indoctrinate them in such a way that you are forced to kill them on the Collector base (or they will kill you). Double points if you use that as an example of what was going to happen to Shepherd when they captured him/her. Triple if you do it in such a way that truly fucks with Shepherd's head.

2) Have any party member who is not loyal to you when on the Dead Reaper become indoctrinated while on board and you are forced to kill them (or you die).

3) No matter how fast you get there you cannot save the Normandy crew.

4) Shepherd destroying the base was actually a catalyst that the Reaper's needed all along to open a second jump gate (or send a signal that reactivates the Citadel) and have the entire Reaper fleet enter our galaxy. The Reapers have been playing Shepherd all along.

5) No matter what choices you make or upgrades you did there is no way for all your team members to survive the final assault on the Collector Base, the more you do the fewer die but you cannot save them all (or even most of them). And you should get an achievement if you managed to kill all of them off (on the same hand it should be difficult to do this). Just like you should if you fail ME 2's suicide mission.

6) Get rid of the human slushy machine and instead have the Collectors converting the humans they've taken into Reaper servants (read not husks) to send out as sleeper agents to begin deactivating the galaxy's defenses. But they are covering this by transforming the other colonists into husks as mindless foot soldiers and weapons of mass destruction. Then this becomes a plot thread in the third game.

7) Have one of the team members you collected already be an indoctrinated servant who turns on you at the last moment, killing Shepherd just as he/she has completed his mission. Have it on a rotating basis so the player cannot intentionally kill that person when they replay the game. (Don't reveal this in the player's guide) In the same vein, a writer could also make them turn on you at the Collector Base.

8) Do the Lazarus Project at the beginning of the third game instead of the second, leaving the player with the realization that Shepherd has died right as the Reapers are invading the galaxy. Bonus points if you have the Reapers clone Shepherd and fake out the player at the beginning of the third game with a Shepherd clone acting as the Reaper's messiah. Even more if Shepherd's remains were recovered by the Geth and that they are the first beings Shepherd sees when he/she wakes up (though not the only ones who brought Shepherd back). Stage One will be getting rid of Bionic Shepherd, Stage Two will be wiping out the Reapers. Wiping out the Reapers may require a huge ass pull but Shepherd will get it done.

9) Have the Reapers shut down all technology based on the Mass Effect drives (not just the drives themselves.) They should be completely capable of doing it. This will explain why the guns now need ammunition as they must revert to an older and simpler kind of technology.

10) Etc. Etc. Etc.

There are many more possibilities, it just requires that the writers be cruel capricious gods of their universe. These are options that are actually dark and not that difficult to implement into the already existing structure of the story. There also might be ways to do it so that the player doesn't feel cheated but if you do it well enough, you can always say that they'll get their revenge in the third game because after all: that's what trilogies are about. But if you want to be dark and have consequences one must do it in a way that there are no take backs, which is why every single decision made about the story should be evaluated and plotted out so that it works within the whole of the narrative. When the story is cohesive, people will still complain but they will have less to complain about.
 

Eumersian

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I think the reason for this is because if they were to introduce EVERY SINGLE THING in the Mass Effect Universe in one game, releasing any sequel would just appear to be more of the same.
 

Parallel Streaks

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Videogames are serious business, apparently.

Anyhow, just popped in to say something, then realized it had been said a thousand times, so I'll restrain myself.

Good debate guys, jolly good show.
 

Starke

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DeMoNxDaVe said:
Starke said:
DeMoNxDaVe said:
Oh and isn't the Quarian accents being all completely different hilarious? (even though they are my favorite species xD)
Who knew they were simultaniously from the middle east and Chicago...

Though, that there's some variation in accents is a nice touch.
Really I heard Russian, British and Adam Baldwin. xD
I didn't hear Russian, well, not actual Russian, what's'er'name speaks with an accent from the southern Caucus region, which Russia loves to claim as their's. I'd forgotten about the British. And Adam Baldwin has a rather pronounced Chicago accent (as does Harrison Ford).
 

slackbheep

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BlindChance said:
That being said, there's a bigger problem here: The inconsistent portrayal of Cerberus.

In game one, Cerberus were, and I'm hesitant to use this phrase, but... were pure evil. Nothing they did seemed to be morally ambiguous. It was all horrific scientific experiments and murder.

Then, suddenly, in game two, they're a mostly heroic organization lead by a somewhat dubious leader.

What the?

I appreciate that we're now getting an inside perspective, but it's a jarring shift. More work could have been done to try and smooth that over.
The point was we only got the inside prospective on one cell of Cerberus, and even then we only meet the crew of the New Normandy, Everyone else involved in the Lazarus project save Jacob and Miranda were killed. The crew was largely recruited from Ex-Alliance who joined Cerberus and the mission because of Shepard. If anything signs in the second game only serve to reinforce the fact that Cerberus operates without moral oversight in pursuit of some hazy goal to "strengthen" humanity. Take for an example Jacks loyalty mission, and the information EDI provides after being unshackled about Cerberus only ever running a handful of cells at a time so that The Illusive Man can maintain personal oversight.
 

Always_Remain

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Starke said:
DeMoNxDaVe said:
Starke said:
DeMoNxDaVe said:
Oh and isn't the Quarian accents being all completely different hilarious? (even though they are my favorite species xD)
Who knew they were simultaniously from the middle east and Chicago...

Though, that there's some variation in accents is a nice touch.
Really I heard Russian, British and Adam Baldwin. xD
I didn't hear Russian, well, not actual Russian, what's'er'name speaks with an accent from the southern Caucus region, which Russia loves to claim as their's. I'd forgotten about the British. And Adam Baldwin has a rather pronounced Chicago accent (as does Harrison Ford).
I just probably suck at discerning accents lol
 

NoriYuki Sato

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totally ninja'd here, BUT, Cerberus was a huge part of the side quests, and Alliance Command mentions them when you hit the Galaxy Map every now and again.

now, Justicars, like was mentioned before, were never ecnountered so they weren't important to us in ME1, so they didn't need to give us information that didn't matter, the Codex actually gave you background info on pretty much every aspect of ME1, and all the races and classes in the known Galaxy. Jusitcars weren't mentioned, like has been said by me and others, they were never encountered so you didn't need to know about them.

as for Omega, it's possible that it was just really underground, with no military or police action for a long time, and in 2 years time, it changed heavily. drawing a lot of attention. it's a matter of what goes on in a place that draws attention as i'm sure you know, and you had no reason to ever go there, so maybe that's why it wasn't mentioned in ME1. there'd be no point in going to the HQ of wanted Military gangs as a Spectre. if you went there in ME1 i'm sure you'd have to kill them all, then where would you be in ME2? you wouldn't have Zaeed, you wouldn't have The Archangel anymore...and that just wouldn't be fun.

as for the Illusive Man, well, his name says why he wasn't mentioned in ME1. The Alliance doesn't know about him. you learn so much about Cerberus in ME2 that you never would have even guessed about in ME1, same with the Geth.
 

BlindChance

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Sep 8, 2009
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slackbheep said:
The point was we only got the inside prospective on one cell of Cerberus, and even then we only meet the crew of the New Normandy, Everyone else involved in the Lazarus project save Jacob and Miranda were killed. The crew was largely recruited from Ex-Alliance who joined Cerberus and the mission because of Shepard. If anything signs in the second game only serve to reinforce the fact that Cerberus operates without moral oversight in pursuit of some hazy goal to "strengthen" humanity. Take for an example Jacks loyalty mission, and the information EDI provides after being unshackled about Cerberus only ever running a handful of cells at a time so that The Illusive Man can maintain personal oversight.
And, had we gotten even a whiff of that in ME1, I'd be giving Bioware a pass right now. But we didn't.

You can try and dodge or weave all you like. You can say it makes sense. You can say there's reasons that we wouldn't have. And you might be right on every one.

But from a narrative and dramatic standpoint, you don't introduce your anti-hero gang in act 2 without having introduced them with ambiguity in act 1. You need the audience to hate them, but wonder what they're up to.

We never got that. There was no ambiguity in act 1. There were unethical experiments, assassination, and wall to wall evil everywhere the name Cerberus was mentioned.

Bioware either never intended to use them as protagonists in act 2, in which case the whole 'planned trilogy' bit is bull, or Bioware are incompetent storytellers. Take your pick.
 
Dec 16, 2009
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well I haven't met every race, nor heard of every mercenary group or illusive head of the elitist organisations on this planet, nor do I regularly talk about them when I'm busy getting my job done.

So why is it so unbelieveable that alot of these get seen for the 1st time when on the other side of the galaxy?

Sometimes I think people expect too much, especially when Bioware are including multiple cannons for all your major decisions to play out through a trilogy. People are expecting Shakespeare to be written and stuck to word for word throughout an entire trilogy before game 1 is even made.
 

Starke

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DeMoNxDaVe said:
Starke said:
DeMoNxDaVe said:
Starke said:
DeMoNxDaVe said:
Oh and isn't the Quarian accents being all completely different hilarious? (even though they are my favorite species xD)
Who knew they were simultaniously from the middle east and Chicago...

Though, that there's some variation in accents is a nice touch.
Really I heard Russian, British and Adam Baldwin. xD
I didn't hear Russian, well, not actual Russian, what's'er'name speaks with an accent from the southern Caucus region, which Russia loves to claim as their's. I'd forgotten about the British. And Adam Baldwin has a rather pronounced Chicago accent (as does Harrison Ford).
I just probably suck at discerning accents lol
Nah. Chicago's a ***** to recognize unless you know what you're listening for specifically. It's one of the only cities I'm aware of that actually maintains a distinct accent of it's own left.

The Russian/Middle Eastern/Caucus accent is just hard to pick off unless you've actually heard a russian accent in person. This is made even harder when you realize that Walter Keonig has influenced perceptions of what a Russian accent is in American pop culture, while doing a completly random accent.
BlindChance said:
We never got that. There was no ambiguity in act 1. There were unethical experiments, assassination, and wall to wall evil everywhere the name Cerberus was mentioned.

Bioware either never intended to use them as protagonists in act 2, in which case the whole 'planned trilogy' bit is bull, or Bioware are incompetent storytellers. Take your pick.
The only way the planned trillogy bit makes sense with regard to Cerberus is if you remember this was not the plan. Working for Cerberus is a fix to justify Bioware making the Normandy bigger in 2. Why? Because everything needs to be bigger... I guess?

But, seriously, they use the destruction of the SSV Normandy in the opening cut scene to justify overhauling the game mechanics in 2. I suspect most of the plot going completly to shit comes out of that initial decision, including recasting Cerberus as the emo terrorist group[footnote]"Nobody understands me so I'm going to wear lots of black and keep rachni as pets."[/footnote], instead of the devil incarnate.
 

Sky Captanio

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Celtic Predator said:
In my opinion there's only a certain amount of new content a sequel to a game could possibly introduce realistically. Like in Mass Effect 1, how come we never heard of Asari Justicars? Or Omega? Or the Bloodpack or either crime syndicates? Or Cerberus and the Illusive man?
We don't hear of Justicars because we're not Asari and I doubt the council would like the whole "Make your own laws" part of them. We don't hear of Omega because the council don't know much about the Terminus systems. And Blood Pack, Eclipse and the Blue Suns are probably not welcome in citadel space.
 

Always_Remain

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Starke said:
DeMoNxDaVe said:
Starke said:
DeMoNxDaVe said:
Starke said:
DeMoNxDaVe said:
Oh and isn't the Quarian accents being all completely different hilarious? (even though they are my favorite species xD)
Who knew they were simultaniously from the middle east and Chicago...

Though, that there's some variation in accents is a nice touch.
Really I heard Russian, British and Adam Baldwin. xD
I didn't hear Russian, well, not actual Russian, what's'er'name speaks with an accent from the southern Caucus region, which Russia loves to claim as their's. I'd forgotten about the British. And Adam Baldwin has a rather pronounced Chicago accent (as does Harrison Ford).
I just probably suck at discerning accents lol
Nah. Chicago's a ***** to recognize unless you know what you're listening for specifically. It's one of the only cities I'm aware of that actually maintains a distinct accent of it's own left.

The Russian/Middle Eastern/Caucus accent is just hard to pick off unless you've actually heard a russian accent in person. This is made even harder when you realize that Walter Keonig has influenced perceptions of what a Russian accent is in American pop culture, while doing a completly random accent.
Yes I suppose that's true. New Yorkers have a unique accent too. Oh and had no idea you were a fellow Washingtonian. Rock on.